/* GameSpy GT2 SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 2002 GameSpy Industries, Inc devsupport@gamespy.com */ #ifndef _GT2_CALLBACK_H_ #define _GT2_CALLBACK_H_ #include "gt2Main.h" /********************* ** SOCKET CALLBACKS ** *********************/ GT2Bool gti2SocketErrorCallback ( GT2Socket socket ); GT2Bool gti2ConnectAttemptCallback ( GT2Socket socket, GT2Connection connection, unsigned int ip, unsigned short port, int latency, GT2Byte * message, int len ); /************************* ** CONNECTION CALLBACKS ** *************************/ GT2Bool gti2ConnectedCallback ( GT2Connection connection, GT2Result result, GT2Byte * message, int len ); GT2Bool gti2ReceivedCallback ( GT2Connection connection, GT2Byte * message, int len, GT2Bool reliable ); GT2Bool gti2ClosedCallback ( GT2Connection connection, GT2CloseReason reason ); GT2Bool gti2PingCallback ( GT2Connection connection, int latency ); /********************* ** FILTER CALLBACKS ** *********************/ GT2Bool gti2SendFilterCallback ( GT2Connection connection, int filterID, const GT2Byte * message, int len, GT2Bool reliable ); GT2Bool gti2ReceiveFilterCallback ( GT2Connection connection, int filterID, GT2Byte * message, int len, GT2Bool reliable ); /******************* ** DUMP CALLBACKS ** *******************/ GT2Bool gti2DumpCallback ( GT2Socket socket, GT2Connection connection, unsigned int ip, unsigned short port, GT2Bool reset, const GT2Byte * message, int len, GT2Bool send ); /***************************** ** SOCKET SHARING CALLBACKS ** *****************************/ GT2Bool gti2UnrecognizedMessageCallback ( GT2Socket socket, unsigned int ip, unsigned short port, GT2Byte * message, int len, GT2Bool * handled ); #endif