/* GameSpy Voice2 SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 2004 GameSpy Industries, Inc devsupport@gamespy.com http://gamespy.net */ #ifndef _GV_UTIL_H_ #define _GV_UTIL_H_ #include "gvMain.h" #include "gvCodec.h" // gets the volume for a set of samples GVScalar gviGetSamplesVolume(const GVSample * samplesPtr, int numSamples); // checks if any samples in the set are above the given threshold GVBool gviIsOverThreshold(const GVSample * samplesPtr, int numSamples, GVScalar threshold); // returns the lowest multiple of base that is >= value int gviRoundUpToNearestMultiple(int value, int base); // returns the highest multiple of base that is <= value int gviRoundDownToNearestMultiple(int value, int base); // rounds the multiple of base that is closest to value int gviRoundToNearestMultiple(int value, int base); // multiply or divide by bytes per millisecond int gviMultiplyByBytesPerMillisecond(int value); int gviDivideByBytesPerMillisecond(int value); #endif