/* =========================================================================== Copyright (C) 2025 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // sv_gamespy.h -- Game-specific server GameSpy code #pragma once #include "q_gamespy.h" #ifdef __cplusplus extern "C" { #endif extern const char* GS_GetGameKey(unsigned int index); extern unsigned int GS_GetGameID(unsigned int index); extern const char* GS_GetGameName(unsigned int index); extern const char* GS_GetCurrentGameKey(); extern unsigned int GS_GetCurrentGameID(); extern const char* GS_GetCurrentGameName(); void SV_CreateGamespyChallenge(char* challenge); void SV_GamespyAuthorize(netadr_t from, const char* response); void SV_GamespyHeartbeat(); void SV_ProcessGamespyQueries(); qboolean SV_InitGamespy(); void SV_ShutdownGamespy(); void SV_RestartGamespy(); void SV_RestartGamespy_f(); void SV_TryRestartGamespy(); #ifdef __cplusplus } #endif