/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_sphere_shade.cpp -- sphere shade #include "../tr_local.h" vec3_t spheredef[6]; suninfo_t s_sun; static vec3_t ambientlight; static qboolean bEntityOverbright; static int iEntityLightingMax; static int light_reference_count = 0; int compare_light_intensities(const void* p1, const void* p2) { return ((const reallightinfo_t*)p2)->fIntensity - ((const reallightinfo_t*)p1)->fIntensity; } static void RB_OptimizeLights() { // FIXME: unimplemented } static void RB_Light_CubeMap(const color4ub_t colors) { // FIXME: unimplemented } void RB_Light_Real(unsigned char* colors) { int i, j; float* normal; float* xyz; unsigned char* color; vec3_t v; vec3_t colorout; float fDot; reallightinfo_t* pLight; // FIXME: unimplemented } static void RB_Sphere_Light_Sun() { // FIXME: unimplemented } static qboolean RB_Sphere_CalculateSphereOrigin() { // FIXME: unimplemented return qfalse; } static void RB_Sphere_DrawDebugLine(const spherel_t* thislight, float falloff, const vec3_t origin) { // FIXME: unimplemented } static void RB_Sphere_AddSpotLight(const spherel_t* thislight) { // FIXME: unimplemented } static void RB_Sphere_AddLight(const spherel_t* thislight) { // FIXME: unimplemented } static void RB_Sphere_BuildStaticLights() { // FIXME: unimplemented } void RB_Sphere_BuildDLights() { // FIXME: unimplemented } void RB_Sphere_SetupEntity() { // FIXME: unimplemented } void RB_Grid_SetupEntity() { // FIXME: unimplemented } void RB_Grid_SetupStaticModel() { // FIXME: unimplemented } void RB_Light_Fullbright(unsigned char* colors) { memset((void*)colors, 0xFF, tess.numVertexes); } void R_Sphere_InitLights() { // FIXME: unimplemented } int R_GatherLightSources(const vec3_t vPos, vec3_t* pvLightPos, vec3_t* pvLightIntensity, int iMaxLights) { // FIXME: unimplemented return 0; }