/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "keycodes.h" #ifdef __cplusplus extern "C" { #endif typedef struct { qboolean down; int repeats; // if > 1, it is autorepeating char *binding; } qkey_t; extern qboolean key_overstrikeMode; extern qkey_t keys[MAX_KEYS]; extern int anykeydown; extern qboolean chat_team; extern int chat_playerNum; #if defined(APP_MODULE) int Key_StringToKeynum( const char *str ); void Key_WriteBindings( fileHandle_t f ); void Key_SetBinding( int keynum, const char *binding ); const char *Key_GetBinding( int keynum ); qboolean Key_IsDown( int keynum ); qboolean Key_GetOverstrikeMode( void ); void Key_SetOverstrikeMode( qboolean state ); void Key_ClearStates( void ); int Key_GetKey(const char *binding); const char* Key_GetKeynameForCommand(const char* command); #endif #ifdef __cplusplus } #endif