/* GameSpy Peer SDK Dan "Mr. Pants" Schoenblum dan@gamespy.com Copyright 1999-2007 GameSpy Industries, Inc devsupport@gamespy.com */ /************* ** INCLUDES ** *************/ #include "peerQR.h" #include "peerRooms.h" /************** ** FUNCTIONS ** **************/ #ifdef __MWERKS__ // CodeWarrior will warn if not prototyped PEERBool piStartHosting (PEER peer, SOCKET socket, unsigned short port); // peerOperations.c void piStopHosting(PEER peer, PEERBool stopReporting); // peerOperations.c #endif PEERBool piStartHosting ( PEER peer, SOCKET socket, unsigned short port ) { PEER_CONNECTION; // Check that we're not hosting. //////////////////////////////// assert(!connection->hosting); if(connection->hosting) return PEERFalse; // Now we're hosting. ///////////////////// connection->hosting = PEERTrue; // Start reporting. /////////////////// if(!piStartReporting(peer, socket, port)) return PEERFalse; return PEERTrue; } void piStopHosting ( PEER peer, PEERBool stopReporting ) { PEER_CONNECTION; // Stop reporting. ////////////////// if(stopReporting) piStopReporting(peer); // Check that we're hosting. //////////////////////////// if(!connection->hosting) return; // Reset states. //////////////// connection->hosting = PEERFalse; connection->playing = PEERFalse; connection->ready = PEERFalse; // Set the flags. ///////////////// piSetLocalFlags(peer); }