/* =========================================================================== Copyright (C) 2024 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #pragma once class UIPoint2D { public: float x; float y; UIPoint2D(); UIPoint2D( float x, float y ); bool operator==( const UIPoint2D& pos ) const; bool operator!=( const UIPoint2D& pos ) const; }; inline UIPoint2D::UIPoint2D() { x = y = 0; } inline UIPoint2D::UIPoint2D ( float x, float y ) { this->x = x; this->y = y; } inline bool UIPoint2D::operator==( const UIPoint2D& pos ) const { return ( x == pos.x && y == pos.y ); } inline bool UIPoint2D::operator!=( const UIPoint2D& pos ) const { return ( x != pos.x || y != pos.y ); }