/* =========================================================================== Copyright (C) 2008 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // g_phys.h: Header for g_phys.cpp #ifndef __G_PHYS_H__ #define __G_PHYS_H__ #include "g_local.h" #include "vector.h" class Entity; typedef enum { STEPMOVE_OK, STEPMOVE_BLOCKED_BY_ENTITY, STEPMOVE_BLOCKED_BY_WORLD, STEPMOVE_BLOCKED_BY_WATER, STEPMOVE_BLOCKED_BY_FALL, STEPMOVE_BLOCKED_BY_DOOR, STEPMOVE_STUCK } stepmoveresult_t; // movetype values typedef enum { MOVETYPE_NONE, // never moves MOVETYPE_STATIONARY, // never moves but does collide agains push objects MOVETYPE_NOCLIP, // origin and angles change with no interaction MOVETYPE_PUSH, // no clip to world, push on box contact MOVETYPE_STOP, // no clip to world, stops on box contact MOVETYPE_WALK, // gravity MOVETYPE_FLY, MOVETYPE_TOSS, // gravity MOVETYPE_FLYMISSILE, // extra size to monsters MOVETYPE_BOUNCE, MOVETYPE_SLIDE, MOVETYPE_GIB, MOVETYPE_VEHICLE, MOVETYPE_TURRET, MOVETYPE_PORTABLE_TURRET } movetype_t; typedef struct { Entity *ent; Vector localorigin; Vector origin; Vector localangles; Vector angles; float deltayaw; } pushed_t; extern pushed_t pushed[]; extern pushed_t *pushed_p; void G_RunEntity( Entity *ent ); void G_Impact( Entity *e1, trace_t *trace ); qboolean G_PushMove( Entity *pusher, Vector move, Vector amove ); void G_CheckWater( Entity *ent ); Entity *G_TestEntityPosition( Entity *ent, Vector vOrg ); #endif /* g_phys.h */