/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __CL_UI_H__ #define __CL_UI_H__ #include "../uilib/ui_extern.h" #include "../uilib/uiwidget.h" typedef struct { UIReggedMaterial *loading; } static_media_t; // // cvars // extern cvar_t* ui_health_start; extern cvar_t* ui_health_end; extern cvar_t* sound_overlay; // // initialization // void CL_FillUIDef( void ); void CL_InitializeUI( void ); void CL_ShutdownUI( void ); // // general ui stuff // extern inventory_t client_inv; extern bind_t client_bind; extern cvar_t* cl_greenfps; const char *CvarGetForUI( const char *name, const char *defval ); void UI_ClearState( void ); void CL_BeginRegistration( void ); void CL_EndRegistration(void); // // menu // extern Menu *ui_pLoadingMenu; void UI_ShowMenu( const char *name, qboolean bForce ); void UI_HideMenu( const char *name, qboolean bForce ); void UI_ForceMenuOff( bool force ); void UI_PushMenu( const char *name ); void UI_ForceMenu( const char *name ); qboolean UI_BindActive( void ); void UI_SetReturnMenuToCurrent(void); void UI_ActivateView3D( void ); void UI_MenuEscape( const char *name ); void UI_CreateScoreboard( void ); qboolean UI_MenuActive( void ); qboolean UI_MenuUp( void ); void UI_FocusMenuIfExists(void); void UI_DrawConnect( void ); void UI_CreateDialog( const char *title, char *cvarname, const char *command, const char *cancelCommand, int width, int height, const char *shader, const char *okshader, const char *cancelshader ); void UI_ToggleDMConsole( int iMode ); void UI_ShowScoreboard_f( const char *pszMenuName ); void UI_HideScoreboard_f( void ); void UI_SetScoreBoardItem( int iItemNumber, const char *pszData1, const char *pszData2, const char *pszData3, const char *pszData4, const char *pszData5, const char *pszData6, const char *pszData7, const char *pszData8, const vec4_t pTextColor, const vec4_t pBackColor, qboolean bIsHeader ); void UI_DeleteScoreBoardItems( int iMaxIndex ); // // ressources // void UI_BeginLoad( const char *pszMapName ); void UI_EndLoad( void ); void UI_AbortLoad( void ); void UI_BeginLoadResource( void ); void UI_EndLoadResource( void ); void UI_EndLoadResource( const char *name ); qboolean UI_IsResourceLoaded( const char *name ); void UI_RegisterLoadResource( const char *name ); void UI_ClearResource( void ); void UI_LoadResource( const char *name ); // // windows // void UI_DeactiveFloatingWindows( void ); // // console // void UI_OpenConsole( void ); qboolean UI_ConsoleIsVisible( void ); qboolean UI_ConsoleIsOpen( void ); void UI_CloseConsole( void ); void UI_ToggleConsole( void ); void UI_OpenDMConsole( int iMode ); void UI_CloseDMConsole( void ); void UI_ToggleDMConsole( int iMode ); void UI_OpenDeveloperConsole( void ); void UI_CloseDeveloperConsole( void ); void UI_PrintConsole(const char* msg); // // callbacks // void UI_Update( void ); void UI_ServerLoaded( void ); void UI_ResolutionChange( void ); void UI_KeyEvent( int key, unsigned int time ); void UI_CharEvent( int ch ); #endif /* __CL_UI_H__ */