/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __UILANGAMELIST_H__ #define __UILANGAMELIST_H__ class UILanGameList : public UIWidget { bool m_created; UIVertScroll *m_Vscroll; class UIHorizScroll *m_Hscroll; UIReggedMaterial *m_noservers_mat; UILabel *m_noservers_wid; UIReggedMaterial *m_fill_mat; Container m_widgetlist; Container m_titlewidgets; Container m_miscwidgets; int m_activerow; int m_activeitem; Container m_servers; int m_iNumColumns; int m_iPrevNumServers; int m_iCurrNumServers; float m_fCurColumnWidth; public: CLASS_PROTOTYPE( UILanGameList ); private: void CreateServerWidgets( void ); void DestroyServerWidgets( void ); void RepositionServerWidgets( void ); void DrawNoServers( UIRect2D frame ); void AddColumn( str sName, UIReggedMaterial *pMaterial, int iWidth, Container *csEntries ); void AddNoServer( void ); virtual void UpdateServers( void ); protected: void FrameInitialized( void ) override; void EventScanNetwork( Event *ev ); void EventScaningNetwork( Event *ev ); public: UILanGameList(); bool isDying( void ); void Draw() override; qboolean KeyEvent( int key, unsigned int time ) override; void Highlight( UIWidget *wid ); void Connect( void ); void EventConnect( Event *ev ); void PlayEnterSound( void ); qboolean SetActiveRow( UIWidget *w ); void Realign( void ) override; }; class UILanGameListLabel : public UILabel { int m_iLastPressedTime; UILanGameList *m_list; public: CLASS_PROTOTYPE( UILanGameListLabel ); UILanGameListLabel(); UILanGameListLabel( UILanGameList *list ); void Pressed( Event *ev ); void Unpressed( Event *ev ); }; #endif