/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #pragma once class UIFloatingWindow; class MpMapPickerClass : public USignal { UIFloatingWindow *window; UIListCtrl *listbox; str currentDirectory; str rootDirectory; str gameType; public: CLASS_PROTOTYPE(MpMapPickerClass); private: void SetupFiles(void); void SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation); void GotoParentDirectory(void); void GotoSubDirectory(str subdir); void Initialize(const char *root_directory, const char *current_directory, const char *game_type); protected: void CloseWindow(void); void FileSelected(Event *ev); virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname); void FileChosen(Event *ev); virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname); void OnDeactivated(Event *ev); public: MpMapPickerClass(); ~MpMapPickerClass(); // game_type was added in 2.0 void Setup(const char *root_directory, const char *current_directory, const char *game_type = NULL); };