/* GameSpy Voice2 SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 2004 GameSpy Industries, Inc devsupport@gamespy.com http://gamespy.net */ #ifndef _GV_SOURCE_H_ #define _GV_SOURCE_H_ #include "gvMain.h" /************ ** GLOBALS ** ************/ extern GVBool GVIGlobalMute; typedef struct GVISource * GVISourceList; GVISourceList gviNewSourceList(void); void gviFreeSourceList(GVISourceList sourceList); void gviClearSourceList(GVISourceList sourceList); GVBool gviIsSourceTalking(GVISourceList sourceList, GVSource source); int gviListTalkingSources(GVISourceList sourceList, GVSource sources[], int maxSources); void gviSetGlobalMute(GVBool mute); GVBool gviGetGlobalMute(void); void gviAddPacketToSourceList(GVISourceList sourceList, const GVByte * packet, int len, GVSource source, GVFrameStamp frameStamp, GVBool mute, GVFrameStamp currentPlayClock); GVBool gviWriteSourcesToBuffer(GVISourceList sourceList, GVFrameStamp startTime, GVSample * sampleBuffer, int numFrames); #endif