/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #pragma once class UILanGameList : public UIWidget { protected: bool m_created; UIVertScroll *m_Vscroll; class UIHorizScroll *m_Hscroll; UIReggedMaterial *m_noservers_mat; UILabel *m_noservers_wid; UIReggedMaterial *m_fill_mat; Container m_widgetlist; Container m_titlewidgets; Container m_miscwidgets; int m_activerow; int m_activeitem; Container m_servers; int m_iNumColumns; int m_iPrevNumServers; int m_iCurrNumServers; float m_fCurColumnWidth; public: CLASS_PROTOTYPE(UILanGameList); protected: void CreateServerWidgets(void); void DestroyServerWidgets(void); void RepositionServerWidgets(void); void DrawNoServers(UIRect2D frame); void AddColumn(str sName, UIReggedMaterial *pMaterial, int iWidth, Container *csEntries); void AddNoServer(void); virtual void UpdateServers(void); protected: void FrameInitialized(void) override; void EventScanNetwork(Event *ev); void EventScaningNetwork(Event *ev); public: UILanGameList(); ~UILanGameList(); bool isDying(void); void Draw() override; qboolean KeyEvent(int key, unsigned int time) override; void Highlight(UIWidget *wid); void Connect(void); void EventConnect(Event *ev); void PlayEnterSound(void); qboolean SetActiveRow(UIWidget *w); void Realign(void) override; }; class UILanGameListLabel : public UILabel { int m_iLastPressedTime; UILanGameList *m_list; public: CLASS_PROTOTYPE(UILanGameListLabel); UILanGameListLabel(); UILanGameListLabel(UILanGameList *list); void Pressed(Event *ev); void Unpressed(Event *ev); };