/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // DESCRIPTION: // Special Effects code #pragma once #include "cg_local.h" #include "cg_commands.h" #include "class.h" #define MAX_SPECIAL_EFFECT_COMMANDS 32 class specialeffectcommand_t : public Class { public: spawnthing_t* emitter; float fCommandTime; void (*endfcn)(); Event *pEvent; public: specialeffectcommand_t(); }; class specialeffect_t : public Class { public: int m_iCommandCount; specialeffectcommand_t* m_commands[MAX_SPECIAL_EFFECT_COMMANDS]; public: specialeffect_t(); specialeffectcommand_t* AddNewCommand(); }; #define MAX_SPECIAL_EFFECTS 99 #define SPECIAL_EFFECT_TEST MAX_SPECIAL_EFFECTS - 1 class ClientSpecialEffectsManager : public Listener { specialeffect_t m_effects[99]; qboolean m_bEffectsLoaded; int m_iNumPendingEvents; public: CLASS_PROTOTYPE(ClientSpecialEffectsManager); private: void ContinueEffectExecution(Event* ev); void ExecuteEffect(int iEffect, int iStartCommand, Vector vPos, Vector vAngles, float axis[3][3]); public: ClientSpecialEffectsManager(); void LoadEffects(); qboolean EffectsPending(); void MakeEffect_Normal(int iEffect, Vector vPos, Vector vNormal); void MakeEffect_Angles(int iEffect, Vector vPos, Vector vAngles); void MakeEffect_Axis(int iEffect, Vector vPos, float axis[3][3]); specialeffect_t* GetTestEffectPointer(); }; extern ClientSpecialEffectsManager sfxManager;