/* GameSpy GT2 SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 2002 GameSpy Industries, Inc devsupport@gamespy.com */ #ifndef _GT2_MESSAGE_H_ #define _GT2_MESSAGE_H_ #include "gt2Main.h" GT2Bool gti2ReceiveMessages(GT2Socket socket); GT2Bool gti2Send(GT2Connection connection, const GT2Byte * message, int len, GT2Bool reliable); GT2Bool gti2SendAppReliable(GT2Connection connection, const GT2Byte * message, int len); GT2Bool gti2SendAppUnreliable(GT2Connection connection, const GT2Byte * message, int len); GT2Bool gti2SendClientChallenge(GT2Connection connection, const char challenge[GTI2_CHALLENGE_LEN]); GT2Bool gti2SendServerChallenge(GT2Connection connection, const char response[GTI2_RESPONSE_LEN], const char challenge[GTI2_CHALLENGE_LEN]); GT2Bool gti2SendClientResponse(GT2Connection connection, const char response[GTI2_RESPONSE_LEN], const char * message, int len); GT2Bool gti2SendAccept(GT2Connection connection); GT2Bool gti2SendReject(GT2Connection connection, const GT2Byte * message, int len); GT2Bool gti2SendClose(GT2Connection connection); GT2Bool gti2SendKeepAlive(GT2Connection connection); GT2Bool gti2SendAck(GT2Connection connection); GT2Bool gti2SendNack(GT2Connection connection, unsigned short SNMin, unsigned short SNMax); GT2Bool gti2SendPing(GT2Connection connection); GT2Bool gti2SendPong(GT2Connection connection, GT2Byte * message, int len); GT2Bool gti2SendClosed(GT2Connection connection); GT2Bool gti2SendClosedOnSocket(GT2Socket socket, unsigned int ip, unsigned short port); GT2Bool gti2ResendMessage(GT2Connection connection, GTI2OutgoingBufferMessage * message); GT2Bool gti2HandleConnectionReset(GT2Socket socket, unsigned int ip, unsigned short port); GT2Bool gti2HandleHostUnreachable(GT2Socket socket, unsigned int ip, unsigned short port, GT2Bool send); GT2Bool gti2WasMessageIDConfirmed(const GT2Connection connection, GT2MessageID messageID); #endif