/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_init.c -- functions that are not called every frame #include "tr_local.h" glconfig_t glConfig; qboolean textureFilterAnisotropic = qfalse; int maxAnisotropy = 0; float displayAspect = 0; qboolean haveClampToEdge; glstate_t glState; int r_sequencenumber; static void GfxInfo_f( void ); cvar_t *r_flareSize; cvar_t *r_flareFade; cvar_t *r_ignoreFastPath; cvar_t *r_verbose; cvar_t *r_ignore; cvar_t *r_displayRefresh; cvar_t *r_znear; cvar_t *r_skipBackEnd; cvar_t *r_ignorehwgamma; cvar_t *r_measureOverdraw; cvar_t *r_inGameVideo; cvar_t *r_fastsky; cvar_t *r_fastdlights; cvar_t *r_drawSun; cvar_t *r_dlightBacks; cvar_t *r_lodscale; cvar_t *r_norefresh; cvar_t *r_drawentities; cvar_t *r_drawentitypoly; cvar_t *r_drawstaticmodels; cvar_t *r_drawstaticmodelpoly; cvar_t *r_drawbrushes; cvar_t *r_drawbrushmodels; cvar_t *r_drawstaticdecals; cvar_t *r_drawterrain; cvar_t *r_drawsprites; cvar_t *r_drawspherelights; cvar_t *r_drawworld; cvar_t *r_speeds; cvar_t *r_fullbright; cvar_t *r_novis; cvar_t *r_nocull; cvar_t *r_showcull; cvar_t *r_facePlaneCull; cvar_t *r_showcluster; cvar_t *r_nocurves; cvar_t *r_allowExtensions; cvar_t *r_ext_compressed_textures; cvar_t *r_ext_gamma_control; cvar_t *r_ext_multitexture; cvar_t *r_ext_compiled_vertex_array; cvar_t *r_ext_texture_env_add; cvar_t *r_ext_texture_env_combine; cvar_t *r_ext_aniso_filter; cvar_t *r_ext_max_anisotropy; cvar_t *r_forceClampToEdge; cvar_t *r_geForce3WorkAround; cvar_t *r_reset_tc_array; cvar_t *r_ignoreGLErrors; cvar_t *r_logFile; cvar_t *r_stencilbits; cvar_t *r_depthbits; cvar_t *r_colorbits; cvar_t *r_stereo; cvar_t *r_primitives; cvar_t *r_largemap; cvar_t *r_textureDetails; cvar_t *r_texturebits; cvar_t *r_drawBuffer; cvar_t *r_glDriver; cvar_t *r_lightmap; cvar_t *r_vertexLight; cvar_t *r_shadows; cvar_t *r_entlight_scale; cvar_t *r_entlight_errbound; cvar_t *r_entlight_cubelevel; cvar_t *r_entlight_cubefraction; cvar_t *r_entlight_maxcalc; cvar_t *r_flares; cvar_t *r_mode; cvar_t *r_maxmode; cvar_t *r_vidmode1024; cvar_t *r_vidmodemax; cvar_t *r_nobind; cvar_t *r_singleShader; cvar_t *r_lerpmodels; cvar_t *r_roundImagesDown; cvar_t *r_colorMipLevels; cvar_t *r_picmip; cvar_t *r_picmip_cap; cvar_t *r_showtris; cvar_t *r_showsky; cvar_t *r_shownormals; cvar_t *r_showhbox; cvar_t *r_showstaticbboxes; cvar_t *r_finish; cvar_t *r_clear; cvar_t *r_swapInterval; cvar_t *r_textureMode; cvar_t *r_offsetFactor; cvar_t *r_offsetUnits; cvar_t *r_gamma; cvar_t *r_intensity; cvar_t *r_lockpvs; cvar_t *r_noportals; cvar_t *r_entlightmap; cvar_t *r_fastentlight; cvar_t *r_portalOnly; cvar_t *r_subdivisions; cvar_t *r_lodCurveError; cvar_t *r_fullscreen; cvar_t *r_customwidth; cvar_t *r_customheight; cvar_t *r_customaspect; cvar_t *r_overBrightBits; cvar_t *r_mapOverBrightBits; cvar_t *r_debugSurface; cvar_t *r_showImages; cvar_t *r_showlod; cvar_t *r_showstaticlod; cvar_t *r_ambientScale; cvar_t *r_directedScale; cvar_t *r_debugSort; cvar_t *r_printShaders; cvar_t *r_saveFontData; cvar_t *r_maxpolys; int max_polys; cvar_t *r_maxpolyverts; int max_polyverts; cvar_t* r_maxtermarks; int max_termarks; cvar_t* r_precacheimages; cvar_t* r_staticlod; cvar_t* r_lodscale; cvar_t* r_lodcap; cvar_t* r_lodviewmodelcap; cvar_t* r_uselod; cvar_t* lod_LOD; cvar_t* lod_minLOD; cvar_t* lod_maxLOD; cvar_t* lod_LOD_slider; cvar_t* lod_curve_0_val; cvar_t* lod_curve_1_val; cvar_t* lod_curve_2_val; cvar_t* lod_curve_3_val; cvar_t* lod_curve_4_val; cvar_t* lod_edit_0; cvar_t* lod_edit_1; cvar_t* lod_edit_2; cvar_t* lod_edit_3; cvar_t* lod_edit_4; cvar_t* lod_curve_0_slider; cvar_t* lod_curve_1_slider; cvar_t* lod_curve_2_slider; cvar_t* lod_curve_3_slider; cvar_t* lod_curve_4_slider; cvar_t* lod_pitch_val; cvar_t* lod_zee_val; cvar_t* lod_mesh; cvar_t* lod_meshname; cvar_t* lod_tikiname; cvar_t* lod_metric; cvar_t* lod_tris; cvar_t* lod_position; cvar_t* lod_save; cvar_t* lod_tool; cvar_t* sys_cpuid; cvar_t* r_sse; cvar_t* r_static_shaderdata0; cvar_t* r_static_shaderdata1; cvar_t* r_static_shaderdata2; cvar_t* r_static_shaderdata3; cvar_t* r_static_shadermultiplier0; cvar_t* r_static_shadermultiplier1; cvar_t* r_static_shadermultiplier2; cvar_t* r_static_shadermultiplier3; cvar_t* r_numdebuglines; cvar_t* r_stipplelines; cvar_t* r_light_lines; cvar_t* r_light_sun_line; cvar_t* r_light_int_scale; cvar_t* r_light_nolight; cvar_t* r_light_showgrid; cvar_t* r_skyportal; cvar_t* r_skyportal_origin; cvar_t* r_farplane; cvar_t* r_farplane_bias; cvar_t* r_farplane_color; cvar_t* r_farplane_nocull; cvar_t* r_farplane_nofog; cvar_t* r_skybox_farplane; cvar_t* r_farclip; cvar_t* r_lightcoronasize; cvar_t* r_useglfog; cvar_t* r_debuglines_depthmask; cvar_t* r_smoothsmokelight; cvar_t* r_showportal; cvar_t* ter_minMarkRadius; cvar_t* ter_fastMarks; cvar_t* r_alpha_foliage1; cvar_t* r_alpha_foliage2; cvar_t* r_blendtrees; cvar_t* r_blendbushes; cvar_t* r_bumpmap; cvar_t* r_loadjpg; cvar_t* r_loadftx; cvar_t* r_showSkeleton; cvar_t* r_ext_multisample; cvar_t* r_noborder; cvar_t* r_ext_texture_filter_anisotropic; cvar_t* r_stereoEnabled; cvar_t* r_anaglyphMode; cvar_t* r_aviMotionJpegQuality; cvar_t* r_screenshotJpegQuality; cvar_t* r_developer; cvar_t* r_fps; static char infostring[8192]; /* ** InitOpenGL ** ** This function is responsible for initializing a valid OpenGL subsystem. This ** is done by calling GLimp_Init (which gives us a working OGL subsystem) then ** setting variables, checking GL constants, and reporting the gfx system config ** to the user. */ static void InitOpenGL( void ) { char renderer_buffer[1024]; // // initialize OS specific portions of the renderer // // GLimp_Init directly or indirectly references the following cvars: // - r_fullscreen // - r_glDriver // - r_mode // - r_(color|depth|stencil)bits // - r_ignorehwgamma // - r_gamma // if ( glConfig.vidWidth == 0 ) { GLint temp; GLimp_Init(qtrue); strcpy( renderer_buffer, glConfig.renderer_string ); Q_strlwr( renderer_buffer ); // OpenGL driver constants qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp ); glConfig.maxTextureSize = temp; // stubbed or broken drivers may have reported 0... if ( glConfig.maxTextureSize <= 0 ) { glConfig.maxTextureSize = 0; } if (haveClampToEdge) { ri.Cvar_Set("r_forceClampToEdge", "1"); } } // print info GfxInfo_f(); // set default state GL_SetDefaultState(); } /* ================== GL_CheckErrors ================== */ void GL_CheckErrors( void ) { int err; char s[64]; err = qglGetError(); if ( err == GL_NO_ERROR ) { return; } if ( r_ignoreGLErrors->integer ) { return; } switch( err ) { case GL_INVALID_ENUM: strcpy( s, "GL_INVALID_ENUM" ); break; case GL_INVALID_VALUE: strcpy( s, "GL_INVALID_VALUE" ); break; case GL_INVALID_OPERATION: strcpy( s, "GL_INVALID_OPERATION" ); break; case GL_STACK_OVERFLOW: strcpy( s, "GL_STACK_OVERFLOW" ); break; case GL_STACK_UNDERFLOW: strcpy( s, "GL_STACK_UNDERFLOW" ); break; case GL_OUT_OF_MEMORY: strcpy( s, "GL_OUT_OF_MEMORY" ); break; default: Com_sprintf( s, sizeof(s), "%i", err); break; } ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s ); } /* ** R_GetModeInfo */ typedef struct vidmode_s { const char *description; int width, height; float pixelAspect; // pixel width / height } vidmode_t; vidmode_t r_vidModes[] = { { "Mode 0: 320x240", 320, 240, 1 }, { "Mode 1: 400x300", 400, 300, 1 }, { "Mode 2: 512x384", 512, 384, 1 }, { "Mode 3: 640x480", 640, 480, 1 }, { "Mode 4: 800x600", 800, 600, 1 }, { "Mode 5: 960x720", 960, 720, 1 }, { "Mode 6: 1024x768", 1024, 768, 1 }, { "Mode 7: 1152x864", 1152, 864, 1 }, { "Mode 8: 1280x1024", 1280, 1024, 1 }, { "Mode 9: 1600x1200", 1600, 1200, 1 }, { "Mode 10: 2048x1536", 2048, 1536, 1 }, { "Mode 11: 856x480 (wide)",856, 480, 1 } }; static int s_numVidModes = ( sizeof( r_vidModes ) / sizeof( r_vidModes[0] ) ); qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) { vidmode_t *vm; if ( mode < -1 ) { return qfalse; } if ( mode >= s_numVidModes ) { return qfalse; } if ( mode == -1 ) { *width = r_customwidth->integer; *height = r_customheight->integer; *windowAspect = r_customaspect->value; return qtrue; } vm = &r_vidModes[mode]; *width = vm->width; *height = vm->height; *windowAspect = (float)vm->width / ( vm->height * vm->pixelAspect ); return qtrue; } /* ** R_ModeList_f */ static void R_ModeList_f( void ) { int i; ri.Printf( PRINT_ALL, "\n" ); for ( i = 0; i < s_numVidModes; i++ ) { ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description ); } ri.Printf( PRINT_ALL, "\n" ); } /* ============================================================================== SCREEN SHOTS NOTE TTimo some thoughts about the screenshots system: screenshots get written in fs_homepath + fs_gamedir vanilla q3 .. baseq3/screenshots/ *.tga team arena .. missionpack/screenshots/ *.tga two commands: "screenshot" and "screenshotJPEG" we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available (with FS_FileExists / FS_FOpenFileWrite calls) FIXME: the statics don't get a reinit between fs_game changes ============================================================================== */ /* ================== RB_ReadPixels Reads an image but takes care of alignment issues for reading RGB images. Reads a minimum offset for where the RGB data starts in the image from integer stored at pointer offset. When the function has returned the actual offset was written back to address offset. This address will always have an alignment of packAlign to ensure efficient copying. Stores the length of padding after a line of pixels to address padlen Return value must be freed with ri.Hunk_FreeTempMemory() ================== */ byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen) { byte *buffer, *bufstart; int padwidth, linelen; GLint packAlign; qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); linelen = width * 3; padwidth = PAD(linelen, packAlign); // Allocate a few more bytes so that we can choose an alignment we like buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1); bufstart = PADP((intptr_t) buffer + *offset, packAlign); qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart); *offset = bufstart - buffer; *padlen = padwidth - linelen; return buffer; } /* ================== RB_TakeScreenshot ================== */ void RB_TakeScreenshot( int x, int y, int width, int height, char *fileName ) { byte *allbuf, *buffer; byte *srcptr, *destptr; byte *endline, *endmem; byte temp; int linelen, padlen; size_t offset = 18, memcount; allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen); buffer = allbuf + offset - 18; Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = width & 255; buffer[13] = width >> 8; buffer[14] = height & 255; buffer[15] = height >> 8; buffer[16] = 24; // pixel size // swap rgb to bgr and remove padding from line endings linelen = width * 3; srcptr = destptr = allbuf + offset; endmem = srcptr + (linelen + padlen) * height; while(srcptr < endmem) { endline = srcptr + linelen; while(srcptr < endline) { temp = srcptr[0]; *destptr++ = srcptr[2]; *destptr++ = srcptr[1]; *destptr++ = temp; srcptr += 3; } // Skip the pad srcptr += padlen; } memcount = linelen * height; // gamma correct if(glConfig.deviceSupportsGamma) R_GammaCorrect(allbuf + offset, memcount); ri.FS_WriteFile(fileName, buffer, memcount + 18); ri.Hunk_FreeTempMemory(allbuf); } /* ================== RB_TakeScreenshotJPEG ================== */ void RB_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) { byte *buffer; size_t offset = 0, memcount; int padlen; buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen); memcount = (width * 3 + padlen) * height; // gamma correct if(glConfig.deviceSupportsGamma) R_GammaCorrect(buffer + offset, memcount); RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen); ri.Hunk_FreeTempMemory(buffer); } /* ================== RB_TakeScreenshotCmd ================== */ const void *RB_TakeScreenshotCmd( const void *data ) { const screenshotCommand_t *cmd; cmd = (const screenshotCommand_t *)data; if (cmd->jpeg) RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); else RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); return (const void *)(cmd + 1); } /* ================== R_TakeScreenshot ================== */ void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) { static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame? screenshotCommand_t *cmd; cmd = R_GetCommandBuffer( sizeof( *cmd ) ); if ( !cmd ) { return; } cmd->commandId = RC_SCREENSHOT; cmd->x = x; cmd->y = y; cmd->width = width; cmd->height = height; Q_strncpyz( fileName, name, sizeof(fileName) ); cmd->fileName = fileName; cmd->jpeg = jpeg; } /* ================== R_ScreenshotFilename ================== */ void R_ScreenshotFilename( int lastNumber, char *fileName ) { int a,b,c,d; if ( lastNumber < 0 || lastNumber > 9999 ) { Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" ); return; } a = lastNumber / 1000; lastNumber -= a*1000; b = lastNumber / 100; lastNumber -= b*100; c = lastNumber / 10; lastNumber -= c*10; d = lastNumber; Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga" , a, b, c, d ); } /* ================== R_ScreenshotFilename ================== */ void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) { int a,b,c,d; if ( lastNumber < 0 || lastNumber > 9999 ) { Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" ); return; } a = lastNumber / 1000; lastNumber -= a*1000; b = lastNumber / 100; lastNumber -= b*100; c = lastNumber / 10; lastNumber -= c*10; d = lastNumber; Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg" , a, b, c, d ); } /* ==================== R_ResampledScreenShot ==================== */ void R_ResampledScreenShot(const char* filename, int destwidth, int destheight) { char checkname[MAX_OSPATH]; byte *buffer; byte *source, *allsource; byte *src, *dst; size_t offset = 0; int padlen; int x, y; int r, g, b; float xScale, yScale; int xx, yy; allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen); source = allsource + offset; buffer = ri.Hunk_AllocateTempMemory(destheight * destwidth * 3 + 18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = destwidth & 255; buffer[13] = destwidth >> 8; buffer[14] = destheight & 255; buffer[15] = destheight >> 8; buffer[16] = 24; // pixel size // resample from source xScale = glConfig.vidWidth / (float)(destwidth * 4); yScale = glConfig.vidHeight / (float)(destheight * 3); for ( y = 0 ; y < destheight ; y++ ) { for ( x = 0 ; x < destwidth ; x++ ) { r = g = b = 0; for ( yy = 0 ; yy < 3 ; yy++ ) { for ( xx = 0 ; xx < 4 ; xx++ ) { src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) + 3 * (int) ((x*4 + xx) * xScale); r += src[0]; g += src[1]; b += src[2]; } } dst = buffer + 18 + 3 * ( y * destwidth + x ); dst[0] = b / 12; dst[1] = g / 12; dst[2] = r / 12; } } // gamma correct if ( glConfig.deviceSupportsGamma ) { R_GammaCorrect( buffer + 18, destheight * destwidth * 3 ); } ri.FS_WriteFile( filename, buffer, destheight * destwidth * 3 + 18 ); ri.Hunk_FreeTempMemory( buffer ); ri.Hunk_FreeTempMemory( allsource ); } /* ==================== R_LevelShot levelshots are specialized 128*128 thumbnails for the menu system, sampled down from full screen distorted images ==================== */ void R_LevelShot( void ) { char checkname[MAX_OSPATH]; byte *buffer; byte *source, *allsource; byte *src, *dst; size_t offset = 0; int padlen; int x, y; int r, g, b; float xScale, yScale; int xx, yy; Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName); allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen); source = allsource + offset; buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = 128; buffer[14] = 128; buffer[16] = 24; // pixel size // resample from source xScale = glConfig.vidWidth / 512.0f; yScale = glConfig.vidHeight / 384.0f; for ( y = 0 ; y < 128 ; y++ ) { for ( x = 0 ; x < 128 ; x++ ) { r = g = b = 0; for ( yy = 0 ; yy < 3 ; yy++ ) { for ( xx = 0 ; xx < 4 ; xx++ ) { src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) + 3 * (int) ((x*4 + xx) * xScale); r += src[0]; g += src[1]; b += src[2]; } } dst = buffer + 18 + 3 * ( y * 128 + x ); dst[0] = b / 12; dst[1] = g / 12; dst[2] = r / 12; } } // gamma correct if ( glConfig.deviceSupportsGamma ) { R_GammaCorrect( buffer + 18, 128 * 128 * 3 ); } ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 ); ri.Hunk_FreeTempMemory(buffer); ri.Hunk_FreeTempMemory(allsource); ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); } /* ================== R_ScreenShot_f screenshot screenshot [silent] screenshot [levelshot] screenshot [filename] Doesn't print the pacifier message if there is a second arg ================== */ void R_ScreenShot_f(void) { char checkname[MAX_OSPATH]; static int lastNumber = -1; int width, height; qboolean silent; if (!strcmp(ri.Cmd_Argv(1), "levelshot")) { R_LevelShot(); return; } if (!strcmp(ri.Cmd_Argv(1), "silent")) { silent = qtrue; } else { silent = qfalse; } width = 0; height = 0; if (ri.Cmd_Argc() >= 2 && !silent) { // explicit filename const char* name = ri.Cmd_Argv(1); if (strchr(name, '/')) { Q_strncpyz(checkname, name, sizeof(checkname)); } else { Com_sprintf(checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv(1)); } if (ri.Cmd_Argc() > 2) { width = atoi(ri.Cmd_Argv(2)); height = atoi(ri.Cmd_Argv(3)); } } else { // scan for a free filename // if we have saved a previous screenshot, don't scan // again, because recording demo avis can involve // thousands of shots if (lastNumber == -1) { lastNumber = 0; } // scan for a free number for (; lastNumber <= 9999; lastNumber++) { R_ScreenshotFilename(lastNumber, checkname); if (!ri.FS_FileExists(checkname)) { break; // file doesn't exist } } if (lastNumber >= 9999) { ri.Printf(PRINT_ALL, "ScreenShot: Couldn't create a file\n"); return; } lastNumber++; } if (!width || !height) { R_TakeScreenshot(0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse); if (!silent) { char message[64]; Com_sprintf(message, sizeof(message), "centerprint \"%s %s\"\n", ri.LV_ConvertString("Wrote"), checkname); ri.Cmd_ExecuteText(EXEC_NOW, message); } } else { R_ResampledScreenShot(checkname, width, height); } } /* ================== RB_TakeScreenshot ================== */ void R_ScreenShotJPEG_f (void) { char checkname[MAX_OSPATH]; static int lastNumber = -1; qboolean silent; if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { R_LevelShot(); return; } if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { silent = qtrue; } else { silent = qfalse; } if ( ri.Cmd_Argc() == 2 && !silent ) { // explicit filename Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) ); } else { // scan for a free filename // if we have saved a previous screenshot, don't scan // again, because recording demo avis can involve // thousands of shots if ( lastNumber == -1 ) { lastNumber = 0; } // scan for a free number for ( ; lastNumber <= 9999 ; lastNumber++ ) { R_ScreenshotFilenameJPEG( lastNumber, checkname ); if (!ri.FS_FileExists( checkname )) { break; // file doesn't exist } } if ( lastNumber == 10000 ) { ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); return; } lastNumber++; } R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue ); if ( !silent ) { ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); } } //============================================================================ /* ================== RB_TakeVideoFrameCmd ================== */ const void *RB_TakeVideoFrameCmd( const void *data ) { const videoFrameCommand_t *cmd; byte *cBuf; size_t memcount, linelen; int padwidth, avipadwidth, padlen, avipadlen; GLint packAlign; cmd = (const videoFrameCommand_t *)data; qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); linelen = cmd->width * 3; // Alignment stuff for glReadPixels padwidth = PAD(linelen, packAlign); padlen = padwidth - linelen; // AVI line padding avipadwidth = PAD(linelen, AVI_LINE_PADDING); avipadlen = avipadwidth - linelen; cBuf = PADP(cmd->captureBuffer, packAlign); qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB, GL_UNSIGNED_BYTE, cBuf); memcount = padwidth * cmd->height; // gamma correct if(glConfig.deviceSupportsGamma) R_GammaCorrect(cBuf, memcount); if(cmd->motionJpeg) { memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height, r_aviMotionJpegQuality->integer, cmd->width, cmd->height, cBuf, padlen); ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount); } else { byte *lineend, *memend; byte *srcptr, *destptr; srcptr = cBuf; destptr = cmd->encodeBuffer; memend = srcptr + memcount; // swap R and B and remove line paddings while(srcptr < memend) { lineend = srcptr + linelen; while(srcptr < lineend) { *destptr++ = srcptr[2]; *destptr++ = srcptr[1]; *destptr++ = srcptr[0]; srcptr += 3; } Com_Memset(destptr, '\0', avipadlen); destptr += avipadlen; srcptr += padlen; } ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height); } return (const void *)(cmd + 1); } //============================================================================ /* ** GL_SetDefaultState */ void GL_SetDefaultState( void ) { qglClearDepth( 1.0f ); qglCullFace(GL_FRONT); qglColor4f (1,1,1,1); // initialize downstream texture unit if we're running // in a multitexture environment if ( qglActiveTextureARB ) { GL_SelectTexture( 1 ); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); qglDisable( GL_TEXTURE_2D ); GL_SelectTexture( 0 ); } qglEnable(GL_TEXTURE_2D); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); qglShadeModel( GL_SMOOTH ); qglDepthFunc( GL_LEQUAL ); // the vertex array is always enabled, but the color and texture // arrays are enabled and disabled around the compiled vertex array call qglEnableClientState (GL_VERTEX_ARRAY); // // make sure our GL state vector is set correctly // glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); qglDepthMask( GL_TRUE ); qglDisable( GL_DEPTH_TEST ); qglEnable( GL_SCISSOR_TEST ); qglDisable( GL_CULL_FACE ); qglDisable( GL_BLEND ); qglFogi(GL_FOG_MODE, GL_LINEAR); glState.fFogColor[0] = 0.0; glState.fFogColor[1] = 0.0; glState.fFogColor[2] = 0.0; glState.fFogColor[3] = 1.0; } /* ================== PrintAndAppendString ================== */ void PrintAndAppendString(char* string, size_t maxlen, char* fmt, ...) { char msg[1024]; size_t len; va_list va; va_start(va, fmt); Q_vsnprintf(msg, sizeof(msg), fmt, va); va_end(va); ri.Printf(PRINT_ALL, "%s", msg); Q_strcat(string, maxlen, msg); } /* ================== RE_GetGraphicsInfo ================== */ const char* RE_GetGraphicsInfo() { return infostring; } /* ================ R_PrintLongString Workaround for ri.Printf's 1024 characters buffer limit. ================ */ void R_PrintLongString(char* dest, size_t destsize, const char *string) { char buffer[1024]; const char *p; int size = strlen(string); p = string; while(size > 0) { Q_strncpyz(buffer, p, sizeof (buffer) ); PrintAndAppendString( dest, destsize, "%s", buffer ); p += 1023; size -= 1023; } } /* ================== BuildGfxInfo ================== */ void BuildGfxInfo(char* dest, size_t destsize) { cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 ); const char *enablestrings[] = { "disabled", "enabled" }; const char *fsstrings[] = { "windowed", "fullscreen" }; PrintAndAppendString( dest, destsize, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); PrintAndAppendString( dest, destsize, "GL_RENDERER: %s\n", glConfig.renderer_string ); PrintAndAppendString( dest, destsize, "GL_VERSION: %s\n", glConfig.version_string ); PrintAndAppendString( dest, destsize, "GL_EXTENSIONS: " ); // glConfig.extensions_string is a limited length so get the full list directly if ( qglGetStringi ) { GLint numExtensions; int i; qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions ); for ( i = 0; i < numExtensions; i++ ) { PrintAndAppendString( dest, destsize, "%s ", qglGetStringi( GL_EXTENSIONS, i ) ); } } else { R_PrintLongString( dest, destsize, (char *) qglGetString( GL_EXTENSIONS ) ); } PrintAndAppendString( dest, destsize, "\n" ); PrintAndAppendString( dest, destsize, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); PrintAndAppendString( dest, destsize, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits ); PrintAndAppendString( dest, destsize, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); PrintAndAppendString( dest, destsize, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] ); if ( glConfig.displayFrequency ) { PrintAndAppendString( dest, destsize, "%d\n", glConfig.displayFrequency ); } else { PrintAndAppendString( dest, destsize, "N/A\n" ); } if ( glConfig.deviceSupportsGamma ) { PrintAndAppendString( dest, destsize, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); } else { PrintAndAppendString( dest, destsize, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); } PrintAndAppendString( dest, destsize, "CPU: %s\n", sys_cpustring->string ); // rendering primitives { int primitives; // default is to use triangles if compiled vertex arrays are present PrintAndAppendString( dest, destsize, "rendering primitives: " ); primitives = r_primitives->integer; if ( primitives == 0 ) { if ( qglLockArraysEXT ) { primitives = 2; } else { primitives = 1; } } if ( primitives == -1 ) { PrintAndAppendString( dest, destsize, "none\n" ); } else if ( primitives == 2 ) { PrintAndAppendString( dest, destsize, "single glDrawElements\n" ); } else if ( primitives == 1 ) { PrintAndAppendString( dest, destsize, "multiple glArrayElement\n" ); } else if ( primitives == 3 ) { PrintAndAppendString( dest, destsize, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" ); } } PrintAndAppendString( dest, destsize, "texturemode: %s\n", r_textureMode->string ); PrintAndAppendString( dest, destsize, "picmip: %d\n", r_picmip->integer ); PrintAndAppendString( dest, destsize, "texture bits: %d\n", r_texturebits->integer ); PrintAndAppendString( dest, destsize, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); PrintAndAppendString( dest, destsize, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); PrintAndAppendString( dest, destsize, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); PrintAndAppendString( dest, destsize, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] ); if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { PrintAndAppendString( dest, destsize, "HACK: using vertex lightmap approximation\n" ); } if ( glConfig.hardwareType == GLHW_RAGEPRO ) { PrintAndAppendString( dest, destsize, "HACK: ragePro approximations\n" ); } if ( glConfig.hardwareType == GLHW_RIVA128 ) { PrintAndAppendString( dest, destsize, "HACK: riva128 approximations\n" ); } if ( glConfig.smpActive ) { PrintAndAppendString( dest, destsize, "Using dual processor acceleration\n" ); } if ( r_finish->integer ) { PrintAndAppendString( dest, destsize, "Forcing glFinish\n" ); } } /* ================ GfxInfo_f ================ */ void GfxInfo_f( void ) { BuildGfxInfo(infostring, sizeof(infostring)); ri.Cvar_Set("r_gfxinfo", infostring); } /* ================== FarPlaneInfo_f ================== */ void FarPlaneInfo_f(void) { ri.Printf(PRINT_ALL, "Current fog settings:\n"); ri.Printf(PRINT_ALL, "Distance: %i\n", (int)tr.viewParms.farplane_distance); ri.Printf(PRINT_ALL, "Color: %f %f %f\n", tr.viewParms.farplane_color[0], tr.viewParms.farplane_color[1], tr.viewParms.farplane_color[2]); if (tr.viewParms.farplane_cull) { ri.Printf(PRINT_ALL, "Cull: on\n"); } else { ri.Printf(PRINT_ALL, "Cull: off\n"); } } /* ================== R_SetMode ================== */ qboolean R_SetMode(int mode, const glconfig_t* glConfig) { // FIXME: unimplemented ri.Printf(PRINT_WARNING, "R_SetMode is unimplemented. To change the video mode, set the \"r_mode\" variable and execute the \"vid_restart\" command.\n"); return qfalse; } /* ================== R_SetFullscreen ================== */ void R_SetFullscreen(qboolean fullscreen) { // FIXME: unimplemented ri.Printf(PRINT_WARNING, "R_SetFullscreen is unimplemented. To change the fullscreen mode, set the \"r_fullscreen\" variable and execute the \"vid_restart\" command.\n"); } /* =============== R_Register =============== */ void R_Register( void ) { // // latched and archived variables // r_glDriver = ri.Cvar_Get( "r_glDriver", OPENGL_DRIVER_NAME, CVAR_ARCHIVE | CVAR_LATCH ); r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); #ifdef __linux__ // broken on linux r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH); #else r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); #endif r_ext_texture_env_combine = ri.Cvar_Get("r_ext_texture_env_combine", "0", CVAR_ARCHIVE | CVAR_LATCH); r_ext_aniso_filter = ri.Cvar_Get("r_ext_aniso_filter", "0", CVAR_ARCHIVE | CVAR_LATCH); r_ext_max_anisotropy = ri.Cvar_Get("r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH); r_forceClampToEdge = ri.Cvar_Get("r_forceClampToEdge", "0", CVAR_ROM); r_geForce3WorkAround = ri.Cvar_Get("r_geForce3WorkAround", "1", CVAR_ARCHIVE); r_reset_tc_array = ri.Cvar_Get("r_reset_tc_array", "1", CVAR_ARCHIVE); r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_picmip_cap = ri.Cvar_Get ("r_picmip_cap", "0", CVAR_ARCHIVE | CVAR_LATCH ); if (r_picmip->integer < r_picmip_cap->integer) { ri.Cvar_Set("r_picmip", r_picmip_cap->string); } if (r_picmip->integer < 2) { r_largemap = ri.Cvar_Get("r_largemap", "1", 0); } else { r_largemap = ri.Cvar_Get("r_largemap", "0", 0); } r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue ); r_textureDetails = ri.Cvar_Get("r_textureDetails", "1", 33); r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH ); #ifdef __linux__ r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); #else r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); #endif r_depthbits = ri.Cvar_Get("r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH); r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_maxmode = ri.Cvar_Get("r_maxmode", "6", CVAR_ARCHIVE | CVAR_LATCH); r_vidmode1024 = ri.Cvar_Get("r_vidmode1024", "1", CVAR_ARCHIVE | CVAR_LATCH); r_vidmodemax = ri.Cvar_Get("r_vidmodemax", "1", CVAR_ARCHIVE | CVAR_LATCH); r_mode = ri.Cvar_Get("r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH); // Added in 2.0 // But removed because it's kind of annoying //if (r_mode->integer > r_maxmode->integer) //{ // char buf[8]; // // Com_sprintf(buf, sizeof(buf), "%d", r_maxmode->integer); // ri.Cvar_Set("r_mode", buf); // r_mode = ri.Cvar_Get("r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH); //} r_fullscreen = ri.Cvar_Get("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH); r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_customaspect = ri.Cvar_Get( "r_customaspect", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_vertexLight = ri.Cvar_Get("r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH); r_ignoreFastPath = ri.Cvar_Get("r_ignoreFastPath", "0", CVAR_ARCHIVE | CVAR_LATCH); r_subdivisions = ri.Cvar_Get("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH); ri.Cvar_CheckRange(r_subdivisions, 2, 24, qtrue); // // temporary latched variables that can only change over a restart // r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH ); ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue ); r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT ); r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "1", CVAR_LATCH ); r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH ); r_numdebuglines = ri.Cvar_Get("g_numdebuglines", "4096", CVAR_LATCH); r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH ); // // archived variables that can change at any time // r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0); r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT ); r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE ); r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT ); ri.Cvar_CheckRange( r_znear, 0.001f, 200, qtrue ); r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE ); r_fastsky = ri.Cvar_Get( "r_fastsky", "0", 0 ); r_fastdlights = ri.Cvar_Get("r_fastdlights", "1", CVAR_ARCHIVE | CVAR_LATCH); r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE ); r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE ); r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE ); r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT ); r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT ); r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE); // // temporary variables that can change at any time // r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP ); r_showlod = ri.Cvar_Get("r_showlod", "0", CVAR_TEMP); r_showstaticlod = ri.Cvar_Get("r_showstaticlod", "0", CVAR_TEMP); r_uselod = ri.Cvar_Get("r_uselod", "1", CVAR_TEMP); lod_LOD = ri.Cvar_Get("lod_LOD", "0", CVAR_TEMP); lod_minLOD = ri.Cvar_Get("lod_minLOD", "1.0", CVAR_TEMP); lod_maxLOD = ri.Cvar_Get("lod_maxLOD", "0.3", CVAR_TEMP); lod_LOD_slider = ri.Cvar_Get("lod_LOD_slider", "0.5", CVAR_TEMP); lod_edit_0 = ri.Cvar_Get("lod_edit_0", "0", CVAR_TEMP); lod_edit_1 = ri.Cvar_Get("lod_edit_1", "0", CVAR_TEMP); lod_edit_2 = ri.Cvar_Get("lod_edit_2", "0", CVAR_TEMP); lod_edit_3 = ri.Cvar_Get("lod_edit_3", "0", CVAR_TEMP); lod_edit_4 = ri.Cvar_Get("lod_edit_4", "0", CVAR_TEMP); lod_curve_0_val = ri.Cvar_Get("lod_curve_0_val", "0", CVAR_TEMP); lod_curve_1_val = ri.Cvar_Get("lod_curve_1_val", "0", CVAR_TEMP); lod_curve_2_val = ri.Cvar_Get("lod_curve_2_val", "0", CVAR_TEMP); lod_curve_3_val = ri.Cvar_Get("lod_curve_3_val", "0", CVAR_TEMP); lod_curve_4_val = ri.Cvar_Get("lod_curve_4_val", "0", CVAR_TEMP); lod_curve_0_slider = ri.Cvar_Get("lod_curve_0_slider", "0", CVAR_TEMP); lod_curve_1_slider = ri.Cvar_Get("lod_curve_1_slider", "0", CVAR_TEMP); lod_curve_2_slider = ri.Cvar_Get("lod_curve_2_slider", "0", CVAR_TEMP); lod_curve_3_slider = ri.Cvar_Get("lod_curve_3_slider", "0", CVAR_TEMP); lod_curve_4_slider = ri.Cvar_Get("lod_curve_4_slider", "0", CVAR_TEMP); lod_pitch_val = ri.Cvar_Get("lod_pitch_val", "0", CVAR_TEMP); lod_zee_val = ri.Cvar_Get("lod_zee_val", "0", CVAR_TEMP); lod_mesh = ri.Cvar_Get("lod_mesh", "0", CVAR_TEMP); lod_meshname = ri.Cvar_Get("lod_meshname", "", CVAR_TEMP); lod_tikiname = ri.Cvar_Get("lod_tikiname", "", CVAR_TEMP); lod_metric = ri.Cvar_Get("lod_metric", "0.0", CVAR_TEMP); lod_tris = ri.Cvar_Get("lod_tris", "", CVAR_TEMP); lod_save = ri.Cvar_Get("lod_save", "0", CVAR_TEMP); lod_position = ri.Cvar_Get("lod_position", "0 0 0", CVAR_TEMP); lod_tool = ri.Cvar_Get("lod_tool", "0", CVAR_TEMP); r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT ); r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 ); r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT ); r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT ); r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 ); r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT ); r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT); r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT); r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT); r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT ); r_norefresh = ri.Cvar_Get("r_norefresh", "0", CVAR_CHEAT); r_drawentities = ri.Cvar_Get("r_drawentities", "1", CVAR_CHEAT); r_drawentitypoly = ri.Cvar_Get("r_drawentitypoly", "1", CVAR_CHEAT); r_drawstaticmodels = ri.Cvar_Get("r_drawstaticmodels", "1", CVAR_CHEAT); r_drawstaticmodelpoly = ri.Cvar_Get("r_drawstaticmodelpoly", "1", CVAR_CHEAT); r_drawbrushes = ri.Cvar_Get("r_drawbrushes", "1", CVAR_CHEAT); r_drawbrushmodels = ri.Cvar_Get("r_drawbrushmodels", "1", CVAR_CHEAT); r_drawstaticdecals = ri.Cvar_Get("r_drawstaticdecals", "0", 0); r_drawterrain = ri.Cvar_Get("r_drawterrain", "1", CVAR_CHEAT); r_drawsprites = ri.Cvar_Get("r_drawsprites", "1", CVAR_CHEAT); r_drawspherelights = ri.Cvar_Get("r_drawspherelights", "1", CVAR_CHEAT); r_staticlod = ri.Cvar_Get("r_staticlod", "1", CVAR_CHEAT); r_lodscale = ri.Cvar_Get("r_lodscale", "5", CVAR_ARCHIVE); r_lodcap = ri.Cvar_Get("r_lodcap", "0.35", CVAR_ARCHIVE); r_lodviewmodelcap = ri.Cvar_Get("r_lodviewmodelcap", "0.25", CVAR_ARCHIVE); r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT ); r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT); r_showcull = ri.Cvar_Get("r_showcull", "0", CVAR_CHEAT); r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT); r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT); r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT); r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT ); r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT ); r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT); r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT); r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT); r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT); r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT); r_showhbox = ri.Cvar_Get("r_showhbox", "0", CVAR_CHEAT); r_showstaticbboxes = ri.Cvar_Get("r_showstaticbboxes", "0", CVAR_CHEAT); r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT); r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT ); r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT ); r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT ); r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT); r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT); r_entlightmap = ri.Cvar_Get("r_entlightmap", "0", CVAR_CHEAT); r_fastentlight = ri.Cvar_Get("r_fastentlight", "1", CVAR_ARCHIVE); r_entlight_scale = ri.Cvar_Get("r_entlight_scale", "1.3", CVAR_CHEAT); r_entlight_errbound = ri.Cvar_Get("r_entlight_errbound", "6", CVAR_ARCHIVE); r_entlight_cubelevel = ri.Cvar_Get("r_entlight_cubelevel", "0", CVAR_ARCHIVE); r_entlight_cubefraction = ri.Cvar_Get("r_entlight_cubefraction", "0.5", CVAR_ARCHIVE); r_entlight_maxcalc = ri.Cvar_Get("r_entlight_maxcalc", "2", CVAR_ARCHIVE); r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 ); r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0); r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0); r_maxtermarks = ri.Cvar_Get("r_maxtermarks", va("%d", MAX_TERMARKS), 0); r_stipplelines = ri.Cvar_Get("r_stipplelines", "1", CVAR_ARCHIVE); r_light_lines = ri.Cvar_Get("r_light_lines", "0", CVAR_CHEAT); r_light_sun_line = ri.Cvar_Get("r_light_sun_line", "0", CVAR_CHEAT); r_light_int_scale = ri.Cvar_Get("r_light_int_scale", "0.05", CVAR_ARCHIVE); r_light_nolight = ri.Cvar_Get("r_light_nolight", "0", CVAR_CHEAT | CVAR_ARCHIVE); r_light_showgrid = ri.Cvar_Get("r_light_showgrid", "0", CVAR_CHEAT); r_skyportal = ri.Cvar_Get("r_skyportal", "0", 0); r_skyportal_origin = ri.Cvar_Get("r_skyportal_origin", "0 0 0", 0); r_farplane = ri.Cvar_Get("r_farplane", "0", CVAR_CHEAT); r_farplane_bias = ri.Cvar_Get("r_farplane_bias", "0", CVAR_CHEAT); r_farplane_color = ri.Cvar_Get("r_farplane_color", ".5 .5 .5", CVAR_CHEAT); r_farplane_nocull = ri.Cvar_Get("r_farplane_nocull", "0", CVAR_CHEAT); r_farplane_nofog = ri.Cvar_Get("r_farplane_nofog", "0", CVAR_CHEAT); r_skybox_farplane = ri.Cvar_Get("r_skybox_farplane", "0", CVAR_CHEAT); r_farclip = ri.Cvar_Get("r_farclip", "0", CVAR_CHEAT); r_skyportal = ri.Cvar_Get("r_skyportal", "0", 0); r_skyportal_origin = ri.Cvar_Get("r_skyportal_origin", "0 0 0", 0); r_lightcoronasize = ri.Cvar_Get("r_lightcoronasize", ".1", CVAR_ARCHIVE); r_useglfog = ri.Cvar_Get("r_useglfog", "1", 64); r_debuglines_depthmask = ri.Cvar_Get("r_debuglines_depthmask", "0", CVAR_ARCHIVE); r_smoothsmokelight = ri.Cvar_Get("vss_smoothsmokelight", "1", CVAR_ARCHIVE); r_showportal = ri.Cvar_Get("r_showportal", "0", 0); sys_cpuid = ri.Cvar_Get("sys_cpuid", "0", 0); r_sse = ri.Cvar_Get("r_sse", "0", CVAR_ARCHIVE); r_static_shaderdata0 = ri.Cvar_Get("r_static_shaderdata0", "0", CVAR_SYSTEMINFO); r_static_shaderdata1 = ri.Cvar_Get("r_static_shaderdata1", "0", CVAR_SYSTEMINFO); r_static_shaderdata2 = ri.Cvar_Get("r_static_shaderdata2", "0", CVAR_SYSTEMINFO); r_static_shaderdata3 = ri.Cvar_Get("r_static_shaderdata3", "0", CVAR_SYSTEMINFO); r_static_shadermultiplier0 = ri.Cvar_Get("r_static_shadermultiplier0", "1", CVAR_SYSTEMINFO); r_static_shadermultiplier1 = ri.Cvar_Get("r_static_shadermultiplier1", "1", CVAR_SYSTEMINFO); r_static_shadermultiplier2 = ri.Cvar_Get("r_static_shadermultiplier2", "1", CVAR_SYSTEMINFO); r_static_shadermultiplier3 = ri.Cvar_Get("r_static_shadermultiplier3", "1", CVAR_SYSTEMINFO); r_precacheimages = ri.Cvar_Get("r_precacheimages", "0", 0); ter_minMarkRadius = ri.Cvar_Get("ter_minMarkRadius", "8", CVAR_ARCHIVE); ter_fastMarks = ri.Cvar_Get("ter_fastMarks", "1", CVAR_ARCHIVE); r_alpha_foliage1 = ri.Cvar_Get("r_alpha_foliage1", "0.75", CVAR_CHEAT); r_alpha_foliage2 = ri.Cvar_Get("r_alpha_foliage2", "0.75", CVAR_CHEAT); r_blendtrees = ri.Cvar_Get("r_blendtrees", "0", CVAR_LATCH); r_blendbushes = ri.Cvar_Get("r_blendbushes", "0", CVAR_LATCH); r_fps = ri.Cvar_Get("fps", "0", 0); r_loadjpg = ri.Cvar_Get("r_loadjpg", "1", CVAR_LATCH); r_loadftx = ri.Cvar_Get("r_loadftx", "0", CVAR_LATCH); r_ext_multisample = ri.Cvar_Get("r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH); r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_filter_anisotropic = ri.Cvar_Get("r_ext_texture_filter_anisotropic", "0", CVAR_ARCHIVE | CVAR_LATCH); r_stereoEnabled = ri.Cvar_Get("r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH); // make sure all the commands added here are also // removed in R_Shutdown ri.Cmd_AddCommand( "imagelist", R_ImageList_f ); ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f ); ri.Cmd_AddCommand( "skinlist", R_SkinList_f ); ri.Cmd_AddCommand( "modellist", R_Modellist_f ); ri.Cmd_AddCommand( "modelist", R_ModeList_f ); ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f ); ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f ); ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f ); ri.Cmd_AddCommand( "farplane_info", FarPlaneInfo_f ); ri.Cmd_AddCommand( "r_infostaticmodels", R_InfoStaticModels_f ); ri.Cmd_AddCommand( "r_infoworldtris", R_InfoWorldTris_f ); // // Added in OPM // r_developer = ri.Cvar_Get("developer", "", 0); r_showSkeleton = ri.Cvar_Get("r_showSkeleton", "0", CVAR_CHEAT); r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE); r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE); ri.Cmd_AddCommand( "ter_crater", R_TerrainCrater_f ); } void R_InitExtensions() { // FIXME: qglTextureEnvCombineExists glState.cntTexEnvExt = 0; glState.cntnvblendmode = 0; qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, 34165.0); qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, 8448.0); qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 0x47057700); qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000); qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 5890.0); qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 0x44400000); qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB, 0x47057700); qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, 770.0); } /* =============== R_Init =============== */ void R_Init( void ) { int err; int i; byte *ptr; ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); Com_Memset( &tess, 0, sizeof( tess ) ); // Swap_Init(); if ( (intptr_t)tess.xyz & 15 ) { ri.Printf(PRINT_ALL, "WARNING: tess.xyz not 16 byte aligned\n" ); } Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); tr.worldEntity.e.shaderRGBA[0] = -1; tr.worldEntity.e.shaderRGBA[1] = 0; tr.worldEntity.e.shaderRGBA[2] = -1; tr.worldEntity.e.shaderRGBA[3] = -1; // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } tr.rendererhandle = ri.Milliseconds(); if (!tr.rendererhandle) { tr.rendererhandle = -1; } R_NoiseInit(); R_Sky_Init(); R_Register(); max_polys = r_maxpolys->integer; if (max_polys < MAX_POLYS) max_polys = MAX_POLYS; max_polyverts = r_maxpolyverts->integer; if (max_polyverts < MAX_POLYVERTS) max_polyverts = MAX_POLYVERTS; max_termarks = r_maxtermarks->integer; if (max_termarks < MAX_TERMARKS) max_termarks = MAX_TERMARKS; ptr = ri.Malloc(sizeof(*backEndData) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts + sizeof(srfMarkFragment_t) * max_termarks); backEndData = (backEndData_t*)ptr; backEndData->polys = (srfPoly_t*)((char*)ptr + sizeof(*backEndData)); backEndData->polyVerts = (polyVert_t*)((char*)ptr + sizeof(*backEndData) + sizeof(srfPoly_t) * max_polys); backEndData->terMarks = (srfMarkFragment_t*)((char*)ptr + sizeof(*backEndData) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts); backEndData->staticModels = NULL; backEndData->staticModelData = NULL; R_InitNextFrame(); InitOpenGL(); R_InitExtensions(); R_InitImages(); R_StartupShaders(); R_ModelInit(); R_LevelMarksInit(); tr.pFontDebugStrings = R_LoadFont("verdana-14"); g_bInfoworldtris = qfalse; err = qglGetError(); if ( err != GL_NO_ERROR ) ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); } /* =============== RE_Shutdown =============== */ void RE_Shutdown( qboolean destroyWindow ) { ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); ri.Cmd_RemoveCommand ("modellist"); ri.Cmd_RemoveCommand ("screenshotJPEG"); ri.Cmd_RemoveCommand ("screenshot"); ri.Cmd_RemoveCommand ("imagelist"); ri.Cmd_RemoveCommand ("shaderlist"); ri.Cmd_RemoveCommand ("skinlist"); ri.Cmd_RemoveCommand ("gfxinfo"); ri.Cmd_RemoveCommand( "modelist" ); ri.Cmd_RemoveCommand( "shaderstate" ); if ( tr.registered ) { R_IssuePendingRenderCommands(); R_DeleteTextures(); } // shut down platform specific OpenGL stuff if ( destroyWindow ) { GLimp_Shutdown(); Com_Memset( &glConfig, 0, sizeof( glConfig ) ); textureFilterAnisotropic = qfalse; maxAnisotropy = 0; displayAspect = 0.0f; haveClampToEdge = qfalse; Com_Memset( &glState, 0, sizeof( glState ) ); } R_ShutdownFont(); R_ShutdownTerrain(); tr.registered = qfalse; } //extern qboolean scr_initialized; /* ** RE_BeginRegistration */ void RE_BeginRegistration(glconfig_t* glconfigOut) { ri.UI_LoadResource("*123"); //scr_initialized = 0; R_IssuePendingRenderCommands(); R_LevelMarksFree(); R_TerrainFree(); ri.Hunk_Clear(); *glconfigOut = glConfig; r_sequencenumber++; tr.viewCluster = -1; // force markleafs to regenerate R_ClearFlares(); RE_ClearScene(); // Added in OPM // Clear the world because some components // like the mark system access the world object // to free allocated marks R_ClearWorld(); R_SetupShaders(); R_InitLensFlare(); R_LevelMarksInit(); tr.registered = qtrue; //scr_initialized = 1; ri.UI_LoadResource("*124"); } /* ============= RE_EndRegistration Touch all images to make sure they are resident ============= */ void RE_EndRegistration( void ) { R_IssuePendingRenderCommands(); if (r_precacheimages->integer) { int start, end; start = ri.Milliseconds(); RB_ShowImages(qtrue); end = ri.Milliseconds(); ri.Printf(PRINT_ALL, "RB_ShowImages: %5.2f seconds\n", (float)((end - start) / 1000.f)); } R_FreeUnusedImages(); } /* ============= RE_SetRenderTime ============= */ void RE_SetRenderTime(int t) { backEnd.refdef.floatTime = (long double)t / 1000.0; R_UpdateGhostTextures(); } /* @@@@@@@@@@@@@@@@@@@@@ GetRefAPI @@@@@@@@@@@@@@@@@@@@@ */ #ifdef USE_RENDERER_DLOPEN Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) { #else refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) { #endif static refexport_t re; ri = *rimp; Com_Memset( &re, 0, sizeof( re ) ); if ( apiVersion != REF_API_VERSION ) { ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n", REF_API_VERSION, apiVersion ); return NULL; } R_Init(); // the RE_ functions are Renderer Entry points re.Shutdown = RE_Shutdown; re.BeginRegistration = RE_BeginRegistration; re.RegisterModel = RE_RegisterModel; re.RegisterSkin = RE_RegisterSkin; re.RegisterShader = RE_RegisterShader; re.RegisterShaderNoMip = RE_RegisterShaderNoMip; re.LoadWorld = RE_LoadWorldMap; re.SetWorldVisData = RE_SetWorldVisData; re.EndRegistration = RE_EndRegistration; re.BeginFrame = RE_BeginFrame; re.EndFrame = RE_EndFrame; re.MarkFragments = R_MarkFragments; re.LerpTag = R_LerpTag; re.ModelBounds = R_ModelBounds; re.ClearScene = RE_ClearScene; re.AddRefEntityToScene = RE_AddRefEntityToScene; re.AddPolyToScene = RE_AddPolyToScene; re.LightForPoint = R_LightForPoint; re.AddLightToScene = RE_AddLightToScene; re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene; re.RenderScene = RE_RenderScene; re.SetColor = RE_SetColor; re.DrawStretchPic = RE_StretchPic; re.DrawStretchRaw = RE_StretchRaw; re.UploadCinematic = RE_UploadCinematic; re.RegisterFont = RE_RegisterFont; re.RemapShader = R_RemapShader; re.GetEntityToken = R_GetEntityToken; re.inPVS = R_inPVS; re.TakeVideoFrame = RE_TakeVideoFrame; // // After ioquake3 imports // re.FreeModels = RE_FreeModels; re.EndRegistration = RE_EndRegistration; re.SpawnEffectModel = RE_SpawnEffectModel; re.RegisterServerModel = RE_RegisterServerModel; re.UnregisterServerModel = RE_UnregisterServerModel; re.RefreshShaderNoMip = RE_RefreshShaderNoMip; re.PrintBSPFileSizes = RE_PrintBSPFileSizes; re.MapVersion = RE_MapVersion; re.LoadFont = R_LoadFont; re.MarkFragmentsForInlineModel = R_MarkFragmentsForInlineModel; re.GetInlineModelBounds = R_GetInlineModelBounds; re.GetLightingForDecal = R_GetLightingForDecal; re.GetLightingForSmoke = R_GetLightingForSmoke; re.R_GatherLightSources = R_GatherLightSources; re.ModelRadius = R_ModelRadius; re.AddRefSpriteToScene = RE_AddRefSpriteToScene; re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene; re.GetRenderEntity = RE_GetRenderEntity; re.SavePerformanceCounters = R_SavePerformanceCounters; re.R_Model_GetHandle = R_Model_GetHandle; re.SetColor = Draw_SetColor; re.DrawStretchPic = Draw_StretchPic; re.DrawStretchPic2 = Draw_StretchPic2; re.DrawStretchRaw = RE_StretchRaw; re.DebugLine = R_DebugLine; re.DrawTilePic = Draw_TilePic; re.DrawTilePicOffset = Draw_TilePicOffset; re.DrawTrianglePic = Draw_TrianglePic; re.DrawBox = DrawBox; re.AddBox = AddBox; re.Set2DWindow = Set2DWindow; re.Scissor = RE_Scissor; re.DrawLineLoop = DrawLineLoop; re.DrawString = R_DrawString; re.GetFontHeight = R_GetFontHeight; re.GetFontStringWidth = R_GetFontStringWidth; re.SwipeBegin = RE_SwipeBegin; re.SwipeEnd = RE_SwipeEnd; re.SetRenderTime = RE_SetRenderTime; re.Noise = R_NoiseGet4f; re.SetMode = R_SetMode; re.SetFullscreen = R_SetFullscreen; re.GetShaderHeight = RE_GetShaderHeight; re.GetShaderWidth = RE_GetShaderWidth; re.GetShaderName = RE_GetShaderName; re.GetModelName = RE_GetModelName; re.GetGraphicsInfo = RE_GetGraphicsInfo; re.ForceUpdatePose = RE_ForceUpdatePose; re.TIKI_Orientation = RE_TIKI_Orientation; re.TIKI_IsOnGround = RE_TIKI_IsOnGround; re.SetFrameNumber = RE_SetFrameNumber; re.ImageExists = R_ImageExists; re.CountTextureMemory = R_CountTextureMemory; return &re; }