/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "server.h" #include "snd_codec.h" #include "snd_local.h" #include "snd_public.h" cvar_t *s_volume; cvar_t *s_loadas8bit; cvar_t *s_khz; cvar_t *s_show; cvar_t *s_testsound; cvar_t *s_separation; cvar_t *s_musicVolume; cvar_t *s_ambientVolume; cvar_t *s_doppler; cvar_t *s_backend; cvar_t *s_muteWhenMinimized; cvar_t *s_muted; static qboolean s_bFading; static float s_fFadeVolume; static float s_fFadeStartTime; static float s_fFadeStopTime; sfx_info_t sfx_infos[ 1000 ]; sfx_t s_knownSfx[ 1400 ]; int s_numSfx; s_entity_t s_entity[ MAX_GENTITIES ]; static int s_registrationSequence; static qboolean s_inRegistration; cvar_t *s_mixPreStep; cvar_t *s_dialogscale; int numLoopSounds; loopSound_t loopSounds[ 64 ]; sndparm_t soundparm; static soundInterface_t si; /* ================= S_ValidateInterface ================= */ static qboolean S_ValidSoundInterface( soundInterface_t *si ) { if( !si->Shutdown ) return qfalse; if( !si->StartSound ) return qfalse; if( !si->StartLocalSound ) return qfalse; if( !si->StartBackgroundTrack ) return qfalse; if( !si->StopBackgroundTrack ) return qfalse; if( !si->RawSamples ) return qfalse; if( !si->StopAllSounds ) return qfalse; if( !si->ClearLoopingSounds ) return qfalse; if( !si->AddLoopingSound ) return qfalse; if( !si->AddRealLoopingSound ) return qfalse; if( !si->StopLoopingSound ) return qfalse; if( !si->Respatialize ) return qfalse; if( !si->UpdateEntity ) return qfalse; if( !si->Update ) return qfalse; if( !si->DisableSounds ) return qfalse; if( !si->BeginRegistration ) return qfalse; if( !si->RegisterSound ) return qfalse; if( !si->ClearSoundBuffer ) return qfalse; if( !si->SoundInfo ) return qfalse; if( !si->SoundList ) return qfalse; return qtrue; } /* ================= MUSIC_Pause ================= */ void MUSIC_Pause() { // FIXME: stub STUB(); } /* ================= MUSIC_Unpause ================= */ void MUSIC_Unpause() { // FIXME: stub STUB(); } /* ================= MUSIC_LoadSoundtrackFile ================= */ qboolean MUSIC_LoadSoundtrackFile( const char *filename ) { // FIXME: stub STUB(); return qfalse; } /* ================= MUSIC_SongValid ================= */ qboolean MUSIC_SongValid( const char *mood ) { // FIXME: stub STUB(); return qfalse; } /* ================= MUSIC_Loaded ================= */ qboolean MUSIC_Loaded( void ) { // FIXME: stub STUB(); return qfalse; } /* ================= Music_Update ================= */ void Music_Update( void ) { // FIXME: stub STUB(); } /* ================= MUSIC_SongEnded ================= */ void MUSIC_SongEnded( void ) { // FIXME: stub STUB(); } /* ================= S_StartSound ================= */ void MUSIC_NewSoundtrack( const char *name ) { // FIXME: stub STUB(); } /* ================= MUSIC_UpdateMood ================= */ void MUSIC_UpdateMood( int current, int fallback ) { // FIXME: stub //STUB(); } /* ================= MUSIC_UpdateVolume ================= */ void MUSIC_UpdateVolume( float volume, float fade_time ) { // FIXME: stub STUB(); } /* ================= MUSIC_StopAllSongs ================= */ void MUSIC_StopAllSongs( void ) { // FIXME: stub STUB(); } /* ================= MUSIC_FreeAllSongs ================= */ void MUSIC_FreeAllSongs( void ) { // FIXME: stub STUB(); } /* ================= MUSIC_Playing ================= */ qboolean MUSIC_Playing( void ) { // FIXME: stub STUB(); return qfalse; } /* ================= MUSIC_FindSong ================= */ int MUSIC_FindSong( const char *name ) { // FIXME: stub STUB(); return 0; } /* ================= MUSIC_CurrentSongChannel ================= */ int MUSIC_CurrentSongChannel( void ) { // FIXME: stub STUB(); return 0; } /* ================= MUSIC_StopChannel ================= */ void MUSIC_StopChannel( int channel_number ) { // FIXME: stub STUB(); } /* ================= MUSIC_PlaySong ================= */ qboolean MUSIC_PlaySong( const char *alias ) { // FIXME: stub STUB(); return qfalse; } /* ================= MUSIC_UpdateMusicVolumes ================= */ void MUSIC_UpdateMusicVolumes( void ) { // FIXME: stub STUB(); } /* ================= MUSIC_CheckForStoppedSongs ================= */ void MUSIC_CheckForStoppedSongs( void ) { // FIXME: stub STUB(); } /* ================= S_StartSound ================= */ void S_StartSound( const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, qboolean streamed ) { if( !si.StartSound || sfxHandle == -1 ) { return; } soundparm.volume = volume; soundparm.minDist = minDist; soundparm.pitch = pitch; soundparm.maxDist = maxDist; soundparm.streamed = streamed; si.StartSound( origin, entNum, entChannel, sfxHandle ); } /* ================= S_StartLocalSound ================= */ void S_StartLocalSound( const char *sound_name, qboolean force_load ) { sfxHandle_t sfxHandle; const char *name; AliasListNode_t *pSoundAlias = NULL; if( !si.StartLocalSound ) { return; } if( !sound_name ) { return; } // obtain the sound alias name = Alias_FindRandom( sound_name, &pSoundAlias ); if( !name ) { name = sound_name; } if( pSoundAlias ) { sfxHandle = S_RegisterSound( name, pSoundAlias->streamed, qfalse ); } else { sfxHandle = S_RegisterSound( name, qfalse, qfalse ); } if( sfxHandle < 0 || sfxHandle >= s_numSfx ) { Com_Printf( "S_StartLocalSound: handle %i out of range\n", sfxHandle ); return; } if( name ) { soundparm.volume = pSoundAlias->volumeMod * randweight() + pSoundAlias->volume; soundparm.minDist = -1.0; soundparm.pitch = pSoundAlias->pitchMod * randweight() + pSoundAlias->pitch; soundparm.maxDist = -1.0; soundparm.streamed = pSoundAlias->streamed; } else { soundparm.volume = -1.0; soundparm.minDist = -1.0; soundparm.pitch = 1.0; soundparm.maxDist = -1.0; soundparm.streamed = qfalse; } si.StartLocalSound( sfxHandle, CHAN_MENU ); } /* ================= S_StartBackgroundTrack ================= */ void S_StartBackgroundTrack( const char *intro, const char *loop ) { if( si.StartBackgroundTrack ) { si.StartBackgroundTrack( intro, loop ); } } /* ================= S_StopBackgroundTrack ================= */ void S_StopBackgroundTrack( void ) { if( si.StopBackgroundTrack ) { si.StopBackgroundTrack( ); } } /* ================= S_RawSamples ================= */ void S_RawSamples (int stream, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum) { if(si.RawSamples) si.RawSamples(stream, samples, rate, width, channels, data, volume, entityNum); } /* ================= S_StopSound ================= */ void S_StopSound( int entNum, int channel ) { // FIXME: stub } /* ================= S_StopAllSounds ================= */ void S_StopAllSounds( qboolean stop_music ) { if( si.StopAllSounds ) { si.StopAllSounds( ); } // FIXME: stop music } /* ================= S_StopAllSounds_f ================= */ void S_StopAllSounds_f( void ) { S_StopAllSounds( qtrue ); } /* ================= S_ClearLoopingSounds ================= */ void S_ClearLoopingSounds( void ) { if( si.ClearLoopingSounds ) { si.ClearLoopingSounds( qtrue ); } } /* ================= S_AddLoopingSound ================= */ void S_AddLoopingSound( const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, float volume, float minDist, float maxDist, float pitch, int flags ) { if( !si.AddLoopingSound ) { return; } soundparm.volume = volume; soundparm.minDist = minDist; soundparm.maxDist = maxDist; soundparm.pitch = pitch; soundparm.flags = flags; si.AddLoopingSound( ENTITYNUM_WORLD, origin, velocity, sfx ); } /* ================= S_AddRealLoopingSound ================= */ void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { if( si.AddRealLoopingSound ) { si.AddRealLoopingSound( entityNum, origin, velocity, sfx ); } } /* ================= S_StopLoopingSound ================= */ void S_StopLoopingSound( int entityNum ) { if( si.StopLoopingSound ) { si.StopLoopingSound( entityNum ); } } /* ================= S_Respatialize ================= */ void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3] ) { S_RespatializeEx( entityNum, origin, axis, qfalse ); } /* ================= S_RespatializeEx ================= */ void S_RespatializeEx( int entityNum, const vec3_t origin, vec3_t axis[ 3 ], int inwater ) { if( si.Respatialize ) { si.Respatialize( entityNum, origin, axis, inwater ); } } /* ================= S_UpdateEntity ================= */ void S_UpdateEntity( int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener ) { if( si.UpdateEntity ) { si.UpdateEntity( entityNum, origin, velocity ); } } /* ================= S_Update ================= */ void S_Update( void ) { if( s_muteWhenMinimized->integer && com_minimized->integer ) { S_StopAllSounds( qtrue ); return; } if( si.Update ) { si.Update( ); } } /* ================= S_DisableSounds ================= */ void S_DisableSounds( void ) { if( si.DisableSounds ) { si.DisableSounds( ); } } /* ================= S_BeginRegistration ================= */ void S_BeginRegistration( void ) { if( si.BeginRegistration ) { si.BeginRegistration( ); } } /* ================= S_EndRegistration ================= */ void S_EndRegistration( void ) { // FIXME: stub } /* ================= S_IsSoundRegistered ================= */ qboolean S_IsSoundRegistered( const char *name ) { // FIXME: stub return qfalse; } /* ================= S_RegisterSound ================= */ sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed, qboolean force_load ) { if( si.RegisterSound ) { if ( !strstr(sample, "sound/null.wav") ) return si.RegisterSound( sample, compressed ); else return -1; } else { return 0; } } /* ================= S_GetSoundTime ================= */ float S_GetSoundTime( sfxHandle_t handle ) { // FIXME: stub STUB(); return 0.0; } /* ================= S_SetGlobalAmbientVolumeLevel ================= */ void S_SetGlobalAmbientVolumeLevel( float volume ) { // FIXME: stub STUB(); } /* ================= S_SetReverb ================= */ void S_SetReverb( int reverb_type, float reverb_level ) { // FIXME: stub STUB(); } /* ================= S_IsSoundPlaying ================= */ int S_IsSoundPlaying( int channelNumber, const char *name ) { if( si.IsSoundPlaying ) { return si.IsSoundPlaying( channelNumber, name ); } return qfalse; } /* ================= S_ClearSoundBuffer ================= */ void S_ClearSoundBuffer( void ) { if( si.ClearSoundBuffer ) { si.ClearSoundBuffer( ); } } /* ================= S_SoundInfo ================= */ void S_SoundInfo( void ) { if( si.SoundInfo ) { si.SoundInfo( ); } } /* ================= S_SoundList ================= */ void S_SoundList( void ) { if( si.SoundList ) { si.SoundList( ); } } //============================================================================= /* ================= S_Play_f ================= */ void S_Play_f( void ) { int i; sfxHandle_t h; char name[256]; if( !si.RegisterSound || !si.StartLocalSound ) { return; } i = 1; while ( i [loopfile]\n"); return; } } //============================================================================= /* ================= S_SaveData ================= */ void S_SaveData( soundsystemsavegame_t *pSave ) { /* int i; qboolean bSoundWasUnpaused; for( i = 0; i < MAX_SOUNDCHANNELS; i++ ) { S_StoreBase( &pSave->Channels[ i ] ); } */ // FIXME: stub } /* ================= S_LoadData ================= */ void S_LoadData( soundsystemsavegame_t *pSave ) { int i; for( i = 0; i < MAX_SOUNDCHANNELS; i++ ) { S_InitBase( &pSave->Channels[ i ] ); } } /* ================= S_InitBase ================= */ void S_InitBase( channelbasesavegame_t *pBase ) { if( !pBase->bPlaying ) { return; } if( strstr( pBase->sfx.szName, "null.wav" ) ) { return; } SV_AddSvsTimeFixup( &pBase->iStartTime ); SV_AddSvsTimeFixup( &pBase->iEndTime ); SV_AddSvsTimeFixup( &pBase->iTime ); } /* ================= S_InitBase ================= */ void S_StoreBase( channelbasesavegame_t *pBase, channel_t *channel ) { if( !channel) { return; } if( strstr( pBase->sfx.szName, "null.wav" ) ) { return; } // FIXME: set proper fields pBase->bPlaying = qtrue; pBase->iOffset = 0; pBase->iLoopCount = 0; memcpy( pBase->sfx.szName, channel->thesfx->soundName, sizeof( pBase->sfx.szName ) ); pBase->sfx.iFlags = 0; pBase->iBaseRate = 0; pBase->iStatus = 0; pBase->fNewPitchMult = 0; pBase->iStartTime = 0; pBase->iEndTime = 0; pBase->iEntChannel = channel->entchannel; pBase->iEntNum = channel->entnum; pBase->iFlags = 0; pBase->fMaxDist = 0; pBase->fMinDist = 0; pBase->iNextCheckObstructionTime = 0; VectorCopy( channel->origin, pBase->vOrigin ); pBase->iTime = 0; pBase->fVolume = channel->master_vol / 127.0; } /* ================= S_FadeSound ================= */ void S_FadeSound( float fTime ) { Com_Printf( "Called FadeSound with: %f\n", fTime ); if( fTime > 0.0 ) { s_bFading = qtrue; s_fFadeStartTime = cls.realtime; s_fFadeVolume = 1.0; s_fFadeStopTime = cls.realtime + fTime; } else { s_fFadeVolume = 1.0; s_bFading = qfalse; } } /* ================= callbackServer ================= */ void callbackServer( int entnum, int channel_number, const char *name ) { if( com_sv_running->integer ) { SV_SoundCallback( entnum, channel_number, name ); } } /* ================= S_Init ================= */ void S_Init( void ) { cvar_t *cv; qboolean started = qfalse; Com_Printf( "------ Initializing Sound ------\n" ); s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE ); s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE ); s_ambientVolume = Cvar_Get( "s_ambientvolume", "1.00", CVAR_ARCHIVE ); s_separation = Cvar_Get( "s_separation", "0.5", CVAR_ARCHIVE ); s_khz = Cvar_Get( "s_khz", "11", CVAR_SOUND_LATCH | CVAR_ARCHIVE ); s_loadas8bit = Cvar_Get( "s_loadas8bit", "0", CVAR_LATCH | CVAR_ARCHIVE ); s_mixPreStep = Cvar_Get( "s_mixPreStep", "0.05", CVAR_ARCHIVE ); s_show = Cvar_Get( "s_show", "0", CVAR_CHEAT ); s_testsound = Cvar_Get( "s_testsound", "", CVAR_CHEAT ); s_dialogscale = Cvar_Get( "s_dialogscale", "1", CVAR_ARCHIVE ); s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE ); s_backend = Cvar_Get( "s_backend", "", CVAR_ROM ); s_muteWhenMinimized = Cvar_Get( "s_muteWhenMinimized", "0", CVAR_ARCHIVE ); s_muted = Cvar_Get( "s_muted", "0", CVAR_ARCHIVE ); cv = Cvar_Get( "s_initsound", "1", 0 ); if( !cv->integer ) { Com_Printf( "Sound disabled.\n" ); } else { S_CodecInit( ); Cmd_AddCommand( "play", S_Play_f ); Cmd_AddCommand( "music", S_Music_f ); Cmd_AddCommand( "s_list", S_SoundList ); Cmd_AddCommand( "s_stop", S_StopAllSounds_f ); Cmd_AddCommand( "s_info", S_SoundInfo ); cv = Cvar_Get( "s_useOpenAL", "1", CVAR_ARCHIVE ); if( cv->integer ) { //OpenAL started = S_AL_Init( &si ); Cvar_Set( "s_backend", "OpenAL" ); } if( !started ) { started = S_Base_Init( &si ); Cvar_Set( "s_backend", "base" ); } if( started ) { if( !S_ValidSoundInterface( &si ) ) { Com_Error( ERR_FATAL, "Sound interface invalid." ); } S_SoundInfo( ); Com_Printf( "Sound initialization successful.\n" ); } else { Com_Printf( "Sound initialization failed.\n" ); } } Com_Printf( "--------------------------------\n"); } /* ================= S_Shutdown ================= */ void S_Shutdown( void ) { if( si.Shutdown ) { si.Shutdown( ); } Com_Memset( &si, 0, sizeof( soundInterface_t ) ); Cmd_RemoveCommand( "play" ); Cmd_RemoveCommand( "music"); Cmd_RemoveCommand( "s_list" ); Cmd_RemoveCommand( "s_stop" ); Cmd_RemoveCommand( "s_info" ); S_CodecShutdown( ); }