#ifndef __CANIMATE_H__ #define __CANIMATE_H__ #include "centity.h" class Animate : public Entity { public: CLASS_PROTOTYPE( Animate ); virtual void Archive( Archiver &arc ); Animate(); ~Animate(); virtual void Think(); void PlayAnim( const char *name, int index ); void PlayAnim( int num, int index ); void SetTime( int index, float time ); void ForwardExec( Event *ev ); }; #endif /* __CANIMATE_H__ */