/* GameSpy GT2 SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 2002 GameSpy Industries, Inc devsupport@gamespy.com */ #ifndef _GT2_SOCKET_H_ #define _GT2_SOCKET_H_ #include "gt2Main.h" GT2Result gti2CreateSocket ( GT2Socket * socket, const char * localAddress, int outgoingBufferSize, int incomingBufferSize, gt2SocketErrorCallback callback, GTI2ProtocolType type ); void gti2CloseSocket(GT2Socket socket); void gti2Listen(GT2Socket socket, gt2ConnectAttemptCallback callback); GT2Result gti2NewSocketConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port); void gti2FreeSocketConnection(GT2Connection connection); GT2Connection gti2SocketFindConnection(GT2Socket socket, unsigned int ip, unsigned short port); // ip is network byte order, port is host byte order // returns false if there was a fatal error GT2Bool gti2SocketSend(GT2Socket socket, unsigned int ip, unsigned short port, const GT2Byte * message, int len); GT2Bool gti2SocketConnectionsThink(GT2Socket socket); void gti2FreeClosedConnections(GT2Socket socket); void gti2SocketError(GT2Socket socket); #endif