/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // g_main.h -- Global header file for g_main.cpp #ifndef __G_MAIN_H__ #define __G_MAIN_H__ #include "g_local.h" #include "gamecvars.h" class Player; extern qboolean LoadingSavegame; extern qboolean LoadingServer; extern game_import_t gi; extern game_export_t globals; extern int g_protocol; extern target_game_e g_target_game; extern qboolean g_iInThinks; extern qboolean g_bBeforeThinks; extern gentity_t active_edicts; extern gentity_t free_edicts; extern int sv_numtraces; extern int sv_numpmtraces; extern usercmd_t *current_ucmd; extern usereyes_t *current_eyeinfo; extern Player *g_pPlayer; void G_ExitWithError(const char *error); void G_AllocGameData(void); void G_DeAllocGameData(void); void G_ClientDrawBoundingBoxes(void); void G_ClientDrawTags(void); #endif /* g_main.h */