/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // actor_killed.cpp #include "actor.h" void Actor::InitDead(GlobalFuncs_t *func) { func->IsState = &Actor::IsKilledState; } void Actor::InitKilled(GlobalFuncs_t *func) { func->BeginState = &Actor::Begin_Killed; func->ThinkState = &Actor::Think_Killed; func->FinishedAnimation = &Actor::FinishedAnimation_Killed; func->IsState = &Actor::IsKilledState; } void Actor::Begin_Killed(void) { ClearPath(); ResetBoneControllers(); PostEvent(EV_Actor_DeathEmbalm, 0.05f); TransitionState(ACTOR_STATE_KILLED_BEGIN, 0); } void Actor::Think_Killed(void) { Unregister(STRING_ANIMDONE); if (m_State != ACTOR_STATE_KILLED_BEGIN) { m_pszDebugState = "end"; return; } m_pszDebugState = "begin"; NoPoint(); ForwardLook(); StopTurning(); Anim_Killed(); PostThink(false); } void Actor::FinishedAnimation_Killed(void) { BecomeCorpse(); TransitionState(ACTOR_STATE_KILLED_END); }