/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // DESCRIPTION: // In-memory archiver #include "cg_local.h" class Vector; class str; typedef enum { MEMARC_WRITING, MEMARC_READING } archiverState_e; class MemArchiver { public: MemArchiver(); ~MemArchiver(); void SetupForWriting(size_t initialSize); void SetupForReading(byte* buffer, size_t size); void SetBaseTime(unsigned int time); size_t BufferSize() const; byte* ConfiscateBuffer(); bool IsReading() const; bool IsWriting() const; bool FinishedReading() const; void ArchiveByte(byte* value); void ArchiveBoolean(qboolean* value); void ArchiveChar(char* value); void ArchiveUChar(unsigned char* value); void ArchiveShort(short* value); void ArchiveInteger(int* value); void ArchiveSize(size_t* value); void ArchiveFloat(float* value); void ArchiveVec3(vec3_t value); void ArchiveVector(Vector* value); void ArchiveString(str* value); void ArchiveTime(int* value); void ArchiveRaw(void* buffer, size_t size); void ArchiveReadRaw(void* buffer, size_t size); void ArchiveWriteRaw(const void* buffer, size_t size); private: archiverState_e state; byte* buffer; size_t bufferSize; size_t allocatedSize; int svsTime; };