// ScRaceSample.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ScRaceSample.h" #include "ScRaceSampleDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CLadderTrackApp BEGIN_MESSAGE_MAP(CLadderTrackApp, CWinApp) //{{AFX_MSG_MAP(CLadderTrackApp) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() SamplePlayerData gPlayerData; //global player data ///////////////////////////////////////////////////////////////////////////// // CLadderTrackApp construction CLadderTrackApp::CLadderTrackApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CLadderTrackApp object CLadderTrackApp theApp; ///////////////////////////////////////////////////////////////////////////// // CLadderTrackApp initialization BOOL CLadderTrackApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization /* #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif */ CScRaceSampleDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { } else if (nResponse == IDCANCEL) { } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }