/* =========================================================================== Copyright (C) 2025 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cl_gamespy.h #ifndef __CL_GAMESPY_H__ #define __CL_GAMESPY_H__ #include "cl_ui.h" #include "keycodes.h" class GameSpyDialog : public UIFloatingWindow { private: UIButton *overlay; UILabel *label; UIButton *closeButton; protected: void FrameInitialized(void) override; public: GameSpyDialog(); ~GameSpyDialog(); void Create(UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor); CLASS_PROTOTYPE(GameSpyDialog); }; void UI_LaunchGameSpy_f(void); #endif