/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../tr_local.h" cvar_t* r_reset_tc_array; cvar_t* r_numdebuglines; cvar_t* r_staticlod; cvar_t* r_lodscale; cvar_t* r_lodcap; cvar_t* r_lodviewmodelcap; cvar_t* r_uselod; cvar_t* lod_LOD; cvar_t* lod_minLOD; cvar_t* lod_maxLOD; cvar_t* lod_LOD_slider; cvar_t* lod_curve_0_val; cvar_t* lod_curve_1_val; cvar_t* lod_curve_2_val; cvar_t* lod_curve_3_val; cvar_t* lod_curve_4_val; cvar_t* lod_edit_0; cvar_t* lod_edit_1; cvar_t* lod_edit_2; cvar_t* lod_edit_3; cvar_t* lod_edit_4; cvar_t* lod_curve_0_slider; cvar_t* lod_curve_1_slider; cvar_t* lod_curve_2_slider; cvar_t* lod_curve_3_slider; cvar_t* lod_curve_4_slider; cvar_t* lod_pitch_val; cvar_t* lod_zee_val; cvar_t* lod_mesh; cvar_t* lod_meshname; cvar_t* lod_tikiname; cvar_t* lod_metric; cvar_t* lod_tris; cvar_t* lod_position; cvar_t* lod_save; cvar_t* lod_tool; cvar_t* r_showSkeleton; int r_sequencenumber; //============================================================================= /* ** RE_BeginRegistration */ void RE_BeginRegistration(glconfig_t* glconfigOut) { int i; R_Init(); *glconfigOut = glConfig; R_IssuePendingRenderCommands(); tr.visIndex = 0; // force markleafs to regenerate for (i = 0; i < MAX_VISCOUNTS; i++) { tr.visClusters[i] = -2; } R_ClearFlares(); RE_ClearScene(); tr.registered = qtrue; } const char* RE_GetGraphicsInfo() { // FIXME: unimplemented return NULL; } qboolean R_SetMode(int mode, const glconfig_t* glConfig) { // FIXME: unimplemented return qfalse; } void R_SetFullscreen(qboolean fullscreen) { // FIXME: unimplemented } void RE_SetRenderTime(int t) { // FIXME: unimplemented } void GetRefAPI_new(refimport_t* ri, refexport_t* re) { re->FreeModels = RE_FreeModels; re->SpawnEffectModel = RE_SpawnEffectModel; re->RegisterServerModel = RE_RegisterServerModel; re->UnregisterServerModel = RE_UnregisterServerModel; re->RefreshShaderNoMip = RE_RefreshShaderNoMip; re->PrintBSPFileSizes = RE_PrintBSPFileSizes; re->MapVersion = RE_MapVersion; re->LoadFont = R_LoadFont; re->BeginFrame = RE_BeginFrame; re->MarkFragments = R_MarkFragments_New; re->MarkFragmentsForInlineModel = R_MarkFragmentsForInlineModel; re->GetInlineModelBounds = R_GetInlineModelBounds; re->GetLightingForDecal = R_GetLightingForDecal; re->GetLightingForSmoke = R_GetLightingForSmoke; re->R_GatherLightSources = R_GatherLightSources; re->ModelBounds = R_ModelBounds; re->ModelRadius = R_ModelRadius; re->AddRefEntityToScene = RE_AddRefEntityToScene; re->AddRefSpriteToScene = RE_AddRefSpriteToScene; re->AddPolyToScene = RE_AddPolyToScene; re->AddTerrainMarkToScene = RE_AddTerrainMarkToScene; re->AddLightToScene = RE_AddLightToScene; re->RenderScene = RE_RenderScene; re->GetRenderEntity = RE_GetRenderEntity; re->SavePerformanceCounters = R_SavePerformanceCounters; re->R_Model_GetHandle = R_Model_GetHandle; re->DrawStretchRaw = RE_StretchRaw; re->DebugLine = R_DebugLine; re->DrawStretchPic = Draw_StretchPic; re->DrawTilePic = Draw_TilePic; re->DrawTilePicOffset = Draw_TilePicOffset; re->DrawTrianglePic = Draw_TrianglePic; re->DrawBox = DrawBox; re->AddBox = AddBox; re->Set2DWindow = Set2DWindow; re->Scissor = RE_Scissor; re->DrawLineLoop = DrawLineLoop; re->DrawString = R_DrawString; re->GetFontHeight = R_GetFontHeight; re->GetFontStringWidth = R_GetFontStringWidth; re->SwipeBegin = RE_SwipeBegin; re->SwipeEnd = RE_SwipeEnd; re->SetRenderTime = RE_SetRenderTime; re->Noise = R_NoiseGet4f; re->SetMode = R_SetMode; re->SetFullscreen = R_SetFullscreen; re->GetShaderHeight = RE_GetShaderHeight; re->GetShaderWidth = RE_GetShaderWidth; re->GetGraphicsInfo = RE_GetGraphicsInfo; re->ForceUpdatePose = RE_ForceUpdatePose; re->TIKI_Orientation = RE_TIKI_Orientation; re->TIKI_IsOnGround = RE_TIKI_IsOnGround; re->SetFrameNumber = RE_SetFrameNumber; }