/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #pragma once #ifdef __cplusplus void S_EndRegistration(void); void S_Respatialize(int entityNum, const vec3_t origin, vec3_t axis[3]); sfxHandle_t S_RegisterSound(const char* sample, qboolean compressed, qboolean streamed); void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags); void S_StartLocalSound(const char* name, qboolean force_load); void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, int channel); void S_StartSound(const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, qboolean streamed); void S_ClearLoopingSounds(void); qboolean S_IsSoundRegistered(const char* name); void S_Init2(); #endif #ifdef __cplusplus extern "C" { #endif // Music soundtrack void MUSIC_Pause(); void MUSIC_Unpause(); qboolean MUSIC_LoadSoundtrackFile(const char* filename); qboolean MUSIC_SongValid(const char* mood); qboolean MUSIC_Loaded(void); void Music_Update(void); void MUSIC_SongEnded(void); void MUSIC_NewSoundtrack(const char* name); void MUSIC_UpdateMood(int current, int fallback); void MUSIC_UpdateVolume(float volume, float fade_time); void MUSIC_StopAllSongs(void); void MUSIC_FreeAllSongs(void); qboolean MUSIC_Playing(void); int MUSIC_FindSong(const char* name); int MUSIC_CurrentSongChannel(void); void MUSIC_StopChannel(int channel_number); qboolean MUSIC_PlaySong(const char* alias); void MUSIC_UpdateMusicVolumes(void); void MUSIC_CheckForStoppedSongs(void); void S_TriggeredMusic_Start(); void S_TriggeredMusic_StartLoop(); void S_TriggeredMusic_Stop(); const char* S_CurrentSoundtrack(); void S_StopSound(int entnum, int channel); void S_StopAllSounds2(qboolean stop_music); float S_GetSoundTime(sfxHandle_t handle); void S_SetGlobalAmbientVolumeLevel(float volume); void S_SetReverb(int reverb_type, float reverb_level); qboolean S_IsSoundPlaying(int channelNumber, const char* name); void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener); void S_FadeSound(float fTime); void S_TriggeredMusic_PlayIntroMusic(); void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart); const char* S_GetMusicFilename(); int S_GetMusicLoopCount(); unsigned int S_GetMusicOffset(); void S_StopMovieAudio(); int S_CurrentMoviePosition(); void S_SetupMovieAudio(const char* pszMovieName); #ifdef __cplusplus } #endif