/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // linklist.h: // // WARNING: This file is shared between fgame, cgame and possibly the user interface. // It is instanced in each one of these directories because of the way that SourceSafe works. // #ifndef __linklist_h #define __linklist_h #ifdef __cplusplus extern "C" { #endif #define NewNode(type) ((type *)Z_Malloc(sizeof(type))) #define LL_New(rootnode,type,next,prev) \ { \ (rootnode) = NewNode(type); \ (rootnode)->prev = (rootnode); \ (rootnode)->next = (rootnode); \ } #define LL_Add(rootnode, newnode, next, prev) \ { \ (newnode)->next = (rootnode); \ (newnode)->prev = (rootnode)->prev; \ (rootnode)->prev->next = (newnode); \ (rootnode)->prev = (newnode); \ } //MED #define LL_AddFirst(rootnode, newnode, next, prev) \ { \ (newnode)->prev = (rootnode); \ (newnode)->next = (rootnode)->next; \ (rootnode)->next->prev = (newnode); \ (rootnode)->next = (newnode); \ } #define LL_Transfer(oldroot,newroot,next,prev) \ { \ if (oldroot->prev != oldroot) \ { \ oldroot->prev->next = newroot; \ oldroot->next->prev = newroot->prev; \ newroot->prev->next = oldroot->next; \ newroot->prev = oldroot->prev; \ oldroot->next = oldroot; \ oldroot->prev = oldroot; \ } \ } #define LL_Reverse(root,type,next,prev) \ { \ type *newend,*trav,*tprev; \ \ newend = root->next; \ for(trav = root->prev; trav != newend; trav = tprev) \ { \ tprev = trav->prev; \ LL_Move(trav,newend,next,prev); \ } \ } #define LL_Remove(node,next,prev) \ { \ node->prev->next = node->next; \ node->next->prev = node->prev; \ node->next = node; \ node->prev = node; \ } #define LL_SortedInsertion(rootnode,insertnode,next,prev,type,sortparm) \ { \ type *hoya; \ \ hoya = rootnode->next; \ while((hoya != rootnode) && (insertnode->sortparm > hoya->sortparm)) \ { \ hoya = hoya->next; \ } \ LL_Add(hoya,insertnode,next,prev); \ } #define LL_Move(node,newroot,next,prev) \ { \ LL_Remove(node,next,prev); \ LL_Add(newroot,node,next,prev); \ } #define LL_Empty(list,next,prev) \ ( \ ((list)->next == (list)) && \ ((list)->prev == (list)) \ ) #define LL_Free(list) Z_Free(list) #define LL_Reset(list,next,prev) (list)->next = (list)->prev = (list) #define LL_SafeRemove(node,next,prev) \ { \ if( node->prev ) node->prev->next = node->next; \ if( node->next ) node->next->prev = node->prev; \ } #define LL_SafeRemoveRoot(rootnode,node,next,prev) \ { \ if (rootnode == node) rootnode = (node->next); \ if (node->prev) node->prev->next = node->next; \ if (node->next) node->next->prev = node->prev; \ } #define LL_SafeAdd(rootnode, newnode, next, prev) \ { \ (newnode)->next = NULL; \ (newnode)->prev = (rootnode); \ if((rootnode)) (rootnode)->next = (newnode); \ (rootnode) = (newnode); \ } #define LL_SafeAddFirst(rootnode, newnode, next, prev) \ { \ (newnode)->prev = NULL; \ (newnode)->next = (rootnode); \ if((rootnode)) (rootnode)->prev = (newnode); \ (rootnode) = (newnode); \ } #ifdef __cplusplus } #endif #endif