/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // mem_blockalloc.cpp: Fast block memory manager #if defined(GAME_DLL) #include "../fgame/g_local.h" void* MEM_Alloc(int size) { return gi.Malloc(size); } void MEM_Free(void* ptr) { return gi.Free(ptr); } #elif defined(CGAME_DLL) #include "../cgame/cg_local.h" void* MEM_Alloc(int size) { return cgi.Malloc(size); } void MEM_Free(void* ptr) { return cgi.Free(ptr); } #else #include "qcommon.h" void* MEM_Alloc(int size) { return Z_Malloc(size); } void MEM_Free(void* ptr) { return Z_Free(ptr); } #endif