/* GameSpy GT2 SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 2002 GameSpy Industries, Inc devsupport@gamespy.com */ #ifndef _GT2_CONNECTION_H_ #define _GT2_CONNECTION_H_ #include "gt2Main.h" GT2Result gti2NewOutgoingConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port); GT2Result gti2NewIncomingConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port); GT2Result gti2StartConnectionAttempt ( GT2Connection connection, const GT2Byte * message, int len, GT2ConnectionCallbacks * callbacks ); GT2Bool gti2AcceptConnection(GT2Connection connection, GT2ConnectionCallbacks * callbacks); void gti2RejectConnection(GT2Connection connection, const GT2Byte * message, int len); GT2Bool gti2ConnectionSendData(GT2Connection connection, const GT2Byte * message, int len); GT2Bool gti2ConnectionThink(GT2Connection connection, gsi_time now); void gti2CloseConnection(GT2Connection connection, GT2Bool hard); void gti2ConnectionClosed(GT2Connection connection); void gti2ConnectionCleanup(GT2Connection connection); #endif