/////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #ifndef __GSCOMMON_H__ #define __GSCOMMON_H__ // Common is more like "all" // Build settings (set by developer project) //#define GS_MEM_MANAGED // use GameSpy memory manager for SDK allocations //#define GS_COMMON_DEBUG // use GameSpy debug utilities for SDK debug output //#define GS_WINSOCK2 // use winsock2 //#define GS_UNICODE // Use widechar (UCS2) SDK interface. //#define GS_NO_FILE // disable file storage (on by default for PS2/DS) //#define GS_NO_THREAD // no multi-thread support //#define GS_PEER // MUST be defined if you are using Peer SDK #ifdef GS_PEER #define UNIQUEID // enable unique id support #endif /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #include "gsPlatform.h" #include "gsPlatformSocket.h" #include "gsPlatformThread.h" #include "gsPlatformUtil.h" // platform independent #include "gsMemory.h" #include "gsDebug.h" #include "gsAssert.h" #include "gsStringUtil.h" //#include "md5.h" //#include "darray.h" //#include "hashtable.h" #define GSI_MIN(a,b) (((a) < (b)?(a):(b))) #define GSI_MAX(a,b) (((a) > (b)?(a):(b))) #define GSI_LIMIT(x, minx, maxx) (((x) < (minx)? (minx) : ((x) > (maxx)? (maxx) : (x)))) #define GSI_WRAP(x, minx, maxx) (((x) < (minx)? (maxx-1 ) : ((x) >= (maxx)? (minx) : (x)))) #define GSI_DIM( x ) ( sizeof( x ) / sizeof((x)[ 0 ])) /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #endif // __GSCOMMON_H__