/* =========================================================================== Copyright (C) 2008 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // g_spawn.h : spawner for scripts. #ifndef __G_SPAWN_H__ #define __G_SPAWN_H__ #include "glb_local.h" // spawnflags // these are set with checkboxes on each entity in the map editor #define SPAWNFLAG_NOT_EASY 0x00000100 #define SPAWNFLAG_NOT_MEDIUM 0x00000200 #define SPAWNFLAG_NOT_HARD 0x00000400 #define SPAWNFLAG_NOT_DEATHMATCH 0x00000800 #define SPAWNFLAG_DEVELOPMENT 0x00002000 #define SPAWNFLAG_DETAIL 0x00004000 #define SPAWNFLAG_NOCONSOLE 0x00008000 #define SPAWNFLAG_NOPC 0x00010000 class Listener; class SpawnArgs : public Class { private: Container keyList; Container valueList; public: CLASS_PROTOTYPE( SpawnArgs ); SpawnArgs(); SpawnArgs( SpawnArgs &arglist ); void Clear( void ); char *Parse( char *data, bool bAllowUtils = false ); const char *getArg( const char *key, const char *defaultValue = NULL ); void setArg( const char *key, const char *value ); int NumArgs( void ); const char *getKey( int index ); const char *getValue( int index ); void operator=( SpawnArgs &a ); ClassDef *getClassDef( qboolean *tikiWasStatic = NULL ); Listener *Spawn( void ); Listener *SpawnInternal( void ); virtual void Archive( Archiver &arc ); }; extern Container< SafePtr< Listener > > g_spawnlist; ClassDef *FindClass( const char *name, qboolean *isModel ); #ifdef GAME_DLL void G_InitClientPersistant( gclient_t *client ); #endif #endif