/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cl_ui.h" CLASS_DECLARATION( UIListCtrl, UILANGameClass, NULL ) { { NULL, NULL } }; UILANGameClass::UILANGameClass() { // FIXME: stub } void UILANGameClass::SetupServers( void ) { // FIXME: stub } void UILANGameClass::Draw( void ) { // FIXME: stub } void UILANGameClass::SelectServer( Event *ev ) { // FIXME: stub } void UILANGameClass::JoinServer( Event *ev ) { // FIXME: stub } qboolean UILANGameClass::KeyEvent( int key, unsigned int time ) { // FIXME: stub return qfalse; } void UILANGameClass::UpdateUIElement( void ) { // FIXME: stub }