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528 commits

Author SHA1 Message Date
smallmodel
cce81cabff
Implement multi-master queries and heartbeats (#717)
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Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel
08a985d183
Format script grammar source files
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2025-04-26 19:35:45 +02:00
smallmodel
816126b13a
Add ScriptVariable conditions from Ubertools into the script lexer
Those are Ubertools / F.A.K.K remnants that are valid in original mohaa script grammar
2025-04-26 19:10:08 +02:00
smallmodel
f2a6278daa
Fix stage being written past the limit (#716) 2025-04-26 16:39:25 +02:00
smallmodel
c1efc0e066
Set the minimum number to 30 for cl_maxpackets
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20 is the bare minimum for players, any value below makes movements look jittery on a 20 fps server. 30 is the optimal value based on network variation and fps variations
2025-04-23 23:56:05 +02:00
smallmodel
236897cfcc
Set the server list socket as non-blocking
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This prevents the game from freezing when the connection is slow or if the master server is unreachable
2025-04-23 00:37:48 +02:00
smallmodel
73b4569c07
Add Com_InitGameSpy() for future use 2025-04-22 22:51:06 +02:00
smallmodel
25de66ed80
Fix wrong function name 2025-04-22 22:01:29 +02:00
smallmodel
a2bbf6cff8
Use functions that return master host information
This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel
01367d0731
Use a more recent version of the gqueryreporting code
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2025-04-22 01:35:28 +02:00
smallmodel
fedc993e57
Initialize the player buffer list 2025-04-22 01:19:42 +02:00
smallmodel
b597240cfd
Link gcd_key to gcd_qr2
This is primarily used for clarity
2025-04-22 00:48:39 +02:00
smallmodel
127c9fe8f4
Uncomment WSACleanup()
The previous issue was because gqueryreporting was not calling SocketStartUp() as expected
2025-04-22 00:31:39 +02:00
smallmodel
ffc35fb5ab
Use the original gqueryreporting from GameSpy SDK
Potentially more stable and thoroughly tested
2025-04-22 00:27:00 +02:00
smallmodel
aa7639485e
Use __linux__ definition to check for linux 2025-04-22 00:25:29 +02:00
smallmodel
a4267d4f77
Initialize update list only for queries that are neither grouprooms or masterinfo 2025-04-21 22:31:41 +02:00
smallmodel
12880db557
Don't force HRTF if the speaker type is not "Headphones" 2025-04-21 21:26:33 +02:00
smallmodel
881d7f2f51
Don't refresh the server list if it's not ready
The server list UI refresh the server list for the first time when drawing. In mohaa (not Spearhead nor Breakthrough), refreshserverlist is also called by clicking "browse internet servers" which causes the list to be queried twice
2025-04-21 21:03:42 +02:00
smallmodel
93335978ea
Code formatting 2025-04-21 20:40:55 +02:00
smallmodel
64f62583ce
Set a more explicit version number
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Makes it easier to identify the currently running OPM version from the server list, useful for troubleshooting and checking if the server is up to date
2025-04-20 21:42:33 +02:00
smallmodel
5530d3051b
Fix missing spaces between product information in the logfile
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2025-04-19 21:36:58 +02:00
smallmodel
42326ec708
Fix timestamps printed twice on the same line (#714) 2025-04-19 21:35:53 +02:00
smallmodel
aa54e3c673
Use an epsilon value to check if float numbers are equal (#713) 2025-04-19 21:11:51 +02:00
smallmodel
5ce7f4faa5
Compile Windows ARM64 builds using Windows-11 ARM
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This allows to distribute the load across completely different hosts and also to make sure it compiles on ARM platforms
2025-04-19 14:16:54 +02:00
smallmodel
6d20a438db
Shorter paragraph
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2025-04-18 21:28:37 +02:00
smallmodel
7f662a93df
Update features.md 2025-04-18 21:20:02 +02:00
smallmodel
1758a0cd2e
Move whitelisted server commands to a dedicated source file 2025-04-18 18:49:12 +02:00
smallmodel
9b003b5428
Update OpenAL to version 1.24.3 2025-04-18 18:11:18 +02:00
smallmodel
db7fdd57e4
Add a section about other systems
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2025-04-17 23:34:49 +02:00
smallmodel
689da52ddf
Master server address update
This uplinks directly with 333networks instead of using a domain as an alias
2025-04-17 22:55:31 +02:00
smallmodel
2a1e2d7d6c
Check for valid scoreboard menu
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Under rare circumstances, the scoreboard menu can be NULL and would cause a crash. This was fixed in mohaab 2.30
2025-04-15 18:37:35 +02:00
smallmodel
cf8af91516
Remove macOS package cache due to permission errors
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2025-04-15 00:40:48 +02:00
smallmodel
c9ff941600
Implement Instant Action from Breakthrough (#712)
This adds a feature that makes it easy to join a populated low-ping server (matching criteria from configuration file). This feature has been available since MOHAA Breakthrough 2.30.
2025-04-15 00:31:34 +02:00
smallmodel
d389f89c49
Simplified the running documentation
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2025-04-12 22:49:15 +02:00
smallmodel
e05114806a
Add a simple install guide for Windows users 2025-04-12 22:35:05 +02:00
smallmodel
3074494131
Convert the game version to number once
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2025-04-04 22:53:06 +02:00
smallmodel
a9e161181c
Improve compiling documentation
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2025-04-01 22:43:58 +02:00
smallmodel
f9db0ab8f9
Fix an access violation that would occur when opening the logfile before com_version is created (#708) 2025-04-01 22:07:05 +02:00
smallmodel
94cc77b848
Set cmake version to 3.5 minimum for libmad 2025-04-01 21:33:16 +02:00
smallmodel
f16bec1e0a
Remove #pragma once from uimessage
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2025-03-24 22:16:53 +01:00
smallmodel
e2c24abf62
Move alext functions out of qal.h (#706)
qal.h should contain core/required functions. To get functions from extensions, alGetProcAddress should be used, so they can be optional
2025-03-24 22:16:43 +01:00
smallmodel
50e3aa1f61
Fix compilation errors with AL local headers (#705)
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* Remove alext inclusion as it's included by qal.h already

* Update local AL headers
2025-03-22 23:45:41 +01:00
Trung Lê
3c15588292
Update compiling.md (#704)
PowerPC64 LE run the game perfectly
2025-03-22 23:25:50 +01:00
Sébastien Noel
fdab158290
fix build on Debian mips64el (#700)
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Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:26:26 +01:00
Sébastien Noel
921726e0b8
Fix a few typos (#699)
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:03:01 +01:00
Sébastien Noel
b5e49df180
fix build with shared jpeg library (#701) 2025-03-19 14:46:12 +01:00
smallmodel
49fd4acef8
Wrap WriteCallback around HAS_LIBCURL define
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2025-03-17 11:50:41 +01:00
smallmodel
73aa377264
Fix hit/kill notify being swapped (#698)
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2025-03-17 00:19:40 +01:00
smallmodel
74e909d17f
Add echo 2025-03-15 19:48:17 +01:00
smallmodel
4b3c150004
Add cg_cameraverticaldisplacement 2025-03-15 19:47:35 +01:00
smallmodel
5ee7948071
Add more sound-related commands 2025-03-15 19:43:23 +01:00
smallmodel
f653317e5b
Add the reason parameter to banaddr documentation
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2025-03-13 23:57:45 +01:00
smallmodel
de43299841
Add a note about updates 2025-03-13 23:57:08 +01:00
smallmodel
e6f5d76abe
Set the appropriate headers to use API versioning 2025-03-13 23:42:50 +01:00
smallmodel
fecd1eb505
Preallocate and set the maximum buffer size to receive the request 2025-03-13 23:37:20 +01:00
smallmodel
9536a8ec64
Specify a small timeout for each request 2025-03-13 22:41:01 +01:00
smallmodel
06a12246f5
Notify the request thread of shutdown only if it's waiting
This avoids a deadlock that would occur if notify_all() is called before the thread is waiting
2025-03-13 22:37:21 +01:00
smallmodel
456b660b2a
Improve the update checker so it can be opt-out (#696)
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* Add a cvar to enable/disable update checking

* Refactor update checker

This splits the thread part from the main part to clarify the code

* Move and update the configuration documentation, for a more general approach
2025-03-13 21:09:42 +01:00
smallmodel
5b81f6a977
Merge pull request #695 from smallmodel/update_fix
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Fix the update code
2025-03-13 00:13:38 +01:00
smallmodel
c854df8ffa
Don't start the update thread if it shouldn't be active or if the network doesn't work 2025-03-12 23:58:24 +01:00
smallmodel
22a34d8d68
Fix compile error when libcurl is not installed 2025-03-12 23:18:11 +01:00
smallmodel
0f8969e076
Merge pull request #693 from ysdragon/ban-kick-with-reason
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Kick/Ban with/no reason
2025-03-12 18:20:48 +01:00
ysdragon
f164e889cc
Add optional reason to kick/ban commands
And enhance `SV_IsBanned` to return ban reason and update `SV_DirectConnect` to display it
2025-03-12 07:30:40 +02:00
ysdragon
1e2a331518
Add reason field to serverBan structure with defined maximum length 2025-03-12 07:30:22 +02:00
smallmodel
158ff62aaa
Fix small typo
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2025-03-12 00:02:44 +01:00
smallmodel
79af8a46d1
Increase update thread sleep time
This prevents wasting time in scheduling the thread
2025-03-11 23:57:40 +01:00
smallmodel
200bf3229c
Merge pull request #692 from smallmodel/update_notification
Add a client-side update notification
2025-03-11 23:53:51 +01:00
smallmodel
e0b7d4cc60
Display a message box to the client when a new update is available 2025-03-11 23:37:51 +01:00
smallmodel
4fe11b5ea9
Always return false for CheckNewVersion() if libcurl is not used 2025-03-11 23:37:34 +01:00
smallmodel
0b590ab147
Add a way to create a message box 2025-03-11 23:32:22 +01:00
smallmodel
7a20bb4deb
Add a new method that return version numbers 2025-03-11 23:32:18 +01:00
smallmodel
c87c242098
Add a getter for m_font 2025-03-11 23:31:16 +01:00
smallmodel
eb92182230
Split OS builds between different workflow files
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2025-03-08 16:19:08 +01:00
smallmodel
5b9efaa2a0
Remove cpp-httplib
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2025-03-06 20:21:23 +01:00
smallmodel
58f7e6f1fe
Use cURL instead of cpp-httplib 2025-03-05 23:40:05 +01:00
smallmodel
9538dcb6e7
Print network name change
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2025-03-03 22:36:46 +01:00
smallmodel
0080f55ef8
Round to integer to avoid blurry text
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2025-03-02 14:12:54 +01:00
smallmodel
aac91e8763
Refactor and simplify Alias_ListSort 2025-03-02 13:55:44 +01:00
smallmodel
5c0adf9a28
Refactor Alias_FindRandomRange 2025-03-02 13:49:01 +01:00
smallmodel
9963a99868
Fix a stack overflow issue (#686)
The length check now include the null-terminated character
2025-03-02 13:40:36 +01:00
smallmodel
515a531abf
Use the length returned by Com_sprintf 2025-03-02 13:26:47 +01:00
smallmodel
d3d16ab7b6
Use the index of the entry in the player list, rather than the client number 2025-03-02 13:24:08 +01:00
smallmodel
d08027360f
Formatting 2025-03-01 23:34:24 +01:00
smallmodel
70f6ede7b8
Add GAMESPY_PORT environment variable
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2025-03-01 00:09:33 +01:00
smallmodel
c1c70a53be
Transition to idle after grouprooms or masterinfo requests are finished 2025-02-28 18:12:34 +01:00
smallmodel
f89bfba5dc
Replace tabs by spaces 2025-02-28 18:11:09 +01:00
smallmodel
c1a66bf9e7
Update README
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2025-02-24 23:08:13 +01:00
smallmodel
e98c725043
Fix player having no damage alpha in mohaas and mohaab (#678) 2025-02-24 22:11:41 +01:00
smallmodel
ad527a7033
Use ubuntu-22.04-arm OS for GitHub Actions to improve build time 2025-02-24 21:42:42 +01:00
smallmodel
59706d4698
Cache third-party packages to optimize the build time 2025-02-24 20:05:55 +01:00
smallmodel
7addef4f5f
Use Windows Server 2025 to compile Windows binaries
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2025-02-24 16:44:00 +01:00
smallmodel
08d0a378f8
Fix compilation fail when DEBUG_MEM is set (#677) 2025-02-24 13:38:33 +01:00
smallmodel
01381ed084
Add HTTP support and update checking
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2025-02-24 02:20:31 +01:00
smallmodel
2c72908f76
Use the correct allocator when archiving a con_set object
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The default c++ allocator was be used to allocate an array of pointers, but then when destroying the array, Z_Free was called which would throw an error
2025-02-22 23:31:20 +01:00
smallmodel
32ba71693c
Remove some unnecessary endian swap 2025-02-22 22:56:57 +01:00
smallmodel
7fff3192a6
Fix server object mistakenly casted to int 2025-02-22 22:34:19 +01:00
smallmodel
83aa818c00
Don't add the same server twice 2025-02-22 22:24:19 +01:00
smallmodel
56d61bdef3
Implement support for parsing group rooms and master info 2025-02-22 22:13:23 +01:00
smallmodel
ebd86b32bd
Improve code clarity 2025-02-22 22:12:34 +01:00
smallmodel
08c718d232
Add support for server list encryption and tell the master server to return the server list encrypted 2025-02-22 20:39:10 +01:00
smallmodel
512831dea9
Properly unregister events from the level object
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Unregister() was mistakenly being called on the DM_Manager object when it should have been called on the level object, to unregister events like axiswin, allieswin, draw
2025-02-20 20:36:19 +01:00
smallmodel
a36bbb0cda
Remove useless qr fields
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2025-02-19 20:39:56 +01:00
smallmodel
8a9e0f0b01
Update master server address
It's now using master.openmohaa.org, which provides more flexibility for configuring the domain
2025-02-19 20:39:44 +01:00
smallmodel
076fd69131
Use the engine allocator to allocate/delete memory from the table of pointers 2025-02-19 20:11:07 +01:00
smallmodel
587f7f544e
Add REF_DLL for mem_blockalloc 2025-02-19 20:03:23 +01:00
smallmodel
178c486b83
Use NewEntry/DeleteEntry like con_set 2025-02-19 18:16:53 +01:00
smallmodel
ad1748b8be
Fix memory leaks (#668)
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2025-02-18 23:27:43 +01:00
smallmodel
004f88dae9
Use a better method for storing class lists
This prevents allocating a ClassDef just to act as a root list. The classlist would never be freed (memory leak)
2025-02-18 22:39:52 +01:00
smallmodel
97fe824b80
Clear subtitles for all nodes when deleting the alias list 2025-02-18 22:35:48 +01:00
smallmodel
758176dd32
Delete the waitTillSet when destroying the class 2025-02-18 21:52:35 +01:00
smallmodel
854c1980cc
Make EventQueueNode part of LightClass 2025-02-18 21:46:34 +01:00
smallmodel
840002b63a
Save and restore bots when needed
When the map was changing, it allocated an array of saved bots which would never be used due to the game module being freed, it caused a memory leaka
2025-02-18 21:35:23 +01:00
smallmodel
47a447dbb0
Remove all state scripts that were created
This fixes a memory leak that also occurs in the original game
2025-02-18 21:08:44 +01:00
smallmodel
a1d47cf64a
Add placement new/placement delete 2025-02-18 20:54:24 +01:00
smallmodel
a5bb4c1874
Free up debug strings when deallocating game-data
This fixes a memory leak, which also occurs in the original game
2025-02-18 20:43:03 +01:00
smallmodel
22b593215f
Implement stop, threadmove and moveoffset
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2025-02-15 14:39:54 +01:00
smallmodel
68181acec7
Implement Stop() 2025-02-15 14:39:39 +01:00
smallmodel
3af35fa610
Correctly parse the function name in ScriptDeprecatedAlt
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2025-02-15 00:51:19 +01:00
smallmodel
2c12d4f2de
Add a newline to ScriptDeprecatedAlt functions 2025-02-15 00:46:24 +01:00
smallmodel
bbac9c559c
Escape variable name 2025-02-14 23:54:15 +01:00
smallmodel
03eaa62902
Merge pull request #666 from ysdragon/fix-openbsd-compilation
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Fix compilation under OpenBSD
2025-02-08 23:33:58 +01:00
smallmodel
dcca5ed469
Merge branch 'ladder_getters' 2025-02-08 22:23:00 +01:00
smallmodel
2aa46f5a52
Add getters to get facing dir and angles for FuncLadder 2025-02-08 22:22:53 +01:00
smallmodel
ff3c27ab20
Fix assertion when the height is identical between vert0 and vert1 2025-02-08 20:28:46 +01:00
ysdragon
833408c663
Don't link against rt for musl and *BSD platforms 2025-02-08 04:03:24 +02:00
ysdragon
38d9f98221
Update gsPlatformThread.h to include pthread for OpenBSD 2025-02-08 03:49:24 +02:00
smallmodel
ac4b4266b4
Merge pull request #663 from richardradics/resolve-127-gamespy-deprecated-dialog
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feat: add GameSpy service unavailable dialog
2025-02-06 23:05:59 +01:00
smallmodel
b90bbd9dcf
Format document 2025-02-06 22:56:49 +01:00
smallmodel
e8f69e197c
Initialize variables from the class 2025-02-06 22:56:24 +01:00
smallmodel
9922a7095b
Activate the control and connect dialog's W_Deactivated after its creation
As the control is activated before, the connection should be done after the activation because ActivateControl() sends W_Activated to the UIFloatingWindow, which will cause ActivateControl() to be called again to activate the dialog's title bar button (and would deactivate the gamespy dialog)
2025-02-06 22:50:21 +01:00
smallmodel
3c836144e2
Move widget object creation from the constructor to FrameInitialized() 2025-02-06 22:41:50 +01:00
smallmodel
8c4a593fb0
Merge branch 'resolve-127-gamespy-deprecated-dialog' of https://github.com/richardradics/openmohaa into richardradics-resolve-127-gamespy-deprecated-dialog 2025-02-06 22:27:23 +01:00
smallmodel
0e282833e6
Merge pull request #665 from bulldozerecske/main
Updated FAQ
2025-02-06 22:19:26 +01:00
Bulldozer
54753caf94
Updated FAQ
Added 1 new FAQ and refined format.
2025-02-06 21:24:44 +01:00
Richard Radics
fcba3bed95 feat: add GameSpy service unavailable dialog
resolves #127
2025-02-05 23:12:05 +01:00
smallmodel
d348ac66de
Merge pull request #662 from richardradics/fix-545-loadgame-elapsed-logged
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fix: fix elapsed time and logged date in loadgame ui
2025-02-04 23:45:15 +01:00
Richard Radics
fd4f5e7d51 fix: fix elapsed time and logged date in loadgame ui
fixes #545
2025-02-04 22:14:52 +01:00
smallmodel
c77fcd2cbc
Clear the edict model when freeing the edict
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This fixes an issue where configstrings or game state chars would overflow when many models (such as actors with random headmodels/headskins) are spawned
2025-02-04 21:28:37 +01:00
smallmodel
ee385abfef
Update links to third-party libraries 2025-02-04 18:52:46 +01:00
smallmodel
49335ba8a8
Fix improper check of dir->path empty string
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2025-02-04 00:08:37 +01:00
smallmodel
8ac186ce17
Mark Archive() as override 2025-02-04 00:08:16 +01:00
smallmodel
ca2322a4da
Add recursive check in Com_Printf
This prevents recursive call to Com_Printf during localization and also remove localization errors
2025-02-04 00:03:30 +01:00
smallmodel
a1e7afac76
Prevent using a trick to spoof another name in 1.11 and below 2025-02-03 23:51:40 +01:00
smallmodel
2f75092d8b
Reserve console name for DMMessage 2025-02-03 23:42:38 +01:00
smallmodel
6f9e710ec9
Update events documentation
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2025-02-03 22:12:35 +01:00
smallmodel
0b12d160bb
Properly construct all objects that has been allocated with AddObjectAt() 2025-02-03 21:28:13 +01:00
smallmodel
330b45a1ed
Fix container object list not constructed when loading 2025-02-03 21:27:44 +01:00
smallmodel
5f0a0d0363
Update events documentation 2025-02-03 20:57:07 +01:00
smallmodel
ad01c2d966
Fix wrong flags getting checked for allowed weapons 2025-02-03 20:43:03 +01:00
smallmodel
fb5ed82401
Add events documentation 2025-02-03 20:24:35 +01:00
smallmodel
eaa7f10b36
Remove useless print 2025-02-03 20:24:26 +01:00
smallmodel
f2c8dbe57a
Merge pull request #661 from bulldozerecske/main
Updated FAQ
2025-02-03 20:05:24 +01:00
Bulldozer
447b0459aa
Merge branch 'openmoh:main' into main 2025-02-03 19:56:11 +01:00
Bulldozer
e31c64e42e
Updated FAQ
Added 2 additional issues and changed the layout.
2025-02-03 19:55:20 +01:00
smallmodel
32411b2a90
Rename player_damage to player_damaged.
The name was ambiguous. The delegate is triggered when the player gets hit (getting damaged), and not when the player damages someone else. The name properly matches the action.
2025-02-03 19:35:04 +01:00
smallmodel
32f850556e
Set the self object when triggering the delegate 2025-02-03 19:33:41 +01:00
smallmodel
fd94f53e25
Add a delegate for player text messages
self = the player who sent the message
first parameter = the text
second parameter = is team message?
2025-02-03 19:32:14 +01:00
smallmodel
4aa7e06a56
Make ev optional for Trigger() 2025-02-03 19:23:54 +01:00
smallmodel
033b76af14
Allow the self object to be specified 2025-02-03 19:22:29 +01:00
smallmodel
e37a5f4d06
Add "isBot" to check whether or not the player is a bot
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2025-02-02 21:02:06 +01:00
smallmodel
58e12e0141
Reset delegates on restart 2025-02-02 19:35:01 +01:00
smallmodel
147678b0f0
Merge pull request #660 from smallmodel/scriptdelegate
Implement and use delegates
2025-02-02 19:28:14 +01:00
smallmodel
e6cbd00871
Add script delegates matching common scripted events 2025-02-02 19:18:55 +01:00
smallmodel
1eb7458af9
Add event_subscribe and event_unsubscribe scripting commands 2025-02-02 19:14:07 +01:00
smallmodel
38cf5b82b2
Copy the list of registered delegates to execute them 2025-02-02 17:07:03 +01:00
smallmodel
a5c59c4b77
Use maxDataSize when copying Event 2025-02-02 16:50:07 +01:00
smallmodel
d190cc6e40
Use SafeAddFirst 2025-02-02 16:35:27 +01:00
smallmodel
8234ce1e5f
Add pragma once 2025-02-02 16:20:14 +01:00
smallmodel
e962e4e1f5
Use an int instead of a size_t 2025-02-02 16:03:40 +01:00
smallmodel
ee970a3fce
Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
smallmodel
9242faaa49
Add delegate for stufftext 2025-02-02 16:02:22 +01:00
smallmodel
b813f7ee56
Add delegates related for kill/damage 2025-02-02 16:02:11 +01:00
smallmodel
7f64ef05d5
Mark Event getter methods as const 2025-02-02 16:01:41 +01:00
smallmodel
9cb593c9e4
Add support for event subscription (delegates) 2025-02-02 15:58:04 +01:00
smallmodel
cfb343d262
Add str move constructor/assignment
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2025-02-01 15:52:58 +01:00
smallmodel
9c811c2318
Mark getter methods as const for ScriptThreadLabel 2025-02-01 15:46:08 +01:00
smallmodel
7b97ad6e2f
Add move constructor for ContainerClass and refactor it
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2025-01-31 22:53:31 +01:00
smallmodel
fdea2a2e92
Free the object list when moving the container 2025-01-31 22:46:35 +01:00
smallmodel
aa0085b57d
Improve the Container class by using move constructor on reallocation when possible
This greatly optimize memory and speed by moving objects instead of copying objects
2025-01-31 22:38:00 +01:00
smallmodel
3fa489c0f9
Add move constructor for SafePtr 2025-01-31 22:22:00 +01:00
smallmodel
fbee409f47
Swap code with event pointer 2025-01-31 20:49:44 +01:00
smallmodel
7a8aa4eb84
Add placement new/delete for LightClass 2025-01-31 20:45:18 +01:00
smallmodel
d4bbaa41c3
Format safeptr source file 2025-01-31 20:45:11 +01:00
smallmodel
bb23fe159f
Fix copy constructor not using a const object 2025-01-31 20:27:37 +01:00
smallmodel
b1a02389f6
Define REF_DLL 2025-01-31 20:22:03 +01:00
smallmodel
f10ddcaa17
Update bot documentation 2025-01-31 20:21:56 +01:00
smallmodel
77f0ce0673
Merge pull request #658 from bulldozerecske/patch-2
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Create Frequently Asked Questions (FAQ)
2025-01-30 21:18:39 +01:00
smallmodel
7fc486757d
Merge branch 'main' into bulldozerecske-patch-2 2025-01-30 21:06:50 +01:00
smallmodel
dfc3fdb88b
Link to the FAQ 2025-01-30 21:05:02 +01:00
smallmodel
3769bd2a68
Translate instant messages when printing to console
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2025-01-29 20:00:55 +01:00
Bulldozer
80d1b3b204
Create Frequently Asked Questions (FAQ)
This document will be suitable for answering issues that have user-related solutions.
2025-01-29 10:12:09 +01:00
smallmodel
e66fd28831
Fix incompatible functions in renderergl2
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2025-01-28 21:52:58 +01:00
smallmodel
1cabf5c31e
Merge pull request #657 from smallmodel/bulletholes_fix
Bulletholes fix
2025-01-28 20:26:43 +01:00
smallmodel
8341f8cb6a
Fix bullet hole sometimes not playing 2025-01-28 20:24:14 +01:00
smallmodel
1fc36fce9b
Fix multiple bullet hole effects unnecessarily spawning 2025-01-28 20:03:02 +01:00
smallmodel
33dbb07559
Export game name and shortversion as information clients/servers can see 2025-01-28 19:30:17 +01:00
smallmodel
e510c50a24
Set minimum and maximum for effect variables
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2025-01-27 00:44:17 +01:00
smallmodel
c345035e12
Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
smallmodel
9bb4789b32
Add terrain flags
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2025-01-25 16:40:41 +01:00
smallmodel
7e26814cfa
Use a signed integer to display the score
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2025-01-24 21:39:09 +01:00
smallmodel
33855cfbee
Implement add, subtract, scale, append and bitset
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2025-01-23 01:09:33 +01:00
smallmodel
98bb3e0366
Fix Com_SanitizeName infinite loop 2025-01-23 01:09:18 +01:00
smallmodel
52744fb784
Whitelist cg_3rd_person 2025-01-22 21:35:27 +01:00
smallmodel
08e5208835
Add "append" as allowed command 2025-01-22 21:35:09 +01:00
smallmodel
187079842f
Add cg_cheats to check if cheats are enabled 2025-01-22 21:26:29 +01:00
smallmodel
ef2c5d2df6
Check and verify that selected player models are valid
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If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
smallmodel
92a0a9c197
Cache all models inside the models/player directory
Some player models are missing from precache scripts. This caches all models inside the player directory to avoid a short hitch when a player spawns with a non-cached model
2025-01-22 20:29:27 +01:00
smallmodel
90e46f535c
Add a random number next to the default name
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2025-01-21 23:26:21 +01:00
smallmodel
02fc573e31
Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
smallmodel
b8c7223da7
Allow "name" to be changed by server
Players often get their name changed due to them having an empty or duplicate name
2025-01-21 22:55:00 +01:00
smallmodel
7b53e25dd5
Set the default rate to 25000 (xDSL) 2025-01-21 22:08:54 +01:00
smallmodel
f8f9d2f65c
Use MAX_PATHNODES rather than a constant number 2025-01-21 20:56:26 +01:00
smallmodel
19e12701f3
Fix HUD scaling for spectator text, and vote text on 4K 2025-01-21 20:15:43 +01:00
smallmodel
24c7311162
Also save the valid ground trace when stepping
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2025-01-20 22:33:14 +01:00
smallmodel
599914934c
Update documentation 2025-01-20 12:17:48 +01:00
smallmodel
8fdc66d138
Allow axis players to select kar98 sniper on 2.0 and above by choosing german panzer skins
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2025-01-19 19:16:28 +01:00
smallmodel
83caae7586
Fix terrain tessellation when there is insufficient tris in renderergl2 2025-01-19 17:32:14 +01:00
smallmodel
1f599e62c6
Clear numLightmaps in renderergl2 2025-01-19 17:31:50 +01:00
smallmodel
4e174fd5bf
Fix cheats mistakenly being disabled when loading a saved game, when developer mode is enabled
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2025-01-19 16:08:28 +01:00
smallmodel
edf3560dd5
Don't load lightmaps on on Permedia 2 2025-01-19 15:21:11 +01:00
smallmodel
7452bf39fb
Always initialize numLightmaps when loading lightmaps
This fixes an issue where the number of lightmaps is kept from the previous map if the new map has no lightmaps
2025-01-19 15:19:27 +01:00
smallmodel
c2bac6d1ef
Prevent lightmapIndex from going below LIGHTMAP_2D 2025-01-19 15:16:35 +01:00
smallmodel
47cd8ccfc8
Force vertex light when using permedia 2 2025-01-19 15:07:50 +01:00
smallmodel
ec6cab28a5
Don't apply kick fireback on older versions of the game
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2025-01-19 14:45:20 +01:00
smallmodel
45de1067bd
Fix localtime_r parameter
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2025-01-19 01:41:26 +01:00
smallmodel
7ab04b0bcb
Fix IsEntity() and SimpleEntity() improperly returning true when the listener is NULL
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2025-01-18 15:43:20 +01:00
smallmodel
1a71d44b43
Safely check if other is NULL when triggering
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2025-01-18 13:23:30 +01:00
smallmodel
1ea273fba0
Clear the top stack result when self is NULL 2025-01-18 13:02:05 +01:00
smallmodel
591be6c2fd
Create a new node if the load index is outside the node count
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2025-01-17 21:49:17 +01:00
smallmodel
6b02457190
Properly correct the opcode in OP_LOAD_STORE_SELF_VAR when self is NULL 2025-01-17 16:49:38 +01:00
smallmodel
87e5b6d41e
Clear the top variable when the event is not valid too 2025-01-17 16:21:13 +01:00
smallmodel
7f0c506fea
Add a comment about the spawn behavior in OG
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2025-01-16 23:59:04 +01:00
smallmodel
539c2df378
Check for valid event on listener and print an error if the command cannot be executed 2025-01-16 23:25:26 +01:00
smallmodel
4399e2ab31
Merge pull request #634 from smallmodel/bot_player_association_rework
Bot player association rework
2025-01-16 22:29:05 +01:00
smallmodel
210eeff481
Remove controllers that don't have an associated entity
This prevents crashes when the entity was removed (potentially by a mod)
2025-01-16 22:28:37 +01:00
smallmodel
95e72dd339
Use the number of controllers to get the number of spawned bots 2025-01-16 22:27:51 +01:00
smallmodel
a6d9369204
Remove DM player in destructor rather than in a manual function call 2025-01-16 22:17:14 +01:00
smallmodel
ab80045329
Properly check if the number of tris is sufficient for tessellation
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2025-01-15 21:38:49 +01:00
smallmodel
94aaeac194
Check for the vehicle owner
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2025-01-15 20:16:58 +01:00
smallmodel
4bec5cef01
Reduce telefrag bounds 2025-01-15 18:42:34 +01:00
smallmodel
1500d213e7
Fix wrong pointer being deleted 2025-01-15 18:29:56 +01:00
smallmodel
2dbe61789d
Don't use the target list if the world is NULL 2025-01-15 18:29:35 +01:00
smallmodel
3f9bed938e
Fix NULL string checking 2025-01-15 18:03:37 +01:00
smallmodel
619d27da81
Add getentity 2025-01-15 18:00:04 +01:00
smallmodel
bfd0f6e744
Fix the platform dependant compile error
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2025-01-14 00:08:34 +01:00
smallmodel
6d71cabbda
Export FS_FOpenFile 2025-01-13 23:22:33 +01:00
smallmodel
317664f88c
Throw an error if the player is dead in EndLevel() 2025-01-13 20:51:28 +01:00
smallmodel
e7cddd47a5
Fix incorrect map name and spawnpoint when a spawnpoint ('$') is specified, causing crash 2025-01-13 20:45:53 +01:00
smallmodel
393dfae33e
Give starting ammo at the next frame 2025-01-13 20:27:07 +01:00
DraGoN
c69ea0e4d8
Fixed parameter order in localtime_rand gmtime_r for FreeBSD, OpenBSD, and NetBSD
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2025-01-13 19:21:56 +01:00
smallmodel
59fdcf0ae9
Add debian 11 and 12
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2025-01-12 20:29:53 +01:00
smallmodel
f22ea9eb21
Link against rt
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2025-01-11 23:50:33 +01:00
smallmodel
752588ffcd
Update OpenAL to version 1.24.2 2025-01-11 16:35:02 +01:00
smallmodel
a0f6d7d361
Initialize met_comment to false 2025-01-11 15:20:41 +01:00
smallmodel
1b5232c2d0
Fix compile errors
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2025-01-09 23:17:39 +01:00
smallmodel
089e68e85e
Add a cvar to opt out for logfile timestamps 2025-01-09 23:08:15 +01:00
smallmodel
a9ec7cff4f
Write the time before each message printed in the logfile 2025-01-09 22:23:02 +01:00
smallmodel
63c2b3642c
Print the version when opening the logfile 2025-01-09 21:42:12 +01:00
smallmodel
5e04124211
Fix accuracy being 0.0 in the stats screen 2025-01-09 21:30:40 +01:00
smallmodel
bbfd4ac280
Bump version number 2025-01-09 20:38:18 +01:00
smallmodel
28fd0ba201
Use spline as the default source resampler for OpenAL
This makes sounds feel stronger, the spline resampler has slightly louder high frequencies
2025-01-09 20:36:15 +01:00
smallmodel
305c026f4e
Import alGetStringiSOFT 2025-01-09 20:29:30 +01:00
smallmodel
b836042a02
Merge pull request #614 from smallmodel/localization_fix
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Localization fix
2025-01-08 22:53:44 +01:00
smallmodel
ec95b6bfbe
Fix localization not working properly 2025-01-08 22:52:47 +01:00
smallmodel
6049ecfc6e
Localize dmbox and gmbox 2025-01-08 21:26:47 +01:00
smallmodel
6a31381c8e
Format localization source files 2025-01-08 21:26:41 +01:00
smallmodel
7f8bcf8075
Don't read localization.txt file twice 2025-01-08 21:07:13 +01:00
smallmodel
b84a47ad3f
Localization files should be sorted case-insensitive 2025-01-08 21:04:09 +01:00
smallmodel
f91d0c1693
Add missing EV_CanSeeNoEnts
The `canseenoents` was accidentally missing from the Entity's response list, some scripts rely on it
2025-01-08 20:52:24 +01:00
smallmodel
cd65424b00
Fix an infinite loop when setting up path for Vehicle 2025-01-08 20:32:34 +01:00
smallmodel
944e0f24ae
Merge pull request #606 from ysdragon/freebsd-support
FreeBSD support
2025-01-08 19:07:32 +01:00
smallmodel
d396a45e64
Annoying MSVC focus mistake 2025-01-08 18:55:54 +01:00
smallmodel
c0d5ebaaf3
Merge branch 'main' into freebsd-support 2025-01-08 18:55:50 +01:00
smallmodel
c3b42cc297
Merge branch 'main' into freebsd-support 2025-01-08 18:50:34 +01:00
smallmodel
4f32d436bb
Disable OpenAL limiter 2025-01-08 18:45:05 +01:00
smallmodel
4268a875fa
Revert commit b95241dcfe 2025-01-08 17:56:44 +01:00
ysdragon
2ec2ef8bbf
Update sys CMake configuration to link execinfo for BSD variants 2025-01-08 11:27:09 +02:00
ysdragon
7ba29029e1
Add support for additional BSD platforms in platform detection 2025-01-08 11:26:54 +02:00
smallmodel
bbdbe62930
Let SetOwner() assign the edict's ownerNum
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2025-01-07 21:41:49 +01:00
smallmodel
b95241dcfe
Rotate audio listener by +90 degrees forward
This fixes wrong spatialization of 3D sources with HRTF
2025-01-07 20:49:25 +01:00
smallmodel
8cc1cd6f2c
Install audio libraries for CodeQL
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2025-01-07 01:19:20 +01:00
smallmodel
f7947b3fe3
Add playerbot_strategy source files 2025-01-07 01:03:35 +01:00
smallmodel
4c06dd7107
Make UColor constant 2025-01-07 00:40:11 +01:00
smallmodel
d6db83805d
Make chat message colors brighter 2025-01-07 00:39:45 +01:00
smallmodel
25f4d0199d
Use const UColor pointer 2025-01-07 00:32:03 +01:00
smallmodel
3bcd5cf308
Add UColor copy constructor 2025-01-07 00:26:40 +01:00
smallmodel
ce38cf9040
Add missing newline for the health pickup message 2025-01-07 00:09:44 +01:00
smallmodel
adc2704da0
Improve code clarity 2025-01-07 00:09:28 +01:00
smallmodel
f999d87f68
Set the subtitle regardless of g_subtitle if the alias indicate it's forced
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2025-01-06 13:37:19 +01:00
smallmodel
7f8446ab82
If random alias name is NULL, use one from global aliases 2025-01-06 13:32:50 +01:00
smallmodel
4d2b61a766
Server-side subtitles must only work on single-player mode 2025-01-06 13:29:12 +01:00
smallmodel
1f3661238a
Check for valid player 0 before setting subtitle 2025-01-06 13:26:29 +01:00
smallmodel
5f236d4d42
Fix projectiles having an unassigned weapon owner
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This fixes weapons that shoot projectiles not being taken into account for being the preferred weapon
2025-01-05 23:57:08 +01:00
smallmodel
8fb3856ea6
Add a centerprint message when joining a team that is full 2025-01-05 20:19:52 +01:00
smallmodel
418985f90b
Fix animation not looping in the same state 2025-01-05 20:02:50 +01:00
smallmodel
2c738fa28e
Fix occasional errors related to SV_FindIndex
Some maps (and mods) declare many sounds, sounds with the same name would be present more than once because the case was taken into account
2025-01-05 19:54:32 +01:00
smallmodel
8a8ac2e3d1
Fix newline in win message 2025-01-05 18:36:45 +01:00
smallmodel
cf65fd890d
Fix incorrect number of wins in the scoreboard 2025-01-05 18:20:00 +01:00
smallmodel
6a86fc8067
Fix num voters when calling vote 2025-01-05 17:50:06 +01:00
smallmodel
528039f80b
Don't sanitize semicolon 2025-01-05 17:49:27 +01:00
smallmodel
b5875ae890
Allow the same torso animation to play again
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This allows replaying the same torso animation, like when activating a new weapon of the same weapon class
2025-01-05 02:29:02 +01:00
smallmodel
8801834804
Don't restart the legs animation from the beginning in the same state
This prevent walking silently by switching weapons indefinitely
2025-01-05 02:20:59 +01:00
smallmodel
a14a2c9684
Fix inconsistent torso animation cross-blending 2025-01-05 02:10:01 +01:00
smallmodel
269e73168e
Fix an issue where animations (legs) would not loop 2025-01-05 02:00:49 +01:00
smallmodel
19eec6305b
Use "idle" anim when in noclip mode 2025-01-04 21:15:32 +01:00
smallmodel
9930d50f99
Fix inconsistent player animation debug print 2025-01-04 20:37:15 +01:00
smallmodel
9427137dbd
Properly increment the packet number before sending the gamespy reply
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Some programs parse the packet number and stop working properly if the packet number is an incorrect value
2025-01-04 19:43:47 +01:00
smallmodel
c10fd17d19
Bump patch number 2025-01-04 18:01:52 +01:00
smallmodel
3c26b98b65
Generate checksum with noncompat protocol 2025-01-04 17:55:33 +01:00
smallmodel
6e357459e6
Fix fragments being sent too fast
This prevented players with low connection speed unable to connect due to UDP packets being lost. The rate of connecting clients will be properly taken into account
2025-01-04 17:55:11 +01:00
smallmodel
fe42511c54
Changed the color of UIListBox elements
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2025-01-03 22:08:59 +01:00
smallmodel
32f507ce15
Fix pulldown menu container using the wrong foreground color 2025-01-03 22:08:26 +01:00
smallmodel
efeda23627
Fix player losing part torso animation during pain
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2025-01-02 18:04:32 +01:00
smallmodel
465d462756
Automatically adjust the FOV depending on the aspect ratio 2025-01-02 15:52:45 +01:00
smallmodel
df22895b94
Fix compile error 2025-01-02 15:30:34 +01:00
smallmodel
6b2160c876
Add putaway getter for Weapon
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2025-01-02 14:27:39 +01:00
smallmodel
088b44e2cc
Don't use the same weapon and add getters for the newActiveWeapon 2025-01-02 14:27:31 +01:00
smallmodel
3f299610fc
Also try to find weapon by name in useWeapon() 2025-01-02 13:33:04 +01:00
smallmodel
713e361d85
Fix DM box position with resolutions above 1920x1080
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2025-01-02 01:46:34 +01:00
smallmodel
869075f47b
Disable audio virtualization on special audio sources such as music and ambient sounds
This prevents the music from being muffled by HRTF virtualization
2025-01-01 23:58:48 +01:00
smallmodel
a067c58b3d
Add EV_ScriptThread_FileClose2 to call fclose() without getting the return value 2025-01-01 23:38:49 +01:00
smallmodel
b16aaa5adc
Use a scripted object to store the C file handle for file functions
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2025-01-01 12:40:59 +01:00
smallmodel
f4a412cc24
Fix reverb toggle at runtime even if reverb is unimplemented
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2024-12-31 13:04:33 +01:00
smallmodel
d83ad43b0b
Fix FPS model not being set correctly to match the world model
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2024-12-30 20:24:49 +01:00
smallmodel
aa9847cf90
Use clean Radix sort code from ioquake3 to sort draw surfaces 2024-12-30 19:18:54 +01:00
smallmodel
18a3658935
Ignore fast path if the drawsurf is a sprite 2024-12-30 19:18:20 +01:00
smallmodel
716a574abe
Clean up terrain when shutting the Ref down 2024-12-30 18:51:10 +01:00
smallmodel
e0dee12578
Clamp LOD terrain values 2024-12-30 16:16:17 +01:00
smallmodel
04b1e88077
Clamp r_subdivisions value 2024-12-30 16:13:50 +01:00
smallmodel
51a2f7d479
Use an enumeration for weapon commands and a function to get the weapon command
This improves clarity for using weapon commands. Also the mask was incorrect for protocol above version 8 (mohaas and mohaab)
2024-12-30 00:55:29 +01:00
smallmodel
2656000ce4
Print chat message from the game module instead of the server 2024-12-29 18:46:40 +01:00
smallmodel
4ec10af1fd
Fix private message not working 2024-12-29 15:43:41 +01:00
smallmodel
78cd0cf28b
Prevent firing weapon if there is a weapon command
This prevent tricks like firing and dropping weapon to shoot silently
2024-12-29 13:45:18 +01:00
smallmodel
3e9d2bf89a
Fix incompatible type being used for shadertext
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2024-12-27 17:33:29 +01:00
smallmodel
ebe9795bba
Select a random player skin when the bot dies
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2024-12-25 15:08:57 +01:00
smallmodel
3f2c2f7aa4
Spectate the next player in mohaa 1.0 (instead of random) when pressing use in spectator 2024-12-25 15:08:00 +01:00
smallmodel
583c2720e2
Fix Info_RemoveKey not correctly removing the key 2024-12-25 15:00:32 +01:00
smallmodel
47d6843b70
Fix player model list never initialized 2024-12-25 14:50:11 +01:00
smallmodel
25fd01c46b
Automatically switch to another weapon when the current weapon has no ammo
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2024-12-24 20:19:08 +01:00
smallmodel
963b2a2bbd
Add getters for Sentient inventory and ammo inventory 2024-12-24 20:04:59 +01:00
smallmodel
7274ceb0ff
Make the bot melee when it is near the player 2024-12-24 19:53:20 +01:00
smallmodel
cb1c3c0b1c
Remove call to SV_WriteDownloadToClient() when sending snapshots, as it's already called when sending download messages 2024-12-24 18:42:05 +01:00
smallmodel
da5c35ec2b
Prevent connecting clients from receiving snapshots and CG messages while connecting
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2024-12-24 18:30:08 +01:00
smallmodel
515beeafa7
Fix wrong fov clamping
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2024-12-23 22:57:26 +01:00
smallmodel
37f5f64ef3
Update features.md 2024-12-23 22:55:17 +01:00
smallmodel
85c401496a
Add a client-game variable for customizing the FOV client-side 2024-12-23 22:53:31 +01:00
smallmodel
07f7c557ce
Move TargetArch.cmake to misc/cmake 2024-12-23 22:34:50 +01:00
smallmodel
31278fba92
Make sure to bind to the renderer FBO when drawing
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2024-12-22 22:41:54 +01:00
smallmodel
a32a9e8ae8
Update documentation about bots 2024-12-22 22:07:24 +01:00
smallmodel
70dc1820db
Update README 2024-12-22 21:53:19 +01:00
smallmodel
a760cb75a3
Use RE_AddPolyToScene2 for poly like beams 2024-12-22 20:27:59 +01:00
smallmodel
1d0b912f75
Make sure to check if the sprite is valid 2024-12-22 19:57:14 +01:00
smallmodel
439e0718ce
Fix sprite rendering causing crashes 2024-12-22 19:16:27 +01:00
smallmodel
4c57ba6ef3
Fix currentStaticModel assignment 2024-12-22 19:03:11 +01:00
smallmodel
b4bae40da8
Fix BSP minimum and maximum version on GL2 2024-12-22 19:00:15 +01:00
smallmodel
e04cbd57ea
Fix most shader errors, light rendering
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2024-12-21 22:49:38 +01:00
smallmodel
66664b7b46
Add tr_vis 2024-12-21 21:43:29 +01:00
smallmodel
546b90d75f
Add basic 3D GL2 rendering with static models and terrain 2024-12-21 17:04:31 +01:00
smallmodel
14e83a52a4
Add terrain rendering 2024-12-21 14:01:11 +01:00
smallmodel
dc9fec9d03
Load JPEG file first before TGA
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2024-12-20 23:35:14 +01:00
smallmodel
6d21d52d3e
Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG 2024-12-20 23:31:03 +01:00
smallmodel
3afb87486b
Add basic support for mohaa shaders for GL2 2024-12-20 23:21:28 +01:00
smallmodel
d0c0a55e6d
Fix drawing elements with color 2024-12-20 23:20:30 +01:00
smallmodel
1919b0efcb
Fix Cvar_SetValue not set for ref imports 2024-12-20 23:11:37 +01:00
smallmodel
954d096261
Fix font rendering 2024-12-20 21:53:33 +01:00
smallmodel
7e150c7a8a
Implement used draw functions 2024-12-20 21:27:10 +01:00
smallmodel
77646bda78
Implement RB_Stream draw surfaces 2024-12-20 21:21:10 +01:00
smallmodel
e6848a3ab0
Fix the window sizer losing focus when rapidly dragging the mouse
This would lead to annoyances when trying to resize the window as the window sizer would lose focus
2024-12-20 20:13:05 +01:00
smallmodel
011f49616b
Fix the improper focus and activation of pulldown menus 2024-12-20 19:35:27 +01:00
smallmodel
e1be3c0fd1
Call G_SetClientConfigString() instead to properly set the team configstring 2024-12-20 19:13:17 +01:00
smallmodel
3d950764a2
Add minimal renderergl2 implementation
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This implementation should just let the game run without crashing, the renderer doesn't show anything yet
2024-12-20 01:23:00 +01:00
smallmodel
fe16f999d8
Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
smallmodel
390c1d3f3d
Move tiki_mesh inclusion to renderercommon CMakeLists 2024-12-19 21:18:54 +01:00
smallmodel
49b5c29c11
Format renderergl1 source files 2024-12-19 21:13:39 +01:00
smallmodel
f86b495cc6
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
smallmodel
a4d0a96ce5
Clear the camera jitter when ending the remote control 2024-12-19 19:52:29 +01:00
smallmodel
9d4ea75a18
Increase the number of aliases that can be found
Previously, 64 aliases could be chosen for random search, it was incremented to 128 since 2.0, however it should have been increased in Breakthrough as well, because there are aliases with more than 128 elements
2024-12-19 19:19:12 +01:00
smallmodel
38427fa3c5
Add support for compiling both opengl1 and opengl2 when they're built as shared libraries
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renderercommon is now used, which will appropriately use opengl1 when building static libraries, or compile both opengl1/opengl2 modules when building shared libraries
2024-12-18 23:24:04 +01:00
smallmodel
7d369dec74
Don't render static mesh if there is no static xyz 2024-12-18 19:44:48 +01:00
smallmodel
58bef33bc7
Don't check if the TIKI model exists when initializing a static model
In later version like 2.0 and above, the TIKI model can be registered before static models which would prevent static xyz to be initialized
2024-12-18 19:41:28 +01:00
smallmodel
bd021b109c
Fix a terrible mistake in TIKI_FindTiki with uninitialized variable
This was using an uninitialized buffer to find the cached TIKI, in most configurations it always returned false, but when compiled with GCC it would return true
2024-12-18 19:31:21 +01:00
smallmodel
7e15c2ac1b
Update features.md
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2024-12-17 23:03:58 +01:00
smallmodel
3b1b994152
Fix temporary spawn spots being incorrectly ignored 2024-12-17 22:54:46 +01:00
smallmodel
4e69d7a78a
Remove redundant code 2024-12-17 22:50:25 +01:00
smallmodel
16166a36b5
Fix spawnpoint metric for objective-based matches 2024-12-17 22:48:10 +01:00
smallmodel
bcbe7cd870
Fix spawn point metric functions not counting the last player 2024-12-17 22:45:43 +01:00
smallmodel
8dba91fbcc
Reopen doors to the other side when blocked 2024-12-17 22:17:02 +01:00
smallmodel
29fe5780e9
Only post the EV_MoveDone event if it's not pending when done moving
There are some situations where EV_MoveDone is posted again through a call to G_PushMove(), this avoids the mover unexpectedly and immediately moving to the new location
2024-12-17 22:15:53 +01:00
smallmodel
12686c0ab1
Format mover source file 2024-12-17 22:02:35 +01:00
smallmodel
a21d712f54
Reopen the door to the other side if it's blocked 2024-12-17 21:30:48 +01:00
smallmodel
2c7d18b331
Initialize client persistent in G_InitClientPersistant 2024-12-17 21:16:45 +01:00
smallmodel
e353673005
Fix player deaths (or total kills) being added twice in round-based matches 2024-12-17 21:11:34 +01:00
smallmodel
6b36bec8e9
Allow custom game ports other than 12203 to be specified through GAME_PORT environment variable 2024-12-17 19:29:17 +01:00
smallmodel
1be50cdddf
Clear the attack time during reaction time 2024-12-17 14:01:13 +01:00
smallmodel
869b257bf8
Add a slight random response time before attacking
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It's a way to make the fight less difficult between bots and players
2024-12-16 23:05:35 +01:00
smallmodel
f165ebf9a3
Refactor G_ExitLevel 2024-12-16 23:03:15 +01:00
smallmodel
a6c168c289
Count from 0 instead of CS_OBJECTIVES for more clarity 2024-12-16 22:13:26 +01:00
smallmodel
0057a8273c
Initialize the total map time 2024-12-16 21:17:36 +01:00
smallmodel
876829a742
Properly aim the enemy
The bot wasn't aiming properly at the enemy because the bot was aiming from the centroid. It also caused issues when the enemy was crouching
2024-12-16 19:45:42 +01:00
smallmodel
f4519325ce
Speed up bot rotation 2024-12-16 19:41:01 +01:00
smallmodel
932367d061
Append "demo" to the keywords if fs_restrict is enabled
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2024-12-15 21:32:34 +01:00
smallmodel
79643d963e
Correctly parse the name of the players returned by the serverstatus command 2024-12-15 21:32:23 +01:00
smallmodel
872b3f5d70
Improve bot movement when stuck 2024-12-15 21:10:48 +01:00
smallmodel
ac4138a763
Declare PID functions
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2024-12-15 00:20:31 +01:00
smallmodel
0765537d29
Improve bot attack state
This should stop bot aiming forever behind walls and getting stuck to a wall
2024-12-14 23:32:17 +01:00
smallmodel
f2f9ba9f83
Fix emulated death message incorrectly having a '?' at the beginning of each message on base game 2024-12-14 22:14:55 +01:00
smallmodel
20c1fab815
Don't set the frame number if the renderer function doesn't exist 2024-12-14 22:13:11 +01:00
smallmodel
d3fb1331f8
Fix NDEBUG check 2024-12-14 20:09:33 +01:00
smallmodel
13eafb9bf1
Update server doc 2024-12-14 19:53:28 +01:00
smallmodel
1ef61a6e3d
Use the PID file in non-debug builds
The PID file is used to check if openmohaa cleanly exited, and in case it didn't, the user is prompted to start in safe mode
2024-12-14 19:40:49 +01:00
smallmodel
0fb80a4ab5
Use unnamedsoldier.cfg config file if the openmohaa config file doesn't exist 2024-12-14 19:38:52 +01:00
smallmodel
981b12b63d
Return a rounded number in G_GetAngle
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There are scripts that compare the returned angle with an exact value and sometimes G_GetAngle return a value with a tiny fraction difference
2024-12-13 23:55:34 +01:00
smallmodel
508ee871b9
Add a small offset for checking if the player can get off ladder
This compensates with the difference with floating-point precision between architectures
2024-12-13 23:30:01 +01:00
smallmodel
c293a52f7a
Fix MASK_LADDER mask 2024-12-13 22:54:00 +01:00
smallmodel
acf2dd0ad1
Use an integer when waiting
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Since the expected time is in milliseconds, it's best to use an integer instead. Floating-point numbers lose precision as they get larger, especially when the level's current time is long (e.g., over 24 hours). This loss of precision could cause scripts to wait unsuccessfully with small numbers, causing unexpected behaviors
2024-12-13 22:17:43 +01:00
smallmodel
32bee2602c
Rename mods to home 2024-12-13 20:37:13 +01:00
smallmodel
d5ec17ec26
Allow subtitles to be set from stufftext 2024-12-13 19:24:58 +01:00
Bulldozer
e53c6b55bf
Update getting_started_installation.md
Spearhead was mentioned instead of Breakthrough.
2024-12-13 18:55:17 +01:00
smallmodel
85da9fabdd
Fix incorrect event/return value for ScriptOrigin::GetAngleEvent
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2024-12-12 23:50:42 +01:00
smallmodel
e15440af5e
Clear the view velocity when PMF_NO_MOVE is set 2024-12-12 22:52:28 +01:00
smallmodel
26c2225a24
Remove rate assertion 2024-12-12 22:45:44 +01:00
smallmodel
cd06dc0535
Don't validate facet if there is an invalid border plane
The check was missing, which would cause a crash during collision test
2024-12-12 22:37:09 +01:00
smallmodel
1b8ef411ee
Increase the value of MAX_PATCH_PLANES
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2024-12-11 23:20:27 +01:00
smallmodel
95466b810f
Prevent an infinite loop in ProcessPendingEvents() when an entity is being deleted in thinks 2024-12-11 21:55:31 +01:00
smallmodel
0a41f3bb76
Indicate when processing events 2024-12-11 21:55:22 +01:00
smallmodel
9b247a746c
Add health check script to check for the state of the mohaa server 2024-12-11 20:19:34 +01:00
smallmodel
fcdde53774
Use home instead of mods
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2024-12-11 00:57:31 +01:00
smallmodel
279cfb364b
Change the homepath instead of the game directory
Otherwise, clients would look for cgamex86.dll module that is inside the fs_game directory
2024-12-11 00:42:54 +01:00
smallmodel
3dcb2cad64
Fix typo 2024-12-10 23:07:57 +01:00
smallmodel
a199188ede
Add more stuff to build dev/server containers 2024-12-10 22:54:32 +01:00
smallmodel
8a84436d1b
Fix Cmd_TokenizeString2 incorrectly ignoring extended ascii characters
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2024-12-09 22:33:36 +01:00
smallmodel
231553f574
Fix round not ending when the clock reached 0:00
The wrong variable was being checked to end the round
2024-12-09 22:14:57 +01:00
smallmodel
37466cdffb
Fix wrong condition for checking entity 2024-12-09 22:02:48 +01:00
smallmodel
3cc417151d
Fix newlines for G_PrintToAllClients 2024-12-09 21:42:45 +01:00
smallmodel
d26718a711
Fix teamkill kick warning not working 2024-12-09 21:32:38 +01:00
smallmodel
0644bc2967
Don't execute old commands from previous map when initializing cgame 2024-12-09 21:27:08 +01:00
smallmodel
a2e4f1dc25
Use the server frametime when parsing baseline entities from the game state 2024-12-09 19:34:19 +01:00
smallmodel
9c952ab49d
Set the map name from the server 2024-12-09 19:33:05 +01:00
smallmodel
aa52fe73a5
Restart the file system when connected and when the local server has no paks 2024-12-09 19:31:58 +01:00
smallmodel
fee6390281
Update README 2024-12-09 18:55:36 +01:00
smallmodel
835ddb1de3
Set the compass scale to 0.55 by default on the base game 2024-12-09 18:08:00 +01:00
smallmodel
b58f031bcc
Remove unused cg variables
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2024-12-08 20:09:23 +01:00
smallmodel
3897a44ce6
Bump the version number 2024-12-08 19:58:59 +01:00
smallmodel
1ec88142b9
Put the value of the working directory in quotes 2024-12-08 19:46:36 +01:00
smallmodel
70a5dde726
Correctly handle long strings in chat and game message box 2024-12-08 19:22:25 +01:00
smallmodel
f684349c18
Make sure to pop the loading screen on error
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This fixes the client getting stuck in the loading screen due to a drop error
2024-12-08 18:47:10 +01:00
smallmodel
a08a9a4f10
Remove TOKEN_NUMBER (unused)
Some maps use #xx to indicate an identifier, so remove this token to avoid errors
2024-12-08 18:24:33 +01:00
smallmodel
f719b87e69
Handle identifiers that are present after strings, by marking strings as identifier 2024-12-08 18:15:26 +01:00
smallmodel
af1cbea966
Also make players non-solid in a vehicle slot 2024-12-08 17:19:39 +01:00
smallmodel
f3f53947bc
Call the switch label only is the primary turret is valid 2024-12-08 16:43:58 +01:00
smallmodel
f0cc34cccf
Correctly parse identifiers starting with a number and containing non-numeric characters 2024-12-08 16:19:57 +01:00
smallmodel
c4a1175ad0
Clear the invulnerable override when loading 2024-12-08 15:53:37 +01:00
smallmodel
333c452f44
Sanitize the name with a maximum buffer size limit 2024-12-08 12:51:14 +01:00
smallmodel
5801af34bb
Don't execute newconfig.cfg
This prevents graphic settings from being overridden by the configuration file previously generated by the original game
2024-12-08 12:43:05 +01:00
smallmodel
da0c36cc88
Also show the port of clients in status 2024-12-08 12:40:21 +01:00
smallmodel
d8d98ade6a
Set the default sound quality to 44 Hz 2024-12-08 12:37:59 +01:00
smallmodel
c3157ad4d7
Use DebugPrintf for errors that are relevant to developers
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2024-12-06 20:36:12 +01:00
smallmodel
6f686cb7fa
Check if the renderer is loaded instead of checking if it's registered
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2024-12-06 00:45:18 +01:00
smallmodel
39981643a8
Fix incorrect count when unloading sgl fonts 2024-12-06 00:45:12 +01:00
smallmodel
28bdd1b2b3
Made the renderer modular and loadable
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel
35f40e949b
Properly clear UI resources when shutting down the UI 2024-12-05 23:31:38 +01:00
smallmodel
115b7b82aa
Correctly handle the scenario where multiple architectures are specified
Each target will produce a single binary having multiple architectures, instead of having a binary per architecture. The suffix for each binary will be `multiarch`. This makes it easier for the end-user to install and use. This also helps the transition between Intel and Apple Silicon hardware
2024-12-05 21:12:19 +01:00
smallmodel
d7c0ee47fe
Check if the skel is valid before freeing it 2024-12-05 00:42:50 +01:00
smallmodel
0559d643b7
Use TIKI_DPrintf instead of Skel_DPrintf 2024-12-05 00:42:31 +01:00
smallmodel
8446a655bb
Print an error when the skel file extension is unknown 2024-12-04 22:33:42 +01:00
smallmodel
01d098dab5
Clear the number of uses of the skel cache when registering a new skeleton 2024-12-04 22:33:28 +01:00
smallmodel
b6dd3914be
Correctly free skels when freeing TIKIs
This fixes a potential memory leak that would occur when the first skelcache's skel is NULL
2024-12-04 22:30:26 +01:00
smallmodel
c2e45710ad
Improve code clarity 2024-12-04 22:15:01 +01:00
smallmodel
5da24a8ab5
Update mac runner OS to macos-15 2024-12-04 19:37:45 +01:00
smallmodel
ac6b274a4f
Use MAP_SIZE instead of MAX_MAP_BOUNDS
This fixes collision being incorrect on big maps
2024-12-04 19:22:56 +01:00
smallmodel
f703ee2f26
Add a section about installing official patches and improve clarity 2024-12-03 23:09:43 +01:00
smallmodel
70b8f9868e
Use GameFront for links to demos 2024-12-03 22:29:53 +01:00
smallmodel
c69bafeb3f
Add a section about cleaning up the game directory 2024-12-03 21:07:18 +01:00
smallmodel
f7c8c745c4
Don't return a slash at the end for directory name 2024-12-02 21:08:42 +01:00
smallmodel
861338b0fc
Add support for smaller lightmaps
Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel
499fe44bde
Call R_RegisterShaderNoMip for the crosshair
This prevents the crosshair texture from being altered by the texture quality settings
2024-12-02 19:00:43 +01:00
smallmodel
ba74943844
Fix picmip adjustment 2024-12-02 18:59:48 +01:00
smallmodel
21f631e733
Compile SDL input/client and SDL OpenGL independently
This decouple the renderer from the client part of SDL (input), and only uses SDL for OpenGL
2024-12-01 22:23:28 +01:00
smallmodel
b5c32a41de
Check for tabs alongside spaces in the lexer between expressions and variables
This fixes a compile error in some scripts that use tabs instead of spaces between expressions
2024-12-01 20:36:30 +01:00
smallmodel
c9373cbc97
Comment out ABI compatibility checks 2024-12-01 20:34:38 +01:00
smallmodel
b5a73384d3
Exclude the slash at the beginning of each file for FS_ListFilteredFiles 2024-12-01 20:33:51 +01:00
smallmodel
4f699f3b58
Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
smallmodel
4ea598d76b
Reimplement SkipBracedSection 2024-12-01 17:53:51 +01:00
smallmodel
7e6b0a1c2b
Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
smallmodel
d884512a76
Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
smallmodel
71450fb36e
Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
smallmodel
4775f29194
Fix build warnings and errors 2024-11-30 23:36:37 +01:00
smallmodel
d5d5c7a55d
Use bits per sample rather than bytes as there are 4-bit sounds 2024-11-30 23:23:49 +01:00
smallmodel
aa74934ae0
Fix huddraw scaling with high resolutions 2024-11-30 23:21:20 +01:00
smallmodel
0534482c22
Fix a small mistake where it uses vidWidth rather than vidHeight 2024-11-30 23:08:23 +01:00
smallmodel
6fe1e86b31
Automatically scale UI elements for high resolutions
This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel
47983481c9
Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
smallmodel
383bc60ddb
Update OpenAL to 1.24.1 2024-11-30 00:40:41 +01:00
smallmodel
d834f08cad
Update compiling.md with current version of tools to use 2024-11-30 00:40:35 +01:00
smallmodel
387ccd5cc3
Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
smallmodel
0fb775cd60
Only set the infoclient if it's a teammate player that can be sent to other clients 2024-11-29 23:45:52 +01:00
smallmodel
f31ea39331
Add about tweaking the build 2024-11-29 23:00:57 +01:00
smallmodel
56cc3fff53
Use a single variable to disable modern DMA 2024-11-29 22:53:04 +01:00
smallmodel
5f33a617ab
Allow linking directly against system OpenAL library 2024-11-29 22:03:39 +01:00
smallmodel
b3da62f77e
Don't use an offset for constArrayValue
This is risky and a bad practice to offset a pointer. This also fixes the compiler warning
2024-11-29 21:58:07 +01:00
smallmodel
f1e5d02169
Fix insecure printf format 2024-11-29 21:48:56 +01:00
smallmodel
7cad7a4bd0
Fix printf format specifiers 2024-11-29 21:34:41 +01:00
smallmodel
83a874e4fd
Add an option for CMake to specify when targeting the local system 2024-11-29 20:59:47 +01:00
Joey Riches
6eab2ddd57
CMake: Support lib extension on unix
Some distros install to lib64 instead of lib, respect the lib extension
otherwise some {f,c}game gets installed to lib64 and other libs get
installed to lib.
2024-11-28 00:49:00 +01:00
smallmodel
d944b4a21e
Fix wrong command name for ForceDropHealth 2024-11-27 22:40:40 +01:00
smallmodel
58f0245e83
Only add entries for servers that were queried successfully 2024-11-27 22:12:55 +01:00
smallmodel
2f8382f100
Initialize m_bMumble 2024-11-27 21:15:49 +01:00
smallmodel
167bd45a6a
Make the AI rarely play the standidentify animation (pointing finger to the player) 2024-11-27 21:14:51 +01:00
smallmodel
1e9decf193
Add support for IMA-ADPCM sounds (4-bit)
Sounds such as sea waves (mohaa m3l1a) and subpen (mohaas flughafen) will be played accordingly. This uses OpenAL extensions such as AL_EXT_IMA4 and SOFT features such as AL_SOFT_block_alignment
2024-11-27 20:37:56 +01:00
smallmodel
459e13dc76
Allow pusher to teleport
This fixes an issue where teamslaves (bind elements) would not be in sync with the pusher
2024-11-27 14:36:16 +01:00
smallmodel
94e3d95d6c
Update getting_started_installation.md 2024-11-27 14:35:07 +01:00
smallmodel
eeb9139024
Fix incorrect delta for FaceEnemyOrMotion
The AI would not consistently aim at the enemy while covering
2024-11-27 11:57:05 +01:00
smallmodel
486b6f40e5
Don't play sound if the parameter is not specified 2024-11-26 22:47:55 +01:00
smallmodel
d3fdaa060a
Fix bad parameters passed to CG_AnimationDebugMessage 2024-11-26 19:21:18 +01:00
smallmodel
766258e84b
Archive instances of SmokeGrenade
This was mistakenly missing and fixes smoke grenade explosions disappearing after loading from save
2024-11-26 18:38:34 +01:00
smallmodel
8213bf41a8
Fix player having no inventory or dying when respawning immediately after getting killed 2024-11-26 00:53:38 +01:00
smallmodel
8843a8ee15
Remove owner assert
The owner can be NULL so there is no reason to assert on this
2024-11-26 00:36:47 +01:00
smallmodel
6bb09256c5
Teleport the player back to (0,0,0) origin if out of map bounds 2024-11-25 22:32:08 +01:00
smallmodel
b2e6e1b56f
Comment out the Illegal XYZ coordinates message to avoid spamming the console 2024-11-25 22:30:44 +01:00
smallmodel
6b402e5215
Format g_phys source file 2024-11-25 22:21:51 +01:00
smallmodel
04baf673dc
Set MAX_MAP_BOUNDS to 8192 2024-11-25 22:12:47 +01:00
smallmodel
10b7651eff
Use getters for max fire movement and zoom movement 2024-11-25 22:12:29 +01:00
smallmodel
4f76d7291f
Fix typo 2024-11-25 21:02:52 +01:00
smallmodel
1c2be68253
Update getting started (installation) 2024-11-25 20:36:42 +01:00
smallmodel
6c9d6940cc
Disable sv_floodProtect by default 2024-11-25 19:35:37 +01:00
smallmodel
b719455b78
Add the missing newline for iprintln functions 2024-11-25 19:18:15 +01:00
smallmodel
db16c8bea4
Localize player IPrint string 2024-11-25 19:09:02 +01:00
smallmodel
abdaecb28d
Update README 2024-11-25 19:08:03 +01:00
430 changed files with 77253 additions and 55125 deletions

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@ -47,6 +47,12 @@ jobs:
- name: Checkout repository
uses: actions/checkout@v4
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: libopenal-dev libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "0.1"
# Setup SDL
- name: Set up SDL
id: sdl

246
.github/workflows/shared-build-linux.yml vendored Normal file
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@ -0,0 +1,246 @@
##########################
#
# Linux
# Ubuntu 22.04
#
# Using this version instead of 24.04 to use a lower GLIBC version (2.34).
# ARM is used for more efficiency, and x64 is used for legacy architectures like PowerPC.
##########################
name: Linux build workflow
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
{name: 'amd64', os: "ubuntu-22.04-arm", package: 'x86-64-linux-gnu', triple: 'x86_64-linux-gnu', arch_option: 'linux-x86_64'},
{name: 'i686', os: "ubuntu-22.04-arm", package: 'i686-linux-gnu', triple: 'i686-linux-gnu', arch_option: 'linux-x86'},
{name: 'arm64', os: "ubuntu-22.04-arm", package: 'aarch64-linux-gnu', triple: 'aarch64-linux-gnu', arch_option: 'linux-aarch64'},
{name: 'armhf', os: "ubuntu-22.04-arm", package: 'arm-linux-gnueabihf', triple: 'arm-linux-gnueabihf', arch_option: 'linux-armv4'},
{name: 'powerpc', os: "ubuntu-22.04", package: 'powerpc-linux-gnu', triple: 'powerpc-linux-gnu', arch_option: 'linux-ppc'},
{name: 'ppc64', os: "ubuntu-22.04", package: 'powerpc64-linux-gnu', triple: 'powerpc64-linux-gnu', arch_option: 'linux-ppc64'},
{name: 'ppc64el', os: "ubuntu-22.04-arm", package: 'powerpc64le-linux-gnu', triple: 'powerpc64le-linux-gnu', arch_option: 'linux-ppc64le'}
]
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: ${{ matrix.architecture.os }}
environment: ${{ inputs.environment }}
env:
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
openal-soft-branch: '1.24.3'
steps:
###
# Packages
###
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "${{ runner.os }}-${{ runner.arch }}-v1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "HOST_TRIPLE=$(gcc -dumpmachine)" >> $GITHUB_ENV
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required cross-platform packages (${{ matrix.architecture.package }})
if: env.HOST_TRIPLE != matrix.architecture.triple
with:
packages: gcc-12-${{ matrix.architecture.package }} g++-12-${{ matrix.architecture.package }}
version: "${{ runner.os }}-${{ runner.arch }}-v1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
echo "CXXFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
# Workaround for when changing the runner OS version
cmake-arguments: "-DCACHE_OS_VERSION=Ubuntu_22.04"
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DALSOFT_UTILS=OFF \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# WolfSSL
###
- name: Cache WolfSSL
id: cache-wolfssl
uses: actions/cache@v4
with:
path: 'thirdparties/wolfssl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-wolfssl-${{ env.wolfssl-version }}-v1
# WolfSSL setup
- name: Checkout WolfSSL
if: steps.cache-wolfssl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'wolfssl/wolfssl'
path: 'thirdparties/wolfssl'
ref: '${{ env.wolfssl-version }}'
# WolfSSL build
- name: Configure and install wolfssl
if: steps.cache-wolfssl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/wolfssl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/wolfssl/install' \
-DCMAKE_C_FLAGS="$CFLAGS -fPIC" \
-DCMAKE_CXX_FLAGS="$CFLAGS -fPIC" \
-DBUILD_SHARED_LIBS=OFF -DWOLFSSL_OPENSSLEXTRA=ON -DWOLFSSL_ASM=OFF -DWOLFSSL_EXAMPLES=OFF -DWOLFSSL_CURL=ON
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# cURL
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' \
-DCURL_USE_LIBPSL=OFF \
-DCURL_USE_WOLFSSL=ON \
-DCURL_ZLIB="" \
-DCURL_BROTLI="" \
-DCURL_ZSTD="" \
-DCMAKE_SHARED_LINKER_FLAGS="-lm" \
-DWolfSSL_ROOT='${{github.workspace}}/thirdparties/wolfssl/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include' \
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Copy libraries
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.so.0 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.so.1 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/curl/install/lib*/libcurl.so.4 '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-linux-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package

239
.github/workflows/shared-build-macos.yml vendored Normal file
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@ -0,0 +1,239 @@
##########################
#
# Apple macOS
# macOS 15
#
# This version is used as the OS, as it's faster than other versions.
##########################
name: MacOS build workflow
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
#{name: 'x86_64', triple: 'x86_64-apple-macos10.8'},
#{name: 'arm64', triple: 'arm64-apple-macos11'}
#{name: 'x86_64', build_name: 'x86_64'},
#{name: 'arm64', build_name: 'arm64'},
# Compile into an universal binary
{name: 'multiarch(arm64-x86_64)', build_name: 'arm64;x86_64' }
]
name: "Building for platform macos-${{matrix.architecture.name}}"
runs-on: "macos-15"
env:
openal-soft-branch: '1.24.3'
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
steps:
###
# Packages
###
- name: Install required packages
run: |
brew install git flex bison ninja cmake llvm perl
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "MACOSX_DEPLOYMENT_TARGET=10.15" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: "-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}'
-DCMAKE_VERBOSE_MAKEFILE=on"
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
# Use GCC instead of Clang because of missing SSE intrinsics
# It also doesn't enable altivec support on PowerPC by default
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
# soft-oal build
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCMAKE_VERBOSE_MAKEFILE=on
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# WolfSSL
###
# FIXME: Figure out how to compile WolfSSL cross-architecture
#
# - name: Cache WolfSSL
# id: cache-wolfssl
# uses: actions/cache@v4
# with:
# path: 'thirdparties/wolfssl_install'
# key: ${{ runner.os }}-${{ matrix.architecture.name }}-wolfssl-${{ env.wolfssl-version }}-v1
#
# # WolfSSL setup
# - name: Checkout WolfSSL
# if: steps.cache-wolfssl.outputs.cache-hit != 'true'
# uses: actions/checkout@v4
# with:
# repository: 'wolfssl/wolfssl'
# path: 'thirdparties/wolfssl'
# ref: '${{ env.wolfssl-version }}'
#
# # WolfSSL build
# - name: Configure and install wolfssl
# if: steps.cache-wolfssl.outputs.cache-hit != 'true'
# working-directory: ${{github.workspace}}/thirdparties/wolfssl
# run: |
# cmake -B ./build \
# -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/wolfssl_install' \
# -DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
# -DBUILD_SHARED_LIBS=OFF -DWOLFSSL_OPENSSLEXTRA=ON -DWOLFSSL_ASM=OFF -DWOLFSSL_EXAMPLES=OFF -DWOLFSSL_CURL=ON
# cmake --build ./build --config Release --parallel
# cmake --install ./build --config Release
###
# cURL
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCURL_USE_LIBPSL=OFF \
-DCURL_USE_WOLFSSL=OFF \
-DCURL_USE_LIBSSH2=OFF \
-DUSE_LIBIDN2=OFF \
-DUSE_NGHTTP2=OFF \
-DCURL_ENABLE_SSL=OFF \
-DCURL_ZLIB="" \
-DCURL_BROTLI="" \
-DCURL_ZSTD="" \
-DWolfSSL_ROOT='${{github.workspace}}/thirdparties/wolfssl_install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DCMAKE_VERBOSE_MAKEFILE=on \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal/install' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include/AL' \
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Create hard-link and copy symbolic links
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.0.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.1.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/curl/install/lib*/libcurl.4.dylib '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-macos-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package

View file

@ -0,0 +1,259 @@
##########################
#
# Microsoft Windows
# Windows Server 2025
#
##########################
name: Windows build workflow
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
{name: 'x64', os: 'windows-2025', config: 'x64', toolset: 'x64', arch_option: 'VC-WIN64A' },
{name: 'x86', os: 'windows-2025', config: 'Win32', toolset: 'x64_x86', arch_option: 'VC-WIN32' },
{name: 'arm64', os: 'windows-11-arm', config: 'ARM64', toolset: 'x64_arm64', arch_option: 'VC-WIN64-ARM' }
]
name: "Building for platform windows-${{matrix.architecture.name}}"
runs-on: ${{ matrix.architecture.os }}
environment: ${{ inputs.environment }}
env:
flexbison-branch: 'v2.5.25'
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
openal-soft-branch: '1.24.3'
steps:
###
# Packages
###
- name: Cache Flex/Bison
id: cache-flexbison
uses: actions/cache@v4
with:
path: 'thirdparties/winflexbison-install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-flexbison-${{ env.flexbison-branch }}-v1
- name: Install Flex/Bison
if: steps.cache-flexbison.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch ${{ env.flexbison-branch }} https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
cmake --install winflexbison-build --config Release
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $env:GITHUB_ENV
echo "CC=cl.exe" >> $env:GITHUB_ENV
echo "CXX=cl.exe" >> $env:GITHUB_ENV
pushd "$($env:PROGRAMFILES)\Microsoft Visual Studio\*\*\VC\Auxiliary\Build"
cmd /c "vcvarsall.bat ${{ matrix.architecture.toolset }} & set" | ForEach-Object {
if ($_ -match "=") {
# Split into key=value
$var = $_.split("=", 2);
echo "$($var[0])=$($var[1])" >> $env:GITHUB_ENV
}
}
popd
- name: Cache Required Packages
id: cache-required-packages
uses: actions/cache@v4
with:
path: 'C:\Packages'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-required-packages-v1
- name: Install required packages
if: steps.cache-required-packages.outputs.cache-hit != 'true'
run: |
$DownloadPath="$($env:USERPROFILE)\Downloads"
if ("${{ matrix.architecture.config }}" -ieq "ARM64") {
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-winarm64.zip" -OutFile "$DownloadPath\ninja-win.zip"
} else {
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip" -OutFile "$DownloadPath\ninja-win.zip"
}
Expand-Archive -Path "$DownloadPath\ninja-win.zip" -DestinationPath "C:\Packages\ninja"
Invoke-WebRequest "https://download.qt.io/official_releases/jom/jom.zip" -OutFile "$DownloadPath\jom.zip"
Expand-Archive -Path "$DownloadPath\jom.zip" -DestinationPath "C:\Packages\jom"
- name: Setup required packages path
run: |
$env:PATH += ";C:\Packages\ninja;C:\Packages\jom;"
echo "PATH=$($env:PATH)" >> $env:GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: ""
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
# soft-oal build
# Statically link the CRT runtime into OAL as a workaround to prevent crashes
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' `
-DALSOFT_BUILD_ROUTER=OFF `
-DALSOFT_REQUIRE_WINMM=ON `
-DALSOFT_REQUIRE_DSOUND=ON `
-DALSOFT_REQUIRE_WASAPI=ON `
-DCMAKE_C_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_C_FLAGS_MINSIZEREL="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_MINSIZEREL="/MT /O1 /Ob1 /DNDEBUG" `
-DCMAKE_C_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG"
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
# Unfortunately soft-oal produces a binary called OpenAL32 even in 64-bit
if (("x64", "ARM64") -icontains "${{ matrix.architecture.config }}") { Rename-Item -Path '.\install\bin\OpenAL32.dll' -NewName 'OpenAL64.dll' }
###
# cURL
#
# Uses Schannel as SSL backend, native CAs are used
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' `
-DCURL_USE_LIBPSL=OFF `
-DCURL_USE_SCHANNEL=ON
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM= `
--log-level=VERBOSE `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' `
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include' `
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
New-Item -ItemType Directory '${{github.workspace}}/package'
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/soft-oal/install/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/curl/install/bin/*.dll' -Destination '${{github.workspace}}/package'
if (Test-Path ${{github.workspace}}/install/bin) { Copy-Item '${{github.workspace}}/install/bin/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
if (Test-Path ${{github.workspace}}/install/lib) { Copy-Item '${{github.workspace}}/install/lib/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
###
# Artifact
###
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}
if-no-files-found: error
path: |
${{github.workspace}}/package
!${{github.workspace}}/package/**/*.pdb
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-pdb
if-no-files-found: error
path: |
${{github.workspace}}/package

View file

@ -7,471 +7,18 @@ on:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
##########################
#
# Linux
# Ubuntu 22.04
#
# Using this version instead of 24.04 to use a lower GLIBC version (2.34)
##########################
build-platform-linux:
strategy:
matrix:
architecture: [
{name: 'amd64', triple: 'x86_64-linux-gnu'},
{name: 'i686', triple: 'i686-linux-gnu'},
{name: 'arm64', triple: 'aarch64-linux-gnu'},
{name: 'armhf', triple: 'arm-linux-gnueabihf'},
{name: 'powerpc', triple: 'powerpc-linux-gnu'},
{name: 'ppc64', triple: 'powerpc64-linux-gnu'},
{name: 'ppc64el', triple: 'powerpc64le-linux-gnu'}
]
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: "ubuntu-22.04"
uses: ./.github/workflows/shared-build-linux.yml
with:
environment: ${{inputs.environment}}
steps:
###
# Packages
###
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "0.1"
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required cross-platform packages (${{ matrix.architecture.triple }})
if: matrix.architecture.name != 'amd64'
with:
packages: gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
version: "0.1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
echo "CXXFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
# Temporary workaround for PowerPC as the 1.24.0 version doesn't check for altivec
# Will use older versions until a new tag is created with this issue resolved
if [ ${{ matrix.architecture.name }} != 'powerpc' ] && [ ${{ matrix.architecture.name }} != 'ppc64' ] && [ ${{ matrix.architecture.name }} != 'ppc64el' ]; then
echo "OPENAL_REF=1.24.0" >> $GITHUB_ENV
else
echo "OPENAL_REF=1.23.1" >> $GITHUB_ENV
fi
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
# Workaround for when changing the runner OS version
cmake-arguments: "-DCACHE_OS_VERSION=Ubuntu_22.04"
###
# OpenAL
###
# soft-oal setup
- name: Checkout soft-oal
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: ${{ env.OPENAL_REF }}
- name: Configure and install soft-oal
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/include' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Copy libraries
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.so.0 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.so.1 '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-linux-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
##########################
#
# Microsoft Windows
# Windows Server 2022
#
##########################
build-platform-windows:
strategy:
matrix:
architecture: [
{name: 'x64', config: 'x64', toolset: 'x64' },
{name: 'x86', config: 'Win32', toolset: 'x64_x86' },
{name: 'arm64', config: 'ARM64', toolset: 'x64_arm64' }
]
name: "Building for platform windows-${{matrix.architecture.name}}"
runs-on: "windows-2022"
uses: ./.github/workflows/shared-build-windows.yml
with:
environment: ${{inputs.environment}}
steps:
###
# Packages
###
#
# Commented out for now, chocolatey servers started complaining about too many requests
#
#- name: Install required packages
# run: |
# choco install -y ninja
- name: Install required packages
run: |
$DownloadPath="$($env:USERPROFILE)\Downloads"
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip" -OutFile "$DownloadPath\ninja-win.zip"
Expand-Archive -Path "$DownloadPath\ninja-win.zip" -DestinationPath "$($env:PROGRAMFILES)\ninja"
echo "$($env:PROGRAMFILES)\ninja" >> $GITHUB_PATH
- name: Install Flex/Bison
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
cmake --install winflexbison-build --config Release
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $env:GITHUB_ENV
echo "CC=cl.exe" >> $env:GITHUB_ENV
echo "CXX=cl.exe" >> $env:GITHUB_ENV
pushd "$($env:PROGRAMFILES)\Microsoft Visual Studio\*\*\VC\Auxiliary\Build"
cmd /c "vcvarsall.bat ${{ matrix.architecture.toolset }} & set" | ForEach-Object {
if ($_ -match "=") {
# Split into key=value
$var = $_.split("=", 2);
echo "$($var[0])=$($var[1])" >> $env:GITHUB_ENV
}
}
popd
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: ""
###
# OpenAL
###
# soft-oal setup
- name: Checkout soft-oal
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '1.24.0'
# soft-oal build
# Statically link the CRT runtime into OAL as a workaround to prevent crashes
- name: Configure and install soft-oal
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' `
-DALSOFT_BUILD_ROUTER=OFF `
-DALSOFT_REQUIRE_WINMM=ON `
-DALSOFT_REQUIRE_DSOUND=ON `
-DALSOFT_REQUIRE_WASAPI=ON `
-DCMAKE_C_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_C_FLAGS_MINSIZEREL="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_MINSIZEREL="/MT /O1 /Ob1 /DNDEBUG" `
-DCMAKE_C_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG"
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
# Unfortunately soft-oal produces a binary called OpenAL32 even in 64-bit
if (("x64", "ARM64") -icontains "${{ matrix.architecture.config }}") { Rename-Item -Path '.\install\bin\OpenAL32.dll' -NewName 'OpenAL64.dll' }
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM= `
--log-level=VERBOSE `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' `
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/include' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
New-Item -ItemType Directory '${{github.workspace}}/package'
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/soft-oal/install/bin/*.dll' -Destination '${{github.workspace}}/package'
if (Test-Path ${{github.workspace}}/install/bin) { Copy-Item '${{github.workspace}}/install/bin/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
if (Test-Path ${{github.workspace}}/install/lib) { Copy-Item '${{github.workspace}}/install/lib/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
###
# Artifact
###
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}
if-no-files-found: error
path: |
${{github.workspace}}/package
!${{github.workspace}}/package/**/*.pdb
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-pdb
if-no-files-found: error
path: |
${{github.workspace}}/package
##########################
#
# Apple macOS
# macOS 14
#
# This version is used as the OS, as older versions are slower.
##########################
build-platform-macos:
strategy:
matrix:
architecture: [
{name: 'x86_64', triple: 'x86_64-apple-macos10.8'},
{name: 'arm64', triple: 'arm64-apple-macos11'}
]
name: "Building for platform macos-${{matrix.architecture.name}}"
runs-on: "macos-14"
uses: ./.github/workflows/shared-build-macos.yml
with:
environment: ${{inputs.environment}}
steps:
###
# Packages
###
# Install required packages
# Paths on x86_64 and ARM64 are different for homebrew
- name: Install required packages
run: |
brew update && brew install git flex bison ninja cmake llvm ninja
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "MACOSX_DEPLOYMENT_TARGET=10.15" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: "-DCMAKE_OSX_ARCHITECTURES=${{ matrix.architecture.name }}
-DCMAKE_VERBOSE_MAKEFILE=on"
###
# OpenAL
###
# soft-oal setup
# Use GCC instead of Clang because of missing SSE intrinsics
# It also doesn't enable altivec support on PowerPC by default
- name: Checkout soft-oal
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '1.24.0'
- name: Configure and install soft-oal
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.architecture.name }} \
-DCMAKE_VERBOSE_MAKEFILE=on
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DCMAKE_VERBOSE_MAKEFILE=on \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.architecture.name }} \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal/install' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include/AL' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Create hard-link and copy symbolic links
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.0.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.1.dylib '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-macos-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package

View file

@ -38,8 +38,9 @@ jobs:
'windows-x86-pdb',
'windows-arm64',
'windows-arm64-pdb',
'macos-x86_64',
'macos-arm64'
#'macos-x86_64',
#'macos-arm64',
'macos-multiarch(arm64-x86_64)',
]
runs-on: ubuntu-24.04
@ -56,8 +57,8 @@ jobs:
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Zip
working-directory: ${{github.workspace}}/${{matrix.target_os}}
run: zip -r ../${{ env.RELEASE_NAME }}.zip ./
working-directory: '${{github.workspace}}/${{matrix.target_os}}'
run: zip -r "../${{ env.RELEASE_NAME }}.zip" ./
- name: Release
uses: softprops/action-gh-release@v2

View file

@ -1,9 +1,10 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.12)
project(openmohaa)
include(TargetArch.cmake)
include(misc/cmake/TargetArch.cmake)
target_architecture(TARGET_ARCH)
list(LENGTH TARGET_ARCH TARGET_ARCH_COUNT)
set(USE_INTERNAL_LIBS ON)
if(USE_SYSTEM_LIBS)
@ -13,12 +14,13 @@ endif()
option(USE_INTERNAL_JPEG "If set, use bundled libjpeg." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_MAD "If set, use bundled libmad." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_ZLIB "If set, use bundled zlib." ${USE_INTERNAL_LIBS})
option(USE_RENDERER_DLOPEN "Whether to compile the renderer as separate pluggable modules" OFF)
option(TARGET_LOCAL_SYSTEM "Indicate that the project will be compiled and installed for the local system" OFF)
if(TARGET_GAME_TYPE)
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
endif()
set(TARGET_BASE_GAME "./")
set(CMAKE_DEBUG_POSTFIX "-dbg")
@ -62,27 +64,39 @@ if(DEBUG_MEMORY)
add_definitions(-D_DEBUG_MEM)
endif()
IF("${TARGET_ARCH}" STREQUAL "i386")
if("${TARGET_ARCH}" STREQUAL "i386")
set(TARGET_ARCH_SUFFIX "x86")
ELSE()
else()
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
ENDIF()
endif()
message(STATUS "Architecture detected: ${TARGET_ARCH}")
if(TARGET_LOCAL_SYSTEM)
add_definitions(-DTARGET_LOCAL_SYSTEM)
# As it targets the local system, no need to know about the architecture used
set(TARGET_BIN_SUFFIX "")
message(STATUS "Binary suffix will not be used as the local system is the target")
elseif(${TARGET_ARCH_COUNT} GREATER 1)
add_definitions(-DTARGET_MULTIPLE_ARCHITECTURES)
set(TARGET_BIN_SUFFIX ".multiarch")
message(STATUS "Multiple architectures were specified, suffix set to 'multiarch'.")
else()
set(TARGET_BIN_SUFFIX ".${TARGET_ARCH}")
message(STATUS "Binary suffix set to '${TARGET_ARCH_SUFFIX}'.")
endif()
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}.")
IF(WIN32)
if(WIN32)
set(TARGET_PLATFORM_PREFIX "")
message(STATUS "Using Win32 naming convention")
ELSEIF(UNIX)
elseif(UNIX)
set(TARGET_PLATFORM_PREFIX "")
message(STATUS "Using Unix naming convention")
ELSE()
else()
set(TARGET_PLATFORM_PREFIX "")
ENDIF()
endif()
IF(CMAKE_BUILD_TYPE MATCHES Debug)
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_compile_definitions(_DEBUG)
# NOTE: The following may mess up function importation
@ -91,10 +105,10 @@ IF(CMAKE_BUILD_TYPE MATCHES Debug)
# set(CMAKE_ENABLE_EXPORTS ON)
# message(STATUS "Enabling exports on Unix for backtrace")
#endif()
ELSE()
else()
# Non-debug builds
add_compile_definitions(NDEBUG)
ENDIF()
endif()
if(APPLE)
# macOS doesn't search the executable path by default
@ -120,7 +134,7 @@ if(WIN32)
set(LIB_INSTALL_SUBDIR ".")
else()
# Unix
set(CMAKE_DEFAULT_INSTALL_RUNTIME_DIR lib)
set(CMAKE_DEFAULT_INSTALL_RUNTIME_DIR lib${CMAKE_LIB_SUFFIX})
set(BIN_INSTALL_SUBDIR ${CMAKE_PROJECT_NAME})
set(LIB_INSTALL_SUBDIR ${CMAKE_PROJECT_NAME})
endif()
@ -171,21 +185,17 @@ if (NOT BUILD_NO_CLIENT)
##
## Client app
##
option(NO_MODERN_DMA "Use older sound-system" FALSE)
add_subdirectory("code/client")
add_subdirectory("code/renderer")
add_subdirectory("code/renderercommon")
add_subdirectory("code/sdl")
#include("code/renderergl2/glsl/shaders.cmake")
#file(GLOB_RECURSE SOURCES_RENDERER "code/sdl/*.c" "code/renderercommon/*.c" "code/renderergl2/*.c" "code/renderergl2/*.cpp")
#list(FILTER SOURCES_RENDERER EXCLUDE REGEX "code/renderergl2/tr_subs.c")
#list(FILTER SOURCES_RENDERER EXCLUDE REGEX "code/renderergl2/tr_model.c")
add_executable(openmohaa "misc/dummy.c")
target_link_libraries(openmohaa PRIVATE syslib)
target_link_libraries(openmohaa PRIVATE omohserver)
target_link_libraries(openmohaa PRIVATE omohclient)
target_link_libraries(openmohaa PRIVATE omohrenderer omohsdl)
target_link_libraries(openmohaa PRIVATE omohrenderer)
target_link_libraries(openmohaa PRIVATE qcommon qcommon_standalone)
# Add the gamespy dependency
@ -260,4 +270,3 @@ if(NOT TARGET uninstall)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

View file

@ -10,13 +10,15 @@
## Intro
The main goal of OpenMoHAA is to ensure the future and continuity of **Medal of Honor: Allied Assault** on all platforms/architectures by providing new patches/features. Thanks to the ioquake3 project and the F.A.K.K SDK, OpenMoHAA has already reached more than half of its goal: an open-source version of MoH:AA (based on version 2.40) that is fully compatible with the original game (in terms of protocol, assets, and scripts).
The main goal of OpenMoHAA is to ensure the future and continuity of **Medal of Honor: Allied Assault** (including Spearhead and Breakthrough expansions) on all platforms/architectures by providing new patches/features. Thanks to the ioquake3 project and the F.A.K.K SDK, OpenMoHAA has already reached more than half of its goal: an open-source version of MoH:AA (based on version 2.40) that is fully compatible with both the original game and expansions, in terms of network protocol, assets, and scripts. OpenMoHAA is compatible with both MOH:AA servers and clients (Spearhead and Breakthrough included).
## Getting started
- [Downloading and installing OpenMoHAA](docs/getting_started_installation.md)
- [Running OpenMoHAA and using expansion assets](docs/getting_started_running.md)
- [Dedicated server configuration](docs/configuration/server.md)
- [Game configuration](docs/configuration.md)
If you encounter any issues, please refer to the [FAQ](docs/faq.md) for possible solutions.
## Current state
@ -26,16 +28,22 @@ The entire single-player campaign should work (Allied Assault, Spearhead and Bre
### Multiplayer
The Multiplayer part is almost fully stable.
The Multiplayer part is almost fully stable, all game modes including `Tug-of-War` from Medal of Honor: Spearhead, and `Liberation` from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like `Freeze-Tag` are working as well.
Server admins can use OpenMoHAA to [host](docs/getting_started_installation.md#server) a mohaa/mohaas/mohaab server. Bugs must be reported by creating a new [issue](https://github.com/openmoh/openmohaa/issues) on the OpenMoHAA GitHub project. Players can use OpenMoHAA to [play](docs/getting_started_installation.md#client) on a mohaa/mohaas/mohaab server.
OpenMoHAA can be used to [host](docs/getting_started_installation.md#server) a mohaa/mohaas/mohaab server and players can use OpenMoHAA to [play](docs/getting_started_installation.md#client) on any server. If some bugs/strange behavior occurs, the best way to report them is by [creating a new issue](https://github.com/openmoh/openmohaa/issues) on the [OpenMoHAA GitHub](https://github.com/openmoh/openmohaa) project with the steps to reproduce (with eventually the problematic mods).
All game modes including `Tug-of-War` from Medal of Honor: Spearhead, and `Liberation` from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like `Freeze-Tag` are working as well.
One of the big multiplayer features are bots. They were introduced for testing and for entertainment purposes so players can have fun alone. See [Configuring bots](docs/configuration/server.md#bots) in the dedicated server configuration documentation to set them up.
## Features
- [List of new features](docs/features.md)
- [Scripting commands](https://htmlpreview.github.io/?https://github.com/openmoh/openmohaa/blob/main/docs/features_g_allclasses.html)
- [Scripting](docs/scripting.md)
## Reporting issues
If you encounter a bug, report it by creating a new [issue](https://github.com/openmoh/openmohaa/issues). Make sure to select the `Bug report` template and fill in the appropriate fields.
If you need help or have a problem, you can head over to the [discussions](https://github.com/openmoh/openmohaa/discussions) or join the OpenMoHAA Discord server (the link is at the bottom of this README).
## Compiling

View file

@ -1,8 +1,40 @@
#ifndef AL_AL_H
#define AL_AL_H
#if defined(__cplusplus)
/* NOLINTBEGIN */
#ifdef __cplusplus
extern "C" {
#ifdef _MSVC_LANG
#define AL_CPLUSPLUS _MSVC_LANG
#else
#define AL_CPLUSPLUS __cplusplus
#endif
#ifndef AL_DISABLE_NOEXCEPT
#if AL_CPLUSPLUS >= 201103L
#define AL_API_NOEXCEPT noexcept
#else
#define AL_API_NOEXCEPT
#endif
#if AL_CPLUSPLUS >= 201703L
#define AL_API_NOEXCEPT17 noexcept
#else
#define AL_API_NOEXCEPT17
#endif
#else /* AL_DISABLE_NOEXCEPT */
#define AL_API_NOEXCEPT
#define AL_API_NOEXCEPT17
#endif
#undef AL_CPLUSPLUS
#else /* __cplusplus */
#define AL_API_NOEXCEPT
#define AL_API_NOEXCEPT17
#endif
#ifndef AL_API
@ -15,14 +47,14 @@ extern "C" {
#endif
#endif
#if defined(_WIN32)
#ifdef _WIN32
#define AL_APIENTRY __cdecl
#else
#define AL_APIENTRY
#endif
/** Deprecated macro. */
/* Deprecated macros. */
#define OPENAL
#define ALAPI AL_API
#define ALAPIENTRY AL_APIENTRY
@ -30,7 +62,7 @@ extern "C" {
#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
/** Supported AL version. */
/* Supported AL versions. */
#define AL_VERSION_1_0
#define AL_VERSION_1_1
@ -40,43 +72,43 @@ typedef char ALboolean;
/** character */
typedef char ALchar;
/** signed 8-bit 2's complement integer */
/** signed 8-bit integer */
typedef signed char ALbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALubyte;
/** signed 16-bit 2's complement integer */
/** signed 16-bit integer */
typedef short ALshort;
/** unsigned 16-bit integer */
typedef unsigned short ALushort;
/** signed 32-bit 2's complement integer */
/** signed 32-bit integer */
typedef int ALint;
/** unsigned 32-bit integer */
typedef unsigned int ALuint;
/** non-negative 32-bit binary integer size */
/** non-negative 32-bit integer size */
typedef int ALsizei;
/** enumerated 32-bit value */
/** 32-bit enumeration value */
typedef int ALenum;
/** 32-bit IEEE754 floating-point */
/** 32-bit IEEE-754 floating-point */
typedef float ALfloat;
/** 64-bit IEEE754 floating-point */
/** 64-bit IEEE-754 floating-point */
typedef double ALdouble;
/** void type (for opaque pointers only) */
/** void type (opaque pointers only) */
typedef void ALvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Enumeration values begin at column 50. Do not use tabs. */
/** "no distance model" or "no buffer" */
/** No distance model or no buffer */
#define AL_NONE 0
/** Boolean False. */
@ -89,10 +121,10 @@ typedef void ALvoid;
/**
* Relative source.
* Type: ALboolean
* Range: [AL_TRUE, AL_FALSE]
* Range: [AL_FALSE, AL_TRUE]
* Default: AL_FALSE
*
* Specifies if the Source has relative coordinates.
* Specifies if the source uses relative coordinates.
*/
#define AL_SOURCE_RELATIVE 0x202
@ -103,7 +135,8 @@ typedef void ALvoid;
* Range: [0 - 360]
* Default: 360
*
* The angle covered by the inner cone, where the source will not attenuate.
* The angle covered by the inner cone, the area within which the source will
* not be attenuated by direction.
*/
#define AL_CONE_INNER_ANGLE 0x1001
@ -112,8 +145,8 @@ typedef void ALvoid;
* Range: [0 - 360]
* Default: 360
*
* The angle covered by the outer cone, where the source will be fully
* attenuated.
* The angle covered by the outer cone, the area outside of which the source
* will be fully attenuated by direction.
*/
#define AL_CONE_OUTER_ANGLE 0x1002
@ -123,7 +156,7 @@ typedef void ALvoid;
* Range: [0.5 - 2.0]
* Default: 1.0
*
* A multiplier for the frequency (sample rate) of the source's buffer.
* A multiplier for the sample rate of the source's buffer.
*/
#define AL_PITCH 0x1003
@ -134,12 +167,12 @@ typedef void ALvoid;
*
* The source or listener location in three dimensional space.
*
* OpenAL, like OpenGL, uses a right handed coordinate system, where in a
* frontal default view X (thumb) points right, Y points up (index finger), and
* Z points towards the viewer/camera (middle finger).
* OpenAL uses a right handed coordinate system, like OpenGL, where with a
* default view, X points right (thumb), Y points up (index finger), and Z
* points towards the viewer/camera (middle finger).
*
* To switch from a left handed coordinate system, flip the sign on the Z
* coordinate.
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_POSITION 0x1004
@ -148,8 +181,11 @@ typedef void ALvoid;
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* Specifies the current direction in local space.
* A zero-length vector specifies an omni-directional source (cone is ignored).
* Specifies the current direction in local space. A zero-length vector
* specifies an omni-directional source (cone is ignored).
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_DIRECTION 0x1005
@ -158,26 +194,30 @@ typedef void ALvoid;
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* Specifies the current velocity in local space.
* Specifies the current velocity, relative to the position.
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_VELOCITY 0x1006
/**
* Source looping.
* Type: ALboolean
* Range: [AL_TRUE, AL_FALSE]
* Range: [AL_FALSE, AL_TRUE]
* Default: AL_FALSE
*
* Specifies whether source is looping.
* Specifies whether source playback loops.
*/
#define AL_LOOPING 0x1007
/**
* Source buffer.
* Type: ALuint
* Range: any valid Buffer.
* Range: any valid Buffer ID
* Default: AL_NONE
*
* Specifies the buffer to provide sound samples.
* Specifies the buffer to provide sound samples for a source.
*/
#define AL_BUFFER 0x1009
@ -186,12 +226,12 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - ]
*
* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
* of about -6dB. Each multiplicaton by 2 equals an amplification of about
* +6dB.
* For sources, an initial linear gain value (before attenuation is applied).
* For the listener, an output linear gain adjustment.
*
* A value of 0.0 is meaningless with respect to a logarithmic scale; it is
* silent.
* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
* of about -6dB. Each multiplication by 2 equals an amplification of about
* +6dB.
*/
#define AL_GAIN 0x100A
@ -200,8 +240,8 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* The minimum gain allowed for a source, after distance and cone attenation is
* applied (if applicable).
* The minimum gain allowed for a source, after distance and cone attenuation
* are applied (if applicable).
*/
#define AL_MIN_GAIN 0x100D
@ -210,8 +250,8 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* The maximum gain allowed for a source, after distance and cone attenation is
* applied (if applicable).
* The maximum gain allowed for a source, after distance and cone attenuation
* are applied (if applicable).
*/
#define AL_MAX_GAIN 0x100E
@ -221,20 +261,22 @@ typedef void ALvoid;
* Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
*
* Effectively two three dimensional vectors. The first vector is the front (or
* "at") and the second is the top (or "up").
* "at") and the second is the top (or "up"). Both vectors are relative to the
* listener position.
*
* Both vectors are in local space.
* To change from or to a left handed coordinate system, negate the Z
* component of both vectors.
*/
#define AL_ORIENTATION 0x100F
/**
* Source state (query only).
* Type: ALint
* Type: ALenum
* Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
*/
#define AL_SOURCE_STATE 0x1010
/** Source state value. */
/* Source state values. */
#define AL_INITIAL 0x1011
#define AL_PLAYING 0x1012
#define AL_PAUSED 0x1013
@ -267,9 +309,9 @@ typedef void ALvoid;
* Range: [0.0 - ]
* Default: 1.0
*
* The distance in units that no attenuation occurs.
* The distance in units that no distance attenuation occurs.
*
* At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
* At 0.0, no distance attenuation occurs with non-linear attenuation models.
*/
#define AL_REFERENCE_DISTANCE 0x1020
@ -292,7 +334,7 @@ typedef void ALvoid;
* Default: 0.0
*
* The gain attenuation applied when the listener is outside of the source's
* outer cone.
* outer cone angle.
*/
#define AL_CONE_OUTER_GAIN 0x1022
@ -300,7 +342,7 @@ typedef void ALvoid;
* Source maximum distance.
* Type: ALfloat
* Range: [0.0 - ]
* Default: +inf
* Default: FLT_MAX
*
* The distance above which the source is not attenuated any further with a
* clamped distance model, or where attenuation reaches 0.0 gain for linear
@ -308,16 +350,16 @@ typedef void ALvoid;
*/
#define AL_MAX_DISTANCE 0x1023
/** Source buffer position, in seconds */
/** Source buffer offset, in seconds */
#define AL_SEC_OFFSET 0x1024
/** Source buffer position, in sample frames */
/** Source buffer offset, in sample frames */
#define AL_SAMPLE_OFFSET 0x1025
/** Source buffer position, in bytes */
/** Source buffer offset, in bytes */
#define AL_BYTE_OFFSET 0x1026
/**
* Source type (query only).
* Type: ALint
* Type: ALenum
* Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
*
* A Source is Static if a Buffer has been attached using AL_BUFFER.
@ -330,31 +372,30 @@ typedef void ALvoid;
*/
#define AL_SOURCE_TYPE 0x1027
/** Source type value. */
/* Source type values. */
#define AL_STATIC 0x1028
#define AL_STREAMING 0x1029
#define AL_UNDETERMINED 0x1030
/** Buffer format specifier. */
/** Unsigned 8-bit mono buffer format. */
#define AL_FORMAT_MONO8 0x1100
/** Signed 16-bit mono buffer format. */
#define AL_FORMAT_MONO16 0x1101
/** Unsigned 8-bit stereo buffer format. */
#define AL_FORMAT_STEREO8 0x1102
/** Signed 16-bit stereo buffer format. */
#define AL_FORMAT_STEREO16 0x1103
/** Buffer frequency (query only). */
/** Buffer frequency/sample rate (query only). */
#define AL_FREQUENCY 0x2001
/** Buffer bits per sample (query only). */
#define AL_BITS 0x2002
/** Buffer channel count (query only). */
#define AL_CHANNELS 0x2003
/** Buffer data size (query only). */
/** Buffer data size in bytes (query only). */
#define AL_SIZE 0x2004
/**
* Buffer state.
*
* Not for public use.
*/
/* Buffer state. Not for public use. */
#define AL_UNUSED 0x2010
#define AL_PENDING 0x2011
#define AL_PROCESSED 0x2012
@ -363,32 +404,31 @@ typedef void ALvoid;
/** No error. */
#define AL_NO_ERROR 0
/** Invalid name paramater passed to AL call. */
/** Invalid name (ID) passed to an AL call. */
#define AL_INVALID_NAME 0xA001
/** Invalid enum parameter passed to AL call. */
/** Invalid enumeration passed to AL call. */
#define AL_INVALID_ENUM 0xA002
/** Invalid value parameter passed to AL call. */
/** Invalid value passed to AL call. */
#define AL_INVALID_VALUE 0xA003
/** Illegal AL call. */
#define AL_INVALID_OPERATION 0xA004
/** Not enough memory. */
/** Not enough memory to execute the AL call. */
#define AL_OUT_OF_MEMORY 0xA005
/** Context string: Vendor ID. */
/** Context string: Vendor name. */
#define AL_VENDOR 0xB001
/** Context string: Version. */
#define AL_VERSION 0xB002
/** Context string: Renderer ID. */
/** Context string: Renderer name. */
#define AL_RENDERER 0xB003
/** Context string: Space-separated extension list. */
#define AL_EXTENSIONS 0xB004
/**
* Doppler scale.
* Type: ALfloat
@ -398,7 +438,6 @@ typedef void ALvoid;
* Scale for source and listener velocities.
*/
#define AL_DOPPLER_FACTOR 0xC000
AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
/**
* Doppler velocity (deprecated).
@ -406,7 +445,6 @@ AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
* A multiplier applied to the Speed of Sound.
*/
#define AL_DOPPLER_VELOCITY 0xC001
AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
/**
* Speed of Sound, in units per second.
@ -415,14 +453,13 @@ AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
* Default: 343.3
*
* The speed at which sound waves are assumed to travel, when calculating the
* doppler effect.
* doppler effect from source and listener velocities.
*/
#define AL_SPEED_OF_SOUND 0xC003
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
/**
* Distance attenuation model.
* Type: ALint
* Type: ALenum
* Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
* AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
* AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
@ -439,9 +476,8 @@ AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
* distance calculated is clamped between the reference and max distances.
*/
#define AL_DISTANCE_MODEL 0xD000
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
/** Distance model value. */
/* Distance model values. */
#define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003
@ -449,208 +485,223 @@ AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
#define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
/** Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability);
AL_API void AL_APIENTRY alDisable(ALenum capability);
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
#ifndef AL_NO_PROTOTYPES
/* Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDisable(ALenum capability) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability) AL_API_NOEXCEPT;
/** State retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
/* Context state setting. */
AL_API void AL_APIENTRY alDopplerFactor(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel) AL_API_NOEXCEPT;
/* Context state retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param) AL_API_NOEXCEPT;
AL_API ALint AL_APIENTRY alGetInteger(ALenum param) AL_API_NOEXCEPT;
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param) AL_API_NOEXCEPT;
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param) AL_API_NOEXCEPT;
/**
* Error retrieval.
*
* Obtain the first error generated in the AL context since the last check.
* Obtain the first error generated in the AL context since the last call to
* this function.
*/
AL_API ALenum AL_APIENTRY alGetError(void);
AL_API ALenum AL_APIENTRY alGetError(void) AL_API_NOEXCEPT;
/** Query for the presence of an extension on the AL context. */
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname) AL_API_NOEXCEPT;
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate function
* pointers and enum values.
* Retrieve the address of a function. The returned function may be context-
* specific.
*/
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname) AL_API_NOEXCEPT;
/**
* Retrieve the value of an enum. The returned value may be context-specific.
*/
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename) AL_API_NOEXCEPT;
/** Set Listener parameters */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
/* Set listener parameters. */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Listener parameters */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
/* Get listener parameters. */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values) AL_API_NOEXCEPT;
/** Create Source objects. */
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
/** Delete Source objects. */
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
/** Verify a handle is a valid Source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
/** Create source objects. */
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources) AL_API_NOEXCEPT;
/** Delete source objects. */
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Verify an ID is for a valid source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source) AL_API_NOEXCEPT;
/** Set Source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
/* Set source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values);
/* Get source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT;
/** Play, replay, or resume (if paused) a list of Sources */
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
/** Stop a list of Sources */
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
/** Rewind a list of Sources */
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
/** Pause a list of Sources */
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
/** Play, restart, or resume a source, setting its state to AL_PLAYING. */
AL_API void AL_APIENTRY alSourcePlay(ALuint source) AL_API_NOEXCEPT;
/** Stop a source, setting its state to AL_STOPPED if playing or paused. */
AL_API void AL_APIENTRY alSourceStop(ALuint source) AL_API_NOEXCEPT;
/** Rewind a source, setting its state to AL_INITIAL. */
AL_API void AL_APIENTRY alSourceRewind(ALuint source) AL_API_NOEXCEPT;
/** Pause a source, setting its state to AL_PAUSED if playing. */
AL_API void AL_APIENTRY alSourcePause(ALuint source) AL_API_NOEXCEPT;
/** Play, replay, or resume a Source */
AL_API void AL_APIENTRY alSourcePlay(ALuint source);
/** Stop a Source */
AL_API void AL_APIENTRY alSourceStop(ALuint source);
/** Rewind a Source (set playback postiton to beginning) */
AL_API void AL_APIENTRY alSourceRewind(ALuint source);
/** Pause a Source */
AL_API void AL_APIENTRY alSourcePause(ALuint source);
/** Play, restart, or resume a list of sources atomically. */
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Stop a list of sources atomically. */
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Rewind a list of sources atomically. */
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Pause a list of sources atomically. */
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Queue buffers onto a source */
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT;
/** Unqueue processed buffers from a source */
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT;
/** Create Buffer objects */
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
/** Delete Buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
/** Verify a handle is a valid Buffer */
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
/** Create buffer objects */
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers) AL_API_NOEXCEPT;
/** Delete buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT;
/** Verify an ID is a valid buffer (including the NULL buffer) */
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer) AL_API_NOEXCEPT;
/** Specifies the data to be copied into a buffer */
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
/**
* Copies data into the buffer, interpreting it using the specified format and
* samplerate.
*/
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT;
/** Set Buffer parameters, */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
/* Set buffer parameters. */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
/* Get buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT;
#endif /* AL_NO_PROTOTYPES */
/** Pointer-to-function type, useful for dynamically getting AL entry points. */
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void);
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
/* Pointer-to-function types, useful for storing dynamically loaded AL entry
* points.
*/
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability) AL_API_NOEXCEPT17;
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param) AL_API_NOEXCEPT17;
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param) AL_API_NOEXCEPT17;
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param) AL_API_NOEXCEPT17;
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel) AL_API_NOEXCEPT17;
#if defined(__cplusplus)
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_AL_H */

View file

@ -1,8 +1,40 @@
#ifndef AL_ALC_H
#define AL_ALC_H
#if defined(__cplusplus)
/* NOLINTBEGIN */
#ifdef __cplusplus
extern "C" {
#ifdef _MSVC_LANG
#define ALC_CPLUSPLUS _MSVC_LANG
#else
#define ALC_CPLUSPLUS __cplusplus
#endif
#ifndef AL_DISABLE_NOEXCEPT
#if ALC_CPLUSPLUS >= 201103L
#define ALC_API_NOEXCEPT noexcept
#else
#define ALC_API_NOEXCEPT
#endif
#if ALC_CPLUSPLUS >= 201703L
#define ALC_API_NOEXCEPT17 noexcept
#else
#define ALC_API_NOEXCEPT17
#endif
#else /* AL_DISABLE_NOEXCEPT */
#define ALC_API_NOEXCEPT
#define ALC_API_NOEXCEPT17
#endif
#undef ALC_CPLUSPLUS
#else /* __cplusplus */
#define ALC_API_NOEXCEPT
#define ALC_API_NOEXCEPT17
#endif
#ifndef ALC_API
@ -15,14 +47,14 @@ extern "C" {
#endif
#endif
#if defined(_WIN32)
#ifdef _WIN32
#define ALC_APIENTRY __cdecl
#else
#define ALC_APIENTRY
#endif
/** Deprecated macro. */
/* Deprecated macros. */
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
@ -31,9 +63,9 @@ extern "C" {
#define ALC_VERSION_0_1 1
/** Opaque device handle */
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCdevice ALCdevice;
/** Opaque context handle */
typedef struct ALCcontext_struct ALCcontext;
typedef struct ALCcontext ALCcontext;
/** 8-bit boolean */
typedef char ALCboolean;
@ -41,41 +73,41 @@ typedef char ALCboolean;
/** character */
typedef char ALCchar;
/** signed 8-bit 2's complement integer */
/** signed 8-bit integer */
typedef signed char ALCbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALCubyte;
/** signed 16-bit 2's complement integer */
/** signed 16-bit integer */
typedef short ALCshort;
/** unsigned 16-bit integer */
typedef unsigned short ALCushort;
/** signed 32-bit 2's complement integer */
/** signed 32-bit integer */
typedef int ALCint;
/** unsigned 32-bit integer */
typedef unsigned int ALCuint;
/** non-negative 32-bit binary integer size */
/** non-negative 32-bit integer size */
typedef int ALCsizei;
/** enumerated 32-bit value */
/** 32-bit enumeration value */
typedef int ALCenum;
/** 32-bit IEEE754 floating-point */
/** 32-bit IEEE-754 floating-point */
typedef float ALCfloat;
/** 64-bit IEEE754 floating-point */
/** 64-bit IEEE-754 floating-point */
typedef double ALCdouble;
/** void type (for opaque pointers only) */
typedef void ALCvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Enumeration values begin at column 50. Do not use tabs. */
/** Boolean False. */
#define ALC_FALSE 0
@ -89,7 +121,7 @@ typedef void ALCvoid;
/** Context attribute: <int> Hz. */
#define ALC_REFRESH 0x1008
/** Context attribute: AL_TRUE or AL_FALSE. */
/** Context attribute: AL_TRUE or AL_FALSE synchronous context? */
#define ALC_SYNC 0x1009
/** Context attribute: <int> requested Mono (3D) Sources. */
@ -107,30 +139,32 @@ typedef void ALCvoid;
/** Invalid context handle. */
#define ALC_INVALID_CONTEXT 0xA002
/** Invalid enum parameter passed to an ALC call. */
/** Invalid enumeration passed to an ALC call. */
#define ALC_INVALID_ENUM 0xA003
/** Invalid value parameter passed to an ALC call. */
/** Invalid value passed to an ALC call. */
#define ALC_INVALID_VALUE 0xA004
/** Out of memory. */
#define ALC_OUT_OF_MEMORY 0xA005
/** Runtime ALC version. */
/** Runtime ALC major version. */
#define ALC_MAJOR_VERSION 0x1000
/** Runtime ALC minor version. */
#define ALC_MINOR_VERSION 0x1001
/** Context attribute list properties. */
/** Context attribute list size. */
#define ALC_ATTRIBUTES_SIZE 0x1002
/** Context attribute list properties. */
#define ALC_ALL_ATTRIBUTES 0x1003
/** String for the default device specifier. */
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
/**
* String for the given device's specifier.
* Device specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known device specifiers (list ends with an empty string).
*/
#define ALC_DEVICE_SPECIFIER 0x1005
@ -141,9 +175,9 @@ typedef void ALCvoid;
/** Capture extension */
#define ALC_EXT_CAPTURE 1
/**
* String for the given capture device's specifier.
* Capture device specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known capture device specifiers (list ends with an empty string).
*/
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
@ -158,80 +192,116 @@ typedef void ALCvoid;
/** String for the default extended device specifier. */
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
/**
* String for the given extended device's specifier.
* Device's extended specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known extended device specifiers (list ends with an empty string).
*/
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
/** Context management. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
#ifndef ALC_NO_PROTOTYPES
/* Context management. */
/** Device management. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
/** Create and attach a context to the given device. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint *attrlist) ALC_API_NOEXCEPT;
/**
* Makes the given context the active process-wide context. Passing NULL clears
* the active context.
*/
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context) ALC_API_NOEXCEPT;
/** Resumes processing updates for the given context. */
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Suspends updates for the given context. */
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Remove a context from its device and destroys it. */
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Returns the currently active context. */
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void) ALC_API_NOEXCEPT;
/** Returns the device that a particular context is attached to. */
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context) ALC_API_NOEXCEPT;
/* Device management. */
/** Opens the named playback device. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename) ALC_API_NOEXCEPT;
/** Closes the given playback device. */
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device) ALC_API_NOEXCEPT;
/* Error support. */
/** Obtain the most recent Device error. */
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device) ALC_API_NOEXCEPT;
/* Extension support. */
/**
* Error support.
*
* Obtain the most recent Device error.
* Query for the presence of an extension on the device. Pass a NULL device to
* query a device-inspecific extension.
*/
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname) ALC_API_NOEXCEPT;
/**
* Retrieve the address of a function. Given a non-NULL device, the returned
* function may be device-specific.
*/
ALC_API ALCvoid* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname) ALC_API_NOEXCEPT;
/**
* Retrieve the value of an enum. Given a non-NULL device, the returned value
* may be device-specific.
*/
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname) ALC_API_NOEXCEPT;
/* Query functions. */
/** Returns information about the device, and error strings. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param) ALC_API_NOEXCEPT;
/** Returns information about the device and the version of OpenAL. */
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values) ALC_API_NOEXCEPT;
/* Capture functions. */
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
* Opens the named capture device with the given frequency, format, and buffer
* size.
*/
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize) ALC_API_NOEXCEPT;
/** Closes the given capture device. */
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device) ALC_API_NOEXCEPT;
/** Starts capturing samples into the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device) ALC_API_NOEXCEPT;
/** Stops capturing samples. Samples in the device buffer remain available. */
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device) ALC_API_NOEXCEPT;
/** Reads samples from the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) ALC_API_NOEXCEPT;
#endif /* ALC_NO_PROTOTYPES */
/** Query function. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
/* Pointer-to-function types, useful for storing dynamically loaded ALC entry
* points.
*/
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname) ALC_API_NOEXCEPT17;
typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname) ALC_API_NOEXCEPT17;
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) ALC_API_NOEXCEPT17;
/** Capture function. */
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
#if defined(__cplusplus)
}
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_ALC_H */

View file

@ -1,38 +1,22 @@
/**
* OpenAL cross platform audio library
* Copyright (C) 2008 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#ifndef AL_ALEXT_H
#define AL_ALEXT_H
/* NOLINTBEGIN */
#include <stddef.h>
/* Define int64_t and uint64_t types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(_WIN32) && defined(__GNUC__)
/* Define int64 and uint64 types */
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \
(defined(__cplusplus) && __cplusplus >= 201103L)
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#elif defined(_WIN32)
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef __int64 _alsoft_int64_t;
typedef unsigned __int64 _alsoft_uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#endif
#include "alc.h"
@ -42,6 +26,8 @@ typedef unsigned __int64 uint64_t;
extern "C" {
#endif
struct _GUID;
#ifndef AL_LOKI_IMA_ADPCM_format
#define AL_LOKI_IMA_ADPCM_format 1
#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
@ -97,6 +83,31 @@ extern "C" {
#ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1
/* Provides support for surround sound buffer formats with 8, 16, and 32-bit
* samples.
*
* QUAD8: Unsigned 8-bit, Quadraphonic (Front Left, Front Right, Rear Left,
* Rear Right).
* QUAD16: Signed 16-bit, Quadraphonic.
* QUAD32: 32-bit float, Quadraphonic.
* REAR8: Unsigned 8-bit, Rear Stereo (Rear Left, Rear Right).
* REAR16: Signed 16-bit, Rear Stereo.
* REAR32: 32-bit float, Rear Stereo.
* 51CHN8: Unsigned 8-bit, 5.1 Surround (Front Left, Front Right, Front Center,
* LFE, Side Left, Side Right). Note that some audio systems may label
* 5.1's Side channels as Rear or Surround; they are equivalent for the
* purposes of this extension.
* 51CHN16: Signed 16-bit, 5.1 Surround.
* 51CHN32: 32-bit float, 5.1 Surround.
* 61CHN8: Unsigned 8-bit, 6.1 Surround (Front Left, Front Right, Front Center,
* LFE, Rear Center, Side Left, Side Right).
* 61CHN16: Signed 16-bit, 6.1 Surround.
* 61CHN32: 32-bit float, 6.1 Surround.
* 71CHN8: Unsigned 8-bit, 7.1 Surround (Front Left, Front Right, Front Center,
* LFE, Rear Left, Rear Right, Side Left, Side Right).
* 71CHN16: Signed 16-bit, 7.1 Surround.
* 71CHN32: 32-bit float, 7.1 Surround.
*/
#define AL_FORMAT_QUAD8 0x1204
#define AL_FORMAT_QUAD16 0x1205
#define AL_FORMAT_QUAD32 0x1206
@ -133,9 +144,9 @@ extern "C" {
#ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
typedef void (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALuint,ALenum,ALvoid*,ALsizei,ALsizei) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
void AL_APIENTRY alBufferDataStatic(const ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT;
#endif
#endif
@ -151,11 +162,11 @@ AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format,
#ifndef ALC_EXT_thread_local_context
#define ALC_EXT_thread_local_context 1
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context) ALC_API_NOEXCEPT;
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void) ALC_API_NOEXCEPT;
#endif
#endif
@ -168,9 +179,9 @@ ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
#define AL_SOFT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
typedef void (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
AL_API void AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length) AL_API_NOEXCEPT;
#endif
#endif
@ -187,12 +198,12 @@ AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const
#define AL_FOLDBACK_EVENT_STOP 0x4113
#define AL_FOLDBACK_MODE_MONO 0x4101
#define AL_FOLDBACK_MODE_STEREO 0x4102
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
AL_API void AL_APIENTRY alRequestFoldbackStop(void);
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alRequestFoldbackStop(void) AL_API_NOEXCEPT;
#endif
#endif
@ -255,15 +266,15 @@ AL_API void AL_APIENTRY alRequestFoldbackStop(void);
#define AL_SAMPLE_LENGTH_SOFT 0x200A
#define AL_SEC_LENGTH_SOFT 0x200B
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format) AL_API_NOEXCEPT;
#endif
#endif
@ -294,13 +305,13 @@ AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
#define ALC_6POINT1_SOFT 0x1505
#define ALC_7POINT1_SOFT 0x1506
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName) AL_API_NOEXCEPT;
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type) AL_API_NOEXCEPT;
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) AL_API_NOEXCEPT;
#endif
#endif
@ -318,38 +329,764 @@ ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffe
#define AL_SOFT_source_latency 1
#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200
#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201
typedef int64_t ALint64SOFT;
typedef uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
typedef _alsoft_int64_t ALint64SOFT;
typedef _alsoft_uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_EXT_DEFAULT_FILTER_ORDER
#define ALC_EXT_DEFAULT_FILTER_ORDER 1
#define ALC_DEFAULT_FILTER_ORDER 0x1100
#endif
#ifndef AL_SOFT_deferred_updates
#define AL_SOFT_deferred_updates 1
#define AL_DEFERRED_UPDATES_SOFT 0xC002
typedef void (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alDeferUpdatesSOFT(void) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alProcessUpdatesSOFT(void) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_block_alignment
#define AL_SOFT_block_alignment 1
#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C
#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D
#endif
#ifndef AL_SOFT_MSADPCM
#define AL_SOFT_MSADPCM 1
#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302
#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303
#endif
#ifndef AL_SOFT_source_length
#define AL_SOFT_source_length 1
/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
/*#define AL_SEC_LENGTH_SOFT 0x200B*/
#endif
#ifndef AL_SOFT_buffer_length_query
#define AL_SOFT_buffer_length_query 1
/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
/*#define AL_SEC_LENGTH_SOFT 0x200B*/
#endif
#ifndef ALC_SOFT_pause_device
#define ALC_SOFT_pause_device 1
typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device) ALC_API_NOEXCEPT;
ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_EXT_BFORMAT
#define AL_EXT_BFORMAT 1
/* Provides support for B-Format ambisonic buffers (first-order, FuMa scaling
* and layout).
*
* BFORMAT2D_8: Unsigned 8-bit, 3-channel non-periphonic (WXY).
* BFORMAT2D_16: Signed 16-bit, 3-channel non-periphonic (WXY).
* BFORMAT2D_FLOAT32: 32-bit float, 3-channel non-periphonic (WXY).
* BFORMAT3D_8: Unsigned 8-bit, 4-channel periphonic (WXYZ).
* BFORMAT3D_16: Signed 16-bit, 4-channel periphonic (WXYZ).
* BFORMAT3D_FLOAT32: 32-bit float, 4-channel periphonic (WXYZ).
*/
#define AL_FORMAT_BFORMAT2D_8 0x20021
#define AL_FORMAT_BFORMAT2D_16 0x20022
#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023
#define AL_FORMAT_BFORMAT3D_8 0x20031
#define AL_FORMAT_BFORMAT3D_16 0x20032
#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033
#endif
#ifndef AL_EXT_MULAW_BFORMAT
#define AL_EXT_MULAW_BFORMAT 1
#define AL_FORMAT_BFORMAT2D_MULAW 0x10031
#define AL_FORMAT_BFORMAT3D_MULAW 0x10032
#endif
#ifndef ALC_SOFT_HRTF
#define ALC_SOFT_HRTF 1
#define ALC_HRTF_SOFT 0x1992
#define ALC_DONT_CARE_SOFT 0x0002
#define ALC_HRTF_STATUS_SOFT 0x1993
#define ALC_HRTF_DISABLED_SOFT 0x0000
#define ALC_HRTF_ENABLED_SOFT 0x0001
#define ALC_HRTF_DENIED_SOFT 0x0002
#define ALC_HRTF_REQUIRED_SOFT 0x0003
#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004
#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005
#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994
#define ALC_HRTF_SPECIFIER_SOFT 0x1995
#define ALC_HRTF_ID_SOFT 0x1996
typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index) ALC_API_NOEXCEPT;
ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_gain_clamp_ex
#define AL_SOFT_gain_clamp_ex 1
#define AL_GAIN_LIMIT_SOFT 0x200E
#endif
#ifndef AL_SOFT_source_resampler
#define AL_SOFT_source_resampler
#define AL_NUM_RESAMPLERS_SOFT 0x1210
#define AL_DEFAULT_RESAMPLER_SOFT 0x1211
#define AL_SOURCE_RESAMPLER_SOFT 0x1212
#define AL_RESAMPLER_NAME_SOFT 0x1213
typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_source_spatialize
#define AL_SOFT_source_spatialize
#define AL_SOURCE_SPATIALIZE_SOFT 0x1214
#define AL_AUTO_SOFT 0x0002
#endif
#ifndef ALC_SOFT_output_limiter
#define ALC_SOFT_output_limiter
#define ALC_OUTPUT_LIMITER_SOFT 0x199A
#endif
#ifndef ALC_SOFT_device_clock
#define ALC_SOFT_device_clock 1
typedef _alsoft_int64_t ALCint64SOFT;
typedef _alsoft_uint64_t ALCuint64SOFT;
#define ALC_DEVICE_CLOCK_SOFT 0x1600
#define ALC_DEVICE_LATENCY_SOFT 0x1601
#define ALC_DEVICE_CLOCK_LATENCY_SOFT 0x1602
#define AL_SAMPLE_OFFSET_CLOCK_SOFT 0x1202
#define AL_SEC_OFFSET_CLOCK_SOFT 0x1203
typedef void (ALC_APIENTRY*LPALCGETINTEGER64VSOFT)(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_direct_channels_remix
#define AL_SOFT_direct_channels_remix 1
#define AL_DROP_UNMATCHED_SOFT 0x0001
#define AL_REMIX_UNMATCHED_SOFT 0x0002
#endif
#ifndef AL_SOFT_bformat_ex
#define AL_SOFT_bformat_ex 1
#define AL_AMBISONIC_LAYOUT_SOFT 0x1997
#define AL_AMBISONIC_SCALING_SOFT 0x1998
/* Ambisonic layouts */
#define AL_FUMA_SOFT 0x0000
#define AL_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define AL_FUMA_SOFT*/
#define AL_SN3D_SOFT 0x0001
#define AL_N3D_SOFT 0x0002
#endif
#ifndef ALC_SOFT_loopback_bformat
#define ALC_SOFT_loopback_bformat 1
#define ALC_AMBISONIC_LAYOUT_SOFT 0x1997
#define ALC_AMBISONIC_SCALING_SOFT 0x1998
#define ALC_AMBISONIC_ORDER_SOFT 0x1999
#define ALC_MAX_AMBISONIC_ORDER_SOFT 0x199B
#define ALC_BFORMAT3D_SOFT 0x1507
/* Ambisonic layouts */
#define ALC_FUMA_SOFT 0x0000
#define ALC_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define ALC_FUMA_SOFT*/
#define ALC_SN3D_SOFT 0x0001
#define ALC_N3D_SOFT 0x0002
#endif
#ifndef AL_SOFT_effect_target
#define AL_SOFT_effect_target
#define AL_EFFECTSLOT_TARGET_SOFT 0x199C
#endif
#ifndef AL_SOFT_events
#define AL_SOFT_events 1
#define AL_EVENT_CALLBACK_FUNCTION_SOFT 0x19A2
#define AL_EVENT_CALLBACK_USER_PARAM_SOFT 0x19A3
#define AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT 0x19A4
#define AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT 0x19A5
#define AL_EVENT_TYPE_DISCONNECTED_SOFT 0x19A6
typedef void (AL_APIENTRY*ALEVENTPROCSOFT)(ALenum eventType, ALuint object, ALuint param,
ALsizei length, const ALchar *message, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALEVENTCONTROLSOFT)(ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALEVENTCALLBACKSOFT)(ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTERSOFT)(ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVSOFT)(ALenum pname, void **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alEventControlSOFT(ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEventCallbackSOFT(ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT;
AL_API void* AL_APIENTRY alGetPointerSOFT(ALenum pname) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetPointervSOFT(ALenum pname, void **values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_SOFT_reopen_device
#define ALC_SOFT_reopen_device
typedef ALCboolean (ALC_APIENTRY*LPALCREOPENDEVICESOFT)(ALCdevice *device,
const ALCchar *deviceName, const ALCint *attribs) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCboolean ALC_APIENTRY alcReopenDeviceSOFT(ALCdevice *device, const ALCchar *deviceName,
const ALCint *attribs) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_callback_buffer
#define AL_SOFT_callback_buffer
#define AL_BUFFER_CALLBACK_FUNCTION_SOFT 0x19A0
#define AL_BUFFER_CALLBACK_USER_PARAM_SOFT 0x19A1
typedef ALsizei (AL_APIENTRY*ALBUFFERCALLBACKTYPESOFT)(ALvoid *userptr, ALvoid *sampledata, ALsizei numbytes) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALBUFFERCALLBACKSOFT)(ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERPTRSOFT)(ALuint buffer, ALenum param, ALvoid **value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFER3PTRSOFT)(ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERPTRVSOFT)(ALuint buffer, ALenum param, ALvoid **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferCallbackSOFT(ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferPtrSOFT(ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3PtrSOFT(ALuint buffer, ALenum param, ALvoid **ptr0, ALvoid **ptr1, ALvoid **ptr2) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferPtrvSOFT(ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_UHJ
#define AL_SOFT_UHJ
#define AL_FORMAT_UHJ2CHN8_SOFT 0x19A2
#define AL_FORMAT_UHJ2CHN16_SOFT 0x19A3
#define AL_FORMAT_UHJ2CHN_FLOAT32_SOFT 0x19A4
#define AL_FORMAT_UHJ3CHN8_SOFT 0x19A5
#define AL_FORMAT_UHJ3CHN16_SOFT 0x19A6
#define AL_FORMAT_UHJ3CHN_FLOAT32_SOFT 0x19A7
#define AL_FORMAT_UHJ4CHN8_SOFT 0x19A8
#define AL_FORMAT_UHJ4CHN16_SOFT 0x19A9
#define AL_FORMAT_UHJ4CHN_FLOAT32_SOFT 0x19AA
#define AL_STEREO_MODE_SOFT 0x19B0
#define AL_NORMAL_SOFT 0x0000
#define AL_SUPER_STEREO_SOFT 0x0001
#define AL_SUPER_STEREO_WIDTH_SOFT 0x19B1
#endif
#ifndef AL_SOFT_UHJ_ex
#define AL_SOFT_UHJ_ex
#define AL_FORMAT_UHJ2CHN_MULAW_SOFT 0x19B3
#define AL_FORMAT_UHJ2CHN_ALAW_SOFT 0x19B4
#define AL_FORMAT_UHJ2CHN_IMA4_SOFT 0x19B5
#define AL_FORMAT_UHJ2CHN_MSADPCM_SOFT 0x19B6
#define AL_FORMAT_UHJ3CHN_MULAW_SOFT 0x19B7
#define AL_FORMAT_UHJ3CHN_ALAW_SOFT 0x19B8
#define AL_FORMAT_UHJ4CHN_MULAW_SOFT 0x19B9
#define AL_FORMAT_UHJ4CHN_ALAW_SOFT 0x19BA
#endif
#ifndef ALC_SOFT_output_mode
#define ALC_SOFT_output_mode
#define ALC_OUTPUT_MODE_SOFT 0x19AC
#define ALC_ANY_SOFT 0x19AD
/*#define ALC_MONO_SOFT 0x1500*/
/*#define ALC_STEREO_SOFT 0x1501*/
#define ALC_STEREO_BASIC_SOFT 0x19AE
#define ALC_STEREO_UHJ_SOFT 0x19AF
#define ALC_STEREO_HRTF_SOFT 0x19B2
/*#define ALC_QUAD_SOFT 0x1503*/
#define ALC_SURROUND_5_1_SOFT 0x1504
#define ALC_SURROUND_6_1_SOFT 0x1505
#define ALC_SURROUND_7_1_SOFT 0x1506
#endif
#ifndef AL_SOFT_source_start_delay
#define AL_SOFT_source_start_delay
typedef void (AL_APIENTRY*LPALSOURCEPLAYATTIMESOFT)(ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEPLAYATTIMEVSOFT)(ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
void AL_APIENTRY alSourcePlayAtTimeSOFT(ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimevSOFT(ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_EXT_debug
#define ALC_EXT_debug
#define ALC_CONTEXT_FLAGS_EXT 0x19CF
#define ALC_CONTEXT_DEBUG_BIT_EXT 0x0001
#endif
#ifndef AL_EXT_debug
#define AL_EXT_debug
#define AL_DONT_CARE_EXT 0x0002
#define AL_DEBUG_OUTPUT_EXT 0x19B2
#define AL_DEBUG_CALLBACK_FUNCTION_EXT 0x19B3
#define AL_DEBUG_CALLBACK_USER_PARAM_EXT 0x19B4
#define AL_DEBUG_SOURCE_API_EXT 0x19B5
#define AL_DEBUG_SOURCE_AUDIO_SYSTEM_EXT 0x19B6
#define AL_DEBUG_SOURCE_THIRD_PARTY_EXT 0x19B7
#define AL_DEBUG_SOURCE_APPLICATION_EXT 0x19B8
#define AL_DEBUG_SOURCE_OTHER_EXT 0x19B9
#define AL_DEBUG_TYPE_ERROR_EXT 0x19BA
#define AL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_EXT 0x19BB
#define AL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_EXT 0x19BC
#define AL_DEBUG_TYPE_PORTABILITY_EXT 0x19BD
#define AL_DEBUG_TYPE_PERFORMANCE_EXT 0x19BE
#define AL_DEBUG_TYPE_MARKER_EXT 0x19BF
#define AL_DEBUG_TYPE_PUSH_GROUP_EXT 0x19C0
#define AL_DEBUG_TYPE_POP_GROUP_EXT 0x19C1
#define AL_DEBUG_TYPE_OTHER_EXT 0x19C2
#define AL_DEBUG_SEVERITY_HIGH_EXT 0x19C3
#define AL_DEBUG_SEVERITY_MEDIUM_EXT 0x19C4
#define AL_DEBUG_SEVERITY_LOW_EXT 0x19C5
#define AL_DEBUG_SEVERITY_NOTIFICATION_EXT 0x19C6
#define AL_DEBUG_LOGGED_MESSAGES_EXT 0x19C7
#define AL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_EXT 0x19C8
#define AL_MAX_DEBUG_MESSAGE_LENGTH_EXT 0x19C9
#define AL_MAX_DEBUG_LOGGED_MESSAGES_EXT 0x19CA
#define AL_MAX_DEBUG_GROUP_STACK_DEPTH_EXT 0x19CB
#define AL_MAX_LABEL_LENGTH_EXT 0x19CC
#define AL_STACK_OVERFLOW_EXT 0x19CD
#define AL_STACK_UNDERFLOW_EXT 0x19CE
#define AL_CONTEXT_FLAGS_EXT 0x19CF
#define AL_BUFFER_EXT 0x1009 /* Same as AL_BUFFER */
#define AL_SOURCE_EXT 0x19D0
#define AL_FILTER_EXT 0x19D1
#define AL_EFFECT_EXT 0x19D2
#define AL_AUXILIARY_EFFECT_SLOT_EXT 0x19D3
typedef void (AL_APIENTRY*ALDEBUGPROCEXT)(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECALLBACKEXT)(ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGEINSERTEXT)(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECONTROLEXT)(ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPUSHDEBUGGROUPEXT)(ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPOPDEBUGGROUPEXT)(void) AL_API_NOEXCEPT17;
typedef ALuint (AL_APIENTRY*LPALGETDEBUGMESSAGELOGEXT)(ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALOBJECTLABELEXT)(ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETOBJECTLABELEXT)(ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTEREXT)(ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVEXT)(ALenum pname, void **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
void AL_APIENTRY alDebugMessageCallbackEXT(ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageInsertEXT(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageControlEXT(ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alPushDebugGroupEXT(ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alPopDebugGroupEXT(void) AL_API_NOEXCEPT;
ALuint AL_APIENTRY alGetDebugMessageLogEXT(ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT;
void AL_APIENTRY alObjectLabelEXT(ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT;
void AL_APIENTRY alGetObjectLabelEXT(ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerEXT(ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervEXT(ALenum pname, void **values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_SOFT_system_events
#define ALC_SOFT_system_events
#define ALC_PLAYBACK_DEVICE_SOFT 0x19D4
#define ALC_CAPTURE_DEVICE_SOFT 0x19D5
#define ALC_EVENT_TYPE_DEFAULT_DEVICE_CHANGED_SOFT 0x19D6
#define ALC_EVENT_TYPE_DEVICE_ADDED_SOFT 0x19D7
#define ALC_EVENT_TYPE_DEVICE_REMOVED_SOFT 0x19D8
#define ALC_EVENT_SUPPORTED_SOFT 0x19D9
#define ALC_EVENT_NOT_SUPPORTED_SOFT 0x19DA
typedef void (ALC_APIENTRY*ALCEVENTPROCTYPESOFT)(ALCenum eventType, ALCenum deviceType,
ALCdevice *device, ALCsizei length, const ALCchar *message, void *userParam) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY*LPALCEVENTISSUPPORTEDSOFT)(ALCenum eventType, ALCenum deviceType) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCEVENTCONTROLSOFT)(ALCsizei count, const ALCenum *events, ALCboolean enable) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCEVENTCALLBACKSOFT)(ALCEVENTPROCTYPESOFT callback, void *userParam) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCenum ALC_APIENTRY alcEventIsSupportedSOFT(ALCenum eventType, ALCenum deviceType) ALC_API_NOEXCEPT;
ALCboolean ALC_APIENTRY alcEventControlSOFT(ALCsizei count, const ALCenum *events, ALCboolean enable) ALC_API_NOEXCEPT;
void ALC_APIENTRY alcEventCallbackSOFT(ALCEVENTPROCTYPESOFT callback, void *userParam) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_EXT_direct_context
#define AL_EXT_direct_context
typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS2)(ALCdevice *device, const ALCchar *funcname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALENABLEDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISABLEDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISENABLEDDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERFACTORDIRECT)(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSPEEDOFSOUNDDIRECT)(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISTANCEMODELDIRECT)(ALCcontext *context, ALenum distanceModel) AL_API_NOEXCEPT17;
typedef const ALchar* (AL_APIENTRY *LPALGETSTRINGDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBOOLEANVDIRECT)(ALCcontext *context, ALenum param, ALboolean *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETINTEGERVDIRECT)(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFLOATVDIRECT)(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETDOUBLEVDIRECT)(ALCcontext *context, ALenum param, ALdouble *values) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEANDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALint (AL_APIENTRY *LPALGETINTEGERDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALfloat (AL_APIENTRY *LPALGETFLOATDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLEDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETERRORDIRECT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENTDIRECT)(ALCcontext *context, const ALchar *extname) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPROCADDRESSDIRECT)(ALCcontext *context, const ALchar *fname) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUEDIRECT)(ALCcontext *context, const ALchar *ename) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFDIRECT)(ALCcontext *context, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3FDIRECT)(ALCcontext *context, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFVDIRECT)(ALCcontext *context, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIDIRECT)(ALCcontext *context, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3IDIRECT)(ALCcontext *context, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIVDIRECT)(ALCcontext *context, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFDIRECT)(ALCcontext *context, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3FDIRECT)(ALCcontext *context, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFVDIRECT)(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIDIRECT)(ALCcontext *context, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3IDIRECT)(ALCcontext *context, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIVDIRECT)(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENSOURCESDIRECT)(ALCcontext *context, ALsizei n, ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETESOURCESDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISSOURCEDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3FDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFVDIRECT)(ALCcontext *context, ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3IDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIVDIRECT)(ALCcontext *context, ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3FDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFVDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3IDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIVDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERSDIRECT)(ALCcontext *context, ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERSDIRECT)(ALCcontext *context, ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENBUFFERSDIRECT)(ALCcontext *context, ALsizei n, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEBUFFERSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISBUFFERDIRECT)(ALCcontext *context, ALuint buffer) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERDATADIRECT)(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3FDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3IDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3FDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3IDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT17;
/* ALC_EXT_EFX */
typedef void (AL_APIENTRY *LPALGENEFFECTSDIRECT)(ALCcontext *context, ALsizei n, ALuint *effects) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEEFFECTSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *effects) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEFFECTDIRECT)(ALCcontext *context, ALuint effect) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENFILTERSDIRECT)(ALCcontext *context, ALsizei n, ALuint *filters) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEFILTERSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *filters) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISFILTERDIRECT)(ALCcontext *context, ALuint filter) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTSDIRECT)(ALCcontext *context, ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOTDIRECT)(ALCcontext *context, ALuint effectslot) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
/* AL_EXT_BUFFER_DATA_STATIC */
typedef void (AL_APIENTRY *LPALBUFFERDATASTATICDIRECT)(ALCcontext *context, ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT17;
/* AL_EXT_debug */
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECALLBACKDIRECTEXT)(ALCcontext *context, ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGEINSERTDIRECTEXT)(ALCcontext *context, ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECONTROLDIRECTEXT)(ALCcontext *context, ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPUSHDEBUGGROUPDIRECTEXT)(ALCcontext *context, ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPOPDEBUGGROUPDIRECTEXT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef ALuint (AL_APIENTRY*LPALGETDEBUGMESSAGELOGDIRECTEXT)(ALCcontext *context, ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALOBJECTLABELDIRECTEXT)(ALCcontext *context, ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETOBJECTLABELDIRECTEXT)(ALCcontext *context, ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTERDIRECTEXT)(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVDIRECTEXT)(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT17;
/* AL_EXT_FOLDBACK */
typedef void (AL_APIENTRY *LPALREQUESTFOLDBACKSTARTDIRECT)(ALCcontext *context, ALenum mode, ALsizei count, ALsizei length, ALfloat *mem, LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALREQUESTFOLDBACKSTOPDIRECT)(ALCcontext *context) AL_API_NOEXCEPT17;
/* AL_SOFT_buffer_sub_data */
typedef void (AL_APIENTRY *LPALBUFFERSUBDATADIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei offset, ALsizei length) AL_API_NOEXCEPT17;
/* AL_SOFT_source_latency */
typedef void (AL_APIENTRY *LPALSOURCEDDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3DDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble,ALdouble,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEDVDIRECTSOFT)(ALCcontext*,ALuint,ALenum,const ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEDDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3DDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEDVDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3I64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI64VDIRECTSOFT)(ALCcontext*,ALuint,ALenum,const ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3I64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI64VDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
/* AL_SOFT_deferred_updates */
typedef void (AL_APIENTRY *LPALDEFERUPDATESDIRECTSOFT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALPROCESSUPDATESDIRECTSOFT)(ALCcontext *context) AL_API_NOEXCEPT17;
/* AL_SOFT_source_resampler */
typedef const ALchar* (AL_APIENTRY *LPALGETSTRINGIDIRECTSOFT)(ALCcontext *context, ALenum pname, ALsizei index) AL_API_NOEXCEPT17;
/* AL_SOFT_events */
typedef void (AL_APIENTRY *LPALEVENTCONTROLDIRECTSOFT)(ALCcontext *context, ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEVENTCALLBACKDIRECTSOFT)(ALCcontext *context, ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPOINTERDIRECTSOFT)(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETPOINTERVDIRECTSOFT)(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT17;
/* AL_SOFT_callback_buffer */
typedef void (AL_APIENTRY *LPALBUFFERCALLBACKDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERPTRDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3PTRDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERPTRVDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **values) AL_API_NOEXCEPT17;
/* AL_SOFT_source_start_delay */
typedef void (AL_APIENTRY *LPALSOURCEPLAYATTIMEDIRECTSOFT)(ALCcontext *context, ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYATTIMEVDIRECTSOFT)(ALCcontext *context, ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT17;
/* EAX */
typedef ALenum (AL_APIENTRY *LPEAXSETDIRECT)(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPEAXGETDIRECT)(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPEAXSETBUFFERMODEDIRECT)(ALCcontext *context, ALsizei n, const ALuint *buffers, ALint value) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPEAXGETBUFFERMODEDIRECT)(ALCcontext *context, ALuint buffer, ALint *pReserved) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCvoid* ALC_APIENTRY alcGetProcAddress2(ALCdevice *device, const ALCchar *funcName) AL_API_NOEXCEPT;
void AL_APIENTRY alEnableDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
void AL_APIENTRY alDisableDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsEnabledDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
void AL_APIENTRY alDopplerFactorDirect(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alSpeedOfSoundDirect(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alDistanceModelDirect(ALCcontext *context, ALenum distanceModel) AL_API_NOEXCEPT;
const ALchar* AL_APIENTRY alGetStringDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBooleanvDirect(ALCcontext *context, ALenum param, ALboolean *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetIntegervDirect(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFloatvDirect(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetDoublevDirect(ALCcontext *context, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alGetBooleanDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALint AL_APIENTRY alGetIntegerDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALfloat AL_APIENTRY alGetFloatDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALdouble AL_APIENTRY alGetDoubleDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALenum AL_APIENTRY alGetErrorDirect(ALCcontext *context) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsExtensionPresentDirect(ALCcontext *context, const ALchar *extname) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetProcAddressDirect(ALCcontext *context, const ALchar *fname) AL_API_NOEXCEPT;
ALenum AL_APIENTRY alGetEnumValueDirect(ALCcontext *context, const ALchar *ename) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerfDirect(ALCcontext *context, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alListener3fDirect(ALCcontext *context, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerfvDirect(ALCcontext *context, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alListeneriDirect(ALCcontext *context, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alListener3iDirect(ALCcontext *context, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerivDirect(ALCcontext *context, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerfDirect(ALCcontext *context, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListener3fDirect(ALCcontext *context, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerfvDirect(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListeneriDirect(ALCcontext *context, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListener3iDirect(ALCcontext *context, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerivDirect(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGenSourcesDirect(ALCcontext *context, ALsizei n, ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteSourcesDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsSourceDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcefDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3fDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcefvDirect(ALCcontext *context, ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceiDirect(ALCcontext *context, ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3iDirect(ALCcontext *context, ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceivDirect(ALCcontext *context, ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcefDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3fDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcefvDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourceiDirect(ALCcontext *context, ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3iDirect(ALCcontext *context, ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourceivDirect(ALCcontext *context, ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceStopDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceRewindDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePauseDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceStopvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceRewindvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePausevDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceQueueBuffersDirect(ALCcontext *context, ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceUnqueueBuffersDirect(ALCcontext *context, ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alGenBuffersDirect(ALCcontext *context, ALsizei n, ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteBuffersDirect(ALCcontext *context, ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsBufferDirect(ALCcontext *context, ALuint buffer) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferDataDirect(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferfDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alBuffer3fDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferfvDirect(ALCcontext *context, ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferiDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alBuffer3iDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferivDirect(ALCcontext *context, ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferfDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3fDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferfvDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferiDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3iDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferivDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGenEffectsDirect(ALCcontext *context, ALsizei n, ALuint *effects) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteEffectsDirect(ALCcontext *context, ALsizei n, const ALuint *effects) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsEffectDirect(ALCcontext *context, ALuint effect) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectiDirect(ALCcontext *context, ALuint effect, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectivDirect(ALCcontext *context, ALuint effect, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectfDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectiDirect(ALCcontext *context, ALuint effect, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectivDirect(ALCcontext *context, ALuint effect, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectfDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGenFiltersDirect(ALCcontext *context, ALsizei n, ALuint *filters) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteFiltersDirect(ALCcontext *context, ALsizei n, const ALuint *filters) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsFilterDirect(ALCcontext *context, ALuint filter) AL_API_NOEXCEPT;
void AL_APIENTRY alFilteriDirect(ALCcontext *context, ALuint filter, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterivDirect(ALCcontext *context, ALuint filter, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterfDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterfvDirect(ALCcontext *context, ALuint filter, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilteriDirect(ALCcontext *context, ALuint filter, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterivDirect(ALCcontext *context, ALuint filter, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterfDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterfvDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGenAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsAuxiliaryEffectSlotDirect(ALCcontext *context, ALuint effectslot) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferDataStaticDirect(ALCcontext *context, ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageCallbackDirectEXT(ALCcontext *context, ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageInsertDirectEXT(ALCcontext *context, ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageControlDirectEXT(ALCcontext *context, ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alPushDebugGroupDirectEXT(ALCcontext *context, ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alPopDebugGroupDirectEXT(ALCcontext *context) AL_API_NOEXCEPT;
ALuint AL_APIENTRY alGetDebugMessageLogDirectEXT(ALCcontext *context, ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT;
void AL_APIENTRY alObjectLabelDirectEXT(ALCcontext *context, ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT;
void AL_APIENTRY alGetObjectLabelDirectEXT(ALCcontext *context, ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerDirectEXT(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervDirectEXT(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT;
void AL_APIENTRY alRequestFoldbackStartDirect(ALCcontext *context, ALenum mode, ALsizei count, ALsizei length, ALfloat *mem, LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT;
void AL_APIENTRY alRequestFoldbackStopDirect(ALCcontext *context) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferSubDataDirectSOFT(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei offset, ALsizei length) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcedDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3dDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcedvDirectSOFT(ALCcontext *context, ALuint source, ALenum param, const ALdouble *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcedDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3dDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcedvDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcei64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3i64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcei64vDirectSOFT(ALCcontext *context, ALuint source, ALenum param, const ALint64SOFT *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcei64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3i64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcei64vDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *values) AL_API_NOEXCEPT;
void AL_APIENTRY alDeferUpdatesDirectSOFT(ALCcontext *context) AL_API_NOEXCEPT;
void AL_APIENTRY alProcessUpdatesDirectSOFT(ALCcontext *context) AL_API_NOEXCEPT;
const ALchar* AL_APIENTRY alGetStringiDirectSOFT(ALCcontext *context, ALenum pname, ALsizei index) AL_API_NOEXCEPT;
void AL_APIENTRY alEventControlDirectSOFT(ALCcontext *context, ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alEventCallbackDirectSOFT(ALCcontext *context, ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerDirectSOFT(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervDirectSOFT(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferCallbackDirectSOFT(ALCcontext *context, ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferPtrDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3PtrDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr0, ALvoid **ptr1, ALvoid **ptr2) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferPtrvDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimeDirectSOFT(ALCcontext *context, ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimevDirectSOFT(ALCcontext *context, ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXSetDirect(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXGetDirect(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY EAXSetBufferModeDirect(ALCcontext *context, ALsizei n, const ALuint *buffers, ALint value) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXGetBufferModeDirect(ALCcontext *context, ALuint buffer, ALint *pReserved) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_bformat_hoa
#define AL_SOFT_bformat_hoa
#define AL_UNPACK_AMBISONIC_ORDER_SOFT 0x199D
#endif
#ifdef __cplusplus
}
#endif
/* NOLINTEND */
#endif

View file

@ -2,6 +2,7 @@
#ifndef EFX_PRESETS_H
#define EFX_PRESETS_H
/* NOLINTBEGIN */
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
#define EFXEAXREVERBPROPERTIES_DEFINED
@ -345,7 +346,7 @@ typedef struct {
/* Driving Presets */
#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
{ 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
{ 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
{ 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
@ -399,4 +400,5 @@ typedef struct {
#define EFX_REVERB_PRESET_SMALLWATERROOM \
{ 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
/* NOLINTEND */
#endif /* EFX_PRESETS_H */

View file

@ -1,6 +1,8 @@
#ifndef AL_EFX_H
#define AL_EFX_H
/* NOLINTBEGIN */
#include <float.h>
#include "alc.h"
#include "al.h"
@ -203,80 +205,80 @@ extern "C" {
/* Effect object function types. */
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
/* Filter object function types. */
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
/* Auxiliary Effect Slot object function types. */
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
#endif
/* Filter ranges and defaults. */
@ -757,5 +759,6 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_EFX_H */

View file

@ -1,3 +1,5 @@
cmake_minimum_required(VERSION 3.12)
project(Launcher)
set(LAUNCHER_SOURCES "${CMAKE_SOURCE_DIR}/code/Launcher/launch_main.cpp")

View file

@ -38,9 +38,9 @@ const char* targetGameList[] =
int main(int argc, const char* argv[]) {
std::vector<std::string> argumentList;
#if !defined(DEDICATED) || !DEDICATED
const char* programName = "openmohaa" "." ARCH_STRING DLL_SUFFIX EXE_EXT;
const char* programName = "openmohaa" ARCH_SUFFIX DLL_SUFFIX EXE_EXT;
#else
const char* programName = "omohaaded" "." ARCH_STRING DLL_SUFFIX EXE_EXT;
const char* programName = "omohaaded" ARCH_SUFFIX DLL_SUFFIX EXE_EXT;
#endif
argumentList.push_back("+set");

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.12)
project(cgame)
# Shared source files for modules

View file

@ -3866,7 +3866,7 @@ void ClientGameCommandManager::PlaySound(
}
if (!name || !soundAlias) {
Com_Printf(
cgi.DPrintf(
"\nERROR PlaySound: %s needs an alias in ubersound.scr or uberdialog.scr - Please fix.\n",
sound_name.c_str()
);
@ -4066,7 +4066,7 @@ void ClientGameCommandManager::StopAliasChannel(Event *ev)
}
if (!name || !soundAlias) {
Com_Printf("\nERROR stopaliaschannel: couldn't find alias %s\n", sound_name.c_str());
cgi.DPrintf("\nERROR stopaliaschannel: couldn't find alias %s\n", sound_name.c_str());
return;
}
@ -4145,8 +4145,8 @@ void ClientGameCommandManager::StopLoopSound(Event* ev)
return;
}
Com_Printf("\n\nClientGameCommandManager::StopLoopSound\n\n");
current_centity->tikiLoopSound = NULL;
cgi.DPrintf("\n\nClientGameCommandManager::StopLoopSound\n\n");
current_centity->tikiLoopSound = (sfxHandle_t)0;
}
//===============
@ -4265,7 +4265,7 @@ qboolean bLoadForMap(const char *psMapsBuffer, const char *name)
}
if (!token || !token[0]) {
Com_Printf("ERROR bLoadForMap: %s alias with empty maps specification.\n", name);
cgi.DPrintf("ERROR bLoadForMap: %s alias with empty maps specification.\n", name);
return false;
}
@ -5179,7 +5179,7 @@ void CG_ProcessInitCommands(dtiki_t *tiki, refEntity_t *ent)
}
if (!commandManager.SelectProcessEvent(ev)) {
Com_Printf(
cgi.DPrintf(
"^~^~^ CG_ProcessInitCommands: Bad init client command '%s' in '%s'\n", pcmd->args[0], tiki->name
);
}
@ -5225,7 +5225,7 @@ void CG_ProcessCacheInitCommands(dtiki_t *tiki)
}
if (!commandManager.SelectProcessEvent(ev)) {
Com_Printf(
cgi.DPrintf(
"^~^~^ CG_ProcessInitCommands: Bad init client command '%s' in '%s'\n", pcmd->args[0], tiki->name
);
}
@ -5298,7 +5298,7 @@ qboolean CG_ProcessEntityCommands(int frame, int anim, int entnum, refEntity_t *
current_centity = cent;
current_entity_number = entnum;
current_tiki = ent->tiki;
CG_AnimationDebugMessage(entnum, "Processing Ent Commands: Entity: %3d Anim:#(%i) Frame:#(%i)\n", anim, frame);
CG_AnimationDebugMessage(entnum, "Processing Ent Commands: Entity: %3d Anim:#(%i) Frame:#(%i)\n", entnum, anim, frame);
for (i = 0; i < tikicmds.num_cmds; i++) {
Event *ev;
@ -5840,7 +5840,7 @@ void ClientGameCommandManager::SetCurrentTiki(Event *ev)
str tikiName;
if (ev->NumArgs() != 1) {
Com_Printf("ERROR: settiki command takes 1 parameter.\n");
cgi.DPrintf("ERROR: settiki command takes 1 parameter.\n");
return;
}

View file

@ -705,5 +705,5 @@ int CG_WeaponCommandButtonBits(void)
cg.iWeaponCommand = 0;
}
return iShiftedWeaponCommand & WEAPON_COMMAND_MASK;
return iShiftedWeaponCommand & GetWeaponCommandMask(cg_protocol >= PROTOCOL_MOHTA_MIN ? WEAPON_COMMAND_MAX_VER17 : WEAPON_COMMAND_MAX_VER6);
}

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -191,8 +191,8 @@ void CG_DrawDisconnect(void)
}
handle = cgi.R_RegisterShader("gfx/2d/net.tga");
w = cgi.R_GetShaderWidth(handle);
h = cgi.R_GetShaderHeight(handle);
w = cgi.R_GetShaderWidth(handle) * cgs.uiHiResScale[0];
h = cgi.R_GetShaderHeight(handle) * cgs.uiHiResScale[1];
x = ((float)cgs.glconfig.vidWidth - w) * 0.5;
y = (float)cgs.glconfig.vidHeight - h;
@ -331,7 +331,7 @@ static void CG_DrawPauseIcon()
x = (cgs.glconfig.vidWidth - w) / 2.f;
cgi.R_SetColor(colorWhite);
cgi.R_DrawStretchPic(x, y, w, h, 0, 0, 1, 1, handle);
cgi.R_DrawStretchPic(x, y, w * cgs.uiHiResScale[0], h * cgs.uiHiResScale[1], 0, 0, 1, 1, handle);
}
static void CG_DrawServerLag()
@ -362,8 +362,8 @@ static void CG_DrawServerLag()
}
handle = cgi.R_RegisterShader("gfx/2d/slowserver");
w = (float)cgi.R_GetShaderWidth(handle) / 4;
h = (float)cgi.R_GetShaderHeight(handle) / 4;
w = (float)cgi.R_GetShaderWidth(handle) * cgs.uiHiResScale[0] / 4;
h = (float)cgi.R_GetShaderHeight(handle) * cgs.uiHiResScale[1] / 4;
x = ((float)cgs.glconfig.vidWidth - w) / 2;
y = (float)cgs.glconfig.vidHeight - h;
cgi.R_DrawStretchPic(x, y, w, h, 0.0, 0.0, 1.0, 1.0, handle);
@ -580,11 +580,15 @@ void CG_HudDrawElements()
int i;
float fX, fY;
float fWidth, fHeight;
vec2_t virtualScale;
if (!cg_huddraw_force->integer && !cg_hud->integer) {
return;
}
virtualScale[0] = cgs.glconfig.vidWidth / 640.0;
virtualScale[1] = cgs.glconfig.vidHeight / 480.0;
for (i = 0; i < MAX_HUDDRAW_ELEMENTS; i++) {
if ((!cgi.HudDrawElements[i].hShader && !cgi.HudDrawElements[i].string[0])
|| !cgi.HudDrawElements[i].vColor[3]) {
@ -597,6 +601,13 @@ void CG_HudDrawElements()
fWidth = cgi.HudDrawElements[i].iWidth;
fHeight = cgi.HudDrawElements[i].iHeight;
if (!cgi.HudDrawElements[i].bVirtualScreen) {
fWidth *= cgs.uiHiResScale[0];
fHeight *= cgs.uiHiResScale[1];
fX *= cgs.uiHiResScale[0];
fY *= cgs.uiHiResScale[1];
}
if (cgi.HudDrawElements[i].iHorizontalAlign == HUD_ALIGN_X_CENTER) {
if (cgi.HudDrawElements[i].bVirtualScreen) {
fX += 320.0 - fWidth * 0.5;
@ -627,23 +638,21 @@ void CG_HudDrawElements()
cgi.R_SetColor(cgi.HudDrawElements[i].vColor);
if (cgi.HudDrawElements[i].string[0]) {
if (cgi.HudDrawElements[i].pFont) {
cgi.R_DrawString(
cgi.HudDrawElements[i].pFont,
cgi.LV_ConvertString(cgi.HudDrawElements[i].string),
fX,
fY,
-1,
cgi.HudDrawElements[i].bVirtualScreen
);
fontheader_t *pFont = cgi.HudDrawElements[i].pFont;
if (!pFont) {
pFont = cgs.media.hudDrawFont;
}
if (cgi.HudDrawElements[i].bVirtualScreen) {
cgi.R_DrawString(pFont, cgi.LV_ConvertString(cgi.HudDrawElements[i].string), fX, fY, -1, virtualScale);
} else {
cgi.R_DrawString(
cgs.media.hudDrawFont,
pFont,
cgi.LV_ConvertString(cgi.HudDrawElements[i].string),
fX,
fY,
fX / cgs.uiHiResScale[0],
fY / cgs.uiHiResScale[1],
-1,
cgi.HudDrawElements[i].bVirtualScreen
cgs.uiHiResScale
);
}
} else {
@ -734,7 +743,17 @@ void CG_DrawObjectives()
vColor[0] = 0.2f;
vColor[3] = cg.ObjectivesCurrentAlpha * 0.75;
cgi.R_SetColor(vColor);
cgi.R_DrawStretchPic(fX, fY, 450.0, fWidth, 0.0, 0.0, 1.0, 1.0, cgs.media.objectivesBackShader);
cgi.R_DrawStretchPic(
fX,
fY,
450.0 * cgs.uiHiResScale[0],
fWidth * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
cgs.media.objectivesBackShader
);
fX = 30.0;
fY = fObjectivesTop + 10;
@ -743,11 +762,25 @@ void CG_DrawObjectives()
vColor[2] = 1.0;
vColor[3] = cg.ObjectivesCurrentAlpha;
cgi.R_SetColor(vColor);
cgi.R_DrawString(cgs.media.objectiveFont, cgi.LV_ConvertString("Mission Objectives:"), fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.objectiveFont,
cgi.LV_ConvertString("Mission Objectives:"),
fX,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fY = fY + 5.0;
cgi.R_DrawString(cgs.media.objectiveFont, "_______________________________________________________", fX, fY, -1, 0);
fHeight = fObjectivesTop + 35;
cgi.R_DrawString(
cgs.media.objectiveFont,
"_______________________________________________________",
fX,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fHeight = fObjectivesTop + 35 * cgs.uiHiResScale[1];
for (i = 0; i < MAX_OBJECTIVES; ++i) {
qhandle_t hBoxShader;
@ -785,7 +818,14 @@ void CG_DrawObjectives()
cgi.R_SetColor(vColor);
fX = 55.0;
fY = fHeight;
cgi.R_DrawString(cgs.media.objectiveFont, cgi.LV_ConvertString(cg.Objectives[i].text), 55.0, fHeight, -1, 0);
cgi.R_DrawString(
cgs.media.objectiveFont,
cgi.LV_ConvertString(cg.Objectives[i].text),
55.0,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fX = 30.0;
fY = fHeight;
@ -794,9 +834,19 @@ void CG_DrawObjectives()
vColor[2] = 1.0;
vColor[3] = cg.ObjectivesCurrentAlpha;
cgi.R_SetColor(vColor);
cgi.R_DrawStretchPic(fX, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, hBoxShader);
cgi.R_DrawStretchPic(
fX * cgs.uiHiResScale[0],
fY,
16.0 * cgs.uiHiResScale[0],
16.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
hBoxShader
);
fHeight += iNumLines[i] * 12 + 25;
fHeight += iNumLines[i] * 12 + 25 * cgs.uiHiResScale[1];
}
}
@ -820,7 +870,17 @@ void CG_DrawPlayerTeam()
if (handle) {
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(96.0, cgs.glconfig.vidHeight - 46, 24.0, 24.0, 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
96.0 * cgs.uiHiResScale[0],
cgs.glconfig.vidHeight - 46 * cgs.uiHiResScale[1],
24.0 * cgs.uiHiResScale[0],
24.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
handle
);
}
}
@ -862,13 +922,28 @@ void CG_DrawPlayerEntInfo()
if (handle) {
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(56.0, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, handle);
fX = 56.0 + 24.0;
cgi.R_DrawStretchPic(
fX, fY, 16.0 * cgs.uiHiResScale[0], 16.0 * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle
);
}
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.hudDrawFont, (char *)pszName, fX, fY, -1, 0);
cgi.R_DrawString(cgs.media.hudDrawFont, va("%i", cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]), fX, fY + 20.0, -1, 0);
cgi.R_DrawString(
cgs.media.hudDrawFont,
(char *)pszName,
fX / cgs.uiHiResScale[0] + 24.0,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
cgi.R_DrawString(
cgs.media.hudDrawFont,
va("%i", cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]),
fX / cgs.uiHiResScale[0] + 24.0,
fY / cgs.uiHiResScale[1] + 20.0,
-1,
cgs.uiHiResScale
);
}
void CG_UpdateAttackerDisplay()
@ -907,7 +982,17 @@ void CG_UpdateAttackerDisplay()
if (handle) {
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(56.0, fY, 24.0, 24.0, 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
56.0 * cgs.uiHiResScale[0],
fY,
24.0 * cgs.uiHiResScale[0],
24.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
handle
);
}
if ((cg.snap->ps.stats[STAT_TEAM] == TEAM_ALLIES || cg.snap->ps.stats[STAT_TEAM] == TEAM_AXIS)
@ -921,7 +1006,7 @@ void CG_UpdateAttackerDisplay()
color[2] = 0.5;
}
fX = 56.0 + 32.0;
fX = 56.0;
} else {
color[0] = 1.0;
color[1] = 0.5;
@ -929,7 +1014,9 @@ void CG_UpdateAttackerDisplay()
}
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.attackerFont, pszName, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszName, fX / cgs.uiHiResScale[0] + 32.0, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
void CG_UpdateCountdown()
@ -960,7 +1047,8 @@ void CG_UpdateCountdown()
}
}
static void CG_RemoveStopwatch() {
static void CG_RemoveStopwatch()
{
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse_wet\n");
@ -1043,7 +1131,9 @@ void CG_DrawInstantMessageMenu()
x = 8.0;
y = ((float)cgs.glconfig.vidHeight - h) * 0.5;
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(x, y, w, h, 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
x * cgs.uiHiResScale[0], y, w * cgs.uiHiResScale[0], h * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle
);
}
void CG_DrawSpectatorView_ver_15()
@ -1066,10 +1156,14 @@ void CG_DrawSpectatorView_ver_15()
if (!bOnTeam) {
cgi.Key_GetKeysForCommand("+attackprimary", &iKey1, &iKey2);
pszString = cgi.LV_ConvertString(va("Press Fire(%s) to join the battle!", cgi.Key_KeynumToBindString(iKey1)));
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = cgs.glconfig.vidHeight - 64.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = cgs.glconfig.vidHeight - 64.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(NULL);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, qfalse);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) {
@ -1082,10 +1176,14 @@ void CG_DrawSpectatorView_ver_15()
cgi.Key_KeynumToBindString(iKey1b))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (!bOnTeam && (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
@ -1093,10 +1191,14 @@ void CG_DrawSpectatorView_ver_15()
pszString =
cgi.LV_ConvertString(va("Press Use(%s) to enter free spectate mode.", cgi.Key_KeynumToBindString(iKey1)));
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (!(cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
@ -1106,20 +1208,27 @@ void CG_DrawSpectatorView_ver_15()
va("Press Use(%s) to enter player following spectate mode.", cgi.Key_KeynumToBindString(iKey1))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if ((cg.predicted_player_state.pm_flags & 0x80) != 0 && cg.snap && cg.snap->ps.stats[STAT_INFOCLIENT] != -1) {
if ((cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) != 0 && cg.snap
&& cg.snap->ps.stats[STAT_INFOCLIENT] != -1) {
int iClientNum;
qhandle_t hShader;
vec4_t color;
char buf[128];
iClientNum = cg.snap->ps.stats[STAT_INFOCLIENT];
Com_sprintf(buf, sizeof(buf), "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]);
Com_sprintf(
buf, sizeof(buf), "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]
);
hShader = 0;
color[0] = 0.5;
@ -1127,10 +1236,14 @@ void CG_DrawSpectatorView_ver_15()
color[2] = 0.5;
color[3] = 1.0;
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) - 16) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 80.0;
fX = (float)(cgs.glconfig.vidWidth
- (cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) - 16) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 80.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.attackerFont, buf, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, buf, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (cg.clientinfo[iClientNum].team == TEAM_ALLIES) {
hShader = cgi.R_RegisterShader("textures/hud/allies");
@ -1139,9 +1252,18 @@ void CG_DrawSpectatorView_ver_15()
}
if (hShader) {
fX -= 20.0;
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(fX, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, hShader);
cgi.R_DrawStretchPic(
fX - 20.0 * cgs.uiHiResScale[0],
fY,
16.0 * cgs.uiHiResScale[0],
16.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
hShader
);
}
}
}
@ -1173,10 +1295,14 @@ void CG_DrawSpectatorView_ver_6()
pszString = cgi.LV_ConvertString(va("Press Use(%s) to follow a player.", cgi.Key_KeynumToBindString(iKey1)));
}
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (!bOnTeam && (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
cgi.Key_GetKeysForCommand("+moveup", &iKey1, &iKey2);
@ -1187,10 +1313,14 @@ void CG_DrawSpectatorView_ver_6()
cgi.Key_KeynumToBindString(iKey1b))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
}
@ -1233,6 +1363,9 @@ void CG_DrawCrosshair()
return;
}
// Fixed in OPM: R_RegisterShaderNoMip
// Use R_RegisterShaderNoMip, as it's UI stuff
if (cgs.gametype != GT_FFA) {
AngleVectorsLeft(cg.refdefViewAngles, forward, NULL, NULL);
@ -1260,23 +1393,23 @@ void CG_DrawCrosshair()
|| ((myFlags & EF_AXIS) && (friendEnt->currentState.eFlags & EF_AXIS))) {
// friend
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShader(cg_crosshair_friend->string);
shader = cgi.R_RegisterShaderNoMip(cg_crosshair_friend->string);
}
} else {
// enemy
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShader(cg_crosshair->string);
shader = cgi.R_RegisterShaderNoMip(cg_crosshair->string);
}
}
} else {
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShader(cg_crosshair->string);
shader = cgi.R_RegisterShaderNoMip(cg_crosshair->string);
}
}
} else {
// FFA
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShader(cg_crosshair->string);
shader = cgi.R_RegisterShaderNoMip(cg_crosshair->string);
}
}
@ -1287,7 +1420,7 @@ void CG_DrawCrosshair()
y = (cgs.glconfig.vidHeight - height) * 0.5f;
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, shader);
cgi.R_DrawStretchPic(x, y, width * cgs.uiHiResScale[0], height * cgs.uiHiResScale[1], 0, 0, 1, 1, shader);
}
}
@ -1318,15 +1451,17 @@ void CG_DrawVote()
percentNo = cgs.numVotesNo * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
percentUndecided = cgs.numUndecidedVotes * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
x = 8;
y = (cgs.glconfig.vidHeight > 480) ? (cgs.glconfig.vidHeight * 0.725f) : (cgs.glconfig.vidHeight * 0.75f);
x = 8 * cgs.uiHiResScale[0];
y = ((cgs.glconfig.vidHeight > 480) ? (cgs.glconfig.vidHeight * 0.725f) : (cgs.glconfig.vidHeight * 0.75f));
cgi.R_SetColor(NULL);
text = va("%s: %s", cgi.LV_ConvertString("Vote Running"), cgs.voteString);
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
y += 12;
y += 12 * cgs.uiHiResScale[1];
text =
va("%s: %isec %s: %i%% %s: %i%% %s: %i%%",
@ -1338,7 +1473,9 @@ void CG_DrawVote()
percentNo,
cgi.LV_ConvertString("Undecided"),
percentUndecided);
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (cg.snap && !cg.snap->ps.voted) {
col[0] = 0.5;
@ -1347,15 +1484,19 @@ void CG_DrawVote()
col[3] = 1.0;
cgi.R_SetColor(col);
y += 12;
y += 12 * cgs.uiHiResScale[1];
text = cgi.LV_ConvertString("Vote now, it's your patriotic duty!");
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
y += 12;
y += 12 * cgs.uiHiResScale[1];
text = cgi.LV_ConvertString("To vote Yes, press F1. To vote No, press F2.");
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
cgi.R_SetColor(NULL);
}
}

View file

@ -270,6 +270,8 @@ extern "C" {
qhandle_t hAlliedPlayerModelHandle;
dtiki_t *pAxisPlayerModel;
qhandle_t hAxisPlayerModelHandle;
qboolean serverAlliedModelValid;
qboolean serverAxisModelValid;
// view eyes
vec3_t vOffsetViewAngles;
@ -380,6 +382,7 @@ extern "C" {
float screenXScale; // derived from glconfig
float screenYScale;
float screenXBias;
vec2_t uiHiResScale;
int serverCommandSequence; // reliable command stream counter
int processedSnapshotNum; // the number of snapshots cgame has requested
@ -505,9 +508,16 @@ extern "C" {
extern cvar_t *cg_shadowdebug;
extern cvar_t *ui_timemessage;
//
// Added in OPM
//
extern cvar_t *cg_fov;
extern cvar_t *cg_cheats;
//
// cg_main.c
//
qboolean CG_UseLargeLightmaps(const char* mapName);
void CG_ProcessConfigString(int num, qboolean modelOnly);
const char *CG_ConfigString(int index);
void CG_AddToTeamChat(const char *str);
@ -523,6 +533,9 @@ extern "C" {
//
// cg_modelanim.cpp
//
void CG_ProcessPlayerModel();
void CG_ServerModelLoaded(const char* name, qhandle_t handle);
void CG_ServerModelUnloaded(qhandle_t handle);
void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime);
void CG_AttachEntity(
refEntity_t *entity, refEntity_t *parent, dtiki_t *tiki, int tagnum, qboolean use_angles, vec3_t attach_offset

View file

@ -112,6 +112,12 @@ cvar_t *cg_shadowscount;
cvar_t *cg_shadowdebug;
cvar_t *ui_timemessage;
//
// Added in OPM
//
cvar_t *cg_fov;
cvar_t *cg_cheats;
/*
=================
CG_RegisterCvars
@ -203,6 +209,32 @@ void CG_RegisterCvars(void)
// see if we are also running the server on this machine
temp = cgi.Cvar_Get("sv_running", "0", 0);
cgs.localServer = temp->integer;
//
// Added in OPM
//
cg_fov = cgi.Cvar_Get("cg_fov", "80", CVAR_ARCHIVE);
cg_cheats = cgi.Cvar_Get("cheats", "0", CVAR_USERINFO | CVAR_SERVERINFO | CVAR_LATCH);
}
/*
===============
CG_UseLargeLightmaps
Added in 2.0
Returns true if the standard BSP file should be used, false if the smaller lightmap BSP file should be used
===============
*/
qboolean CG_UseLargeLightmaps(const char* mapName) {
char buffer[MAX_QPATH];
Com_sprintf(buffer, sizeof(buffer), "maps/%s_sml.bsp", mapName);
if (cgi.FS_ReadFile(buffer, NULL, qtrue) == -1) {
return qtrue;
}
return cgi.Cvar_Get("r_largemap", "0", 0)->integer;
}
/*
@ -335,6 +367,8 @@ void CG_ProcessConfigString(int num, qboolean modelOnly)
if (tiki) {
CG_ProcessCacheInitCommands(tiki);
}
CG_ServerModelLoaded(str, hModel);
} else {
// clear out the model
if (hOldModel && CG_IsHandleUnique(hOldModel)) {
@ -342,6 +376,10 @@ void CG_ProcessConfigString(int num, qboolean modelOnly)
cgi.R_UnregisterServerModel(hOldModel);
}
cgs.model_draw[num - CS_MODELS] = 0;
if (!str || !str[0]) {
CG_ServerModelUnloaded(hOldModel);
}
}
}
@ -570,6 +608,7 @@ void CG_GetRendererConfig(void)
cgi.GetGlconfig(&cgs.glconfig);
cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
cgi.UI_GetHighResolutionScale(cgs.uiHiResScale);
}
/*

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -26,6 +26,33 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "tiki.h"
static qboolean cg_forceModelAllowed = qfalse;
/*
===============
CG_GetPlayerModelTiki
===============
*/
const char *CG_GetPlayerModelTiki(const char *modelName)
{
return va("models/player/%s.tik", modelName);
}
/*
===============
CG_GetPlayerLocalModelTiki
===============
*/
const char *CG_GetPlayerLocalModelTiki(const char *modelName)
{
return va("models/player/%s.tik", modelName);
}
/*
===============
CG_PlayerTeamIcon
===============
*/
void CG_PlayerTeamIcon(refEntity_t *pModel, entityState_t *pPlayerState)
{
qboolean bInArtillery, bInTeam, bSpecialIcon;
@ -214,7 +241,8 @@ void CG_InterpolateAnimParms(entityState_t* state, entityState_t* sNext, refEnti
(sNext->frameInfo[i].weight - state->frameInfo[i].weight) * t + state->frameInfo[i].weight;
if (sNext->frameInfo[i].time >= state->frameInfo[i].time) {
model->frameInfo[i].time = (sNext->frameInfo[i].time - state->frameInfo[i].time) * t + state->frameInfo[i].time;
model->frameInfo[i].time =
(sNext->frameInfo[i].time - state->frameInfo[i].time) * t + state->frameInfo[i].time;
} else {
animLength = cgi.Anim_Time(model->tiki, sNext->frameInfo[i].index);
if (!animLength) {
@ -321,8 +349,7 @@ void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag,
VectorMA(vPos, vEnd[i], model->axis[i], vPos);
}
if (cg_shadowdebug->integer)
{
if (cg_shadowdebug->integer) {
vec3_t vDir;
//
@ -377,8 +404,7 @@ void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag,
VectorMA(vPos, -96.0, vDelta, vEnd);
CG_Trace(&trace, vPos, vec3_origin, vec3_origin, vEnd, 0, MASK_FOOTSHADOW, qfalse, qtrue, "CG_CastFootShadow");
if (cg_shadowdebug->integer)
{
if (cg_shadowdebug->integer) {
cgi.R_DebugLine(vPos, vLightPos, 0.75, 0.75, 0.5, 1.0);
cgi.R_DebugLine(vPos, vEnd, 1.0, 1.0, 1.0, 1.0);
}
@ -445,7 +471,15 @@ CG_CastSimpleFeetShadow
Cast basic feet shadow
===============
*/
void CG_CastSimpleFeetShadow(const trace_t* pTrace, float fWidth, float fAlpha, int iRightTag, int iLeftTag, const dtiki_t* tiki, refEntity_t* model)
void CG_CastSimpleFeetShadow(
const trace_t *pTrace,
float fWidth,
float fAlpha,
int iRightTag,
int iLeftTag,
const dtiki_t *tiki,
refEntity_t *model
)
{
int i;
float fShadowYaw;
@ -555,10 +589,8 @@ qboolean CG_EntityShadow(centity_t *cent, refEntity_t *model)
iNumLights = Q_clamp(cg_shadowscount->integer, 1, 8);
iNumLights = cgi.R_GatherLightSources(model->origin, avLightPos, avLightIntensity, iNumLights);
if (iNumLights)
{
for (iCurrLight = 0; iCurrLight < iNumLights; iCurrLight++)
{
if (iNumLights) {
for (iCurrLight = 0; iCurrLight < iNumLights; iCurrLight++) {
CG_CastFootShadow(avLightPos[iCurrLight], avLightIntensity[iCurrLight], iTagL, model);
CG_CastFootShadow(avLightPos[iCurrLight], avLightIntensity[iCurrLight], iTagR, model);
}
@ -725,6 +757,11 @@ void CG_AttachEntity(
VectorAdd(entity->origin, vOrigin, entity->lightingOrigin);
}
/*
===============
CG_AttachEyeEntity
===============
*/
void CG_AttachEyeEntity(
refEntity_t *entity, refEntity_t *parent, dtiki_t *tiki, int tagnum, qboolean use_angles, vec_t *attach_offset
)
@ -737,8 +774,7 @@ void CG_AttachEyeEntity(
AnglesToAxis(cg.refdefViewAngles, entity->axis);
}
if (attach_offset[0] || attach_offset[1] || attach_offset[2])
{
if (attach_offset[0] || attach_offset[1] || attach_offset[2]) {
for (i = 0; i < 3; i++) {
VectorMA(entity->origin, attach_offset[i], entity->axis[i], entity->origin);
}
@ -750,6 +786,123 @@ void CG_AttachEyeEntity(
VectorCopy(parent->lightingOrigin, entity->lightingOrigin);
}
/*
===============
CG_IsValidServerModel
===============
*/
qboolean CG_IsValidServerModel(const char *modelpath)
{
const char *str;
int i;
for (i = 1; i < MAX_MODELS; i++) {
str = CG_ConfigString(CS_MODELS + i);
if (!Q_stricmp(str, modelpath)) {
return qtrue;
}
}
return qfalse;
}
/*
===============
CG_CheckValidModels
This verifies the allied player model and the german player model:
- If they don't exist on the client, reset to the default allied player model
- If they don't exist on the server, don't allow forceModel so the client explicitly know the skin isn't supported
===============
*/
void CG_CheckValidModels()
{
const char *modelpath;
qboolean isDirty = qfalse;
if (dm_playermodel->modified) {
// Check for allied model
modelpath = va("models/player/%s.tik", dm_playermodel->string);
if (!cgi.R_RegisterModel(modelpath)) {
cgi.Printf(
"Allied model '%s' is invalid, resetting to '%s'\n", dm_playermodel->string, dm_playermodel->resetString
);
cgi.Cvar_Set("dm_playermodel", dm_playermodel->resetString);
modelpath = va("models/player/%s.tik", dm_playermodel->string);
}
cg.serverAlliedModelValid = CG_IsValidServerModel(modelpath);
}
if (dm_playergermanmodel->modified) {
// Check for axis model
modelpath = va("models/player/%s.tik", dm_playergermanmodel->string);
if (!cgi.R_RegisterModel(modelpath)) {
cgi.Printf(
"Allied model '%s' is invalid, resetting to '%s'\n",
dm_playergermanmodel->string,
dm_playergermanmodel->resetString
);
cgi.Cvar_Set("dm_playergermanmodel", dm_playergermanmodel->resetString);
modelpath = va("models/player/%s.tik", dm_playergermanmodel->string);
}
cg.serverAxisModelValid = CG_IsValidServerModel(modelpath);
}
if (dm_playermodel->modified || dm_playergermanmodel->modified) {
cg_forceModelAllowed = cg.serverAlliedModelValid && cg.serverAxisModelValid;
}
}
/*
===============
CG_ServerModelLoaded
===============
*/
void CG_ServerModelLoaded(const char *name, qhandle_t handle)
{
if (!Q_stricmpn(name, "models/player/", 14) && (!cg.serverAlliedModelValid || !cg.serverAxisModelValid)) {
char modelName[MAX_QPATH];
COM_StripExtension(name + 14, modelName, sizeof(modelName));
//
// The player model has been loaded on the server
// so try again parsing
//
if (!Q_stricmp(modelName, dm_playermodel->string)) {
dm_playermodel->modified = qtrue;
}
if (!Q_stricmp(modelName, dm_playergermanmodel->string)) {
dm_playergermanmodel->modified = qtrue;
}
}
}
/*
===============
CG_ServerModelUnloaded
===============
*/
void CG_ServerModelUnloaded(qhandle_t handle)
{
#if 0
if (cg.serverAlliedModelValid && handle == cg.hAlliedPlayerModelHandle) {
dm_playermodel->modified = qtrue;
}
if (cg.serverAxisModelValid && handle == cg.hAxisPlayerModelHandle) {
dm_playergermanmodel->modified = qtrue;
}
#endif
}
/*
===============
CG_UpdateForceModels
===============
*/
void CG_UpdateForceModels()
{
qhandle_t hModel;
@ -757,8 +910,22 @@ void CG_UpdateForceModels()
char *pszAxisPartial;
char szAlliesModel[256];
char szAxisModel[256];
qboolean isDirty;
if (cg.pAlliedPlayerModel && cg.pAxisPlayerModel && !dm_playermodel->modified && !dm_playergermanmodel->modified) {
isDirty = dm_playermodel->modified || dm_playergermanmodel->modified || cg_forceModel->modified;
if (!cg_forceModelAllowed) {
if (isDirty) {
cgi.Printf(
"One or more of the selected players model don't exist on the server or are not loaded, using the "
"default skin\n"
);
}
return;
}
if (cg.pAlliedPlayerModel && cg.pAxisPlayerModel && !isDirty) {
return;
}
@ -767,8 +934,12 @@ void CG_UpdateForceModels()
Com_sprintf(szAlliesModel, sizeof(szAlliesModel), "models/player/%s.tik", pszAlliesPartial);
Com_sprintf(szAxisModel, sizeof(szAxisModel), "models/player/%s.tik", pszAxisPartial);
hModel = cg.serverAlliedModelValid ? cgi.R_RegisterModel(szAlliesModel) : 0;
if (!hModel) {
Com_sprintf(szAlliesModel, sizeof(szAlliesModel), "models/player/%s.tik", dm_playermodel->resetString);
hModel = cgi.R_RegisterModel(szAlliesModel);
if (!hModel) hModel = cgi.R_RegisterModel("models/player/american_army.tik");
}
if (hModel) {
cg.hAlliedPlayerModelHandle = hModel;
@ -778,11 +949,14 @@ void CG_UpdateForceModels()
}
} else {
cg.hAlliedPlayerModelHandle = 0;
cg.pAlliedPlayerModel = 0;
cg.pAlliedPlayerModel = NULL;
}
hModel = cg.serverAxisModelValid ? cgi.R_RegisterModel(szAxisModel) : 0;
if (!hModel) {
Com_sprintf(szAxisModel, sizeof(szAxisModel), "models/player/%s.tik", dm_playergermanmodel->resetString);
hModel = cgi.R_RegisterModel(szAxisModel);
if (!hModel) hModel = cgi.R_RegisterModel("models/player/german_wehrmacht_soldier.tik");
}
if (hModel) {
cg.hAxisPlayerModelHandle = hModel;
@ -796,10 +970,35 @@ void CG_UpdateForceModels()
}
// Clear modified flag
dm_playermodel->modified = qfalse;
dm_playergermanmodel->modified = qfalse;
//dm_playermodel->modified = qfalse;
//dm_playergermanmodel->modified = qfalse;
}
/*
===============
CG_ProcessPlayerModel
Checks player models, and update force models
===============
*/
void CG_ProcessPlayerModel()
{
CG_CheckValidModels();
if (cg_forceModel->integer) {
CG_UpdateForceModels();
}
// Clear modified flag
dm_playermodel->modified = qfalse;
dm_playergermanmodel->modified = qfalse;
cg_forceModel->modified = qfalse;
}
/*
===============
CG_ModelAnim
===============
*/
void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
{
entityState_t *s1;
@ -940,8 +1139,8 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
model.tiki = cgi.R_Model_GetHandle(cgs.model_draw[s1->modelindex]);
if (s1->number != cg.snap->ps.clientNum && (s1->eType == ET_PLAYER || (s1->eFlags & EF_DEAD))) {
if (cg_forceModel->integer) {
CG_UpdateForceModels();
if (cg_forceModel->integer && cg_forceModelAllowed) {
//CG_UpdateForceModels();
if (s1->eFlags & EF_AXIS) {
model.hModel = cg.hAxisPlayerModelHandle;
@ -965,9 +1164,9 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
if (!model.hModel || !model.tiki) {
// Use a model in case it still doesn't exist
if (s1->eFlags & EF_AXIS) {
model.hModel = cgi.R_RegisterModel("models/player/german_wehrmacht_soldier.tik");
model.hModel = cgi.R_RegisterModel(CG_GetPlayerModelTiki(dm_playergermanmodel->resetString));
} else {
model.hModel = cgi.R_RegisterModel("models/player/american_army.tik");
model.hModel = cgi.R_RegisterModel(CG_GetPlayerModelTiki(dm_playermodel->resetString));
}
model.tiki = cgi.R_Model_GetHandle(model.hModel);
model.hOldModel = cgs.model_draw[s1->modelindex];
@ -1200,7 +1399,9 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
if (!cg.pLastPlayerWorldModel || cg.pLastPlayerWorldModel != model.tiki) {
qhandle_t hModel;
char fpsname[128];
COM_StripExtension(model.tiki->a->name, fpsname, sizeof(fpsname));
Q_strcat(fpsname, sizeof(fpsname), "_fps.tik");
hModel = cgi.R_RegisterModel(fpsname);
if (hModel) {
@ -1211,9 +1412,9 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
}
} else {
if (cg.snap->ps.stats[STAT_TEAM] == TEAM_AXIS) {
hModel = cgi.R_RegisterModel("models/player/german_wehrmacht_soldier_fps.tik");
hModel = cgi.R_RegisterModel(CG_GetPlayerLocalModelTiki(dm_playergermanmodel->resetString));
} else {
hModel = cgi.R_RegisterModel("models/player/american_army_fps.tik");
hModel = cgi.R_RegisterModel(CG_GetPlayerLocalModelTiki(dm_playermodel->resetString));
}
if (hModel) {

View file

@ -85,7 +85,12 @@ void CG_MakeBulletHoleSound(const vec3_t i_vPos, const vec3_t i_vNorm, int iLarg
iSurfType = SURF_PUDDLE;
}
if (trace.fraction == 1.0f || trace.startsolid || (trace.surfaceFlags & SURF_SKY)) {
if (trace.fraction == 1) {
// no reason to make a sound if it nothing was hit
return;
}
if ((trace.surfaceFlags & SURF_SKY) || !CG_CheckMakeMarkOnEntity(trace.entityNum)) {
return;
}
@ -253,7 +258,12 @@ CG_MakeBulletHole(const vec3_t i_vPos, const vec3_t i_vNorm, int iLarge, trace_t
iSurfType = SURF_PUDDLE;
}
if (trace.fraction == 1.0f || trace.startsolid || (trace.surfaceFlags & SURF_SKY)) {
if (trace.fraction == 1.0f || trace.startsolid) {
return;
}
if (trace.surfaceFlags & SURF_SKY) {
// ignore sky surfaces
return;
}
@ -479,10 +489,11 @@ static void CG_MakeBulletTracerInternal(
int iNumImpacts;
trace_t tImpacts[128];
float fImpSndDistRA;
static float fImpSndDistLA;
float fImpSndDistLA;
float fImpSndDistRB;
float fImpSndDistLB;
int iImpSndIndexRA;
int iImpSndIndexLA;
int iImpSndIndexRB;
int iImpSndIndexLB;
float fVolume;
@ -584,7 +595,8 @@ static void CG_MakeBulletTracerInternal(
|| (trace.contents & CONTENTS_WATER))
&& iContinueCount < 5) {
if (bInWater) {
VectorSubtract(trace.endpos, vDir, vTmp);
VectorMA(trace.endpos, -1.0, vDir, vTmp);
if (!(trace.contents & CONTENTS_FLUID) && !(trace.surfaceFlags & SURF_PUDDLE)
&& !(cgi.CM_PointContents(vTmp, 0) & CONTENTS_FLUID)) {
CG_MakeBubbleTrail(vTrailStart, trace.endpos, iLarge, alpha);
@ -596,8 +608,7 @@ static void CG_MakeBulletTracerInternal(
bInWater = qtrue;
}
VectorAdd(vDir, vDir, vTraceStart);
VectorAdd(vTraceStart, vTraceStart, trace.endpos);
VectorMA(trace.endpos, 2.0, vDir, vTraceStart);
iContinueCount++;
} else {
@ -659,30 +670,30 @@ static void CG_MakeBulletTracerInternal(
if (iNumImpacts > 2) {
fImpSndDistRA = 9999.0f;
fImpSndDistRB = 9999.0f;
iImpSndIndexRA = 0;
iImpSndIndexRB = 0;
fImpSndDistLA = 9999.0f;
fImpSndDistLB = 9999.0f;
iImpSndIndexRA = 0;
iImpSndIndexLA = 0;
iImpSndIndexRB = 0;
iImpSndIndexLB = 0;
for (iBullet = 0; iBullet < iNumImpacts; iBullet++) {
CG_MakeBulletHole(
tImpacts[iImpSndIndexLB].endpos,
tImpacts[iImpSndIndexLB].plane.normal,
iLarge,
&tImpacts[iImpSndIndexLB],
qfalse
tImpacts[iBullet].endpos, tImpacts[iBullet].plane.normal, iLarge, &tImpacts[iBullet], qfalse
);
VectorSubtract(tImpacts[iImpSndIndexLB].endpos, cg.SoundOrg, vTmp);
VectorSubtract(tImpacts[iBullet].endpos, cg.SoundOrg, vTmp);
iHeadDist = VectorLength(vTmp);
if (DotProduct(vTmp, cg.SoundAxis[1]) <= 0.f) {
if (iHeadDist < 9999.0f || iHeadDist < fImpSndDistLB) {
if (iHeadDist < 9999.0f) {
fImpSndDistRA = iHeadDist;
fImpSndDistLB = 9999.0;
if (iHeadDist < fImpSndDistLA || iHeadDist < fImpSndDistLB) {
if (iHeadDist < fImpSndDistLA) {
iImpSndIndexLB = iImpSndIndexLA;
fImpSndDistLB = fImpSndDistLA;
iImpSndIndexRA = iBullet;
fImpSndDistRA = iHeadDist;
} else if (iHeadDist < fImpSndDistLB) {
iImpSndIndexLB = iBullet;
fImpSndDistLB = iHeadDist;
}
}
@ -690,15 +701,15 @@ static void CG_MakeBulletTracerInternal(
if (iHeadDist < fImpSndDistRA || iHeadDist < fImpSndDistRB) {
if (iHeadDist < fImpSndDistRA) {
iImpSndIndexRB = iImpSndIndexRA;
fImpSndDistRB = fImpSndDistRA;
iImpSndIndexRA = iBullet;
fImpSndDistRA = iHeadDist;
} else if (iHeadDist < fImpSndDistRB) {
fImpSndDistRB = iHeadDist;
iImpSndIndexRB = iBullet;
fImpSndDistRB = iHeadDist;
}
}
}
iImpSndIndexLB++;
}
if (fImpSndDistRA < 9999.0f) {
@ -718,6 +729,24 @@ static void CG_MakeBulletTracerInternal(
);
}
}
if (fImpSndDistLA < 9999.0f) {
CG_MakeBulletHoleSound(
tImpacts[iImpSndIndexLA].endpos,
tImpacts[iImpSndIndexLA].plane.normal,
iLarge,
&tImpacts[iImpSndIndexLA]
);
if (fImpSndDistLB < 9999.0f) {
CG_MakeBulletHoleSound(
tImpacts[iImpSndIndexLB].endpos,
tImpacts[iImpSndIndexLB].plane.normal,
iLarge,
&tImpacts[iImpSndIndexLB]
);
}
}
} else {
for (iBullet = 0; iBullet < iNumImpacts; iBullet++) {
CG_MakeBulletHole(
@ -1638,8 +1667,8 @@ void CG_ParseCGMessage_ver_15()
CG_HudDrawFont(iInfo);
break;
case CGM_NOTIFY_KILL:
case CGM_NOTIFY_HIT:
case CGM_NOTIFY_KILL:
if (cg.snap) {
const char *soundName;
int iOldEnt;
@ -1647,12 +1676,11 @@ void CG_ParseCGMessage_ver_15()
iOldEnt = current_entity_number;
current_entity_number = cg.snap->ps.clientNum;
if (iType == CGM_NOTIFY_HIT) {
soundName = "dm_kill_notify";
if (iType == CGM_NOTIFY_KILL) {
commandManager.PlaySound("dm_kill_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
} else {
soundName = "dm_hit_notify";
commandManager.PlaySound("dm_hit_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
}
commandManager.PlaySound(soundName, NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
current_entity_number = iOldEnt;
}
@ -2029,15 +2057,15 @@ void CG_ParseCGMessage_ver_6()
CG_HudDrawFont(iInfo);
break;
case CGM6_NOTIFY_KILL:
case CGM6_NOTIFY_HIT:
case CGM6_NOTIFY_KILL:
if (cg.snap) {
int iOldEnt;
iOldEnt = current_entity_number;
current_entity_number = cg.snap->ps.clientNum;
if (iType == CGM6_NOTIFY_HIT) {
if (iType == CGM6_NOTIFY_KILL) {
commandManager.PlaySound("dm_kill_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
} else {
commandManager.PlaySound("dm_hit_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);

View file

@ -330,7 +330,17 @@ static void CG_InterpolatePlayerStateCamera(void)
//
VectorCopy(cg.predicted_player_state.camera_angles, cg.camera_angles);
VectorCopy(cg.predicted_player_state.camera_origin, cg.camera_origin);
//
// Added in OPM
// Use the specified fov specified by the server
// when zooming
//
if (cg.predicted_player_state.stats[STAT_INZOOM]) {
cg.camera_fov = cg.predicted_player_state.fov;
} else {
cg.camera_fov = cg_fov->value;
}
// if the next frame is a teleport, we can't lerp to it
if (cg.nextFrameCameraCut) {
@ -343,8 +353,12 @@ static void CG_InterpolatePlayerStateCamera(void)
f = (float)(cg.time - prev->serverTime) / (next->serverTime - prev->serverTime);
if (cg.predicted_player_state.stats[STAT_INZOOM]) {
// interpolate fov
cg.camera_fov = prev->ps.fov + f * (next->ps.fov - prev->ps.fov);
} else {
cg.camera_fov = cg_fov->value;
}
if (!(cg.snap->ps.pm_flags & PMF_CAMERA_VIEW)) {
return;

View file

@ -122,6 +122,7 @@ functions exported to the main executable
cvar_t *(*Cvar_Get)(const char *var_name, const char *value, int flags);
cvar_t *(*Cvar_Find)(const char *var_name);
void (*Cvar_Set)(const char *var_name, const char *value);
void (*Cvar_CheckRange)(cvar_t* var, float min, float max, qboolean integral);
// ClientCommand and ConsoleCommand parameter access
int (*Argc)(void);
@ -312,12 +313,12 @@ functions exported to the main executable
); // 0 = white
fontheader_t *(*R_LoadFont)(const char *name);
void (*R_DrawString)(
fontheader_t *font, const char *text, float x, float y, int maxLen, qboolean virtualScreen
fontheader_t *font, const char *text, float x, float y, int maxLen, const float *pvVirtualScreen
);
refEntity_t *(*R_GetRenderEntity)(int entityNumber);
void (*R_ModelBounds)(clipHandle_t model, vec3_t mins, vec3_t maxs);
float (*R_ModelRadius)(clipHandle_t model);
float (*R_Noise)(float x, float y, float z, float t);
float (*R_Noise)(float x, float y, float z, double t);
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
baseshader_t *(*GetShader)(int shaderNum);
// =========== Swipes =============
@ -363,6 +364,7 @@ functions exported to the main executable
int (*UI_FontStringWidth)(fontheader_t *font, const char *string, int maxLen);
// Added in 2.0
float (*UI_GetObjectivesTop)(void);
void (*UI_GetHighResolutionScale)(vec2_t scale);
int (*Key_StringToKeynum)(const char *str);
const char *(*Key_KeynumToBindString)(int keyNum);

View file

@ -26,8 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "../fgame/bg_voteoptions.h"
static qboolean CG_IsStatementFiltered(char *cmd);
#include "cg_servercmds_filter.h"
/*
================
@ -190,7 +189,11 @@ void CG_ParseServerinfo(void)
Q_strncpyz(map, mapname, sizeof(map));
}
if (CG_UseLargeLightmaps(mapname)) {
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
} else {
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s_sml.bsp", map);
}
// hide/show huds
if (cgs.gametype) {
@ -454,233 +457,3 @@ void CG_ExecuteNewServerCommands(int latestSequence, qboolean differentServer)
}
}
}
//
// List of client variables allowed to be changed by the server
//
static const char *whiteListedVariables[] = {
"r_fastsky", // some mods set this variable to make the sky uniform
"ui_hud",
};
//
// List of client variables allowed to be changed by the server
//
static const char *whiteListedLocalServerVariables[] = {"ui_hidemouse", "ui_showmouse", "cg_marks_add"};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedCommands[] = {
"primarydmweapon",
"pushmenu",
"pushmenu_teamselect",
"pushmenu_weaponselect",
"popmenu",
"wait",
"globalwidgetcommand", // used for mods adding custom HUDs
"ui_addhud",
"ui_removehud",
"tmstart",
"tmstartloop",
"tmstop",
"tmvolume",
"`stufftext",
"+moveup", // workaround for mods that want to prevent inactivity when handling the spectate
"-moveup",
"screenshot",
"screenshotJPEG",
"levelshot"
};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedLocalServerCommands[] = {
"spmap", // Used by briefings
"map",
"disconnect",
"cinematic",
"showmenu",
"hidemenu"
};
/*
====================
CG_IsVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsVariableFiltered(const char *name)
{
cvar_t *var;
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedVariables); i++) {
if (!Q_stricmp(name, whiteListedVariables[i])) {
return qfalse;
}
}
if (cgs.localServer) {
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerVariables); i++) {
if (!Q_stricmp(name, whiteListedLocalServerVariables[i])) {
return qfalse;
}
}
}
// Filtered
return qtrue;
}
/*
====================
CG_IsSetVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsSetVariableFiltered(const char *name, char type)
{
cvar_t *var;
if (!CG_IsVariableFiltered(name)) {
return qfalse;
}
if (type != 'u' && type != 's') {
// Don't allow custom info variables to avoid flooding
// the client with many serverinfo and userinfo variables
var = cgi.Cvar_Find(name);
if (!var) {
// Allow as it doesn't exist
return qfalse;
}
if (var->flags & CVAR_USER_CREATED) {
// Allow, it's user-created, wouldn't cause issues
return qfalse;
}
}
// Filtered
return qtrue;
}
/*
====================
CG_IsCommandFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsCommandFiltered(const char *name)
{
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedCommands); i++) {
if (!Q_stricmp(name, whiteListedCommands[i])) {
return qfalse;
}
}
if (cgs.localServer) {
// Allow more commands when the client is hosting the server
// Mostly used on single-player mode, like when briefings switch to the next map
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerCommands); i++) {
if (!Q_stricmp(name, whiteListedLocalServerCommands[i])) {
return qfalse;
}
}
}
//
// Test variables
//
return CG_IsVariableFiltered(name);
}
/*
====================
RemoveEndToken
====================
*/
static qboolean RemoveEndToken(char* com_token) {
char* p;
for (p = com_token; p[0]; p++) {
if (*p == ';') {
*p = 0;
return qtrue;
}
}
return qfalse;
}
/*
====================
CG_IsStatementFiltered
Returns whether or not the statement is filtered
====================
*/
static qboolean CG_IsStatementFiltered(char *cmd)
{
char* parsed;
char* p;
char com_token[256];
qboolean bNextStatement = qfalse;
parsed = cmd;
for (Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token)); com_token[0]; Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token))) {
bNextStatement = RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!Q_stricmp(com_token, "set") || !Q_stricmp(com_token, "setu") || !Q_stricmp(com_token, "seta")
|| !Q_stricmp(com_token, "sets")) {
char type = com_token[3];
//
// variable
//
Q_strncpyz(com_token, COM_ParseExt(&parsed, qfalse), sizeof(com_token));
bNextStatement |= RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (CG_IsSetVariableFiltered(com_token, type)) {
return qtrue;
}
} else {
//
// normal command
//
if (CG_IsCommandFiltered(com_token)) {
return qtrue;
}
}
if (!bNextStatement) {
// Skip up to the next statement
while (parsed && parsed[0]) {
char c = parsed[0];
parsed++;
if (c == '\n' || c == ';') {
break;
}
}
}
}
return qfalse;
}

View file

@ -0,0 +1,292 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// cg_servercmds_filter.c -- filtered server commands
#include "cg_local.h"
#include "cg_servercmds_filter.h"
//
// List of variables allowed to be changed by the server
//
static const char *whiteListedVariables[] = {
// some mods set this variable to make the sky uniform
"r_fastsky",
"ui_hud",
"subtitle0",
"subtitle1",
"subtitle2",
"subtitle3",
"name",
// for 3rd person server
"cg_3rd_person",
"cg_cameraverticaldisplacement"
};
//
// List of variables allowed to be changed by the server
//
static const char *whiteListedLocalServerVariables[] = {"ui_hidemouse", "ui_showmouse", "cg_marks_add"};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedCommands[] = {
//
// HUD
//==========
"pushmenu",
"pushmenu_teamselect",
"pushmenu_weaponselect",
"popmenu",
"globalwidgetcommand", // used for mods adding custom HUDs
"ui_addhud",
"ui_removehud",
"echo", // to print stuff client-side
//
// Sounds
//==========
"tmstart",
"tmstartloop",
"tmstop",
"tmvolume",
"play",
"playmp3",
"stopmp3",
//
// Misc
//==========
"primarydmweapon",
"wait",
"+moveup", // workaround for mods that want to prevent inactivity when handling the spectate
"-moveup",
"screenshot",
"screenshotJPEG",
"levelshot",
"`stufftext" // Stufftext detection from Reborn, the player gets kicked without it
};
//
// List of commands allowed to be executed locally
// (when the client also runs the server)
//
static const char *whiteListedLocalServerCommands[] = {
// Used by briefings
"spmap",
"map",
"disconnect",
"cinematic",
"showmenu",
"hidemenu"
};
/*
====================
CG_IsVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsVariableFiltered(const char *name)
{
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedVariables); i++) {
if (!Q_stricmp(name, whiteListedVariables[i])) {
return qfalse;
}
}
if (cgs.localServer) {
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerVariables); i++) {
if (!Q_stricmp(name, whiteListedLocalServerVariables[i])) {
return qfalse;
}
}
}
// Filtered
return qtrue;
}
/*
====================
CG_IsSetVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsSetVariableFiltered(const char *name, char type)
{
cvar_t *var;
if (!CG_IsVariableFiltered(name)) {
return qfalse;
}
if (type != 'u' && type != 's') {
// Don't allow custom info variables to avoid flooding
// the client with many serverinfo and userinfo variables
var = cgi.Cvar_Find(name);
if (!var) {
// Allow as it doesn't exist
return qfalse;
}
if (var->flags & CVAR_USER_CREATED) {
// Allow, it's user-created, wouldn't cause issues
return qfalse;
}
}
// Filtered
return qtrue;
}
/*
====================
CG_IsCommandFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsCommandFiltered(const char *name)
{
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedCommands); i++) {
if (!Q_stricmp(name, whiteListedCommands[i])) {
return qfalse;
}
}
if (cgs.localServer) {
// Allow more commands when the client is hosting the server
// Mostly used on single-player mode, like when briefings switch to the next map
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerCommands); i++) {
if (!Q_stricmp(name, whiteListedLocalServerCommands[i])) {
return qfalse;
}
}
}
//
// Test variables
//
return CG_IsVariableFiltered(name);
}
/*
====================
RemoveEndToken
====================
*/
static qboolean RemoveEndToken(char* com_token) {
char* p;
for (p = com_token; p[0]; p++) {
if (*p == ';') {
*p = 0;
return qtrue;
}
}
return qfalse;
}
/*
====================
CG_IsStatementFiltered
Returns whether or not the statement is filtered
====================
*/
qboolean CG_IsStatementFiltered(char *cmd)
{
char* parsed;
char com_token[256];
qboolean bNextStatement = qfalse;
parsed = cmd;
for (Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token)); com_token[0]; Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token))) {
bNextStatement = RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!Q_stricmp(com_token, "set") || !Q_stricmp(com_token, "setu") || !Q_stricmp(com_token, "seta")
|| !Q_stricmp(com_token, "sets") || !Q_stricmp(com_token, "append")) {
char type;
if (Q_stricmp(com_token, "append")) {
type = com_token[3];
} else {
type = 0;
}
//
// variable
//
Q_strncpyz(com_token, COM_ParseExt(&parsed, qfalse), sizeof(com_token));
bNextStatement |= RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (CG_IsSetVariableFiltered(com_token, type)) {
return qtrue;
}
} else {
//
// normal command
//
if (CG_IsCommandFiltered(com_token)) {
return qtrue;
}
}
if (!bNextStatement) {
// Skip up to the next statement
while (parsed && parsed[0]) {
char c = parsed[0];
parsed++;
if (c == '\n' || c == ';') {
break;
}
}
}
}
return qfalse;
}

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -20,15 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../tr_local.h"
// DESCRIPTION:
// cg_servercmds_filter.h -- filtered server commands
int RE_MapVersion(void)
{
// FIXME: unimplemented
return 0;
}
#pragma once
void RE_PrintBSPFileSizes(void)
{
// FIXME: unimplemented
}
#include "cg_local.h"
qboolean CG_IsStatementFiltered(char *cmd);

View file

@ -230,9 +230,14 @@ void ClientGameCommandManager::InitializeTempModelCvars(void)
{
cg_showtempmodels = cgi.Cvar_Get("cg_showtempmodels", "0", 0);
cg_detail = cgi.Cvar_Get("detail", "1", CVAR_ARCHIVE);
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", CVAR_ARCHIVE);
cgi.Cvar_CheckRange(cg_effectdetail, 0.2, 1.0, qfalse);
cg_effect_physicsrate = cgi.Cvar_Get("cg_effect_physicsrate", "10", CVAR_ARCHIVE);
cg_max_tempmodels = cgi.Cvar_Get("cg_max_tempmodels", "1100", CVAR_ARCHIVE);
cgi.Cvar_CheckRange(cg_max_tempmodels, 200, MAX_TEMPMODELS, qtrue);
cg_reserve_tempmodels = cgi.Cvar_Get("cg_reserve_tempmodels", "200", CVAR_ARCHIVE);
if (cg_max_tempmodels->integer > MAX_TEMPMODELS) {
@ -577,8 +582,7 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
parentOrigin = e->origin;
vectoangles(e->axis[0], parentAngles);
}
else if (p->cgd.flags & T_SWARM) {
} else if (p->cgd.flags & T_SWARM) {
p->cgd.parentOrigin = p->cgd.velocity + p->cgd.accel * ftime * scale;
}
@ -891,7 +895,8 @@ void ClientGameCommandManager::AddTempModels(void)
refEntity_t *old_ent;
// To counteract cg.time going backwards
if (lastTempModelFrameTime && ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED))) {
if (lastTempModelFrameTime
&& ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED))) {
p = m_active_tempmodels.prev;
for (; p != &m_active_tempmodels; p = next) {
next = p->prev;

View file

@ -298,7 +298,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
VectorCopy(origin, vOldOrigin);
if (!cg.predicted_player_state.walking || !(cg.predicted_player_state.pm_flags & PMF_FROZEN)) {
if (!cg.predicted_player_state.walking || (!(cg.predicted_player_state.pm_flags & PMF_FROZEN) && !(cg.predicted_player_state.pm_flags & PMF_NO_MOVE))) {
VectorCopy(cg.predicted_player_state.velocity, vVelocity);
} else {
//
@ -485,8 +485,15 @@ static int CG_CalcFov(void)
int contents;
float fov_x, fov_y;
int inwater;
float fov_ratio;
fov_ratio = (float)cg.refdef.width / (float)cg.refdef.height * (3.0 / 4.0);
if (fov_ratio == 1) {
fov_x = cg.camera_fov;
} else {
fov_x = RAD2DEG(atan(tan(DEG2RAD(cg.camera_fov / 2.0)) * fov_ratio)) * 2.0;
}
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
fov_y = atan2(cg.refdef.height, x);
fov_y = fov_y * 360 / M_PI;
@ -840,6 +847,15 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
// no entities should be marked as interpolating
}
//
// Added in OPM
// Clamp the fov to avoid artifacts
if (cg_fov->value < 65) {
cgi.Cvar_Set("cg_fov", "65");
} else if (cg_fov->value > 120) {
cgi.Cvar_Set("cg_fov", "120");
}
// update cg.predicted_player_state
CG_PredictPlayerState();
@ -947,6 +963,9 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
cg.bIntermissionDisplay = qfalse;
}
// Added in OPM
CG_ProcessPlayerModel();
// build the render lists
if (!cg.hyperspace) {
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct

View file

@ -1,26 +1,29 @@
cmake_minimum_required(VERSION 3.5)
project(omohclient)
cmake_minimum_required(VERSION 3.12)
option(NO_OPENAL "Use older sound-system" FALSE)
project(omohclient)
add_subdirectory("../cgame" "./cgame")
file(GLOB SOURCES_CLIENT "./*.c*")
file(GLOB_RECURSE SOURCES_UILIB "../uilib/*.c*")
set(SOURCES_CLIENT ${SOURCES_CLIENT}
# Gamespy
"${CMAKE_SOURCE_DIR}/code/gamespy/cl_gamespy.c"
)
# Made as an interface and not static, as static only links used methods
add_library(omohclient INTERFACE)
target_compile_definitions(omohclient INTERFACE APP_MODULE)
target_compile_definitions(omohclient INTERFACE USE_OPENAL_DLOPEN=1)
target_compile_features(omohclient INTERFACE cxx_nullptr)
target_compile_features(omohclient INTERFACE c_variadic_macros)
target_link_libraries(omohclient INTERFACE omohsdl)
target_link_libraries(omohclient INTERFACE omohsdl_client)
target_link_libraries(omohclient INTERFACE gcd)
# Sound stuff
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
if (NOT NO_OPENAL)
if (NOT NO_MODERN_DMA)
# Use OpenAL
find_package(OpenAL REQUIRED)
@ -31,7 +34,13 @@ if (NOT NO_OPENAL)
else()
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR})
endif()
target_link_libraries(omohclient INTERFACE ${OPENAL_LIBRARY})
if(NOT USE_SYSTEM_LIBS)
target_compile_definitions(omohclient INTERFACE USE_OPENAL_DLOPEN=1)
else()
# Link against system OpenAL
target_link_libraries(omohclient INTERFACE OpenAL::OpenAL)
endif()
endif()
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.c$")

View file

@ -629,6 +629,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->Cvar_Get = Cvar_Get;
cgi->Cvar_Find = Cvar_FindVar;
cgi->Cvar_Set = Cvar_Set;
cgi->Cvar_CheckRange = Cvar_CheckRange;
cgi->Argc = Cmd_Argc;
cgi->Args = Cmd_Args;
@ -774,6 +775,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->UI_HideMenu = UI_HideMenu;
cgi->UI_FontStringWidth = CL_FontStringWidth;
cgi->UI_GetObjectivesTop = UI_GetObjectivesTop;
cgi->UI_GetHighResolutionScale = UI_GetHighResolutionScale;
cgi->Key_StringToKeynum = Key_StringToKeynum;
cgi->Key_KeynumToBindString = Key_KeynumToBindString;
cgi->Key_GetKeysForCommand = Key_GetKeysForCommand;
@ -922,7 +924,13 @@ void CL_InitCGame( void ) {
// find the current mapname
info = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ];
mapname = Info_ValueForKey( info, "mapname" );
if (CL_UseLargeLightmap(mapname)) {
Com_sprintf(cl.mapname, sizeof(cl.mapname), "maps/%s.bsp", mapname);
} else {
// Added in 2.0
Com_sprintf(cl.mapname, sizeof(cl.mapname), "maps/%s_sml.bsp", mapname);
}
S_BeginRegistration();
CL_ShutdownCGame();
@ -937,10 +945,17 @@ void CL_InitCGame( void ) {
CL_InitClientSavedData();
}
if (cl.snap.valid) {
// init for this gamestate
// use the lastExecutedServerCommand instead of the serverCommandSequence
// otherwise server commands sent just before a gamestate are dropped
cge->CG_Init(&cgi, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum);
} else {
// executing client commands from previous map/server might be an issue, some commands might be cs commands,
// like old CS_SYSTEMINFO configstrings which still contain the sv_serverId from previous map.
// It would cause the client to lose the game state number
cge->CG_Init(&cgi, clc.serverMessageSequence, clc.serverCommandSequence, clc.clientNum);
}
ClearNewConfigFlag();
TIKI_FinishLoad();

View file

@ -866,8 +866,8 @@ qboolean CL_ReadyToSendPacket( void ) {
}
// check for exceeding cl_maxpackets
if ( cl_maxpackets->integer < 15 ) {
Cvar_Set( "cl_maxpackets", "15" );
if ( cl_maxpackets->integer < 30 ) {
Cvar_Set( "cl_maxpackets", "30" );
} else if ( cl_maxpackets->integer > 125 ) {
Cvar_Set( "cl_maxpackets", "125" );
}

View file

@ -0,0 +1,640 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "cl_instantAction.h"
#include "cl_uiserverlist.h"
#include "../gamespy/sv_gamespy.h"
Event EV_UIInstantAction_AcceptServer
(
"acceptserver",
EV_DEFAULT,
NULL,
NULL,
"Connect to the current server"
);
Event EV_UIInstantAction_RejectServer
(
"rejectserver",
EV_DEFAULT,
NULL,
NULL,
"Reject the current server"
);
Event EV_UIInstantAction_Cancel
(
"ia_cancel",
EV_DEFAULT,
NULL,
NULL,
"cancel the server update"
);
Event EV_UIInstantAction_Refresh
(
"ia_refresh",
EV_DEFAULT,
NULL,
NULL,
"Refresh the server list"
);
CLASS_DECLARATION(UIWidget, UIInstantAction, NULL) {
{&EV_UIInstantAction_AcceptServer, &UIInstantAction::Connect },
{&EV_UIInstantAction_RejectServer, &UIInstantAction::Reject },
{&EV_UIInstantAction_Cancel, &UIInstantAction::CancelRefresh},
{&EV_UIInstantAction_Refresh, &UIInstantAction::Refresh },
{NULL, NULL }
};
struct ServerListInstance {
int iServerType;
UIInstantAction *pServerList;
};
ServerListInstance g_IAServerListInst[2];
UIInstantAction::UIInstantAction()
{
state = IA_INITIALIZE;
numFoundServers = 0;
numServers = 0;
minPlayers = 3;
startingMaxPing = 100;
endingMaxPing = 1500;
maxServers = -1;
servers = NULL;
doneList[0] = false;
doneList[1] = false;
serverList[0] = NULL;
serverList[1] = NULL;
ReadIniFile();
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Disable));
}
UIInstantAction::~UIInstantAction()
{
CleanUp();
}
void UIInstantAction::CleanUp()
{
if (serverList[0]) {
ServerListFree(serverList[0]);
serverList[0] = NULL;
}
if (serverList[1]) {
ServerListFree(serverList[1]);
serverList[1] = NULL;
}
if (servers) {
delete[] servers;
servers = NULL;
}
}
void UIInstantAction::Init()
{
const char *secret_key;
const char *game_name;
static const unsigned int iNumConcurrent = 10;
numFoundServers = 0;
numServers = 0;
doneList[0] = false;
doneList[1] = false;
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_noserverfound", new Event(EV_Widget_Disable));
Cvar_Set("ia_search_percentage", va("%d %%", 0));
if (com_target_game->integer < target_game_e::TG_MOHTT) {
g_IAServerListInst[0].iServerType = com_target_game->integer;
g_IAServerListInst[0].pServerList = this;
game_name = GS_GetGameName(com_target_game->integer);
secret_key = GS_GetGameKey(com_target_game->integer);
serverList[0] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[0]
);
ServerListClear(serverList[0]);
} else {
g_IAServerListInst[0].iServerType = target_game_e::TG_MOHTT;
g_IAServerListInst[0].pServerList = this;
game_name = GS_GetGameName(target_game_e::TG_MOHTT);
secret_key = GS_GetGameKey(target_game_e::TG_MOHTT);
serverList[0] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[0]
);
ServerListClear(serverList[0]);
g_IAServerListInst[1].iServerType = target_game_e::TG_MOHTA;
g_IAServerListInst[1].pServerList = this;
game_name = GS_GetGameName(target_game_e::TG_MOHTA);
secret_key = GS_GetGameKey(target_game_e::TG_MOHTA);
serverList[1] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[1]
);
ServerListClear(serverList[1]);
}
state = IA_WAITING;
numFoundServers = 0;
ServerListUpdate(serverList[0], true);
if (serverList[1]) {
ServerListUpdate(serverList[1], true);
}
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("searchstatus", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("searchstatuslable", new Event(EV_Widget_Enable));
}
int UIInstantAction::GetServerIndex(int maxPing, int gameType)
{
int bestPing = 1500;
int bestServer = -1;
int i;
for (i = 0; i < numFoundServers; i++) {
const IAServer_t& IAServer = servers[i];
char *gameVer;
float fGameVer;
int ping;
int numPlayers;
if (IAServer.rejected) {
continue;
}
// Skip servers that don't match the provided game type
if (ServerGetIntValue(IAServer.server, "g_gametype_i", 1) != gameType) {
continue;
}
// Skip servers with high ping
ping = ServerGetPing(IAServer.server);
if (ping > maxPing) {
continue;
}
gameVer = ServerGetStringValue(IAServer.server, "gamever", "1.00");
if (com_target_demo->integer && *gameVer != 'd') {
// Skip retail servers on demo game
continue;
} else if (!com_target_demo->integer && *gameVer == 'd') {
// Skip demo servers on retail game
continue;
}
// Skip incompatible servers
fGameVer = atof(gameVer);
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (IAServer.serverGame.serverType == target_game_e::TG_MOHTT) {
if (fabs(fGameVer) < 2.3f) {
continue;
}
} else {
if (fabs(fGameVer) < 2.1f) {
continue;
}
}
} else {
if (fabs(fGameVer - com_target_version->value) > 0.1f) {
continue;
}
}
// Skip servers with a password
if (ServerGetIntValue(IAServer.server, "password", 0)) {
continue;
}
// Skip servers that don't match the minimum number of players
numPlayers = ServerGetIntValue(IAServer.server, "numplayers", 0);
if (numPlayers < minPlayers) {
continue;
}
// Skip full servers
if (numPlayers == ServerGetIntValue(IAServer.server, "maxplayers", 0)) {
continue;
}
// Skip servers with an higher ping than the best one
if (ping >= bestPing) {
continue;
}
//
// Found a potential server
//
bestPing = ping;
bestServer = i;
}
return bestServer;
}
void UIInstantAction::ReadIniFile()
{
char *buffer;
const char *p;
const char *pVal;
int intValue;
char value[32];
if (!FS_ReadFileEx("iaction.ini", (void **)&buffer, qtrue)) {
return;
}
for (p = buffer; p; p = strstr(pVal, "\n")) {
if (sscanf(p, "%31s", value) != 1) {
break;
}
pVal = strstr(p, "=");
if (!pVal) {
break;
}
pVal++;
if (sscanf(pVal, "%d", &intValue) != 1) {
break;
}
if (!Q_stricmpn(value, "MinPlayers", 10)) {
minPlayers = intValue;
}
if (!Q_stricmpn(value, "StartingMaxPing", 15)) {
startingMaxPing = intValue;
}
if (!Q_stricmpn(value, "EndingMaxPing", 13)) {
endingMaxPing = intValue;
}
if (!Q_stricmpn(value, "MaxServers", 10)) {
maxServers = intValue;
}
}
}
void UIInstantAction::FindServer()
{
int ping;
int i;
currentServer = -1;
state = IA_NONE;
for (ping = startingMaxPing; ping < endingMaxPing; ping += 100) {
//
// Find the best server starting from FFA gametype first
//
for (i = 1; i < 7; i++) {
currentServer = GetServerIndex(ping, i);
if (currentServer >= 0) {
break;
}
}
if (currentServer >= 0) {
break;
}
}
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("searchstatus", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("searchstatuslable", new Event(EV_Widget_Disable));
if (currentServer < 0) {
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_noserverfound", new Event(EV_Widget_Enable));
return;
}
const IAServer_t& IAServer = servers[currentServer];
const char *hostname = ServerGetStringValue(IAServer.server, "hostname", "(NONE)");
const char *gametype = ServerGetStringValue(IAServer.server, "gametype", "(NONE)");
int numplayers = ServerGetIntValue(IAServer.server, "numplayers", 0);
int maxplayers = ServerGetIntValue(IAServer.server, "maxplayers", 0);
ping = ServerGetPing(IAServer.server);
Cvar_Set("ia_servername", va(" %s", hostname));
Cvar_Set("ia_ping", va("%d", ping));
Cvar_Set("ia_gametype", va("%s", gametype));
Cvar_Set("ia_players", va("%d", numplayers));
Cvar_Set("ia_maxplayers", va("%d", maxplayers));
EnableServerInfo(true);
}
void UIInstantAction::Connect(Event *ev)
{
char *gameVer;
float fGameVer;
bool bDiffVersion;
char command[256];
if (currentServer < 0 || currentServer < numServers) {
return;
}
const IAServer_t& IAServer = servers[currentServer];
gameVer = ServerGetStringValue(IAServer.server, "gamever", "1.00");
if (gameVer[0] == 'd') {
gameVer++;
}
// Skip incompatible servers
fGameVer = atof(gameVer);
bDiffVersion = false;
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (IAServer.serverGame.serverType == target_game_e::TG_MOHTT) {
if (fabs(fGameVer) < 2.3f) {
bDiffVersion = true;
}
} else {
if (fabs(fGameVer) < 2.1f) {
bDiffVersion = true;
}
}
} else {
if (fabs(fGameVer - com_target_version->value) > 0.1f) {
bDiffVersion = true;
}
}
if (bDiffVersion) {
if (fGameVer - com_target_version->value > 0) {
// Older version
UI_SetReturnMenuToCurrent();
Cvar_Set("com_errormessage", va("Server is version %s, you are using %s", gameVer, "2.40"));
UI_PushMenu("wrongversion");
} else {
// Server version is newer
Cvar_Set("dm_serverstatus", va("Can not connect to v%s server, you are using v%s", gameVer, "2.40"));
}
}
UI_SetReturnMenuToCurrent();
Cvar_Set("g_servertype", va("%d", servers[currentServer].serverGame.serverType));
Com_sprintf(
command,
sizeof(command),
"connect %s:%i\n",
ServerGetAddress(IAServer.server),
ServerGetIntValue(IAServer.server, "hostport", PORT_SERVER)
);
Cbuf_AddText(command);
}
void UIInstantAction::Reject(Event *ev)
{
servers[currentServer].rejected = 1;
FindServer();
}
void UIInstantAction::Draw()
{
switch (state) {
case IA_INITIALIZE:
Init();
break;
case IA_UPDATE:
Update();
break;
case IA_FINISHED:
FindServer();
break;
default:
break;
}
if (serverList[0]) {
ServerListThink(serverList[0]);
}
if (serverList[1]) {
ServerListThink(serverList[1]);
}
}
void UIInstantAction::Update()
{
numFoundServers = 0;
// count the total number of servers from both server list
numServers = ServerListCount(serverList[0]);
if (serverList[1]) {
numServers += ServerListCount(serverList[1]);
}
state = IA_FINISHED;
servers = new IAServer_t[numServers];
ServerListHalt(serverList[0]);
if (serverList[1]) {
ServerListHalt(serverList[1]);
}
ServerListThink(serverList[0]);
if (serverList[1]) {
ServerListThink(serverList[1]);
}
state = IA_SEARCHING;
// Start updating the first list
doneList[0] = false;
ServerListClear(serverList[0]);
ServerListUpdate(serverList[0], true);
// Update the second optional list
if (serverList[1]) {
doneList[1] = false;
ServerListClear(serverList[1]);
ServerListUpdate(serverList[1], true);
}
}
int UIInstantAction::AddServer(GServer server, const ServerGame_t& serverGame)
{
servers[numFoundServers].server = server;
servers[numFoundServers].serverGame = serverGame;
servers[numFoundServers].rejected = false;
numFoundServers++;
return numFoundServers;
}
void UIInstantAction::CancelRefresh(Event *ev)
{
state = IA_FINISHED;
ServerListHalt(serverList[0]);
ServerListHalt(serverList[1]);
}
void UIInstantAction::Refresh(Event *ev)
{
state = IA_INITIALIZE;
}
void UIInstantAction::EnableServerInfo(bool enable)
{
if (enable) {
menuManager.PassEventToWidget("iaservername_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_servername_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_ping_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_ping_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_gametype_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_gametype_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_players_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_players_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_maxplayers_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_maxplayers_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("acceptserver", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("rejectserver", new Event(EV_Widget_Enable));
} else {
menuManager.PassEventToWidget("iaservername_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_servername_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_ping_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_ping_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_gametype_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_gametype_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_players_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_players_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_maxplayers_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_maxplayers_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("acceptserver", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("rejectserver", new Event(EV_Widget_Disable));
}
}
void UIInstantAction::IAServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2)
{
const ServerListInstance *pInstance = (const ServerListInstance *)instance;
UIInstantAction *pServerList = pInstance->pServerList;
if (msg == LIST_PROGRESS) {
if (pServerList->state == IA_WAITING) {
if (pInstance->iServerType == com_target_game->integer) {
pServerList->doneList[0] = true;
}
if (com_target_game->integer >= target_game_e::TG_MOHTT && pInstance->iServerType == target_game_e::TG_MOHTA) {
pServerList->doneList[1] = true;
}
if (pServerList->doneList[0] && (!pServerList->serverList[1] || pServerList->doneList[1])) {
pServerList->state = IA_UPDATE;
}
} else if (pServerList->state == IA_SEARCHING) {
ServerGame_t serverGame;
serverGame.serverType = pInstance->iServerType;
const int serverIndex = pServerList->AddServer((GServer)param1, serverGame);
Cvar_Set("ia_search_percentage", va("%d %%", 100 * serverIndex / pServerList->numServers));
if (pServerList->maxServers >= 0 && serverIndex >= pServerList->maxServers) {
// Reached the maximum number of servers, stop there
pServerList->doneList[0] = true;
ServerListHalt(pServerList->serverList[0]);
if (pServerList->serverList[1]) {
pServerList->doneList[1] = true;
ServerListHalt(pServerList->serverList[1]);
}
pServerList->state = IA_FINISHED;
}
}
} else if (msg == LIST_STATECHANGED && ServerListState(serverlist) == GServerListState::sl_idle) {
if (pInstance->iServerType == com_target_game->integer) {
pServerList->doneList[0] = true;
}
if (com_target_game->integer >= target_game_e::TG_MOHTT && pInstance->iServerType == target_game_e::TG_MOHTA) {
pServerList->doneList[1] = true;
}
if (pServerList->doneList[0] && (!pServerList->serverList[1] || pServerList->doneList[1])) {
if (pServerList->state == IA_WAITING) {
pServerList->state = IA_UPDATE;
}
if (pServerList->state == IA_SEARCHING) {
pServerList->state = IA_FINISHED;
}
}
}
}

View file

@ -0,0 +1,103 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// Added in 2.30
// Instantly find a server matching common criterias
#pragma once
#include "../gamespy/goaceng.h"
typedef struct {
int serverType;
} ServerGame_t;
typedef struct {
GServer server;
ServerGame_t serverGame;
bool rejected;
} IAServer_t;
enum IAState_e {
IA_NONE,
IA_INITIALIZE,
IA_WAITING,
IA_UPDATE,
IA_SEARCHING,
IA_FINISHED
};
class UIInstantAction : public UIWidget
{
public:
CLASS_PROTOTYPE(UIInstantAction);
public:
UIInstantAction();
~UIInstantAction() override;
void CleanUp();
void Init();
int GetServerIndex(int maxPing, int gameType);
void ReadIniFile();
void FindServer();
void Connect(Event *ev);
void Reject(Event *ev);
void Draw();
void Update();
int AddServer(GServer server, const ServerGame_t& serverGame);
void CancelRefresh(Event *ev);
void Refresh(Event *ev);
void EnableServerInfo(bool enable);
private:
static void IAServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2);
private:
//
// List
//
bool doneList[2];
GServerList serverList[2];
int maxServers;
//
// Current states
//
IAState_e state;
int numServers;
int numFoundServers;
//
// Filters
//
int minPlayers;
int startingMaxPing;
int endingMaxPing;
//
// Servers
//
IAServer_t *servers;
int currentServer;
};

View file

@ -295,7 +295,7 @@ void UI_DoInventory(qboolean activate_mouse)
if (client_inv.align == INV_ALIGN_RIGHT) {
s_main_inv->InitFrame(
NULL,
client_inv.horizoffset + cls.glconfig.vidWidth - client_inv.typewidth,
client_inv.horizoffset + uid.vidWidth - client_inv.typewidth,
client_inv.vertoffset,
client_inv.typewidth,
client_inv.typeheight * client_inv.types.NumObjects(),

View file

@ -29,14 +29,21 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/localization.h"
#include "../qcommon/bg_compat.h"
#include "../sys/sys_local.h"
#ifdef USE_RENDERER_DLL
#include "../sys/sys_update_checker.h"
#include "../uilib/uimessage.h"
extern "C" {
#include "../sys/sys_loadlib.h"
#endif
}
#include "../gamespy/gcdkey/gcdkeyc.h"
#include <climits>
#ifdef USE_RENDERER_DLOPEN
cvar_t* cl_renderer;
#endif
cvar_t *cl_nodelta;
cvar_t *cl_debugMove;
@ -130,19 +137,14 @@ clientGameExport_t *cge;
// Structure containing functions exported from refresh DLL
refexport_t re;
#ifdef USE_RENDERER_DLOPEN
static void *rendererLib = NULL;
#endif
qboolean camera_reset;
qboolean camera_active;
vec3_t camera_offset;
#ifdef USE_RENDERER_DLL
// su44: for plugable renderer system
refexport_t* (*DGetRefAPI)(int apiVersion, refimport_t * rimp) = NULL;
static cvar_t *cl_renderer = NULL;
static void *rendererLib = NULL;
#endif // USE_RENDERER_DLL
ping_t cl_pinglist[MAX_PINGREQUESTS];
typedef struct serverStatus_s
@ -171,6 +173,27 @@ void CL_ServerStatus_f(void);
void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
static qboolean cl_bCLSystemStarted = qfalse;
static qboolean cl_updateNotified = qfalse;
/*
===============
CL_UseLargeLightmap
Added in 2.0
Returns true if the standard BSP file should be used, false if the smaller lightmap BSP file should be used
===============
*/
qboolean CL_UseLargeLightmap(const char* mapName) {
char buffer[MAX_QPATH];
Com_sprintf(buffer, sizeof(buffer), "maps/%s_sml.bsp", mapName);
if (FS_ReadFileEx(buffer, NULL, qtrue) == -1) {
return qtrue;
}
return Cvar_Get("r_largemap", "0", 0)->integer;
}
/*
===============
@ -782,9 +805,10 @@ void CL_ShutdownAll(qboolean shutdownRef) {
TIKI_FreeAll();
// shutdown the renderer
if ( re.Shutdown ) {
if(shutdownRef)
CL_ShutdownRef();
else if(re.Shutdown)
re.Shutdown(qfalse); // don't destroy window or context
}
cls.uiStarted = qfalse;
cls.cgameStarted = qfalse;
@ -1560,19 +1584,24 @@ void CL_Vid_Restart_f( void ) {
S_BeginRegistration();
// shutdown the UI
//CL_ShutdownUI();
// shutdown the renderer and clear the renderer interface
CL_ShutdownRef();
cls.rendererRegistered = qfalse;
// shutdown the CGame
CL_ShutdownCGame();
// initialize the renderer interface
CL_InitRef();
// initialize the UI
//CL_InitializeUI();
// initialize the ui library
UI_ResolutionChange();
// clear aliases
Alias_Clear();
cls.rendererRegistered = qfalse;
// unpause so the cgame definately gets a snapshot and renders a frame
Com_Unpause();
@ -2554,7 +2583,7 @@ void CL_CheckUserinfo( void ) {
// send a reliable userinfo update if needed
if(cvar_modifiedFlags & CVAR_USERINFO)
{
if (Com_SanitizeName(name->string, szSanitizedName)) {
if (Com_SanitizeName(name->string, szSanitizedName, sizeof(szSanitizedName))) {
Cvar_Set("name", szSanitizedName);
}
@ -2564,9 +2593,43 @@ void CL_CheckUserinfo( void ) {
}
void CL_SetFrameNumber(int frameNumber) {
if (!re.SetFrameNumber) {
return;
}
re.SetFrameNumber(frameNumber);
}
/*
==================
CL_VerifyUpdate
Check for a new version and display a message box
when a new version is available
==================
*/
void CL_VerifyUpdate() {
if (cl_updateNotified) {
return;
}
int lastMajor, lastMinor, lastPatch;
if (updateChecker.CheckNewVersion(lastMajor, lastMinor, lastPatch)) {
cl_updateNotified = true;
const char *updateText =
va("A new update is available!\n"
"The latest version is v%d.%d.%d (you are running v%s).\n"
"Check https://github.com/openmoh/openmohaa for more.",
lastMajor,
lastMinor,
lastPatch,
PRODUCT_VERSION_NUMBER_STRING);
UIMessageDialog::ShowMessageBox("Update available", updateText);
}
}
/*
==================
CL_Frame
@ -2605,6 +2668,8 @@ void CL_Frame ( int msec ) {
S_TriggeredMusic_PlayIntroMusic();
UI_MenuEscape("main");
}
CL_VerifyUpdate();
} else if (clc.state == CA_CINEMATIC) {
UI_ForceMenuOff(qtrue);
}
@ -2789,13 +2854,13 @@ CL_ShutdownRef
============
*/
void CL_ShutdownRef( void ) {
if ( !re.Shutdown ) {
return;
}
if ( re.Shutdown ) {
re.Shutdown( qtrue );
}
Com_Memset( &re, 0, sizeof( re ) );
#ifdef USE_RENDERER_DLL
// su44: remember to unload renderer library
#ifdef USE_RENDERER_DLOPEN
if ( rendererLib ) {
Sys_UnloadLibrary( rendererLib );
rendererLib = NULL;
@ -2974,22 +3039,105 @@ void CL_CG_EndTiki( dtiki_t *tiki ) {
}
}
/*
============
CL_CG_EndTiki
============
*/
extern "C"
int CL_ScaledMilliseconds(void) {
return Sys_Milliseconds()*com_timescale->value;
}
/*
============
CL_RefFS_WriteFile
============
*/
void CL_RefFS_WriteFile(const char* qpath, const void* buffer, int size) {
FS_WriteFile(qpath, buffer, size);
}
/*
============
CL_RefFS_ListFiles
============
*/
char** CL_RefFS_ListFiles(const char* name, const char* extension, int* numfilesfound) {
return FS_ListFiles(name, extension, qtrue, numfilesfound);
}
/*
============
CL_RefCIN_UploadCinematic
============
*/
void CL_RefCIN_UploadCinematic(int handle) {
}
/*
============
CL_RefTIKI_GetNumChannels
============
*/
int CL_RefTIKI_GetNumChannels(dtiki_t* tiki) {
return tiki->m_boneList.NumChannels();
}
/*
============
CL_RefTIKI_GetLocalChannel
============
*/
int CL_RefTIKI_GetLocalChannel(dtiki_t* tiki, int channel) {
return tiki->m_boneList.LocalChannel(channel);
}
/*
============
CL_RefTIKI_GetLocalFromGlobal
============
*/
int CL_RefTIKI_GetLocalFromGlobal(dtiki_t* tiki, int channel) {
return tiki->m_boneList.GetLocalFromGlobal(channel);
}
/*
============
CL_RefSKEL_GetMorphWeightFrame
============
*/
int CL_RefSKEL_GetMorphWeightFrame(void* skeletor, int index, float time, int* data) {
return ((skeletor_c*)skeletor)->GetMorphWeightFrame(index, time, data);
}
/*
============
CL_RefSKEL_GetBoneParent
============
*/
int CL_RefSKEL_GetBoneParent(void* skeletor, int boneIndex) {
return ((skeletor_c*)skeletor)->GetBoneParent(boneIndex);
}
/*
============
CL_GetRefSequence
============
*/
int CL_GetRefSequence(void) {
return cls.refSequence;
}
/*
============
CL_IsRendererLoaded
============
*/
qboolean CL_IsRendererLoaded(void) {
return re.Shutdown != NULL;
}
/*
============
CL_InitRef
@ -2998,12 +3146,40 @@ CL_InitRef
void CL_InitRef( void ) {
refimport_t ri;
refexport_t *ret;
#ifdef USE_RENDERER_DLL
char dllName[256];
#ifdef USE_RENDERER_DLOPEN
GetRefAPI_t GetRefAPI;
char dllName[MAX_OSPATH];
#endif
Com_Printf( "----- Initializing Renderer ----\n" );
#ifdef USE_RENDERER_DLOPEN
cl_renderer = Cvar_Get("cl_renderer", "opengl1", CVAR_ARCHIVE | CVAR_LATCH);
Com_sprintf(dllName, sizeof(dllName), "renderer_%s" ARCH_SUFFIX DLL_SUFFIX DLL_EXT, cl_renderer->string);
if(!(rendererLib = Sys_LoadDll(dllName, qfalse)) && strcmp(cl_renderer->string, cl_renderer->resetString))
{
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
Cvar_ForceReset("cl_renderer");
Com_sprintf(dllName, sizeof(dllName), "renderer_opengl1" ARCH_SUFFIX DLL_SUFFIX DLL_EXT);
rendererLib = Sys_LoadDll(dllName, qfalse);
}
if(!rendererLib)
{
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
Com_Error(ERR_FATAL, "Failed to load renderer");
}
GetRefAPI = (GetRefAPI_t)Sys_LoadFunction(rendererLib, "GetRefAPI");
if(!GetRefAPI)
{
Com_Error(ERR_FATAL, "Can't load symbol GetRefAPI: '%s'", Sys_LibraryError());
}
#endif
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
ri.Cmd_Argc = Cmd_Argc;
@ -3027,8 +3203,10 @@ void CL_InitRef( void ) {
ri.CM_DrawDebugSurface = CM_DrawDebugSurface;
ri.FS_OpenFile = FS_FOpenFileRead;
ri.FS_OpenFileWrite = FS_FOpenFileWrite;
ri.FS_CloseFile = FS_FCloseFile;
ri.FS_Read = FS_Read;
ri.FS_Write = FS_Write;
ri.FS_Seek = FS_Seek;
ri.FS_ReadFile = FS_ReadFile;
ri.FS_ReadFileEx = FS_ReadFileEx;
@ -3038,8 +3216,10 @@ void CL_InitRef( void ) {
ri.FS_ListFiles = CL_RefFS_ListFiles;
ri.FS_FileIsInPAK = FS_FileIsInPAK;
ri.FS_FileExists = FS_FileExists;
ri.FS_CanonicalFilename = FS_CanonicalFilename;
ri.Cvar_Get = Cvar_Get;
ri.Cvar_Set = Cvar_Set;
ri.Cvar_SetValue = Cvar_SetValue;
ri.Cvar_SetDefault = Cvar_SetDefault;
ri.CM_EntityString = CM_EntityString;
@ -3088,40 +3268,30 @@ void CL_InitRef( void ) {
ri.Sys_GLimpInit = Sys_GLimpInit;
ri.Sys_LowPhysicalMemory = Sys_LowPhysicalMemory;
#ifdef USE_RENDERER_DLL
// su44: load renderer dll
cl_renderer = Cvar_Get("cl_renderer", "glom", CVAR_ARCHIVE);
Q_snprintf(dllName, sizeof(dllName), "renderer_%s" ARCH_STRING DLL_EXT, cl_renderer->string);
Com_Printf("Loading \"%s\"...", dllName);
if((rendererLib = Sys_LoadLibrary(dllName)) == 0) {
#ifdef _WIN32
Com_Error(ERR_FATAL, "failed:\n\"%s\"\n", Sys_LibraryError());
#else
char fn[1024];
//
// Added in OPM
//
ri.UI_LoadResource = UI_LoadResource;
ri.CM_PointLeafnum = CM_PointLeafnum;
ri.CM_LeafCluster = CM_LeafCluster;
Q_strncpyz(fn, Sys_Cwd(), sizeof(fn));
strncat(fn, "/", sizeof(fn) - strlen(fn) - 1);
strncat(fn, dllName, sizeof(fn) - strlen(fn) - 1);
ri.TIKI_CalcLodConsts = TIKI_CalcLodConsts;
ri.TIKI_CalculateBounds = TIKI_CalculateBounds;
ri.TIKI_FindTiki = TIKI_FindTiki;
ri.TIKI_RegisterTikiFlags = TIKI_RegisterTikiFlags;
ri.TIKI_GetSkeletor = TIKI_GetSkeletor;
ri.TIKI_GetSkel = TIKI_GetSkel;
ri.TIKI_GetSkelAnimFrame = TIKI_GetSkelAnimFrame;
ri.TIKI_GlobalRadius = TIKI_GlobalRadius;
ri.TIKI_FindSkelByHeader = TIKI_FindSkelByHeader;
ri.TIKI_GetNumChannels = CL_RefTIKI_GetNumChannels;
ri.TIKI_GetLocalChannel = CL_RefTIKI_GetLocalChannel;
ri.TIKI_GetLocalFromGlobal = CL_RefTIKI_GetLocalFromGlobal;
Com_Printf("Loading \"%s\"...", fn);
if((rendererLib = Sys_LoadLibrary(fn)) == 0)
{
Com_Error(ERR_FATAL, "failed:\n\"%s\"", Sys_LibraryError());
}
#endif /* _WIN32 */
}
ri.SKEL_GetBoneParent = CL_RefSKEL_GetBoneParent;
ri.SKEL_GetMorphWeightFrame = CL_RefSKEL_GetMorphWeightFrame;
Com_Printf("done\n");
DGetRefAPI = Sys_LoadFunction(rendererLib, "GetRefAPI");
if(!DGetRefAPI)
{
Com_Error(ERR_FATAL, "Can't load symbol GetRefAPI: '%s'", Sys_LibraryError());
}
ret = DGetRefAPI( REF_API_VERSION, &ri );
#else
ret = GetRefAPI( REF_API_VERSION, &ri );
#endif
#if defined __USEA3D && defined __A3D_GEOM
hA3Dg_ExportRenderGeom (ret);
@ -3137,6 +3307,8 @@ void CL_InitRef( void ) {
// unpause so the cgame definately gets a snapshot and renders a frame
Cvar_Set( "cl_paused", "0" );
cls.refSequence++;
}
@ -3481,21 +3653,13 @@ void CL_Init( void ) {
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE );
// userinfo
name = Cvar_Get ("name", "UnnamedSoldier", CVAR_USERINFO | CVAR_ARCHIVE );
cl_rate = Cvar_Get ("rate", "5000", CVAR_USERINFO | CVAR_ARCHIVE );
name = Cvar_Get ("name", va("UnnamedSoldier#%d", rand() % 100000), CVAR_USERINFO | CVAR_ARCHIVE);
cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("password", "", CVAR_USERINFO);
Cvar_Get ("dm_playermodel", "american_army", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("dm_playergermanmodel", "german_wehrmacht_soldier", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE );
// cgame might not be initialized before menu is used
Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
Cvar_Get ("cg_running", "0", CVAR_ROM );
//
// register our commands
//
@ -3556,6 +3720,12 @@ void CL_Init( void ) {
end = Sys_Milliseconds();
if (com_gotOriginalConfig) {
// Added in OPM
// Apply config tweaks after loading the original config
CL_ApplyOriginalConfigTweaks();
}
Com_Printf( "----- Client Initialization Complete ----- %i ms\n", start - end );
}
@ -3925,7 +4095,7 @@ CL_ServerStatusResponse
void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
const char *s;
char info[MAX_INFO_STRING];
int i, l, score, ping;
int i, l, ping;
int len;
serverStatus_t *serverStatus;
@ -3979,7 +4149,7 @@ void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
if (serverStatus->print) {
Com_Printf("\nPlayers:\n");
Com_Printf("num: score: ping: name:\n");
Com_Printf("num: ping: name:\n");
}
for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {
@ -3987,16 +4157,14 @@ void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);
if (serverStatus->print) {
score = ping = 0;
sscanf(s, "%d %d", &score, &ping);
ping = 0;
sscanf(s, "%d", &ping);
s = strchr(s, ' ');
if (s)
s = strchr(s+1, ' ');
if (s)
s++;
else
s = "unknown";
Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s );
Com_Printf("%-2d %-3d %s\n", i, ping, s );
}
}
len = strlen(serverStatus->string);
@ -4734,3 +4902,15 @@ void TIKI_CG_Command_ProcessFile(char* filename, qboolean quiet, dtiki_t* curTik
Com_Printf("NO CGE \n");
}
void CL_ApplyOriginalConfigTweaks()
{
cvar_t* snaps = Cvar_Get("snaps", "", 0);
// Those variables are not editable via UI so reset them
// snaps/maxpackets can also have wrong values due to them being changed
// via stufftext
Cvar_Set("snaps", snaps->resetString);
Cvar_Set("cl_maxpackets", cl_maxpackets->resetString);
}

View file

@ -568,6 +568,7 @@ void CL_ParseGamestate( msg_t *msg ) {
csNum = CPT_NormalizeConfigstring(i);
if (csNum < 0 || csNum >= MAX_CONFIGSTRINGS) {
Com_Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
return;
}
s = MSG_ReadScrambledBigString(msg);
len = strlen(s);
@ -588,8 +589,7 @@ void CL_ParseGamestate( msg_t *msg ) {
//Com_Memset (&nullstate, 0, sizeof(nullstate));
MSG_GetNullEntityState(&nullstate);
es = &cl.entityBaselines[ newnum ];
// FIXME: frametime
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum, 0.0);
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum, cls.serverFrameTime);
} else {
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte %i", cmd );
}
@ -607,15 +607,24 @@ void CL_ParseGamestate( msg_t *msg ) {
if(cl_autoRecordDemo->integer && clc.demorecording)
CL_StopRecord_f();
if (clc.state == CA_CONNECTED && !Cvar_Get("sv_paks", "", 0)->string[0]) {
// Added in 2.30
FS_Restart(clc.checksumFeed);
} else {
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart(clc.checksumFeed, qfalse);
}
clc.state = CA_LOADING;
if (!com_sv_running->integer)
{
const char *info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
const char *mapname = Info_ValueForKey(info, "mapname");
// Added in 2.0
Cvar_Set("mapname", mapname);
UI_ClearState();
UI_BeginLoad(Info_ValueForKey(info, "mapname"));
UI_BeginLoad(mapname);
}
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the

View file

@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_version.h"
#include "cl_ui.h"
#include "cl_uigamespy.h"
#include <ctime>
@ -143,12 +144,19 @@ static unsigned int totalLoadTime;
static unsigned int currentLoadTime;
unsigned char UIListCtrlItem[8];
static const float maxWidthRes = 1920;
static const float maxHeightRes = 1080;
inventory_t client_inv;
bind_t client_bind;
static str scoreboard_menuname;
static str ui_sCurrentLoadingMenu;
static Container<Menu *> hudList;
const UColor UWhiteChatMessageColor(0.75, 0.75, 0.75);
const UColor URedChatMessageColor(1.0, 0.25, 0.25);
const UColor UGreenChatMessageColor(0.0, 1.0, 0.25, 1.0);
void UI_MultiplayerMenuWidgetsUpdate(void);
void UI_MultiplayerMainMenuWidgetsUpdate(void);
void UI_MainMenuWidgetsUpdate(void);
@ -212,15 +220,15 @@ static UIRect2D getDefaultConsoleRectangle(void)
f[i] = floor(f[i]);
}
rect.pos.x = f[0] - cls.glconfig.vidWidth;
rect.pos.y = f[1] - cls.glconfig.vidHeight;
rect.pos.x = f[0] - uid.vidWidth;
rect.pos.y = f[1] - uid.vidHeight;
rect.size.width = f[2] + 50.0;
rect.size.height = f[3] + 50.0;
} else {
rect.pos.x = 25.0;
rect.pos.y = 25.0;
rect.size.width = (cls.glconfig.vidWidth - 50);
rect.size.height = (cls.glconfig.vidHeight / 2);
rect.size.width = (uid.vidWidth - 50);
rect.size.height = (uid.vidHeight / 2);
}
return rect;
@ -967,15 +975,15 @@ static UIRect2D getDefaultDMConsoleRectangle(void)
f[i] = floor(f[i]);
}
rect.pos.x = f[0] - cls.glconfig.vidWidth;
rect.pos.y = f[1] - cls.glconfig.vidHeight;
rect.pos.x = f[0] - uid.vidWidth;
rect.pos.y = f[1] - uid.vidHeight;
rect.size.width = f[2] + 50.0;
rect.size.height = f[3] + 50.0;
} else {
rect.pos.x = 0;
rect.pos.y = cls.glconfig.vidHeight * 0.58;
rect.size.width = cls.glconfig.vidWidth;
rect.size.height = cls.glconfig.vidHeight * 0.415;
rect.pos.y = uid.vidHeight * 0.58;
rect.size.width = uid.vidWidth;
rect.size.height = uid.vidHeight * 0.415;
}
return rect;
@ -997,19 +1005,19 @@ static UIRect2D getQuickMessageDMConsoleRectangle(void)
f[i] = floor(f[i]);
}
rect.pos.x = f[0] - cls.glconfig.vidWidth;
rect.pos.y = f[1] - cls.glconfig.vidHeight;
rect.pos.x = f[0] - uid.vidWidth;
rect.pos.y = f[1] - uid.vidHeight;
rect.size.width = f[2] + 50.0;
rect.size.height = f[3] + 50.0;
} else {
rect.pos.x = 0;
rect.pos.y = cls.glconfig.vidHeight * 0.66;
rect.size.width = cls.glconfig.vidWidth;
rect.pos.y = uid.vidHeight * 0.66;
rect.size.width = uid.vidWidth;
// Fixed in 2.0
// Was 38.0 in 1.11 and below
// This prevents characters to be seen from the DM console
// in the quick message console
rect.size.height = 36.0;
rect.size.height = 36.0 * uid.scaleRes[1];
}
return rect;
@ -1128,6 +1136,20 @@ static void DMConsoleCommandHandler(const char *txt)
CL_AddReliableCommand(szStringOut, qfalse);
}
/*
====================
getScreenWidth
====================
*/
static float getScreenWidth()
{
if (uid.bHighResScaling) {
return maxWidthRes;
} else {
return uid.vidWidth;
}
}
/*
====================
getNewConsole
@ -1189,14 +1211,14 @@ getDefaultGMBoxRectangle
static UIRect2D getDefaultGMBoxRectangle(void)
{
UIRect2D dmRect = getDefaultDMBoxRectangle();
float height = cls.glconfig.vidHeight * ui_compass_scale->value * 0.25f;
float height = uid.vidHeight * ui_compass_scale->value * 0.25f;
float y = dmRect.size.height + dmRect.pos.y;
if (height < y) {
height = y;
}
return UIRect2D(20.0f, height, cls.glconfig.vidWidth - 20, 128.0f);
return UIRect2D(20.0f, height, (getScreenWidth() - 20) * uid.scaleRes[0], 128.0f * uid.scaleRes[1]);
}
/*
@ -1206,9 +1228,12 @@ getDefaultDMBoxRectangle
*/
static UIRect2D getDefaultDMBoxRectangle(void)
{
float width = cls.glconfig.vidWidth * ui_compass_scale->value * 0.2f;
float width;
float screenWidth = getScreenWidth();
return UIRect2D(width, 0, cls.glconfig.vidWidth - (width + 192.0f), 120.0f);
width = screenWidth * uid.scaleRes[0] * ui_compass_scale->value * 0.2f;
return UIRect2D(width, 0, (screenWidth - (width + 192.0f)) * uid.scaleRes[0], 120.0f * uid.scaleRes[1]);
}
/*
@ -1221,6 +1246,21 @@ float UI_GetObjectivesTop(void)
return getDefaultGMBoxRectangle().pos.y;
}
/*
====================
UI_GetObjectivesTop
====================
*/
void UI_GetHighResolutionScale(vec2_t scale)
{
if (uid.bHighResScaling) {
scale[0] = uid.scaleRes[0];
scale[1] = uid.scaleRes[1];
} else {
scale[0] = scale[1] = 1.0;
}
}
/*
====================
UI_ShowHudList
@ -1268,7 +1308,7 @@ UI_PrintConsole
*/
void UI_PrintConsole(const char *msg)
{
UColor *pColor = NULL;
const UColor *pColor = NULL;
const char *pszString;
char szString[1024];
char szBlah[1024];
@ -1290,7 +1330,7 @@ void UI_PrintConsole(const char *msg)
break;
case MESSAGE_CHAT_WHITE:
bDMMessage = qtrue;
pColor = &UGrey;
pColor = &UWhiteChatMessageColor;
break;
case MESSAGE_WHITE:
bBold = qtrue;
@ -1298,11 +1338,11 @@ void UI_PrintConsole(const char *msg)
break;
case MESSAGE_CHAT_RED:
bDeathMessage = MESSAGE_CHAT_RED;
pColor = &ULightRed;
pColor = &URedChatMessageColor;
break;
case MESSAGE_CHAT_GREEN:
bDeathMessage = MESSAGE_CHAT_GREEN;
pColor = &UGreen;
pColor = &UGreenChatMessageColor;
break;
}
@ -1681,11 +1721,11 @@ UI_ClearBackground
void UI_ClearBackground(void)
{
re.Set2DWindow(
0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, -1, 1
0, 0, uid.vidWidth, uid.vidHeight, 0, uid.vidWidth, uid.vidHeight, 0, -1, 1
);
re.Scissor(0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight);
re.Scissor(0, 0, uid.vidWidth, uid.vidHeight);
re.SetColor(g_color_table[0]);
re.DrawBox(0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight);
re.DrawBox(0, 0, uid.vidWidth, uid.vidHeight);
re.SetColor(NULL);
}
@ -3098,7 +3138,7 @@ void UI_MapList_f(void)
MapRunnerClass *map = new MapRunnerClass;
map->Setup("maps", mappath, ".bsp", "_sml");
CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2);
CL_SetMousePos(uid.vidWidth / 2, uid.vidHeight / 2);
}
/*
@ -3138,7 +3178,7 @@ void UI_DMMapSelect_f(void)
MpMapPickerClass *map = new MpMapPickerClass;
map->Setup(basepath, mappath, gametype);
CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2);
CL_SetMousePos(uid.vidWidth / 2, uid.vidHeight / 2);
}
/*
@ -3322,7 +3362,7 @@ void UI_PlayerModel_f(void)
PlayerModelPickerClass *picker = new PlayerModelPickerClass;
picker->Setup("models/player", modelpath, bGermanModel);
CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2);
CL_SetMousePos(uid.vidWidth / 2, uid.vidHeight / 2);
}
/*
@ -3712,6 +3752,7 @@ void CL_FillUIImports(void)
uii.Rend_Scissor = re.Scissor;
uii.Rend_Set2D = re.Set2DWindow;
uii.Rend_SetColor = re.SetColor;
uii.Rend_ImageExists = re.ImageExists;
uii.Cmd_Stuff = Cbuf_AddText;
uii.Cvar_GetString = CvarGetForUI;
@ -3750,6 +3791,9 @@ void CL_FillUIImports(void)
uii.GetConfigstring = CL_ConfigString;
uii.UI_CloseDMConsole = UI_CloseDMConsole;
uii.GetRefSequence = CL_GetRefSequence;
uii.IsRendererLoaded = CL_IsRendererLoaded;
}
/*
@ -3806,7 +3850,7 @@ void UI_CreateDialog(
{
UIDialog *dlg = new UIDialog;
UIRect2D rect =
UIRect2D((cls.glconfig.vidWidth - width) >> 1, (cls.glconfig.vidHeight - height) >> 1, width, height);
UIRect2D((uid.vidWidth - width) / 2, (uid.vidHeight - height) / 2, width, height);
UColor bgColor = UWindowColor;
dlg->Create(NULL, rect, title, bgColor, UHudColor);
@ -3836,12 +3880,28 @@ void UI_ResolutionChange(void)
ui_compass_scale = Cvar_Get("ui_compass_scale", "0.75", CVAR_ARCHIVE | CVAR_LATCH);
} else {
// Older version doesn't have an adjustable compass, so assume 0.5 by default
ui_compass_scale = Cvar_Get("ui_compass_scale", "0.5", CVAR_ARCHIVE | CVAR_LATCH);
ui_compass_scale = Cvar_Get("ui_compass_scale", "0.55", CVAR_ARCHIVE | CVAR_LATCH);
}
CL_FillUIImports();
CL_FillUIDef();
// Added in OPM
// Scaling for high resolutions
if (uid.vidWidth > maxWidthRes && uid.vidHeight > maxHeightRes) {
const float vidRatio = (float)uid.vidWidth / (float)uid.vidHeight;
uid.scaleRes[0] = (float)uid.vidWidth / (maxHeightRes * vidRatio);
uid.scaleRes[1] = (float)uid.vidHeight / maxHeightRes;
//uid.scaleRes[0] = (float)uid.vidWidth / maxWidthRes;
//uid.scaleRes[1] = (float)uid.vidHeight / maxHeightRes;
uid.bHighResScaling = qtrue;
} else {
uid.scaleRes[0] = 1;
uid.scaleRes[1] = 1;
uid.bHighResScaling = qfalse;
}
if (!uie.ResolutionChange) {
return;
}
@ -3876,7 +3936,7 @@ void UI_ResolutionChange(void)
menuManager.RealignMenus();
if (view3d) {
frame = UIRect2D(0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight);
frame = UIRect2D(0, 0, uid.vidWidth, uid.vidHeight);
view3d->setFrame(frame);
}
@ -4312,11 +4372,9 @@ UI_ShowScoreboard_f
void UI_ShowScoreboard_f(const char *pszMenuName)
{
if (pszMenuName) {
if (scoreboard_menuname.length()) {
if (str::icmp(scoreboard_menuname, pszMenuName)) {
if (scoreboard_menuname.length() && str::icmp(scoreboard_menuname, pszMenuName) && scoreboard_menu) {
scoreboard_menu->ForceHide();
}
}
scoreboard_menuname = pszMenuName;
}
@ -4364,9 +4422,12 @@ void UI_HideScoreboard_f(void)
}
if (scoreboard_menuname.length()) {
// Fixed in 2.30 (scoreboard_menu check)
if (scoreboard_menu) {
scoreboard_menu->ForceHide();
}
}
}
class ScoreboardListItem : public UIListCtrlItem
{
@ -4409,7 +4470,7 @@ void ScoreboardListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, boo
{
DrawBox(drawRect, backColor, 1.0);
pFont->setColor(textColor);
pFont->Print(drawRect.pos.x + 1, drawRect.pos.y, Sys_LV_CL_ConvertString(getListItemString(iColumn)), -1, qfalse);
pFont->Print((drawRect.pos.x + 1) / uid.scaleRes[0], drawRect.pos.y / uid.scaleRes[1], Sys_LV_CL_ConvertString(getListItemString(iColumn)), -1, uid.scaleRes);
if (bTitleItem) {
UIRect2D lineRect;
@ -4462,7 +4523,7 @@ void UI_CreateScoreboard(void)
scoreboard_h = h;
SCR_AdjustFrom640(&x, &y, &w, &h);
fColumnScale = cls.glconfig.vidWidth / 640.0;
fColumnScale = uid.vidWidth / 640.0;
cge->CG_GetScoreBoardColor(&fR, &fG, &fB, &fA);
cge->CG_GetScoreBoardFontColor(&fFontR, &fFontG, &fFontB, &fFontA);
@ -5287,6 +5348,7 @@ void CL_InitializeUI(void)
Cmd_AddCommand("setreturnmenu", UI_SetReturnMenuToCurrent);
Cmd_AddCommand("gotoreturnmenu", UI_PushReturnMenu_f);
Cmd_AddCommand("salesscreen", UI_SalesScreen_f);
Cmd_AddCommand("launchgamespy", UI_LaunchGameSpy_f);
if (developer->integer) {
UColor bgColor;
@ -5308,7 +5370,7 @@ void CL_InitializeUI(void)
// Create the 3D view
view3d = new View3D;
view3d->setAlwaysOnBottom(true);
view3d->InitFrame(NULL, 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, -1, "facfont-20");
view3d->InitFrame(NULL, 0, 0, uid.vidWidth, uid.vidHeight, -1, "facfont-20");
view3d->setName("view3d");
view3d->InitSubtitle();
@ -5504,7 +5566,7 @@ qboolean UI_IsResourceLoaded(const char *name)
case 107:
return S_IsSoundRegistered(name + 1);
case 110:
return R_ImageExists(name + 1);
return uii.Rend_ImageExists(name + 1);
default:
return qfalse;
}
@ -5765,8 +5827,15 @@ void UI_BeginLoad(const char *pszMapName)
loadName = "maps/";
loadName += pszMapName;
mapfile = loadName;
loadName += ".min";
mapfile = loadName + ".bsp";
if (CL_UseLargeLightmap(pszMapName)) {
mapfile += ".bsp";
} else {
// Added in 2.0
mapfile += "_sml.bsp";
}
if (UI_ArchiveLoadMapinfo(mapfile)) {
cls.loading = SS_LOADING2;

View file

@ -51,12 +51,16 @@ extern inventory_t client_inv;
extern bind_t client_bind;
extern cvar_t *cl_greenfps;
extern qboolean server_loading;
extern const UColor UWhiteChatMessageColor;
extern const UColor URedChatMessageColor;
extern const UColor UGreenChatMessageColor;
const char *CvarGetForUI(const char *name, const char *defval);
void UI_ClearState(void);
void CL_BeginRegistration(void);
void CL_EndRegistration(void);
float UI_GetObjectivesTop(void);
void UI_GetHighResolutionScale(vec2_t scale);
//
// menu

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
Event EV_DMBox_Goin
(
@ -44,8 +45,7 @@ static float s_dmboxWidth = 384.0;
static float s_dmboxOffsetX = 3.0f;
static float s_dmboxOffsetY = 8.0f;
CLASS_DECLARATION( UIWidget, UIDMBox, NULL )
{
CLASS_DECLARATION(UIWidget, UIDMBox, NULL) {
{&W_SizeChanged, &UIDMBox::OnSizeChanged},
{&EV_DMBox_Goin, &UIDMBox::MoveInEvent },
{&EV_DMBox_Decay, &UIDMBox::DecayEvent },
@ -67,8 +67,7 @@ UIDMBox::UIDMBox()
void UIDMBox::VerifyBoxOut(void)
{
PostMoveinEvent();
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out)
{
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out) {
ChangeBoxState(boxstate_t::box_moving_out);
}
}
@ -95,33 +94,27 @@ void UIDMBox::HandleBoxMoving( void )
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
if (m_boxstate == boxstate_t::box_moving_out)
{
if (m_boxstate == boxstate_t::box_moving_out) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta + m_frame.pos.y;
if (newRect.pos.y <= 0.0)
{
if (newRect.pos.y <= 0.0) {
newRect.pos.y = 0.0;
ChangeBoxState(boxstate_t::box_out);
}
}
else if (m_boxstate == boxstate_t::box_moving_in)
{
} else if (m_boxstate == boxstate_t::box_moving_in) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta - m_frame.pos.y;
if (newRect.pos.y <= -newRect.size.height)
{
if (newRect.pos.y <= -newRect.size.height) {
newRect.pos.y = -newRect.size.height;
ChangeBoxState(boxstate_t::box_in);
}
}
else {
} else {
newRect = m_frame;
}
@ -136,16 +129,14 @@ void UIDMBox::PostMoveinEvent( void )
if (!EventPending(EV_DMBox_Goin)) {
PostEvent(EV_DMBox_Goin, 10.0);
}
else {
} else {
PostponeEvent(EV_DMBox_Goin, 10.0);
}
}
void UIDMBox::PostDecayEvent(void)
{
if (!EventPending(EV_DMBox_Decay))
{
if (!EventPending(EV_DMBox_Decay)) {
float fDelayTime;
int iNumLines;
int i;
@ -155,8 +146,7 @@ void UIDMBox::PostDecayEvent( void )
// Calculate the number of lines
//
iNumLines = 1;
for (i = 0; pszString[i]; i++)
{
for (i = 0; pszString[i]; i++) {
if (pszString[i] == '\n') {
iNumLines++;
}
@ -170,8 +160,7 @@ void UIDMBox::PostDecayEvent( void )
//
else if (m_items[0].flags & DMBOX_ITEM_FLAG_DEATH) {
fDelayTime = iNumLines * 6.0;
}
else {
} else {
fDelayTime = iNumLines * 5.0;
}
@ -206,39 +195,27 @@ void UIDMBox::RemoveTopItem( void )
str UIDMBox::CalculateBreaks(UIFont *font, str text, float max_width)
{
str newText, sTmp;
int i;
str newText;
float fX;
float fwX, fsX;
float fwX;
const char *current;
int count;
Cmd_TokenizeString(text.c_str());
if (Cmd_Argc())
{
current = text;
fX = 0.0;
fsX = font->getCharWidth(' ');
for (i = 0; i < Cmd_Argc(); i++)
{
sTmp = Cmd_Argv(i);
for (count = font->DBCSGetWordBlockCount(current, -1); count;
current += count, count = font->DBCSGetWordBlockCount(current, -1)) {
fwX = font->getWidth(current, count);
fwX = font->getWidth(sTmp.c_str(), -1);
if (fwX + i <= max_width)
{
if (fwX + i + fX <= max_width)
{
newText += sTmp + " ";
if (fX + fwX > max_width) {
newText += "\n" + str(current, 0, count);
fX = 0;
} else {
newText += "\n" + sTmp + " ";
newText += str(current, 0, count);
}
}
else
{
sTmp += "\n";
fX = 0.0;
}
}
} else {
newText = "";
fX += fwX;
}
return newText;
@ -254,8 +231,7 @@ float UIDMBox::PrintWrap( UIFont *font, float x, float y, str text )
p1 = text.c_str();
l = text.length();
for (;;)
{
for (;;) {
p2 = strchr(p1, '\n');
if (!p2) {
break;
@ -266,15 +242,18 @@ float UIDMBox::PrintWrap( UIFont *font, float x, float y, str text )
break;
}
font->Print(x, fY, p1, p2 - p1, qfalse);
font->Print(x, fY, p1, p2 - p1, getHighResScale());
p1 = p2 + 1;
l -= n;
fY += font->getHeight(qfalse);
fY += font->getHeight();
}
font->Print(x, fY, p1, l, qfalse);
if (*p1) {
font->Print(x, fY, p1, l, getHighResScale());
fY += font->getHeight();
}
return font->getHeight(qfalse) + (fY - y);
return fY - y;
}
float UIDMBox::DrawItem(item_t *in, float x, float y, float alpha)
@ -311,8 +290,7 @@ void UIDMBox::Print( const char *text )
{
const char *text1 = text;
if (m_numitems > 5)
{
if (m_numitems > 5) {
//
// Overwrite an item
//
@ -321,41 +299,30 @@ void UIDMBox::Print( const char *text )
m_items[m_numitems].flags = 0;
if (*text == MESSAGE_CHAT_WHITE)
{
m_items[m_numitems].color = UGrey;
if (*text == MESSAGE_CHAT_WHITE) {
m_items[m_numitems].color = UWhiteChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
text1 = text + 1;
}
else if (*text == MESSAGE_CHAT_RED)
{
m_items[m_numitems].color = ULightRed;
} else if (*text == MESSAGE_CHAT_RED) {
m_items[m_numitems].color = URedChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
} else if (*text == MESSAGE_CHAT_GREEN) {
m_items[m_numitems].color = UGreenChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
}
else if (*text == MESSAGE_CHAT_GREEN)
{
if (com_target_game->integer >= TG_MOHTA) {
m_items[m_numitems].color = ULightGreen;
} else {
m_items[m_numitems].color = UGreen;
}
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
}
else
{
m_items[m_numitems].color = m_foreground_color;
m_items[m_numitems].font = m_font;
}
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, text1, s_dmboxWidth);
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, Sys_LV_CL_ConvertString(text1), s_dmboxWidth);
m_numitems++;
VerifyBoxOut();
@ -388,9 +355,7 @@ void UIDMBox::Create( const UIRect2D& rect, const UColor& fore, const UColor& ba
setShowState();
}
void UIDMBox::MoveInEvent( Event *ev )
{
}
void UIDMBox::MoveInEvent(Event *ev) {}
void UIDMBox::DecayEvent(Event *ev)
{
@ -419,10 +384,14 @@ void UIDMBox::Draw( void )
m_font->setColor(m_foreground_color);
alpha = (float)(cls.realtime - m_iBeginDecay) / (float)m_iEndDecay;
if (alpha > 1.0) alpha = 1.0;
if (alpha > 1.0) {
alpha = 1.0;
}
alpha = (1.0 - alpha) * 4.0;
if (alpha > 1.0) alpha = 1.0;
if (alpha > 1.0) {
alpha = 1.0;
}
if (cge) {
alphaScale = 1.0 - cge->CG_GetObjectiveAlpha();
@ -431,11 +400,9 @@ void UIDMBox::Draw( void )
fsY = DrawItem(m_items, s_dmboxOffsetX, s_dmboxOffsetY, alpha * alphaScale);
fsY = alpha <= 0.2 ? s_dmboxOffsetY : fsY + s_dmboxOffsetY;
for (i = 1; i < m_numitems; i++)
{
for (i = 1; i < m_numitems; i++) {
fsY += DrawItem(&m_items[i], s_dmboxOffsetX, fsY, alphaScale);
if (fsY > m_frame.size.height)
{
if (fsY > m_frame.size.height) {
if (EventPending(EV_DMBox_Decay)) {
CancelEventsOfType(EV_DMBox_Decay);
}

View file

@ -47,7 +47,7 @@ FilePickerClass::FilePickerClass()
window = new UIFloatingWindow();
window->Create(
NULL,
UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300),
UIRect2D((uid.vidWidth - 400) / 2, (uid.vidHeight - 300) / 2, 400, 300),
"File Picker",
UColor(0.15f, 0.195f, 0.278f),
UHudColor

View file

@ -0,0 +1,118 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_uigamespy.cpp
#include "cl_uigamespy.h"
CLASS_DECLARATION(UIFloatingWindow, GameSpyDialog, NULL) {
{&W_Deactivated, &UIFloatingWindow::ClosePressed},
{NULL, NULL }
};
GameSpyDialog::GameSpyDialog()
: overlay(NULL)
, label(NULL)
, closeButton(NULL)
{
AddFlag(WF_ALWAYS_TOP);
}
GameSpyDialog::~GameSpyDialog()
{
if (overlay) {
delete overlay;
overlay = NULL;
}
if (label) {
delete label;
label = NULL;
}
if (closeButton) {
delete closeButton;
closeButton = NULL;
}
}
void GameSpyDialog::FrameInitialized(void)
{
UIFloatingWindow::FrameInitialized();
label = new UILabel();
label->InitFrame(getChildSpace(), getChildSpace()->getClientFrame(), 0);
label->setTitle(
"GameSpy's multiplayer matchmaking\n"
"and server browsing services, which were\n"
"essential for online gaming in many classic\n"
"titles including Medal of Honor: Allied Assault,\n"
"were permanently shut down in 2014."
);
label->setForegroundColor(UHudColor);
closeButton = new UIButton();
closeButton->InitFrame(getChildSpace(), UIRect2D(100, 150, 100, 30), 0);
closeButton->setTitle("Close");
closeButton->AllowActivate(true);
closeButton->Connect(this, W_Button_Pressed, W_Deactivated);
overlay = new UIButton();
overlay->InitFrame(NULL, UIRect2D(0, 0, uid.vidWidth, uid.vidHeight), 0);
overlay->setBackgroundColor(UColor(0, 0, 0, 0.5f), true);
overlay->AllowActivate(true);
overlay->Connect(this, W_Button_Pressed, W_Deactivated);
}
void GameSpyDialog::Create(
UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor
)
{
// First call parent's Create
UIFloatingWindow::Create(parent, rect, title, bgColor, fgColor);
// After creation, find minimize button by name and hide it
for (UIWidget *child = getFirstChild(); child; child = getNextChild(child)) {
if (strcmp(child->getName(), "minimizebutton") == 0) {
child->setShow(false);
break;
}
}
}
void UI_LaunchGameSpy_f(void)
{
GameSpyDialog *dialog = new GameSpyDialog();
dialog->Create(
NULL,
UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
"GameSpy",
UColor(0.15f, 0.195f, 0.278f),
UHudColor
);
uWinMan.ActivateControl(dialog);
dialog->Connect(dialog, W_Deactivated, W_Deactivated);
}

View file

@ -0,0 +1,50 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_gamespy.h
#ifndef __CL_GAMESPY_H__
#define __CL_GAMESPY_H__
#include "cl_ui.h"
#include "keycodes.h"
class GameSpyDialog : public UIFloatingWindow
{
private:
UIButton *overlay;
UILabel *label;
UIButton *closeButton;
protected:
void FrameInitialized(void) override;
public:
GameSpyDialog();
~GameSpyDialog();
void
Create(UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor);
CLASS_PROTOTYPE(GameSpyDialog);
};
void UI_LaunchGameSpy_f(void);
#endif

View file

@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
Event EV_GMBox_Goin
(
@ -44,8 +45,7 @@ static float s_gmboxWidth = 640.0;
static float s_gmboxOffsetX = 3.0f;
static float s_gmboxOffsetY = 0.0f;
CLASS_DECLARATION( UIWidget, UIGMBox, NULL )
{
CLASS_DECLARATION(UIWidget, UIGMBox, NULL) {
{&W_SizeChanged, &UIGMBox::OnSizeChanged},
{&EV_GMBox_Goin, &UIGMBox::MoveInEvent },
{&EV_GMBox_Decay, &UIGMBox::DecayEvent },
@ -67,8 +67,7 @@ UIGMBox::UIGMBox()
void UIGMBox::VerifyBoxOut(void)
{
PostMoveinEvent();
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out)
{
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out) {
ChangeBoxState(boxstate_t::box_moving_out);
}
}
@ -95,28 +94,23 @@ void UIGMBox::HandleBoxMoving( void )
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
if (m_boxstate == boxstate_t::box_moving_out)
{
if (m_boxstate == boxstate_t::box_moving_out) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta + m_frame.pos.y;
if (newRect.pos.y <= 0.0)
{
if (newRect.pos.y <= 0.0) {
newRect.pos.y = 0.0;
ChangeBoxState(boxstate_t::box_out);
}
}
else if (m_boxstate == boxstate_t::box_moving_in)
{
} else if (m_boxstate == boxstate_t::box_moving_in) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta - m_frame.pos.y;
if (newRect.pos.y <= -newRect.size.height)
{
if (newRect.pos.y <= -newRect.size.height) {
newRect.pos.y = -newRect.size.height;
ChangeBoxState(boxstate_t::box_in);
}
@ -142,8 +136,7 @@ void UIGMBox::PostMoveinEvent( void )
void UIGMBox::PostDecayEvent(void)
{
if (!EventPending(EV_GMBox_Decay))
{
if (!EventPending(EV_GMBox_Decay)) {
float fDelayTime;
int iNumLines;
int i;
@ -153,8 +146,7 @@ void UIGMBox::PostDecayEvent( void )
// Calculate the number of lines
//
iNumLines = 1;
for (i = 0; pszString[i]; i++)
{
for (i = 0; pszString[i]; i++) {
if (pszString[i] == '\n') {
iNumLines++;
}
@ -200,39 +192,27 @@ void UIGMBox::RemoveTopItem( void )
str UIGMBox::CalculateBreaks(UIFont *font, str text, float max_width)
{
str newText, sTmp;
int i;
str newText;
float fX;
float fwX, fsX;
float fwX;
const char *current;
int count;
Cmd_TokenizeString(text.c_str());
if (Cmd_Argc())
{
current = text;
fX = 0.0;
fsX = font->getCharWidth(' ');
for (i = 0; i < Cmd_Argc(); i++)
{
sTmp = Cmd_Argv(i);
for (count = font->DBCSGetWordBlockCount(current, -1); count;
current += count, count = font->DBCSGetWordBlockCount(current, -1)) {
fwX = font->getWidth(current, count);
fwX = font->getWidth(sTmp.c_str(), -1);
if (fwX + i <= max_width)
{
if (fwX + i + fX <= max_width)
{
newText += sTmp + " ";
if (fX + fwX > max_width) {
newText += "\n" + str(current, 0, count);
fX = 0;
} else {
newText += "\n" + sTmp + " ";
newText += str(current, 0, count);
}
}
else
{
sTmp += "\n";
fX = 0.0;
}
}
} else {
newText = "";
fX += fwX;
}
return newText;
@ -248,8 +228,7 @@ float UIGMBox::PrintWrap( UIFont *font, float x, float y, str text )
p1 = text.c_str();
l = text.length();
for (;;)
{
for (;;) {
p2 = strchr(p1, '\n');
if (!p2) {
break;
@ -260,15 +239,18 @@ float UIGMBox::PrintWrap( UIFont *font, float x, float y, str text )
break;
}
font->Print(x, fY, p1, p2 - p1, qfalse);
font->Print(x, fY, p1, p2 - p1, getHighResScale());
p1 = p2 + 1;
l -= n;
fY += font->getHeight(qfalse);
fY += font->getHeight();
}
font->Print(x, fY, p1, l, qfalse);
if (*p1) {
font->Print(x, fY, p1, l, getHighResScale());
fY += font->getHeight();
}
return font->getHeight(qfalse) + (fY - y);
return fY - y;
}
float UIGMBox::DrawItem(item_t *in, float x, float y, float alpha)
@ -305,8 +287,7 @@ void UIGMBox::Print( const char *text )
{
const char *text1 = text;
if (m_numitems > 4)
{
if (m_numitems > 4) {
//
// Overwrite an item
//
@ -315,21 +296,18 @@ void UIGMBox::Print( const char *text )
m_items[m_numitems].flags = 0;
if (*text == 3)
{
if (*text == MESSAGE_WHITE) {
m_items[m_numitems].color = UWhite;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= GMBOX_ITEM_FLAG_BOLD;
text1 = text + 1;
}
else
{
} else {
m_items[m_numitems].color = m_foreground_color;
m_items[m_numitems].font = m_font;
}
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, text1, s_gmboxWidth);
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, Sys_LV_CL_ConvertString(text1), s_gmboxWidth);
m_numitems++;
VerifyBoxOut();
@ -362,9 +340,7 @@ void UIGMBox::Create( const UIRect2D& rect, const UColor& fore, const UColor& ba
setShowState();
}
void UIGMBox::MoveInEvent( Event *ev )
{
}
void UIGMBox::MoveInEvent(Event *ev) {}
void UIGMBox::DecayEvent(Event *ev)
{
@ -393,10 +369,14 @@ void UIGMBox::Draw( void )
m_font->setColor(m_foreground_color);
alpha = (float)(cls.realtime - m_iBeginDecay) / (float)m_iEndDecay;
if (alpha > 1.0) alpha = 1.0;
if (alpha > 1.0) {
alpha = 1.0;
}
alpha = (1.0 - alpha) * 4.0;
if (alpha > 1.0) alpha = 1.0;
if (alpha > 1.0) {
alpha = 1.0;
}
if (cge) {
alphaScale = 1.0 - cge->CG_GetObjectiveAlpha();
@ -405,11 +385,9 @@ void UIGMBox::Draw( void )
fsY = DrawItem(m_items, s_gmboxOffsetX, s_gmboxOffsetY, alpha * alphaScale);
fsY = alpha <= 0.2 ? s_gmboxOffsetY : fsY + s_gmboxOffsetY;
for (i = 1; i < m_numitems; i++)
{
for (i = 1; i < m_numitems; i++) {
fsY += DrawItem(&m_items[i], s_gmboxOffsetX, fsY, alphaScale);
if (fsY > m_frame.size.height)
{
if (fsY > m_frame.size.height) {
if (EventPending(EV_GMBox_Decay)) {
CancelEventsOfType(EV_GMBox_Decay);
}
@ -430,4 +408,3 @@ void UIGMBox::Clear( void )
{
m_numitems = 0;
}

View file

@ -333,6 +333,7 @@ str FAKKLoadGameItem::getListItemString(int which) const
{
int numseconds;
int numseconds_hours;
int seconds;
// hours
numseconds = atol(strings[1]);
@ -341,17 +342,18 @@ str FAKKLoadGameItem::getListItemString(int which) const
// minutes
numseconds_hours = numseconds % 3600;
if (numseconds_hours / 60 <= 9) {
if (numseconds_hours / 60 < 10) {
itemstring += "0";
}
itemstring += (numseconds_hours / 60);
itemstring += ":";
// seconds
if (numseconds_hours / 60 <= 9) {
seconds = numseconds_hours % 60;
if (seconds < 10) {
itemstring += "0";
}
itemstring += (numseconds_hours % 60);
itemstring += seconds;
}
break;
case 2:
@ -360,7 +362,7 @@ str FAKKLoadGameItem::getListItemString(int which) const
char buffer[2048];
time = atol(strings[2]);
strftime(buffer, sizeof(buffer), "%a %b %d %H:%M:%S %Y", localtime(&time));
strftime(buffer, sizeof(buffer), "%a %b %d %Y %H:%M:%S", localtime(&time));
itemstring = buffer;
}
break;

View file

@ -112,7 +112,7 @@ void FakkMiniconsole::PostMoveinEvent(void)
void FakkMiniconsole::OnSizeChanged(Event *ev)
{
m_maxlines = m_frame.size.height / m_font->getHeight(false);
m_maxlines = m_frame.size.height / m_font->getHeight(getHighResScale());
}
void FakkMiniconsole::MoveInEvent(Event *ev)
@ -163,14 +163,14 @@ void FakkMiniconsole::Draw(void)
HandleBoxMoving();
m_font->setColor(m_foreground_color);
aty = m_frame.size.height - m_font->getHeight(false);
aty = m_frame.size.height - m_font->getHeight(getHighResScale());
for (i = m_lines.NumObjects(); i > 0; i--) {
if (-m_font->getHeight(false) >= aty) {
if (-m_font->getHeight(getHighResScale()) >= aty) {
break;
}
m_font->Print(0, aty, m_lines.ObjectAt(i), -1, false);
aty -= m_font->getHeight(false);
m_font->Print(0, aty / getHighResScale()[1], m_lines.ObjectAt(i), -1, getHighResScale());
aty -= m_font->getHeight(getHighResScale());
}
}

View file

@ -51,7 +51,7 @@ MpMapPickerClass::MpMapPickerClass()
window = new UIFloatingWindow();
window->Create(
NULL,
UIRect2D((cls.glconfig.vidWidth - 300) / 2, (cls.glconfig.vidHeight - 200) / 2, 300, 200),
UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
"Select a Map",
UColor(0.15f, 0.195f, 0.278f),
UHudColor

View file

@ -155,7 +155,7 @@ PlayerModelPickerClass::PlayerModelPickerClass()
window = new UIFloatingWindow();
window->Create(
NULL,
UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300),
UIRect2D((uid.vidWidth - 400) / 2, (uid.vidHeight - 300) / 2, 400, 300),
"Player Model Select...",
UColor(0.15f, 0.195f, 0.278f),
UHudColor

View file

@ -25,7 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../gamespy/sv_gamespy.h"
#include "../gamespy/common/gsPlatformSocket.h"
Event EV_FAKKServerList_Connect(
Event EV_FAKKServerList_Connect
(
"connect",
EV_DEFAULT,
NULL,
@ -33,7 +34,8 @@ Event EV_FAKKServerList_Connect(
"Connect to the specified server"
);
Event EV_FAKKServerList_RefreshServerList(
Event EV_FAKKServerList_RefreshServerList
(
"refreshserverlist",
EV_DEFAULT,
NULL,
@ -41,7 +43,8 @@ Event EV_FAKKServerList_RefreshServerList(
"Refresh the serverlist"
);
Event EV_FAKKServerList_RefreshLANServerList(
Event EV_FAKKServerList_RefreshLANServerList
(
"refreshlanserverlist",
EV_DEFAULT,
NULL,
@ -49,7 +52,8 @@ Event EV_FAKKServerList_RefreshLANServerList(
"Refresh the LAN serverlist"
);
Event EV_FAKKServerList_CancelRefresh(
Event EV_FAKKServerList_CancelRefresh
(
"cancelrefresh",
EV_DEFAULT,
NULL,
@ -57,7 +61,8 @@ Event EV_FAKKServerList_CancelRefresh(
"Cancel serverlist Refresh"
);
Event EV_FAKKServerList_LANListing(
Event EV_FAKKServerList_LANListing
(
"lanlisting",
EV_DEFAULT,
NULL,
@ -65,7 +70,8 @@ Event EV_FAKKServerList_LANListing(
"Makes this server list to LAN stuff when there's a choice between Internet & LAN servers"
);
Event EV_FAKKServerList_UpdateServer(
Event EV_FAKKServerList_UpdateServer
(
"updateserver",
EV_DEFAULT,
NULL,
@ -78,7 +84,8 @@ struct ServerListInstance {
UIFAKKServerList *serverList;
};
class FAKKServerListItem : public UIListCtrlItem {
class FAKKServerListItem : public UIListCtrlItem
{
UIFAKKServerList *m_parent; // Added in OPM
str m_strings[6];
str m_sVersion;
@ -95,7 +102,9 @@ public:
int m_iGameSpyPort;
public:
FAKKServerListItem(UIFAKKServerList* parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver);
FAKKServerListItem(
UIFAKKServerList *parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver
);
griditemtype_t getListItemType(int index) const override;
int getListItemValue(int i) const override;
@ -123,10 +132,17 @@ qboolean g_NeedAdditionalLANSearch = qfalse;
qboolean g_bDoneUpdating[2];
ServerListInstance g_ServerListInst[2];
void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, void* param1, void* param2);
// Fixed in OPM
// It was a static vaariable inside UpdateServerListCallBack
// that was set to 0 when the mode changed. This caused some issues
static int g_iServerQueryCount = 0;
static int g_iServerTotalCount = 0;
static void AddFilter(char *filter, const char *value);
FAKKServerListItem::FAKKServerListItem(UIFAKKServerList* parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver)
FAKKServerListItem::FAKKServerListItem(
UIFAKKServerList *parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver
)
{
m_parent = parent;
m_strings[0] = string1;
@ -178,6 +194,9 @@ void FAKKServerListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, boo
}
*/
virtualScale[0] = m_parent->getHighResScale()[0];
virtualScale[1] = m_parent->getHighResScale()[1];
if (!pColoringType->integer) {
if (IfQueryFailed() || (IsDifferentVersion() && IsQueried())) {
if (bSelected) {
@ -210,7 +229,7 @@ void FAKKServerListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, boo
newRect.pos.y / virtualScale[1],
getListItemString(iColumn).c_str(),
-1,
false //m_parent->isVirtual()
virtualScale
);
} else {
if (IsDifferentVersion()) {
@ -266,7 +285,7 @@ void FAKKServerListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, boo
newRect.pos.y / virtualScale[1],
getListItemString(iColumn).c_str(),
-1,
false //m_parent->isVirtual()
virtualScale
);
if (IsDifferentVersion()) {
@ -356,8 +375,7 @@ bool FAKKServerListItem::IsDifferentVersion() const
return m_bDifferentVersion;
}
CLASS_DECLARATION( UIListCtrl, UIFAKKServerList, NULL )
{
CLASS_DECLARATION(UIListCtrl, UIFAKKServerList, NULL) {
{&EV_UIListBase_ItemSelected, &UIFAKKServerList::SelectServer },
{&EV_UIListBase_ItemDoubleClicked, &UIFAKKServerList::ConnectServer },
{&EV_FAKKServerList_RefreshServerList, &UIFAKKServerList::RefreshServerList },
@ -387,9 +405,7 @@ UIFAKKServerList::UIFAKKServerList()
m_iLastSortColumn = 2;
}
void UIFAKKServerList::SelectServer( Event *ev )
{
}
void UIFAKKServerList::SelectServer(Event *ev) {}
void UIFAKKServerList::ConnectServer(Event *ev)
{
@ -409,12 +425,18 @@ void UIFAKKServerList::ConnectServer( Event *ev )
if (fabs(neededVersion - serverVersion) >= 0.1) {
UI_SetReturnMenuToCurrent();
message = va("Server is version %s, you are targeting %s", pItem->GetListItemVersion().c_str(), com_target_version->string);
message =
va("Server is version %s, you are targeting %s",
pItem->GetListItemVersion().c_str(),
com_target_version->string);
Cvar_Set("com_errormessage", message);
UI_PushMenu("wrongversion");
} else {
message = va("Can not connect to v%s server, you are targeting v%s", pItem->GetListItemVersion().c_str(), com_target_version->string);
message =
va("Can not connect to v%s server, you are targeting v%s",
pItem->GetListItemVersion().c_str(),
com_target_version->string);
Cvar_Set("dm_serverstatus", message);
}
@ -431,8 +453,7 @@ void UIFAKKServerList::ConnectServer( Event *ev )
qboolean UIFAKKServerList::KeyEvent(int key, unsigned int time)
{
switch (key)
{
switch (key) {
case K_ENTER:
case K_KP_ENTER:
ConnectServer(NULL);
@ -453,17 +474,17 @@ qboolean UIFAKKServerList::KeyEvent( int key, unsigned int time )
SelectServer(NULL);
return qtrue;
}
else {
} else {
return qfalse;
}
break;
case 'u':
case 'U':
if (getCurrentItem() > 0)
{
if (getCurrentItem() > 0) {
const FAKKServerListItem *pItem = static_cast<const FAKKServerListItem *>(GetItem(getCurrentItem()));
ServerListAuxUpdate(m_serverList[0], pItem->m_sIP.c_str(), pItem->m_iGameSpyPort, true, GQueryType::qt_status);
ServerListAuxUpdate(
m_serverList[0], pItem->m_sIP.c_str(), pItem->m_iGameSpyPort, true, GQueryType::qt_status
);
}
return UIListCtrl::KeyEvent(key, time);
case 'c':
@ -486,12 +507,20 @@ qboolean UIFAKKServerList::KeyEvent( int key, unsigned int time )
if (!str::icmp(pServerItem1->m_sIP.c_str(), pServerItem2->m_sIP.c_str())) {
if (pServerItem1->m_iPort == pServerItem2->m_iPort) {
Com_DPrintf("*#*#* Duplicate server address: %s:%i\n", pServerItem1->m_sIP.c_str(), pServerItem1->m_iPort);
Com_DPrintf(
"*#*#* Duplicate server address: %s:%i\n",
pServerItem1->m_sIP.c_str(),
pServerItem1->m_iPort
);
iNumErrors++;
}
if (pServerItem1->m_iGameSpyPort == pServerItem2->m_iGameSpyPort) {
Com_DPrintf("*#*#* servers at IP %s sharing GameSpy port %i\n", pServerItem1->m_sIP.c_str(), pServerItem1->m_iGameSpyPort);
Com_DPrintf(
"*#*#* servers at IP %s sharing GameSpy port %i\n",
pServerItem1->m_sIP.c_str(),
pServerItem1->m_iGameSpyPort
);
iNumErrors++;
}
}
@ -529,6 +558,17 @@ void UIFAKKServerList::RefreshServerList( Event *ev )
int i;
FAKKServerListItem *pNewServerItem;
if (m_serverList[0] && ServerListState(m_serverList[0]) != sl_idle) {
// Fixed in OPM
// Only free the server list if it isn't currently being queried.
// The server list must not be queried
return;
}
if (m_serverList[1] && ServerListState(m_serverList[1]) != sl_idle) {
return;
}
for (i = 1; i <= getNumItems(); i++) {
pNewServerItem = static_cast<FAKKServerListItem *>(GetItem(i));
pNewServerItem->SetQueried(false);
@ -538,6 +578,8 @@ void UIFAKKServerList::RefreshServerList( Event *ev )
if (m_serverList[0]) {
ServerListClear(m_serverList[0]);
// Added in 2.0: Free the server list
// Since 2.0, the UI no longer refreshes the server list when clicking "Browse Internet Servers"
ServerListFree(m_serverList[0]);
m_serverList[0] = NULL;
}
@ -548,7 +590,7 @@ void UIFAKKServerList::RefreshServerList( Event *ev )
m_serverList[1] = NULL;
}
if (!m_serverList[0]) {
if (!m_serverList[0] && (com_target_game->integer < target_game_e::TG_MOHTT || !m_serverList[1])) {
NewServerList();
}
@ -616,13 +658,15 @@ void UIFAKKServerList::RefreshLANServerList( Event *ev )
pNewServerItem->SetQueryFailed(false);
}
if (m_serverList[0]) {
ServerListClear(m_serverList[0]);
}
if (m_serverList[1]) {
ServerListClear(m_serverList[1]);
}
if (m_serverList[0]) {
ServerListClear(m_serverList[0]);
} else {
if (!m_serverList[0] && (com_target_game->integer < target_game_e::TG_MOHTT || !m_serverList[1])) {
NewServerList();
}
@ -640,7 +684,8 @@ void UIFAKKServerList::RefreshLANServerList( Event *ev )
}
}
static void AddFilter(char* filter, const char* value) {
static void AddFilter(char *filter, const char *value)
{
if (*filter) {
strcat(filter, va(" and %s", value));
} else {
@ -673,6 +718,9 @@ void UIFAKKServerList::NewServerList( void )
iNumConcurrent = 15;
}
g_iServerQueryCount = 0;
g_iServerTotalCount = 0;
if (com_target_game->integer < target_game_e::TG_MOHTT) {
game_name = GS_GetCurrentGameName();
secret_key = GS_GetCurrentGameKey();
@ -751,7 +799,9 @@ void UIFAKKServerList::UpdateServer( Event *ev )
const cvar_t *dm_omit_spearhead = Cvar_Get("dm_omit_spearhead", "0", CVAR_ARCHIVE);
// check for Spearhead
if (!dm_omit_spearhead->integer) {
ServerListAuxUpdate(m_serverList[1], item->m_sIP.c_str(), item->m_iGameSpyPort, true, GQueryType::qt_status);
ServerListAuxUpdate(
m_serverList[1], item->m_sIP.c_str(), item->m_iGameSpyPort, true, GQueryType::qt_status
);
}
}
}
@ -763,15 +813,16 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
const FAKKServerListItem *fi1 = static_cast<const FAKKServerListItem *>(i1);
const FAKKServerListItem *fi2 = static_cast<const FAKKServerListItem *>(i2);
if (fi1->IsFavorite() != fi2->IsFavorite())
{
if (fi1->IsFavorite() != fi2->IsFavorite()) {
if (fi1->IsFavorite()) {
iCompResult = -1;
} else {
iCompResult = 1;
}
if (g_bReverseSort) iCompResult = -iCompResult;
if (g_bReverseSort) {
iCompResult = -iCompResult;
}
} else if (fi1->IsQueried() != fi2->IsQueried()) {
if (fi1->IsQueried()) {
iCompResult = -1;
@ -779,16 +830,19 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
iCompResult = 1;
}
if (g_bReverseSort) iCompResult = -iCompResult;
if (g_bReverseSort) {
iCompResult = -iCompResult;
}
} else if (fi1->IsDifferentVersion() != fi2->IsDifferentVersion()) {
if (fi1->IsDifferentVersion()) {
iCompResult = 1;
} else {
iCompResult = -1;
}
if (g_bReverseSort) iCompResult = -iCompResult;
if (g_bReverseSort) {
iCompResult = -iCompResult;
}
} else if (fi1->IfQueryFailed() != fi2->IfQueryFailed()) {
if (fi1->IfQueryFailed()) {
iCompResult = 1;
@ -796,7 +850,9 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
iCompResult = -1;
}
if (g_bReverseSort) iCompResult = -iCompResult;
if (g_bReverseSort) {
iCompResult = -iCompResult;
}
} else if (g_bNumericSort) {
val1 = fi1->getListItemValue(columnname);
val2 = fi2->getListItemValue(columnname);
@ -812,8 +868,7 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
iCompResult = str::icmp(fi1->getListItemString(columnname), fi2->getListItemString(columnname));
}
if (!iCompResult)
{
if (!iCompResult) {
if (columnname != -2) {
val1 = fi1->getListItemValue(2);
val2 = fi2->getListItemValue(2);
@ -846,11 +901,9 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
if (val1 < val2) {
iCompResult = 1;
}
else if (val1 > val2) {
} else if (val1 > val2) {
iCompResult = -1;
}
else {
} else {
iCompResult = 0;
}
}
@ -868,7 +921,9 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
}
}
if (g_bReverseSort) iCompResult = -iCompResult;
if (g_bReverseSort) {
iCompResult = -iCompResult;
}
}
return iCompResult;
@ -876,8 +931,7 @@ int UIFAKKServerList::ServerCompareFunction( const UIListCtrlItem *i1, const UIL
void UIFAKKServerList::Draw(void)
{
if (m_serverList[0])
{
if (m_serverList[0]) {
GServerListState listState[2];
ServerListThink(m_serverList[0]);
@ -887,22 +941,17 @@ void UIFAKKServerList::Draw( void )
listState[0] = ServerListState(m_serverList[0]);
listState[1] = m_serverList[1] ? ServerListState(m_serverList[1]) : GServerListState::sl_idle;
if (listState[0] != GServerListState::sl_idle || listState[1] != GServerListState::sl_idle)
{
if (listState[0] != GServerListState::sl_idle || listState[1] != GServerListState::sl_idle) {
menuManager.PassEventToWidget("refresh", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("cancelrefresh", new Event(EV_Widget_Enable));
}
else
{
} else {
menuManager.PassEventToWidget("refresh", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("cancelrefresh", new Event(EV_Widget_Disable));
}
} else if (!m_bHasList) {
if (m_bLANListing) {
RefreshLANServerList(NULL);
}
else {
} else {
RefreshServerList(NULL);
}
@ -980,7 +1029,7 @@ void UIFAKKServerList::SortByColumn( int column )
}
}
void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, void* param1, void* param2)
void UIFAKKServerList::UpdateServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2)
{
int i, j;
int iPort, iGameSpyPort;
@ -988,8 +1037,6 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
str sAddress;
GServer server;
FAKKServerListItem *pNewServerItem;
static int iServerQueryCount = 0;
static int iServerTotalCount = 0;
UIFAKKServerList *uiServerList;
int iServerType;
// filters
@ -1012,8 +1059,7 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
pNewServerItem = NULL;
server = (GServer)param1;
if (param2)
{
if (param2) {
if (msg == LIST_PROGRESS && param2 == (void *)-1) {
iRealIP = inet_addr(ServerGetAddress(server));
ServerGetIntValue(server, "hostport", PORT_SERVER);
@ -1033,11 +1079,13 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
return;
}
Cvar_Set("dm_serverstatusbar", va("%i", (int)(uintptr_t)param2));
//Cvar_Set("dm_serverstatusbar", va("%i", (int)(uintptr_t)param2));
// Fixed in OPM
// As both lists are combined, show the correct percentage
Cvar_Set("dm_serverstatusbar", va("%i", 100 * g_iServerQueryCount / g_iServerTotalCount));
}
if (msg == LIST_PROGRESS)
{
if (msg == LIST_PROGRESS) {
const char *pszHostName;
bool bDiffVersion;
bool bIsDemo;
@ -1045,6 +1093,7 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
str sPlayers;
const char *pszGameVer;
const char *pszGameVerNumber;
float fGameVer;
pszHostName = ServerGetStringValue(server, "hostname", "(NONE)");
bDiffVersion = false;
@ -1058,24 +1107,26 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
bIsDemo = true;
}
fGameVer = atof(pszGameVerNumber);
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (iServerType == target_game_e::TG_MOHTT) {
//if (fabs(atof(pszGameVerNumber) - com_target_version->value) > 0.1f) {
//if (fabs(fGameVer - com_target_version->value) > 0.1f) {
// bDiffVersion = true;
//}
if (fabs(atof(pszGameVerNumber)) < 2.3f) {
if (fabs(fGameVer) < 2.3f) {
bDiffVersion = true;
}
} else {
//if (fabs(atof(pszGameVerNumber) - com_target_version->value) > 0.3f) {
//if (fabs(fGameVer - com_target_version->value) > 0.3f) {
// bDiffVersion = true;
//}
if (fabs(atof(pszGameVerNumber)) < 2.1f) {
if (fabs(fGameVer) < 2.1f) {
bDiffVersion = true;
}
}
} else {
if (fabs(atof(pszGameVerNumber) - com_target_version->value) > 0.1f) {
if (fabs(fGameVer - com_target_version->value) > 0.1f) {
bDiffVersion = true;
}
}
@ -1121,15 +1172,12 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
pNewServerItem->SetQueried(true);
pNewServerItem->SetNumPlayers(ServerGetIntValue(server, "numplayers", 0));
iServerQueryCount++;
Cvar_Set("dm_servercount", va("%d/%d", iServerQueryCount, iServerTotalCount));
g_iServerQueryCount++;
Cvar_Set("dm_servercount", va("%d/%d", g_iServerQueryCount, g_iServerTotalCount));
uiServerList->SortByLastSortColumn();
}
else if (msg == LIST_STATECHANGED)
{
switch (ServerListState(serverlist))
{
} else if (msg == LIST_STATECHANGED) {
switch (ServerListState(serverlist)) {
case GServerListState::sl_idle:
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (iServerType == target_game_e::TG_MOHTT) {
@ -1153,14 +1201,17 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
case GServerListState::sl_listxfer:
Cvar_Set("dm_serverstatus", "Getting List.");
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (iServerType == target_game_e::TG_MOHTT) uiServerList->m_bGettingList[0] = true;
if (iServerType == target_game_e::TG_MOHTA) uiServerList->m_bGettingList[1] = true;
if (iServerType == target_game_e::TG_MOHTT) {
uiServerList->m_bGettingList[0] = true;
}
if (iServerType == target_game_e::TG_MOHTA) {
uiServerList->m_bGettingList[1] = true;
}
} else {
uiServerList->m_bGettingList[0] = true;
uiServerList->m_bGettingList[1] = false;
}
uiServerList->m_bUpdatingList = true;
iServerQueryCount = 0;
return;
case GServerListState::sl_lanlist:
Cvar_Set("dm_serverstatus", "Searching LAN.");
@ -1169,18 +1220,27 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
case GServerListState::sl_querying:
Cvar_Set("dm_serverstatus", "Querying Servers.");
uiServerList->m_bUpdatingList = true;
iServerQueryCount = 0;
iServerTotalCount = 0;
break;
default:
break;
}
if (!uiServerList->m_bGettingList[0] && !uiServerList->m_bGettingList[1]) {
return;
//if (!uiServerList->m_bGettingList[0] && !uiServerList->m_bGettingList[1]) {
// return;
//}
// Rebuild the number of servers
g_iServerTotalCount = 0;
for(i = 0; i < ARRAY_LEN(uiServerList->m_serverList); i++) {
if (uiServerList->m_bGettingList[i] && uiServerList->m_serverList[i]) {
g_iServerTotalCount += ServerListCount(uiServerList->m_serverList[i]);
}
}
iServerTotalCount += ServerListCount(serverlist);
// Removed in 2.0
// Only add entries for servers that are queried successfully
// it avoids unnecessary entries
#if 0
for (j = 0; j < ServerListCount(serverlist); j++) {
GServer arrayServer = ServerListGetServer(serverlist, j);
@ -1208,6 +1268,7 @@ void UpdateServerListCallBack(GServerList serverlist, int msg, void* instance, v
uiServerList->AddItem(pNewServerItem);
}
#endif
/*
for (i = 1; i <= uiServerList->getNumItems(); i++)

View file

@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#pragma once
#include "../gamespy/goaceng.h"
class UIFAKKServerList : public UIListCtrl {
protected:
// need a new struct instead of gamespy
@ -47,6 +49,7 @@ protected:
void MakeLANListing( Event *ev );
void UpdateServer( Event *ev );
static int ServerCompareFunction( const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname );
static void UpdateServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2);
public:
UIFAKKServerList();

View file

@ -443,6 +443,7 @@ void UIFakkLabel::DrawStatbar(float frac)
float alpha;
qhandle_t hMat;
float w, h;
float fvWidth, fvHeight;
col[0] = col[1] = col[2] = col[3] = 1.0;
@ -488,11 +489,20 @@ void UIFakkLabel::DrawStatbar(float frac)
{
float width = frac * m_frame.size.width;
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material->GetMaterial());
fvWidth = m_frame.size.width / m_vVirtualScale[0] / uii.Rend_GetShaderWidth(m_statbar_material->GetMaterial());
fvHeight = m_frame.size.height / m_vVirtualScale[1] / uii.Rend_GetShaderHeight(m_statbar_material->GetMaterial());
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0, 0, fvWidth, fvHeight, m_statbar_material->GetMaterial());
//re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material->GetMaterial());
if (alpha != 0.0 && m_statbar_material_flash) {
re.SetColor(col);
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
fvWidth = m_frame.size.width / m_vVirtualScale[0] / uii.Rend_GetShaderWidth(m_statbar_material_flash->GetMaterial());
fvHeight = m_frame.size.height / m_vVirtualScale[1] / uii.Rend_GetShaderHeight(m_statbar_material_flash->GetMaterial());
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0, 0, fvWidth, fvHeight, m_statbar_material_flash->GetMaterial());
//re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
}
if (m_statbar_material_marker) {
@ -521,13 +531,22 @@ void UIFakkLabel::DrawStatbar(float frac)
{
float y = m_frame.size.height * (1.0 - frac);
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material->GetMaterial());
fvWidth = m_frame.size.width / m_vVirtualScale[0] / uii.Rend_GetShaderWidth(m_statbar_material->GetMaterial());
fvHeight = m_frame.size.height / m_vVirtualScale[1] / uii.Rend_GetShaderHeight(m_statbar_material->GetMaterial());
re.DrawStretchPic(0.0, y, m_frame.size.width, m_frame.size.height, 0, 0, fvWidth, fvHeight, m_statbar_material->GetMaterial());
//re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material->GetMaterial());
if (alpha != 0.0 && m_statbar_material_flash) {
re.SetColor(col);
re.DrawTilePic(
0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material_flash->GetMaterial()
);
fvWidth = m_frame.size.width / m_vVirtualScale[0] / uii.Rend_GetShaderWidth(m_statbar_material_flash->GetMaterial());
fvHeight = m_frame.size.height / m_vVirtualScale[1] / uii.Rend_GetShaderHeight(m_statbar_material_flash->GetMaterial());
re.DrawStretchPic(0.0, y, m_frame.size.width, m_frame.size.height, 0, 0, fvWidth, fvHeight, m_statbar_material_flash->GetMaterial());
//re.DrawTilePic(
// 0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material_flash->GetMaterial()
//);
}
if (m_statbar_material_marker) {
@ -961,8 +980,8 @@ void UIFakkLabel::DrawStatRotator(float frac)
vNeedleDir[0] = fSinVal;
vNeedleDir[1] = -fCosVal;
vSize[0] = (m_frame.size.width + m_frame.size.height) / m_frame.size.width * m_angles[2] * m_vVirtualScale[0];
vSize[1] = (m_frame.size.width + m_frame.size.height) / m_frame.size.height * m_scale * m_vVirtualScale[1];
vSize[0] = (m_frame.size.width + m_frame.size.height) / m_frame.size.width * m_angles[2] * getVirtualScale()[0];
vSize[1] = (m_frame.size.width + m_frame.size.height) / m_frame.size.height * m_scale * getVirtualScale()[1];
vCenter[0] = (m_frame.size.width * 0.5f - vSize[0]) * vNeedleDir[0] + m_frame.size.width * 0.5f;
vCenter[1] = (m_frame.size.height * 0.5f - vSize[1]) * vNeedleDir[1] + m_frame.size.height * 0.5f;
@ -1357,7 +1376,7 @@ void UIFakkLabel::Draw(void)
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(cl.snap.ps.stats[m_stat_configstring]))),
UBlack,
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
} else {
m_font->PrintJustified(
@ -1365,7 +1384,7 @@ void UIFakkLabel::Draw(void)
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(cl.snap.ps.stats[m_stat_configstring]))),
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
}
return;
@ -1384,7 +1403,7 @@ void UIFakkLabel::Draw(void)
m_iFontAlignmentVertical,
va("%d", delta),
UBlack,
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
} else {
m_font->PrintJustified(
@ -1392,7 +1411,7 @@ void UIFakkLabel::Draw(void)
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
va("%d", delta),
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
}
return;
@ -1478,7 +1497,7 @@ void UIFakkLabel::Draw(void)
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_itemindex]))),
UBlack,
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
} else {
m_font->PrintJustified(
@ -1486,7 +1505,7 @@ void UIFakkLabel::Draw(void)
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
Sys_LV_CL_ConvertString(va("%s", CL_ConfigString(CS_WEAPONS + cl.snap.ps.activeItems[m_itemindex]))),
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
}

View file

@ -124,9 +124,9 @@ void View3D::DrawFPS(void)
re.SetColor(UBlack);
re.DrawBox(
0.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight() * 4.0,
m_frame.pos.x + m_frame.size.width,
m_font->getHeight(qfalse) * 4.0
m_font->getHeight() * 4.0
);
}
@ -145,11 +145,11 @@ void View3D::DrawFPS(void)
}
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
m_font->getHeight(getHighResScale()) * 10.0 / getHighResScale()[0],
(m_frame.pos.y + m_frame.size.height - m_font->getHeight(getHighResScale()) * 3.0) / getHighResScale()[1],
string,
-1,
qfalse
getHighResScale()
);
// Draw elements count
@ -162,11 +162,11 @@ void View3D::DrawFPS(void)
Com_sprintf(string, sizeof(string), "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
(m_font->getHeight(getHighResScale()) * 10.0) / getHighResScale()[0],
(m_frame.pos.y + m_frame.size.height - m_font->getHeight(getHighResScale()) * 2.0) / getHighResScale()[1],
string,
-1,
qfalse
getHighResScale()
);
Com_sprintf(
@ -179,11 +179,11 @@ void View3D::DrawFPS(void)
);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
(m_font->getHeight(getHighResScale()) * 10.0) / getHighResScale()[0],
(m_frame.pos.y + m_frame.size.height - m_font->getHeight(getHighResScale())) / getHighResScale()[1],
string,
-1,
qfalse
getHighResScale()
);
m_font->setColor(UBlack);
@ -208,32 +208,32 @@ void View3D::PrintSound(int channel, const char *name, float vol, int rvol, floa
float xStep;
float height;
height = m_font->getHeight(false);
height = m_font->getHeight(getHighResScale());
xStep = height;
x = 0;
Com_sprintf(buf, sizeof(buf), "%d", channel);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, getHighResScale());
x += xStep + xStep;
Com_sprintf(buf, sizeof(buf), "%s", name);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, getHighResScale());
x += xStep * 30.0;
Com_sprintf(buf, sizeof(buf), "vol:%.2f", vol);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, getHighResScale());
x += xStep * 8;
Com_sprintf(buf, sizeof(buf), "rvol:%.2f", (float)(rvol / 128.f));
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, getHighResScale());
x += xStep * 5;
Com_sprintf(buf, sizeof(buf), "pit:%.2f", pitch);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, getHighResScale());
x += xStep * 5;
Com_sprintf(buf, sizeof(buf), "base:%d", (int)base);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, false);
m_font->Print(x, height * line + m_frame.pos.y, buf, -1, getHighResScale());
line++;
}
@ -264,8 +264,7 @@ void DisplayServerNetProfileInfo(UIFont *font, float y, netprofclient_t *netprof
(unsigned int)((float)(netprofile->outPackets.numFragmented + netprofile->inPackets.numFragmented)
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)
)),
-1,
qfalse
-1
);
font->Print(334, y, va("%i", netprofile->inPackets.percentDropped));
font->Print(364, y, va("%i", netprofile->outPackets.percentDropped));
@ -276,8 +275,7 @@ void DisplayServerNetProfileInfo(UIFont *font, float y, netprofclient_t *netprof
(unsigned int)((float)(netprofile->outPackets.numDropped + netprofile->inPackets.numDropped)
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)
)),
-1,
qfalse
-1
);
font->Print(434, y, va("%i", netprofile->inPackets.percentDropped));
font->Print(464, y, va("%i", netprofile->outPackets.percentDropped));
@ -288,8 +286,7 @@ void DisplayServerNetProfileInfo(UIFont *font, float y, netprofclient_t *netprof
(unsigned int)((float)(netprofile->outPackets.totalLengthConnectionLess
+ netprofile->inPackets.totalLengthConnectionLess)
/ (float)(netprofile->outPackets.totalSize + netprofile->inPackets.totalSize))),
-1,
qfalse
-1
);
font->Print(534, y, va("%i", netprofile->inPackets.bytesPerSec));
font->Print(594, y, va("%i", netprofile->outPackets.bytesPerSec));
@ -303,7 +300,7 @@ void DisplayClientNetProfile(UIFont *font, float x, float y, netprofclient_t *ne
float fontHeight;
float columnHeight;
fontHeight = font->getHeight(qfalse);
fontHeight = font->getHeight();
columns[0] = x + 120;
columns[1] = x + 230;
columns[2] = x + 330;
@ -402,13 +399,13 @@ void View3D::DrawNetProfile(void)
setFont("verdana-14");
m_font->setColor(UWhite);
fontHeight = m_font->getHeight(qfalse);
fontHeight = m_font->getHeight();
yOffset = sv_netprofileoverlay->integer + 8;
if (svs.netprofile.rate) {
m_font->Print(8, yOffset, va("Server Net Profile Max Rate: %i", svs.netprofile.rate), -1, qfalse);
m_font->Print(8, yOffset, va("Server Net Profile Max Rate: %i", svs.netprofile.rate), -1);
} else {
m_font->Print(8, yOffset, "Server Net Profile Max Rate: none", -1, qfalse);
m_font->Print(8, yOffset, "Server Net Profile Max Rate: none", -1);
}
columnHeight = fontHeight + fontHeight + yOffset;
@ -487,10 +484,10 @@ void View3D::DrawNetProfile(void)
setFont("verdana-14");
m_font->setColor(UWhite);
fontHeight = m_font->getHeight(qfalse);
fontHeight = m_font->getHeight();
yOffset = cl_netprofileoverlay->integer + 16;
m_font->Print(16, yOffset, "Client Net Profile", -1, qfalse);
m_font->Print(16, yOffset, "Client Net Profile", -1);
NetProfileCalcStats(&cls.netprofile.outPackets, 500);
NetProfileCalcStats(&cls.netprofile.inPackets, 500);
@ -567,7 +564,7 @@ void View3D::CenterPrint(void)
m_iFontAlignmentHorizontal,
m_iFontAlignmentVertical,
p,
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
m_font->setColor(UColor(1, 1, 1, alpha));
@ -575,7 +572,7 @@ void View3D::CenterPrint(void)
frame = getClientFrame();
m_font->PrintJustified(
frame, m_iFontAlignmentHorizontal, m_iFontAlignmentVertical, p, m_bVirtual ? m_vVirtualScale : NULL
frame, m_iFontAlignmentHorizontal, m_iFontAlignmentVertical, p, getVirtualScale()
);
m_font->setColor(UBlack);
@ -628,7 +625,7 @@ void View3D::LocationPrint(void)
alpha = Q_clamp_float(alpha, 0, 1);
x = m_x_coord / 640.f * m_screenframe.size.width;
y = (480 - m_font->getHeight(false) - m_y_coord) / 480.f * m_screenframe.size.height;
y = (480 - m_font->getHeight(getHighResScale()) - m_y_coord) / 480.f * m_screenframe.size.height;
if (m_x_coord == -1) {
horiz = FONT_JUSTHORZ_CENTER;
@ -647,7 +644,7 @@ void View3D::LocationPrint(void)
horiz,
vert,
p,
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
m_font->setColor(UColor(1, 1, 1, alpha));
@ -658,7 +655,7 @@ void View3D::LocationPrint(void)
horiz,
vert,
p,
m_bVirtual ? m_vVirtualScale : NULL
getVirtualScale()
);
m_font->setColor(UBlack);
@ -746,7 +743,7 @@ void View3D::DrawSubtitleOverlay(void)
{
cvar_t *subAlpha;
int i;
float minX, maxY;
float minX, maxX;
int line;
subAlpha = Cvar_Get("subAlpha", "0.5", 0);
@ -781,8 +778,8 @@ void View3D::DrawSubtitleOverlay(void)
}
}
minX = m_screenframe.size.height - m_font->getHeight(false) * 10;
maxY = (m_frame.pos.x + m_frame.size.width) - (m_frame.pos.x + m_frame.size.width) * 0.2f;
minX = m_screenframe.size.height - m_font->getHeight(getHighResScale()) * 10;
maxX = ((m_frame.pos.x + m_frame.size.width) - (m_frame.pos.x + m_frame.size.width) * 0.2f) / getHighResScale()[0];
line = 0;
for (i = 0; i < MAX_SUBTITLES; i++) {
@ -790,7 +787,7 @@ void View3D::DrawSubtitleOverlay(void)
continue;
}
if (m_font->getWidth(subs[i]->string, sizeof(oldStrings[i])) > maxY) {
if (m_font->getWidth(subs[i]->string, sizeof(oldStrings[i])) > maxX) {
char buf[2048];
char *c;
char *end;
@ -813,12 +810,12 @@ void View3D::DrawSubtitleOverlay(void)
width = m_font->getWidth(c, blockcount);
if (total + width > maxY) {
if (total + width > maxX) {
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
m_font->Print(18, m_font->getHeight(false) * line + minX + 1.f, buf, -1, false);
m_font->Print(18, (m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1], buf, -1, getHighResScale());
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
m_font->Print(20, m_font->getHeight(false) * line + minX, buf, -1, false);
m_font->Print(20, (m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1], buf, -1, getHighResScale());
line++;
@ -841,17 +838,17 @@ void View3D::DrawSubtitleOverlay(void)
}
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
m_font->Print(18, m_font->getHeight(false) * line + minX + 1.f, buf, -1, qfalse);
m_font->Print(18, (m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1], buf, -1, getHighResScale());
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
m_font->Print(20, m_font->getHeight(false) * line + minX, buf, -1, qfalse);
m_font->Print(20, (m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1], buf, -1, getHighResScale());
line++;
} else {
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
m_font->Print(18, m_font->getHeight(false) * line + minX + 1.f, subs[i]->string, -1, qfalse);
m_font->Print(18, (m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1], subs[i]->string, -1, getHighResScale());
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
m_font->Print(20, m_font->getHeight(false) * line + minX, subs[i]->string, -1, qfalse);
m_font->Print(20, (m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1], subs[i]->string, -1, getHighResScale());
line++;
}

View file

@ -389,6 +389,8 @@ typedef struct {
qhandle_t whiteShader;
qhandle_t consoleShader;
fontInfo_t consoleFont;
int refSequence;
} clientStatic_t;
extern clientStatic_t cls;
@ -557,6 +559,10 @@ void UI_LoadResource( const char *name );
qboolean CL_CheckPaused(void);
int CL_GetRefSequence(void);
qboolean CL_IsRendererLoaded(void);
void CL_ApplyOriginalConfigTweaks();
//
// cl_input
//

View file

@ -81,6 +81,7 @@ LPALGENBUFFERS qalGenBuffers;
LPALDELETEBUFFERS qalDeleteBuffers;
LPALISBUFFER qalIsBuffer;
LPALBUFFERDATA qalBufferData;
LPALBUFFERI qalBufferi;
LPALGETBUFFERF qalGetBufferf;
LPALGETBUFFERFV qalGetBufferfv;
LPALGETBUFFERI qalGetBufferi;
@ -201,6 +202,7 @@ qboolean QAL_Init(const char *libname)
qalDeleteBuffers = GPA("alDeleteBuffers");
qalIsBuffer = GPA("alIsBuffer");
qalBufferData = GPA("alBufferData");
qalBufferi = GPA("alBufferi");
qalGetBufferf = GPA("alGetBufferf");
qalGetBufferfv = GPA("alGetBufferfv");
qalGetBufferi = GPA("alGetBufferi");

View file

@ -36,15 +36,18 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef USE_LOCAL_HEADERS
#include "../AL/al.h"
#include "../AL/alc.h"
#include "../AL/alext.h"
#else
#if defined(_MSC_VER) || defined(__APPLE__)
// MSVC users must install the OpenAL SDK which doesn't use the AL/*.h scheme.
// OSX framework also needs this
#include <al.h>
#include <alc.h>
#include <alext.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alext.h>
#endif
#endif
@ -120,7 +123,7 @@ extern LPALBUFFERDATA qalBufferData;
extern LPALBUFFERF qalBufferf;
extern LPALBUFFER3F qalBuffer3f;
extern LPALBUFFERFV qalBufferfv;
extern LPALBUFFERF qalBufferi;
extern LPALBUFFERI qalBufferi;
extern LPALBUFFER3F qalBuffer3i;
extern LPALBUFFERFV qalBufferiv;
extern LPALGETBUFFERF qalGetBufferf;

View file

@ -34,11 +34,12 @@ extern "C" {
typedef struct snd_info_s
{
int rate;
int width;
float width;
int channels;
int samples;
int size;
int dataofs;
int dataalign;
} snd_info_t;
typedef struct snd_codec_s snd_codec_t;

View file

@ -622,7 +622,7 @@ int S_MP3_CodecReadStream(snd_stream_t* stream, int bytes, void* buffer)
mp3info = stream->ptr;
// Make sure we get complete frames all the way through.
bytes -= bytes % (stream->info.channels * stream->info.width);
bytes -= fmod(bytes, (stream->info.channels * stream->info.width));
if (mp3info->buflen)
{

View file

@ -133,6 +133,7 @@ static qboolean S_ReadRIFFHeader(fileHandle_t file, snd_info_t *info)
char dump[16];
int bits;
int fmtlen = 0;
int bytealign;
// skip the riff wav header
FS_Read(dump, 12, file);
@ -149,17 +150,22 @@ static qboolean S_ReadRIFFHeader(fileHandle_t file, snd_info_t *info)
info->channels = FGetLittleShort(file);
info->rate = FGetLittleLong(file);
FGetLittleLong(file);
FGetLittleShort(file);
bytealign = FGetLittleShort(file);
bits = FGetLittleShort(file);
if( bits < 8 )
{
Com_Printf( S_COLOR_RED "ERROR: Less than 8 bit sound is not supported\n");
return qfalse;
}
//if( bits < 8 )
//{
// Com_Printf( S_COLOR_RED "ERROR: Less than 8 bit sound is not supported\n");
// return qfalse;
//}
info->width = bits / 8;
info->width = bits / 8.0;
info->dataofs = 0;
if (bits == 16) {
info->dataalign = 1;
} else {
info->dataalign = (bytealign / info->channels - 4) / 4 * 8 + 1;
}
// Skip the rest of the format chunk if required
if(fmtlen > 16)

View file

@ -104,7 +104,7 @@ void S_Init(qboolean full_startup)
s_musicVolume = Cvar_Get("s_musicvolume", "0.9", CVAR_ARCHIVE);
s_ambientVolume = Cvar_Get("s_ambientvolume", "1.00", CVAR_ARCHIVE);
s_separation = Cvar_Get("s_separation", "0.5", CVAR_ARCHIVE);
s_khz = Cvar_Get("s_khz", "11", CVAR_ARCHIVE | CVAR_SOUND_LATCH);
s_khz = Cvar_Get("s_khz", "44", CVAR_ARCHIVE | CVAR_SOUND_LATCH);
s_loadas8bit = Cvar_Get("s_loadas8bit", "0", CVAR_ARCHIVE | CVAR_LATCH);
s_mixPreStep = Cvar_Get("s_mixPreStep", "0.05", CVAR_ARCHIVE);
s_show = Cvar_Get("s_show", "0", CVAR_CHEAT);
@ -552,7 +552,7 @@ void S_StartLocalSound(const char *sound_name, qboolean force_load)
}
S_StartSound(
0,
NULL,
s_iListenerNumber,
CHAN_MENU,
sfxHandle,
@ -749,6 +749,10 @@ void S_Play()
int i;
char name[MAX_QPATH];
if (Cmd_Argc() < 2) {
return;
}
for (i = 1; i < Cmd_Argc(); i++) {
if (strrchr(Cmd_Argv(i), '.')) {
Q_strncpyz(name, Cmd_Argv(i), sizeof(name));

View file

@ -62,6 +62,7 @@ typedef struct {
int dataofs;
int datasize;
int dataalign;
} wavinfo_t;
typedef struct sfx_s {

View file

@ -218,6 +218,7 @@ wavinfo_t GetWavinfo(const char *name, byte *wav, int wavlength)
{
wavinfo_t info;
int samples;
short bytealign;
memset(&info, 0, sizeof(wavinfo_t));
@ -247,7 +248,9 @@ wavinfo_t GetWavinfo(const char *name, byte *wav, int wavlength)
if (info.format == 17) {
info.channels = GetLittleShort();
info.rate = (float)GetLittleLong();
data_p += 6;
data_p += 4;
bytealign = GetLittleShort();
info.width = (float)GetLittleShort() / 8.f;
data_p += 2;
@ -270,12 +273,16 @@ wavinfo_t GetWavinfo(const char *name, byte *wav, int wavlength)
Com_Error(ERR_DROP, "Sound %s has a bad loop length", name);
}
info.dataofs = 0;
info.dataofs = data_p - wav;
info.datasize = iff_chunk_len - bytealign + info.dataofs;
info.dataalign = (bytealign / info.channels - 4) / 4 * 8 + 1;
} else if (info.format == 1) {
info.channels = GetLittleShort();
info.rate = (float)GetLittleLong();
data_p += 6;
info.width = (float)(GetLittleShort() / 8);
data_p += 4;
bytealign = GetLittleShort();
info.width = (float)GetLittleShort() / 8.f;
FindChunk("data");
if (!data_p) {
@ -293,13 +300,15 @@ wavinfo_t GetWavinfo(const char *name, byte *wav, int wavlength)
}
info.dataofs = data_p - wav;
info.datasize = iff_chunk_len;
info.dataalign = (bytealign / info.channels - 4) / 4 * 8 + 1;
// dataalign should always be 1
assert(info.dataalign == 1);
} else {
Com_Printf("Microsoft PCM format only\n");
return info;
}
info.datasize = iff_chunk_len;
return info;
}
@ -322,14 +331,12 @@ qboolean DownSampleWav(wavinfo_t *info, byte *wav, int wavlength, int newkhz, by
newdatasize = 0;
datap = &wav[info->dataofs];
if (info->channels > 1)
{
if (info->channels > 1) {
Com_DPrintf("Could not downsample WAV file. Stereo WAVs not supported!\n");
return 0;
}
if (info->format != 1 || !info->dataofs)
{
if (info->format != 1 || !info->dataofs) {
Com_DPrintf("Could not downsample WAV file. Not PCM format!\n");
return 0;
}
@ -361,16 +368,14 @@ qboolean DownSampleWav(wavinfo_t *info, byte *wav, int wavlength, int newkhz, by
iff_end = *newdata + newdatasize;
FindChunk("RIFF");
if (!data_p || strncmp((const char*)data_p + 8, "WAVE", 4u))
{
if (!data_p || strncmp((const char *)data_p + 8, "WAVE", 4u)) {
Com_DPrintf("Missing RIFF/WAVE chunks\n");
return 0;
}
iff_data = data_p + 12;
FindChunk("fmt ");
if (!data_p)
{
if (!data_p) {
Com_DPrintf("Missing fmt chunk\n");
return 0;
}
@ -380,8 +385,7 @@ qboolean DownSampleWav(wavinfo_t *info, byte *wav, int wavlength, int newkhz, by
data_p += 8;
FindChunk("data");
if (!data_p)
{
if (!data_p) {
Com_DPrintf("Missing data chunk\n");
return 0;
}
@ -456,8 +460,7 @@ qboolean S_LoadSound(const char *fileName, sfx_t *sfx, int streamed, qboolean fo
}
size = FS_FOpenFileRead(fileName, &file_handle, qfalse, qtrue);
if (size <= 0)
{
if (size <= 0) {
if (file_handle) {
FS_FCloseFile(file_handle);
}
@ -470,8 +473,7 @@ qboolean S_LoadSound(const char *fileName, sfx_t *sfx, int streamed, qboolean fo
FS_FCloseFile(file_handle);
sfx->info = GetWavinfo(fileName, sfx->data, size);
if (sfx->info.channels != 1 && !streamed)
{
if (sfx->info.channels != 1 && !streamed) {
Com_Printf("%s is a stereo wav file\n", fileName);
Z_Free(sfx->data);
sfx->data = NULL;

View file

@ -26,12 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../server/server.h"
#include "snd_codec.h"
#if defined(_MSC_VER) || defined(__APPLE__)
# include <alext.h>
#else
# include <AL/alext.h>
#endif
typedef struct {
const char *funcname;
void **funcptr;
@ -78,6 +72,8 @@ static float al_current_volume = 0;
static unsigned int al_frequency = 22050;
static ALCcontext *al_context_id = NULL;
static ALCdevice *al_device = NULL;
static ALsizei al_default_resampler_index = 0;
static ALsizei al_resampler_index = 0;
static ALboolean (*_alutLoadMP3_LOKI)(unsigned int buffer, const byte *data, int length);
static void (*_alReverbScale_LOKI)();
@ -100,6 +96,9 @@ int music_currentsong = 0;
static qboolean enumeration_ext = qfalse;
static qboolean enumeration_all_ext = qfalse;
static qboolean ima4_ext = qfalse;
static qboolean soft_block_align = qfalse;
song_t music_songs[MAX_MUSIC_SONGS];
openal_internal_t openal;
static float s_fFadeStartTime;
@ -113,7 +112,7 @@ static int
S_OPENAL_SpatializeStereoSound(const vec3_t listener_origin, const vec3_t listener_left, const vec3_t origin);
static void S_OPENAL_reverb(int iChannel, int iReverbType, float fReverbLevel);
static bool S_OPENAL_LoadMP3_Codec(const char *_path, sfx_t *pSfx);
static ALuint S_OPENAL_Format(int width, int channels);
static ALuint S_OPENAL_Format(float width, int channels);
#define alDieIfError() __alDieIfError(__FILE__, __LINE__)
@ -129,6 +128,13 @@ static ALuint S_OPENAL_Format(int width, int channels);
# define ALDRIVER_DEFAULT "libopenal.so.1"
#endif
//
// alext
//
#ifdef AL_SOFT_source_resampler
LPALGETSTRINGISOFT qalGetStringiSOFT;
#endif
/*
==============
__alDieIfError
@ -268,7 +274,7 @@ S_OPENAL_InitContext
static bool S_OPENAL_InitContext()
{
const char *dev;
int attrlist[8];
int attrlist[12];
Com_DPrintf("OpenAL: Context initialization\n");
@ -375,6 +381,11 @@ static bool S_OPENAL_InitContext()
#ifdef ALC_SOFT_output_mode
attrlist[4] = ALC_OUTPUT_MODE_SOFT;
// Disable HRTF by default
// For example, actual speakers that are recognized as headphones by the OS
// will not get forced HRTF
attrlist[6] = ALC_HRTF_SOFT;
attrlist[7] = ALC_FALSE;
switch (s_speaker_type->integer) {
// Two speakers
@ -385,6 +396,8 @@ static bool S_OPENAL_InitContext()
// Headphones
case 1:
attrlist[5] = ALC_STEREO_HRTF_SOFT;
// Allow HRTF mixing (without forcing in case it's unsupported)
attrlist[7] = ALC_DONT_CARE_SOFT;
break;
// Surround
case 2:
@ -405,8 +418,13 @@ static bool S_OPENAL_InitContext()
attrlist[5] = 0;
#endif
attrlist[6] = 0;
attrlist[7] = 0;
#ifdef ALC_SOFT_output_limiter
// Disable limiter
attrlist[8] = ALC_OUTPUT_LIMITER_SOFT;
attrlist[9] = ALC_FALSE;
#endif
attrlist[10] = 0;
attrlist[11] = 0;
Com_Printf("OpenAL: Creating AL context...\n");
al_context_id = qalcCreateContext(al_device, attrlist);
@ -449,9 +467,7 @@ S_OPENAL_InitExtensions
*/
static bool S_OPENAL_InitExtensions()
{
Com_Printf("AL extensions ignored\n");
return true;
/*
extensions_table_t extensions_table[4] = {
"alutLoadMP3_LOKI",
(void **)&_alutLoadMP3_LOKI,
@ -463,6 +479,17 @@ static bool S_OPENAL_InitExtensions()
(void **)&_alReverbDelay_LOKI,
true
};
*/
extensions_table_t extensions_table[] = {
#ifdef AL_SOFT_source_resampler
extensions_table_t {
"alGetStringiSOFT", (void **)&qalGetStringiSOFT,
false, },
#endif
extensions_table_t {NULL, NULL, NULL}
};
extensions_table_t *i;
for (i = extensions_table; i->funcname; ++i) {
@ -485,6 +512,9 @@ static bool S_OPENAL_InitExtensions()
Com_Printf("...found.\n");
}
ima4_ext = qalIsExtensionPresent("AL_EXT_IMA4");
soft_block_align = qalIsExtensionPresent("AL_SOFT_block_alignment");
qalGetError();
return true;
}
@ -524,6 +554,11 @@ static bool S_OPENAL_InitChannel(int idx, openal_channel *chan)
qalSourcei(chan->source, AL_SOURCE_RELATIVE, true);
alDieIfError();
#ifdef AL_SOFT_source_resampler
qalSourcei(chan->source, AL_SOURCE_RESAMPLER_SOFT, al_resampler_index);
alDieIfError();
#endif
return true;
}
@ -594,11 +629,34 @@ qboolean S_OPENAL_Init()
Com_Printf("OpenAL: No reverb support. Reverb is disabled.\n");
}
}
s_reverb->modified = false;
al_current_volume = Square(s_volume->value);
qalListenerf(AL_GAIN, al_current_volume);
alDieIfError();
#ifdef AL_SOFT_source_resampler
if (qalGetStringiSOFT) {
size_t numResamplers;
size_t i;
al_default_resampler_index = qalGetInteger(AL_DEFAULT_RESAMPLER_SOFT);
alDieIfError();
al_resampler_index = al_default_resampler_index;
numResamplers = qalGetInteger(AL_NUM_RESAMPLERS_SOFT);
alDieIfError();
for (i = 0; i < numResamplers; i++) {
const ALchar *resamplerName = qalGetStringiSOFT(AL_RESAMPLER_NAME_SOFT, i);
if (Q_stristr(resamplerName, "spline")) {
Com_Printf("OpenAL: Using %s as the resampler.\n", resamplerName);
al_resampler_index = i;
break;
}
}
}
#endif
for (i = 0; i < MAX_SOUNDSYSTEM_CHANNELS_3D; i++) {
if (!S_OPENAL_InitChannel(i, &openal.chan_3D[i])) {
return false;
@ -612,7 +670,9 @@ qboolean S_OPENAL_Init()
}
for (i = 0; i < MAX_SOUNDSYSTEM_CHANNELS_2D_STREAM; i++) {
if (!S_OPENAL_InitChannel(i + MAX_SOUNDSYSTEM_CHANNELS_3D + MAX_SOUNDSYSTEM_CHANNELS_2D, &openal.chan_2D_stream[i])) {
if (!S_OPENAL_InitChannel(
i + MAX_SOUNDSYSTEM_CHANNELS_3D + MAX_SOUNDSYSTEM_CHANNELS_2D, &openal.chan_2D_stream[i]
)) {
return false;
}
}
@ -638,6 +698,17 @@ qboolean S_OPENAL_Init()
return false;
}
//
// Disable sound virtualization on special channels
// (triggered music, ambient sounds...)
//
for (i = 0; i < MAX_SOUNDSYSTEM_SONGS; i++) {
openal.chan_song[i].set_no_virtualization();
}
openal.chan_mp3.set_no_virtualization();
openal.chan_trig_music.set_no_virtualization();
openal.chan_movie.set_no_virtualization();
Cmd_AddCommand("playmp3", S_OPENAL_PlayMP3);
Cmd_AddCommand("stopmp3", S_OPENAL_StopMP3);
Cmd_AddCommand("loadsoundtrack", S_loadsoundtrack);
@ -689,6 +760,8 @@ void S_OPENAL_Shutdown()
s_bProvidersEmunerated = false;
al_initialized = false;
QAL_Shutdown();
}
/*
@ -827,7 +900,8 @@ void S_DumpInfo()
S_DumpStatus(
"Misc",
i,
openal.channel[MAX_SOUNDSYSTEM_CHANNELS_3D + MAX_SOUNDSYSTEM_CHANNELS_2D + MAX_SOUNDSYSTEM_CHANNELS_2D_STREAM + i]
openal.channel
[MAX_SOUNDSYSTEM_CHANNELS_3D + MAX_SOUNDSYSTEM_CHANNELS_2D + MAX_SOUNDSYSTEM_CHANNELS_2D_STREAM + i]
);
}
}
@ -1357,15 +1431,14 @@ static void S_OPENAL_Start2DSound(
pChannel->iBaseRate = pChannel->sample_playback_rate();
pChannel->set_no_3d();
fRealVolume = fRealVolume * s_fVolumeGain;
pChannel->set_gain(fRealVolume);
pChannel->play();
} else {
pChannel->stop();
pChannel->set_no_3d();
pChannel->set_sfx(pSfx);
}
pChannel->set_gain(fRealVolume);
pChannel->play();
}
if (s_show_sounds->integer > 0) {
Com_DPrintf(
@ -1818,7 +1891,9 @@ static int S_OPENAL_Start2DLoopSound(
pChannel->set_gain(fVolumeToPlay);
pChannel->start_sample();
if (s_show_sounds->integer > 0) {
Com_DPrintf("OpenAL: %d (#%i) - %s (vol %f)\n", cl.serverTime, pLoopSound->iChannel, pLoopSound->pSfx->name, fVolume);
Com_DPrintf(
"OpenAL: %d (#%i) - %s (vol %f)\n", cl.serverTime, pLoopSound->iChannel, pLoopSound->pSfx->name, fVolume
);
}
return iChannel;
@ -2138,7 +2213,9 @@ void S_OPENAL_AddLoopSounds(const vec3_t vTempAxis)
}
if (s_show_sounds->integer > 0) {
Com_DPrintf("OpenAL: %d (#%i) - started loop - %s\n", cl.serverTime, pLoopSound->iChannel, pLoopSound->pSfx->name);
Com_DPrintf(
"OpenAL: %d (#%i) - started loop - %s\n", cl.serverTime, pLoopSound->iChannel, pLoopSound->pSfx->name
);
}
if (pLoopSound->pSfx->iFlags & (SFX_FLAG_NO_OFFSET)
@ -2389,7 +2466,10 @@ S_OPENAL_reverb
*/
static void S_OPENAL_reverb(int iChannel, int iReverbType, float fReverbLevel)
{
// No reverb.
// FIXME: Connect source to effect slot
// see https://github.com/kcat/openal-soft/blob/master/examples/alreverb.c
// No reverb currently.
}
/*
@ -2404,6 +2484,10 @@ void S_OPENAL_SetReverb(int iType, float fLevel)
if (al_use_reverb) {
s_bReverbChanged = true;
}
// FIXME: generate effect and auxiliary effect slot
// or destroy them
// see https://github.com/kcat/openal-soft/blob/master/examples/alreverb.c
}
/*
@ -2475,7 +2559,16 @@ void S_OPENAL_Update()
if (s_reverb->modified) {
s_reverb->modified = false;
Com_Printf("FIXME: Allow reverb toggle at runtime in OpenAL code.\n");
if (s_reverb->integer) {
if (al_use_reverb) {
S_OPENAL_SetReverb(s_iReverbType, s_fReverbLevel);
} else {
Com_Printf("OpenAL: No reverb support. Reverb is disabled.\n");
}
} else if (al_use_reverb) {
S_OPENAL_SetReverb(0, 0);
}
}
if (s_show_num_active_sounds->integer == 1) {
@ -2883,6 +2976,35 @@ void openal_channel::play()
alDieIfError();
}
/*
==============
openal_channel::set_no_virtualization
==============
*/
void openal_channel::set_no_virtualization()
{
#if AL_SOFT_direct_channels_remix
qalSourcei(source, AL_DIRECT_CHANNELS_SOFT, AL_REMIX_UNMATCHED_SOFT);
alDieIfError();
#elif AL_SOFT_direct_channels
qalSourcei(source, AL_DIRECT_CHANNELS_SOFT, AL_TRUE);
alDieIfError();
#endif
}
/*
==============
openal_channel::set_virtualization
==============
*/
void openal_channel::set_virtualization()
{
#if AL_SOFT_direct_channels_remix || AL_SOFT_direct_channels
qalSourcei(source, AL_DIRECT_CHANNELS_SOFT, AL_FALSE);
alDieIfError();
#endif
}
/*
==============
openal_channel::pause
@ -2991,9 +3113,23 @@ bool openal_channel::set_sfx(sfx_t *pSfx)
return false;
}
if (pSfx->info.dataalign > 1 && !soft_block_align) {
Com_DPrintf(
"OpenAL: Alignment specified but AL doesn't support block alignment (%d).", pSfx->info.dataalign
);
return false;
}
qalGenBuffers(1, &pSfx->buffer);
alDieIfError();
#if AL_SOFT_block_alignment
if (pSfx->info.dataalign > 1) {
qalBufferi(pSfx->buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, pSfx->info.dataalign);
alDieIfError();
}
#endif
qalBufferData(
pSfx->buffer,
fmt,
@ -4216,7 +4352,7 @@ int S_CurrentMoviePosition()
S_AL_Format
=================
*/
static ALuint S_OPENAL_Format(int width, int channels)
static ALuint S_OPENAL_Format(float width, int channels)
{
ALuint format = AL_FORMAT_MONO16;
@ -4233,6 +4369,17 @@ static ALuint S_OPENAL_Format(int width, int channels)
} else if (channels == 2) {
format = AL_FORMAT_STEREO16;
}
} else if (width == 0.5) {
if (ima4_ext && soft_block_align) {
if (channels == 1) {
format = AL_FORMAT_MONO_IMA4;
} else if (channels == 2) {
format = AL_FORMAT_STEREO_IMA4;
}
} else {
// unsupported
format = 0;
}
}
return format;
@ -4360,6 +4507,13 @@ bool openal_channel_two_d_stream::set_sfx(sfx_t *pSfx)
return true;
}
#if AL_SOFT_block_alignment
if (stream->info.dataalign > 1 && soft_block_align) {
qalBufferi(buffers[currentBuf], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, stream->info.dataalign);
alDieIfError();
}
#endif
qalBufferData(buffers[currentBuf], pSfx->info.format, rawData, bytesRead, stream->info.rate);
alDieIfError();
@ -4499,6 +4653,13 @@ void openal_channel_two_d_stream::update()
}
}
#if AL_SOFT_block_alignment
if (stream->info.dataalign > 1 && soft_block_align) {
qalBufferi(buffers[currentBuf], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, stream->info.dataalign);
alDieIfError();
}
#endif
qalBufferData(buffers[currentBuf], format, rawData, bytesRead, stream->info.rate);
alDieIfError();
@ -4527,7 +4688,7 @@ U32 openal_channel_two_d_stream::sample_offset()
ALint numProcessedBuffers = 0;
ALint numQueuedBuffers = 0;
unsigned int totalQueueLength = 0;
unsigned int bytesPerSample = 0;
unsigned int bitsPerSample = 0;
unsigned int offset = 0;
ALint bits = 0, channels = 0;
@ -4541,7 +4702,7 @@ U32 openal_channel_two_d_stream::sample_offset()
alDieIfError();
totalQueueLength = getQueueLength();
bytesPerSample = getBytesPerSample();
bitsPerSample = getBitsPerSample();
assert(playerByteOffset < totalQueueLength);
assert(streamNextOffset >= totalQueueLength || stream);
@ -4569,7 +4730,7 @@ U32 openal_channel_two_d_stream::sample_offset()
offset = totalQueueLength - streamNextOffset + playerByteOffset;
}
return offset / bytesPerSample;
return offset * 8 / bitsPerSample;
}
/*
@ -4599,7 +4760,7 @@ void openal_channel_two_d_stream::set_sample_offset(U32 offset)
snd_stream_t *stream;
unsigned int bytesToRead, bytesRead;
unsigned int byteOffset;
unsigned int bytesPerSample;
unsigned int bitsPerSample;
unsigned int streamPosition;
ALuint format;
ALint numQueuedBuffers;
@ -4612,8 +4773,8 @@ void openal_channel_two_d_stream::set_sample_offset(U32 offset)
stream = (snd_stream_t *)streamHandle;
streamPosition = getCurrentStreamPosition();
bytesPerSample = getBytesPerSample();
byteOffset = offset * bytesPerSample;
bitsPerSample = getBitsPerSample();
byteOffset = offset * bitsPerSample / 8;
if (byteOffset >= streamPosition && byteOffset < streamNextOffset) {
//
@ -4863,13 +5024,13 @@ unsigned int openal_channel_two_d_stream::getCurrentStreamPosition() const
/*
==============
openal_channel_two_d_stream::getBytesPerSample
openal_channel_two_d_stream::getBitsPerSample
Return the number of bytes per sample.
It assumes that all pending buffers have the same channels and bits.
==============
*/
unsigned int openal_channel_two_d_stream::getBytesPerSample() const
unsigned int openal_channel_two_d_stream::getBitsPerSample() const
{
unsigned int bufferId;
ALint bits = 0, channels = 0;
@ -4880,5 +5041,5 @@ unsigned int openal_channel_two_d_stream::getBytesPerSample() const
qalGetBufferi(buffers[bufferId], AL_CHANNELS, &channels);
alDieIfError();
return bits * channels / 8;
return bits * channels;
}

View file

@ -95,6 +95,8 @@ public:
void set_no_3d();
void set_3d();
void set_no_virtualization();
void set_virtualization();
void set_gain(float gain);
void set_velocity(float v0, float v1, float v2);
@ -165,7 +167,7 @@ private:
unsigned int getQueueLength() const;
unsigned int getCurrentStreamPosition() const;
unsigned int getBytesPerSample() const;
unsigned int getBitsPerSample() const;
};
struct openal_movie_channel : public openal_channel {

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.12)
project(fgame)
# Shared source files for modules

View file

@ -71,10 +71,15 @@ void cVehicleSlot::NotSolid(void)
}
}
if (!ent->IsSubclassOfPlayer()) {
// Added in 2.0
// Commented in OPM
// Not sure why since 2.0, players aren't made non-solid in slots
//if (!ent->IsSubclassOfPlayer()) {
// ent->setSolidType(SOLID_NOT);
//}
ent->setSolidType(SOLID_NOT);
}
}
void cVehicleSlot::Solid(void)
{

View file

@ -432,7 +432,7 @@ Event EV_Actor_SetAnimFinal
EV_DEFAULT,
NULL,
NULL,
"Whether the animation was succesfully finished",
"Whether the animation was successfully finished",
EV_SETTER
);
Event EV_Actor_GetWeaponType
@ -2993,6 +2993,7 @@ Actor::Actor()
// The variable isn't set in original
//
m_bSilent = false;
m_bMumble = true;
}
/*
@ -8389,7 +8390,7 @@ bool Actor::AttackEntryAnimation(void)
m_bNewEnemy = true;
return true;
}
} else if (fDistSquared > Square(1024)) {
} else if (fDistSquared > Square(1024) && (rand() % 4) == 0) {
Sentient *pSquadMate;
for (pSquadMate = m_pNextSquadMate; pSquadMate != this; pSquadMate = pSquadMate->m_pNextSquadMate) {
@ -8701,7 +8702,7 @@ void Actor::FaceEnemyOrMotion(int iTimeIntoMove)
{
vec2_t vDelta;
VectorCopy2D(origin, vDelta);
VectorSub2D(origin, m_vLastEnemyPos, vDelta);
if (iTimeIntoMove <= 999) {
m_bFaceEnemy = true;

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -167,23 +167,29 @@ public:
template<class Type>
inline void Container<Type>::Archive(Archiver& arc, void (*ArchiveFunc)(Archiver& arc, Type *obj))
{
Type *obj;
int num;
int i;
if (arc.Loading()) {
arc.ArchiveInteger(&num);
Resize(num);
} else {
num = numobjects;
arc.ArchiveInteger(&num);
}
for (i = 1; i <= num; i++) {
if (num > numobjects) {
numobjects = num;
}
ArchiveFunc(arc, &objlist[i - 1]);
for (i = 0; i < num; i++) {
obj = new (objlist + i) Type();
ArchiveFunc(arc, obj);
}
} else {
num = numobjects;
arc.ArchiveInteger(&num);
for (i = 0; i < num; i++) {
ArchiveFunc(arc, &objlist[i]);
}
}
}
@ -287,7 +293,7 @@ void con_set<key, value>::Archive(Archiver& arc)
if (arc.Loading()) {
if (tableLength != 1) {
table = new Entry *[tableLength]();
table = new (NewTable(tableLength)) Entry *[tableLength]();
memset(table, 0, tableLength * sizeof(Entry *));
}

View file

@ -717,6 +717,16 @@ static void PM_NoclipMove(void)
// move
VectorMA(pm->ps->origin, pml.frametime, pm->ps->velocity, pm->ps->origin);
// Added in 2.0
// If the player is out of bounds in noclip mode,
// teleport it back to the (0,0,0) coordinates
for (i = 0; i < 3; i++) {
if (fabs(pm->ps->origin[i]) >= MAX_MAP_BOUNDS - 512) {
VectorClear(pm->ps->origin);
break;
}
}
}
//============================================================================

View file

@ -652,7 +652,7 @@ movement on the server game.
#define MASK_CAMERASOLID (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_BODY | MASK_WATER)
#define MASK_BEAM (CONTENTS_SOLID | CONTENTS_TRIGGER | CONTENTS_PLAYERCLIP | CONTENTS_BODY | CONTENTS_FENCE)
#define MASK_LADDER \
(CONTENTS_SOLID | CONTENTS_LADDER | CONTENTS_TRIGGER | CONTENTS_PLAYERCLIP | CONTENTS_BODY | CONTENTS_FENCE)
(CONTENTS_SOLID | CONTENTS_LADDER | CONTENTS_TRIGGER | CONTENTS_PLAYERCLIP | CONTENTS_BODY | CONTENTS_FENCE | CONTENTS_UNKNOWN2 | CONTENTS_NOBOTCLIP | CONTENTS_BBOX)
#define MASK_AUTOCALCLIFE (CONTENTS_SOLID | CONTENTS_TRIGGER | CONTENTS_FENCE)
#define MASK_EXPLOSION (CONTENTS_SOLID | CONTENTS_TRIGGER | CONTENTS_WEAPONCLIP)
#define MASK_SOUND (CONTENTS_SOLID | CONTENTS_TRANSLUCENT)
@ -770,8 +770,8 @@ movement on the server game.
CGM_HUDDRAW_ALPHA,
CGM_HUDDRAW_STRING,
CGM_HUDDRAW_FONT,
CGM_NOTIFY_KILL,
CGM_NOTIFY_HIT,
CGM_NOTIFY_KILL,
CGM_VOICE_CHAT,
CGM_FENCEPOST,
};
@ -812,8 +812,8 @@ movement on the server game.
CGM6_HUDDRAW_ALPHA,
CGM6_HUDDRAW_STRING,
CGM6_HUDDRAW_FONT,
CGM6_NOTIFY_KILL,
CGM6_NOTIFY_HIT,
CGM6_NOTIFY_KILL,
CGM6_VOICE_CHAT,
};

View file

@ -77,7 +77,7 @@ Conditional::Conditional()
Expression::Expression() {}
Expression::Expression(Expression& exp)
Expression::Expression(const Expression& exp)
{
int i;

View file

@ -184,7 +184,7 @@ private:
public:
Expression();
Expression(Expression& exp);
Expression(const Expression& exp);
Expression(Script& script, State& state);
void operator=(const Expression& exp);

View file

@ -42,8 +42,8 @@ typedef struct spawnsort_s {
static qboolean SpotWouldTelefrag(float *origin)
{
static Vector mins = Vector(-16, -16, 1);
static Vector maxs = Vector(16, 16, 97);
static Vector mins = Vector(-15, -15, 1);
static Vector maxs = Vector(15, 15, 96);
trace_t trace;
trace = G_Trace(Vector(origin), mins, maxs, Vector(origin), NULL, MASK_PLAYERSTART, qfalse, "SpotWouldTelefrag");
@ -58,15 +58,12 @@ static qboolean SpotWouldTelefrag(float *origin)
static int compare_spawnsort(const void *pe1, const void *pe2)
{
float fDelta = ((spawnsort_t *)pe1)->fMetric - ((spawnsort_t *)pe2)->fMetric;
if (fDelta >= -0.001f) {
if (fDelta <= 0.001f) {
return 0;
} else {
return -1;
}
} else {
if (fDelta < -0.001) {
return 1;
} else if (fDelta > 0.001) {
return -1;
} else {
return 0;
}
}
@ -83,7 +80,11 @@ static PlayerStart *GetRandomSpawnpointFromList(spawnsort_t *pSpots, int nSpots)
qsort(pSpots, nSpots, sizeof(spawnsort_t), compare_spawnsort);
if (pSpots[0].fMetric > 0.0f) {
if (pSpots[0].fMetric <= 0) {
// return the spot anyway
return pSpots[0].spawnpoint;
}
if (nSpots > 5) {
nSpots = 5;
}
@ -91,9 +92,7 @@ static PlayerStart *GetRandomSpawnpointFromList(spawnsort_t *pSpots, int nSpots)
fMinPosMetric = pSpots[0].fMetric * nSpots;
fTotalMetric = fMinPosMetric;
if (nSpots <= 1) {
fChosen = fMinPosMetric;
} else {
if (nSpots > 1) {
i = 0;
fTotalMetric = 0.0f;
@ -113,31 +112,29 @@ static PlayerStart *GetRandomSpawnpointFromList(spawnsort_t *pSpots, int nSpots)
}
fMinPosMetric = fTotalMetric;
} else {
fChosen = fMinPosMetric;
}
fTotalMetric = (fMinPosMetric - i * fChosen * 0.90f) * G_Random();
fTotalMetric = (fMinPosMetric - i * fChosen * 0.9) * G_Random();
for (i = 0; i < nSpots - 1; i++) {
fTotalMetric -= (nSpots - i) * pSpots[i].fMetric - (fChosen * 0.90f);
if (fTotalMetric <= 0.0f) {
fTotalMetric -= (nSpots - i) * pSpots[i].fMetric - (fChosen * 0.9);
if (fTotalMetric <= 0) {
break;
}
}
return pSpots[i].spawnpoint;
} else {
// return the spot anyway
return pSpots[0].spawnpoint;
}
}
float SpawnpointMetric_Ffa(const float *origin, DM_Team *dmTeam, const Player *player)
float SpawnpointMetric_Ffa(const vec3_t origin, DM_Team *dmTeam, const Player *player)
{
float fMinEnemyDistSquared = 23170.0f * 23170.0f;
float fMinEnemyDistSquared = Square(23170.f);
int i;
int nPlayers = dmManager.PlayerCount();
float fDist;
for (i = 1; i < nPlayers; i++) {
for (i = 1; i <= nPlayers; i++) {
Player *teammate = dmManager.GetPlayer(i);
if (teammate == player || teammate->IsDead() || teammate->IsSpectator()) {
continue;
@ -150,12 +147,12 @@ float SpawnpointMetric_Ffa(const float *origin, DM_Team *dmTeam, const Player *p
}
}
return fMinEnemyDistSquared - (G_Random(0.25f) + 1.0f) * (1024.0f * 1024.0f);
return fMinEnemyDistSquared - Square(1024) * (G_Random(0.25) + 1.0);
}
float SpawnpointMetric_Team(const float *origin, DM_Team *dmTeam, const Player *player)
float SpawnpointMetric_Team(const vec3_t origin, DM_Team *dmTeam, const Player *player)
{
float fMinEnemyDistSquared = 23170.0f * 23170.0f;
float fMinEnemyDistSquared = Square(23170.f);
float fSumFriendDistSquared = 0.0f;
float fDistSquared;
float fMetric;
@ -163,7 +160,7 @@ float SpawnpointMetric_Team(const float *origin, DM_Team *dmTeam, const Player *
int nPlayers = dmManager.PlayerCount();
int nFriends = 0;
for (i = 1; i < nPlayers; i++) {
for (i = 1; i <= nPlayers; i++) {
Player *teammate = dmManager.GetPlayer(i);
if (teammate == player || teammate->IsDead() || teammate->IsSpectator()) {
continue;
@ -174,25 +171,23 @@ float SpawnpointMetric_Team(const float *origin, DM_Team *dmTeam, const Player *
if (teammate->GetDM_Team() == dmTeam) {
nFriends++;
fSumFriendDistSquared += fDistSquared;
} else {
if (fMinEnemyDistSquared > fDistSquared) {
} else if (fMinEnemyDistSquared > fDistSquared) {
fMinEnemyDistSquared = fDistSquared;
}
}
}
fMetric = fMinEnemyDistSquared - (G_Random(0.25f) + 1.0f) * (1024.0f * 1024.0f);
fMetric = fMinEnemyDistSquared - Square(1024) * (G_Random(0.25) + 1.0);
if (nFriends) {
fMetric += 0.25f * ((23170.0f * 23170.0f) - fSumFriendDistSquared / nFriends);
fMetric += Square(23170) * 0.25 - fSumFriendDistSquared / nFriends;
}
return fMetric;
}
float SpawnpointMetric_Objective(const float *origin, DM_Team *dmTeam, const Player *player)
float SpawnpointMetric_Objective(const vec3_t origin, DM_Team *dmTeam, const Player *player)
{
return rand() * 0.0000000005f;
return rand() / (float)RAND_MAX;
}
CLASS_DECLARATION(Listener, DM_Team, NULL) {
@ -459,12 +454,12 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
vNewSpawn, player->mins, player->maxs, vEnd, player, MASK_PLAYERSOLID, qfalse, "TempSpawnPoint"
);
if (!trace.allsolid && !trace.startsolid && trace.fraction != 1.0f && trace.fraction != 1.0f
&& trace.plane.dist >= 0.8f) {
if (!trace.allsolid && !trace.startsolid && trace.fraction != 1.0f && trace.plane.dist >= 0.8f) {
points[numSpots].spawnpoint = new PlayerStart;
points[numSpots].spawnpoint->setOrigin(trace.endpos);
points[numSpots].spawnpoint->setAngles(spot->angles);
points[numSpots].fMetric = MetricFunction(vNewSpawn, this, player);
numSpots++;
if (numSpots >= (sizeof(points) / sizeof(points[0]))) {
break;
@ -477,8 +472,8 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
spot = GetRandomSpawnpointFromList(points, numSpots);
for (int i = 0; i < numSpots; i++) {
// delete all created spawnpoint
if (points[numSpots].spawnpoint != spot) {
delete points[numSpots].spawnpoint;
if (points[i].spawnpoint != spot) {
delete points[i].spawnpoint;
}
}
@ -497,6 +492,7 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
if (!SpotWouldTelefrag(spot->origin)) {
points[numSpots].spawnpoint = spot;
points[numSpots].fMetric = MetricFunction(spot->origin, this, player);
numSpots++;
if (numSpots >= (sizeof(points) / sizeof(points[0]))) {
break;
@ -677,6 +673,7 @@ DM_Manager::DM_Manager()
m_bAllowAxisRespawn = true;
m_bAllowAlliedRespawn = true;
m_bRoundActive = false;
m_iTotalMapTime = 0;
}
DM_Manager::~DM_Manager() {}
@ -1245,7 +1242,7 @@ bool DM_Manager::CheckEndMatch()
if (AllowRespawn() || (!m_team_axis.IsDead() && !m_team_allies.IsDead())) {
int roundLimit = GetRoundLimit();
if (roundLimit > 0 && level.time >= m_iDefaultRoundLimit * 60 + m_fRoundTime) {
if (roundLimit > 0 && level.time >= roundLimit * 60 + m_fRoundTime) {
if (m_csTeamBombPlantSide != STRING_DRAW) {
if (m_bIgnoringClockForBomb) {
if (m_iNumBombsPlanted > 0) {
@ -1254,7 +1251,7 @@ bool DM_Manager::CheckEndMatch()
m_bIgnoringClockForBomb = false;
} else if (m_iNumBombsPlanted > 0) {
G_PrintToAllClients("A bomb is still set!");
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("A Bomb is Still Set!")));
m_bIgnoringClockForBomb = true;
return false;
}
@ -1328,7 +1325,7 @@ bool DM_Manager::CheckEndMatch()
return true;
} else if (m_iNumBombsPlanted >= m_iNumTargetsToDestroy - m_iNumTargetsDestroyed) {
if (!m_bIgnoringClockForBomb) {
G_PrintToAllClients("A bomb is still set!");
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("A Bomb is Still Set!")));
m_bIgnoringClockForBomb = true;
}
} else {
@ -1412,26 +1409,26 @@ void DM_Manager::EventDoRoundTransition(Event *ev)
}
if (m_iTeamWin == TEAM_AXIS) {
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Axis win!\n")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Axis win!\n")));
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Axis win!")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Axis win!")));
// Play the axis victory sound
world->Sound("den_victory_v");
Unregister(STRING_AXISWIN);
level.Unregister(STRING_AXISWIN);
} else if (m_iTeamWin == TEAM_ALLIES) {
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Allies win!\n")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Allies win!\n")));
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Allies win!")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Allies win!")));
// Play the allies victory sound
world->Sound("dfr_victory_v");
Unregister(STRING_ALLIESWIN);
level.Unregister(STRING_ALLIESWIN);
} else {
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("It's a draw!\n")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("It's a draw!\n")));
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("It's a draw!")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("It's a draw!")));
Unregister(STRING_DRAW);
level.Unregister(STRING_DRAW);
}
G_DisplayScoresToAllClients();
@ -1846,7 +1843,7 @@ void DM_Manager::BuildTeamInfo_ver6(DM_Team *dmTeam)
for (int i = iNumPlayers; i > 0; i--) {
pTeamPlayer = dmTeam->m_players.ObjectAt(i);
if (pTeamPlayer->IsSubclassOfBot()) {
if (pTeamPlayer->edict->r.svFlags & SVF_BOT) {
continue;
}
@ -1891,7 +1888,7 @@ void DM_Manager::BuildTeamInfo_ver15(DM_Team *dmTeam)
for (int i = iNumPlayers; i > 0; i--) {
pTeamPlayer = dmTeam->m_players.ObjectAt(i);
if (pTeamPlayer->IsSubclassOfBot()) {
if (pTeamPlayer->edict->r.svFlags & SVF_BOT) {
continue;
}
@ -1903,11 +1900,11 @@ void DM_Manager::BuildTeamInfo_ver15(DM_Team *dmTeam)
iPing /= iNumPlayers;
}
if (g_gametype->integer >= GT_TEAM_ROUNDS) {
iKills = dmTeam->m_wins_in_a_row;
iDeaths = dmTeam->m_teamwins;
if (g_gametype->integer == GT_TEAM_ROUNDS || g_gametype->integer == GT_OBJECTIVE || g_gametype->integer == GT_TOW) {
iKills = dmTeam->m_teamwins;
iDeaths = dmTeam->m_wins_in_a_row;
} else {
iKills = dmTeam->m_iKills;
iKills = dmTeam->m_teamwins;
iDeaths = dmTeam->m_iDeaths;
}
@ -1965,7 +1962,7 @@ void DM_Manager::BuildPlayerTeamInfo(DM_Team *dmTeam, int *iPlayerList, DM_Team
pTeamPlayer->GetNumKills(),
pTeamPlayer->GetNumDeaths(),
G_TimeString(level.svsFloatTime - pTeamPlayer->edict->client->pers.enterTime),
pTeamPlayer->IsSubclassOfBot() ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
(pTeamPlayer->edict->r.svFlags & SVF_BOT) ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
);
} else {
Com_sprintf(
@ -1976,7 +1973,7 @@ void DM_Manager::BuildPlayerTeamInfo(DM_Team *dmTeam, int *iPlayerList, DM_Team
pTeamPlayer->GetNumKills(),
pTeamPlayer->GetNumDeaths(),
G_TimeString(level.svsFloatTime - pTeamPlayer->edict->client->pers.enterTime),
pTeamPlayer->IsSubclassOfBot() ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
(pTeamPlayer->edict->r.svFlags & SVF_BOT) ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
);
}

View file

@ -847,7 +847,20 @@ void Door::DoorBlocked(Event *ev)
if (state == STATE_OPENING || state == STATE_OPEN) {
spawnflags &= ~DOOR_START_OPEN;
const bool bIsMoving = EventPending(EV_MoveDone);
ProcessEvent(EV_Door_Close);
if (bIsMoving) {
// Added in OPM
// Reopen to the other side so sentients can still pass.
// This avoid entities like players trying to prevent the door
// from opening in multiplayer
diropened = -diropened;
e = new Event(EV_Door_Open);
e->AddEntity(other);
ProcessEvent(e);
}
} else {
e = new Event(EV_Door_Open);
e->AddEntity(other);

View file

@ -1217,6 +1217,8 @@ Event EV_CanSee
"returns 1 if the entities can see eachother, 0 if not",
EV_RETURN
);
// Added in 2.0
Event EV_CanSeeNoEnts
(
"canseenoents",
@ -1226,6 +1228,7 @@ Event EV_CanSeeNoEnts
"returns 1 if the entities can see eachother, 0 if not; ignores any entities between them",
EV_RETURN
);
Event EV_Entity_InPVS
(
"inpvs",
@ -1628,6 +1631,7 @@ CLASS_DECLARATION(SimpleEntity, Entity, NULL) {
{&EV_IsTouching, &Entity::IsTouching },
{&EV_IsInside, &Entity::IsInside },
{&EV_CanSee, &Entity::CanSee },
{&EV_CanSeeNoEnts, &Entity::CanSeeNoEnts }, // Added in 2.0
{&EV_Entity_InPVS, &Entity::EventInPVS },
{&EV_SetShaderData, &Entity::SetShaderData },
{&EV_GetVelocity, &Entity::GetVelocity },
@ -2669,7 +2673,7 @@ void Entity::DamageEvent(Event *ev)
Vector momentum;
Vector position, direction, normal;
int knockback, damageflags, meansofdeath, location;
Event *event;
Event event;
float m;
EntityPtr This;
@ -2755,67 +2759,79 @@ void Entity::DamageEvent(Event *ev)
if (health <= 0) {
if (attacker) {
event = new Event(EV_GotKill);
event->AddEntity(this);
event->AddInteger(damage);
event->AddEntity(inflictor);
event->AddInteger(meansofdeath);
event->AddInteger(0);
const EntityPtr attackerPtr = attacker;
attacker->ProcessEvent(event);
event = Event(EV_GotKill, 5);
event.AddEntity(this);
event.AddInteger(damage);
event.AddEntity(inflictor);
event.AddInteger(meansofdeath);
event.AddInteger(0);
attackerPtr->ProcessEvent(event);
if (attackerPtr) {
attackerPtr->delegate_gotKill.Execute(event);
}
}
if (!This) {
return;
}
event = new Event(EV_Killed);
event->AddEntity(attacker);
event->AddFloat(damage);
event->AddEntity(inflictor);
event->AddVector(position);
event->AddVector(direction);
event->AddVector(normal);
event->AddInteger(knockback);
event->AddInteger(damageflags);
event->AddInteger(meansofdeath);
event->AddInteger(location);
event = Event(EV_Killed, 10);
event.AddEntity(attacker);
event.AddFloat(damage);
event.AddEntity(inflictor);
event.AddVector(position);
event.AddVector(direction);
event.AddVector(normal);
event.AddInteger(knockback);
event.AddInteger(damageflags);
event.AddInteger(meansofdeath);
event.AddInteger(location);
ProcessEvent(event);
if (!This) {
return;
}
// Notify scripts
Unregister(STRING_DAMAGE);
if (!This) {
return;
}
event = new Event(EV_Pain);
event->AddEntity(attacker);
event->AddFloat(damage);
event->AddEntity(inflictor);
event->AddVector(position);
event->AddVector(direction);
event->AddVector(normal);
event->AddInteger(knockback);
event->AddInteger(damageflags);
event->AddInteger(meansofdeath);
event->AddInteger(location);
delegate_killed.Execute(event);
return;
}
event = Event(EV_Pain, 10);
event.AddEntity(attacker);
event.AddFloat(damage);
event.AddEntity(inflictor);
event.AddVector(position);
event.AddVector(direction);
event.AddVector(normal);
event.AddInteger(knockback);
event.AddInteger(damageflags);
event.AddInteger(meansofdeath);
event.AddInteger(location);
ProcessEvent(event);
if (!This) {
return;
}
// Notify scripts
Unregister(STRING_DAMAGE);
if (!This) {
return;
}
delegate_damage.Execute(event);
}
qboolean Entity::IsTouching(Entity *e1)
{
if (e1->absmin.x > absmax.x) {
return false;
@ -2996,7 +3012,6 @@ void Entity::FadeIn(Event *ev)
if (ev->NumArgs() > 0) {
rate = ev->GetFloat(1);
assert(rate);
if (rate > 0) {
rate = FRAMETIME / rate;
}
@ -3032,7 +3047,6 @@ void Entity::Fade(Event *ev)
if (ev->NumArgs() > 0) {
rate = ev->GetFloat(1);
assert(rate);
if (rate > 0) {
rate = FRAMETIME / rate;
}
@ -3611,13 +3625,12 @@ void Entity::Sound(
}
if (!name) {
name = sound_name.c_str();
name = gi.GlobalAlias_FindRandom(sound_name.c_str(), &ret);
}
// Play the sound
if (name != NULL) {
if (ret) {
if (name && ret) {
aliaschannel = ret->channel;
aliasvolume = G_Random() * ret->volumeMod + ret->volume;
aliaspitch = G_Random() * ret->pitchMod + ret->pitch;
@ -3692,10 +3705,10 @@ void Entity::Sound(
break;
}
if ((!checkSubtitle || g_subtitle->integer) && ret->subtitle) {
if (g_gametype->integer == GT_SINGLE_PLAYER && (ret->forcesubtitle || !checkSubtitle || g_subtitle->integer) && ret->subtitle) {
Entity *p = G_GetEntity(0);
if (g_subtitle->integer == 2 || Square(max_dist) > DistanceSquared(org, p->edict->s.origin)) {
if (p && (g_subtitle->integer == 2 || Square(max_dist) > DistanceSquared(org, p->edict->s.origin))) {
cvar_t *curSubtitle = gi.Cvar_Get("curSubtitle", "0", 0);
int curSub;
@ -3710,7 +3723,6 @@ void Entity::Sound(
}
gi.Sound(&org, num, channel, name, volume, min_dist, pitch, max_dist, ret->streamed);
}
} else {
gi.DPrintf(
"ERROR: Entity::Sound: %s needs an alias in ubersound.scr or uberdialog.scr - Please fix.\n",
@ -5721,6 +5733,14 @@ void Entity::Delete(void)
// Delete the entity the next frame
if (g_iInThinks) {
if (ProcessingEvents) {
// Fixed in OPM
// Add a slight delay because otherwise this would cause an infinite loop
// when processing pending events
PostEvent(EV_Remove, 0.001);
return;
}
PostEvent(EV_Remove, 0);
} else {
delete this;

View file

@ -51,6 +51,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "script.h"
#include "listener.h"
#include "simpleentity.h"
#include "../qcommon/delegate.h"
// modification flags
#define FLAG_IGNORE 0
@ -296,6 +297,12 @@ public:
//====
#endif
MulticastDelegate<void (const Event& ev)> delegate_damage;
MulticastDelegate<void (const Event& ev)> delegate_killed;
MulticastDelegate<void (const Event& ev)> delegate_gotKill;
public:
Entity();
virtual ~Entity();

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static saved_bot_t *saved_bots = NULL;
static unsigned int num_saved_bots = 0;
static unsigned int current_bot_count = 0;
static unsigned int botId = 0;
Container<str> alliedModelList;
@ -43,7 +42,7 @@ Return whether or not the specified filename is for allies
*/
bool IsAlliedPlayerModel(const char *filename)
{
return !Q_stricmpn(filename, "/allied_", 8) || !Q_stricmpn(filename, "/american_", 10);
return !Q_stricmpn(filename, "allied_", 7) || !Q_stricmpn(filename, "american_", 9);
}
/*
@ -55,7 +54,7 @@ Return whether or not the specified filename is for axis
*/
bool IsGermanPlayerModel(const char *filename)
{
return !Q_stricmpn(filename, "/german_", 8) || !Q_stricmpn(filename, "/IT_", 4) || !Q_stricmpn(filename, "/SC_", 4);
return !Q_stricmpn(filename, "german_", 7) || !Q_stricmpn(filename, "IT_", 3) || !Q_stricmpn(filename, "SC_", 3);
}
/*
@ -140,9 +139,9 @@ void InitModelList()
}
if (IsAlliedPlayerModel(filename)) {
alliedModelList.AddObject(str(filename + 1, 0, len - 5));
alliedModelList.AddObject(str(filename, 0, len - 4));
} else {
germanModelList.AddObject(str(filename + 1, 0, len - 5));
germanModelList.AddObject(str(filename, 0, len - 4));
}
}
@ -158,16 +157,16 @@ Begin spawning a new bot entity
*/
void G_BotBegin(gentity_t *ent)
{
PlayerBot *player;
Player *player;
BotController *controller;
level.spawn_entnum = ent->s.number;
player = new PlayerBot;
player = new Player;
G_ClientBegin(ent, NULL);
controller = botManager.getControllerManager().createController(player);
player->setController(controller);
//player->setController(controller);
}
/*
@ -272,7 +271,7 @@ void G_BotShift(int clientNum)
return;
}
if (!ent->entity->IsSubclassOfBot()) {
if (!botManager.getControllerManager().findController(ent->entity)) {
return;
}
@ -356,7 +355,7 @@ bool G_IsBot(gentity_t *ent)
return false;
}
if (!ent->entity || !ent->entity->IsSubclassOfBot()) {
if (!ent->entity || !botManager.getControllerManager().findController(ent->entity)) {
return false;
}
@ -376,13 +375,43 @@ bool G_IsPlayer(gentity_t *ent)
return false;
}
if (!ent->entity || ent->entity->IsSubclassOfBot()) {
if (!ent->entity || botManager.getControllerManager().findController(ent->entity)) {
return false;
}
return true;
}
/*
===========
G_GetRandomAlliedPlayerModel
============
*/
const char *G_GetRandomAlliedPlayerModel()
{
if (!alliedModelList.NumObjects()) {
return "";
}
const unsigned int index = rand() % alliedModelList.NumObjects();
return alliedModelList[index];
}
/*
===========
G_GetRandomGermanPlayerModel
============
*/
const char *G_GetRandomGermanPlayerModel()
{
if (!germanModelList.NumObjects()) {
return "";
}
const unsigned int index = rand() % germanModelList.NumObjects();
return germanModelList[index];
}
/*
===========
G_AddBot
@ -408,7 +437,6 @@ void G_AddBot(const saved_bot_t *saved)
clientNum = e - g_entities;
current_bot_count++;
// increase the unique ID
botId++;
@ -429,14 +457,8 @@ void G_AddBot(const saved_bot_t *saved)
//
// Choose a random model
//
if (alliedModelList.NumObjects()) {
const unsigned int index = rand() % alliedModelList.NumObjects();
Info_SetValueForKey(userinfo, "dm_playermodel", alliedModelList[index]);
}
if (germanModelList.NumObjects()) {
const unsigned int index = rand() % germanModelList.NumObjects();
Info_SetValueForKey(userinfo, "dm_playergermanmodel", germanModelList[index]);
}
Info_SetValueForKey(userinfo, "dm_playermodel", G_GetRandomAlliedPlayerModel());
Info_SetValueForKey(userinfo, "dm_playergermanmodel", G_GetRandomGermanPlayerModel());
Info_SetValueForKey(userinfo, "fov", "80");
Info_SetValueForKey(userinfo, "ip", "localhost");
@ -480,7 +502,6 @@ void G_RemoveBot(gentity_t *ent)
}
G_ClientDisconnect(ent);
current_bot_count--;
}
/*
@ -559,17 +580,18 @@ void G_SaveBots()
saved_bots = NULL;
}
if (!current_bot_count) {
const BotControllerManager& manager = botManager.getControllerManager();
unsigned int numSpawnedBots = manager.getControllers().NumObjects();
if (!numSpawnedBots) {
return;
}
saved_bots = new saved_bot_t[current_bot_count];
saved_bots = new saved_bot_t[numSpawnedBots];
num_saved_bots = 0;
const BotControllerManager& manager = botManager.getControllerManager();
count = manager.getControllers().NumObjects();
assert(count <= current_bot_count);
assert(count <= numSpawnedBots);
for (n = 1; n <= count; n++) {
const BotController *controller = manager.getControllers().ObjectAt(n);
@ -663,6 +685,18 @@ int G_CountClients()
return count;
}
/*
===========
G_RestartBots
Save bots
============
*/
void G_RestartBots()
{
G_SaveBots();
}
/*
===========
G_ResetBots
@ -672,11 +706,8 @@ Save and reset the bot count
*/
void G_ResetBots()
{
G_SaveBots();
botManager.Cleanup();
current_bot_count = 0;
botId = 0;
}
@ -730,6 +761,7 @@ void G_SpawnBots()
{
unsigned int numClients;
unsigned int numBotsToSpawn;
unsigned int numSpawnedBots;
//
// Check the minimum bot count
@ -752,12 +784,14 @@ void G_SpawnBots()
numBotsToSpawn = Q_min(numBotsToSpawn, sv_maxbots->integer);
}
numSpawnedBots = botManager.getControllerManager().getControllers().NumObjects();
//
// Spawn bots
//
if (numBotsToSpawn > current_bot_count) {
G_AddBots(numBotsToSpawn - current_bot_count);
} else if (numBotsToSpawn < current_bot_count) {
G_RemoveBots(current_bot_count - numBotsToSpawn);
if (numBotsToSpawn > numSpawnedBots) {
G_AddBots(numBotsToSpawn - numSpawnedBots);
} else if (numBotsToSpawn < numSpawnedBots) {
G_RemoveBots(numSpawnedBots - numBotsToSpawn);
}
}

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -37,7 +37,10 @@ void G_RemoveBots(unsigned int num);
bool G_IsBot(gentity_t *ent);
bool G_IsPlayer(gentity_t *ent);
void G_ResetBots();
void G_RestartBots();
void G_BotInit();
void G_BotFrame();
void G_BotPostInit();
void G_SpawnBots();
const char *G_GetRandomAlliedPlayerModel();
const char *G_GetRandomGermanPlayerModel();

View file

@ -757,6 +757,7 @@ void G_ClientUserinfoChanged(gentity_t *ent, const char *u)
char *s;
gclient_t *client;
int clientnum;
char oldname[MAX_NAME_LENGTH];
if (!ent) {
return;
@ -772,10 +773,19 @@ void G_ClientUserinfoChanged(gentity_t *ent, const char *u)
clientnum = ent - g_entities;
if (gi.SanitizeName(s, client->pers.netname)) {
Q_strncpyz(oldname, client->pers.netname, sizeof(oldname));
if (gi.SanitizeName(s, client->pers.netname, sizeof(client->pers.netname))) {
gi.Printf("WARNING: had to sanitize the name for client %i\n", clientnum);
}
if (strcmp(oldname, client->pers.netname)) {
//
// Added in OPM
// Print name changes
//
gi.Printf("Client %i changed name from '%s' to '%s'\n", clientnum, oldname, client->pers.netname);
}
s = Info_ValueForKey(u, "dm_playermodel");
if (!s) {
@ -794,7 +804,7 @@ void G_ClientUserinfoChanged(gentity_t *ent, const char *u)
Q_strncpyz(client->pers.dm_playergermanmodel, s, sizeof(client->pers.dm_playergermanmodel));
gi.setConfigstring(CS_PLAYERS + clientnum, va("name\\%s", client->pers.netname));
G_SetClientConfigString(ent);
if (ent->entity) {
float fov;
@ -827,6 +837,7 @@ void G_BotConnect(int clientNum, qboolean firstTime, const char *userinfo)
ent->client = game.clients + clientNum;
ent->s.number = clientNum;
ent->r.svFlags |= SVF_BOT;
client = ent->client;
@ -877,8 +888,6 @@ const char *G_ClientConnect(int clientNum, qboolean firstTime, qboolean differen
gentity_t *ent;
char userinfo[MAX_INFO_STRING];
gi.DPrintf("TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\n");
// Added in OPM
G_BotShift(clientNum);

View file

@ -227,9 +227,13 @@ void G_AllocGameData(void)
void G_DeAllocGameData(void)
{
// Initialize debug lines
// Free up debug lines
G_DeAllocDebugLines();
// Added in OPM
// Free up debug strings
G_DeAllocDebugStrings();
// free up the entities
if (g_entities) {
gi.Free(g_entities);
@ -914,6 +918,9 @@ void G_Restart(void)
// Added in 2.0
G_ResetSmokeSprites();
// Added in OPM
G_RestartBots();
}
void G_SetFrameNumber(int framenum)
@ -1881,8 +1888,8 @@ void G_ExitLevel(void)
// The nextmap cvar was set (possibly by a vote - so go ahead and use it)
level.nextmap = sv_nextmap->string;
gi.cvar_set("nextmap", "");
} else // Use the next map in the maplist
{
} else {
// Use the next map in the maplist
char *s, *f, *t;
f = NULL;
@ -1892,19 +1899,17 @@ void G_ExitLevel(void)
if (!Q_stricmp(t, level.mapname.c_str())) {
// it's in the list, go to the next one
t = strtok(NULL, seps);
if (t == NULL) // end of list, go to first one
{
if (f == NULL) // there isn't a first one, same level
{
level.nextmap = level.mapname;
} else {
level.nextmap = f;
}
} else {
if (t) {
level.nextmap = t;
} else if (f) {
// end of list, go to first one
level.nextmap = f;
} else {
// there isn't a first one, same level
level.nextmap = level.mapname;
}
free(s);
goto out;
break;
}
// set the first map
@ -1915,7 +1920,7 @@ void G_ExitLevel(void)
}
free(s);
}
out:
// level.nextmap should be set now, but if it isn't use the same map
if (level.nextmap.length() == 0) {
// Stay on the same map since no nextmap was set
@ -1929,8 +1934,8 @@ void G_ExitLevel(void)
// alias on another map
Q_strncpyz(command, level.nextmap, sizeof(command));
gi.SendConsoleCommand(command);
} else // use the level.nextmap variable
{
} else {
// use the level.nextmap variable
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.nextmap.c_str());
gi.SendConsoleCommand(command);
}

View file

@ -365,6 +365,7 @@ void MM_StepSlideMove(void)
vec3_t start_hit_origin;
vec3_t first_hit_origin;
trace_t nostep_groundTrace;
qboolean nostep_validGroundTrace;
VectorCopy(mm->origin, start_o);
VectorCopy(mm->velocity, start_v);
@ -410,6 +411,9 @@ void MM_StepSlideMove(void)
VectorCopy(mm->origin, nostep_o);
VectorCopy(mm->velocity, nostep_v);
memcpy(&nostep_groundTrace, &mml.groundTrace, sizeof(trace_t));
// Fixed in OPM
// Save the valid ground trace
nostep_validGroundTrace = mml.validGroundTrace;
VectorCopy(up, mm->origin);
VectorCopy(start_v, mm->velocity);
@ -432,6 +436,10 @@ void MM_StepSlideMove(void)
VectorCopy(nostep_o, mm->origin);
VectorCopy(nostep_v, mm->velocity);
memcpy(&mml.groundTrace, &nostep_groundTrace, sizeof(mml.groundTrace));
// Fixed in OPM
// Do not use the ground trace as it's invalid and would have an invalid entity number
mml.validGroundTrace = nostep_validGroundTrace;
mm->hit_obstacle = first_hit_wall;
VectorCopy(first_hit_origin, mm->hit_origin);
VectorCopy(first_wall_normal, mm->obstacle_normal);

File diff suppressed because it is too large Load diff

View file

@ -29,8 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
class Entity;
typedef enum
{
typedef enum {
STEPMOVE_OK,
STEPMOVE_BLOCKED_BY_ENTITY,
STEPMOVE_BLOCKED_BY_WORLD,
@ -41,8 +40,7 @@ typedef enum
} stepmoveresult_t;
// movetype values
typedef enum
{
typedef enum {
MOVETYPE_NONE, // never moves
MOVETYPE_STATIONARY, // never moves but does collide agains push objects
MOVETYPE_NOCLIP, // origin and angles change with no interaction
@ -60,8 +58,7 @@ typedef enum
MOVETYPE_PORTABLE_TURRET
} movetype_t;
typedef struct
{
typedef struct {
Entity *ent;
Vector localorigin;
Vector origin;

View file

@ -248,6 +248,8 @@ typedef struct gameImport_s {
void (*cvar_set)(const char *varName, const char *varValue);
cvar_t *(*cvar_set2)(const char *varName, const char *varValue, qboolean force);
cvar_t *(*NextCvar)(cvar_t *var);
void (*Cvar_CheckRange)(cvar_t* var, float min, float max, qboolean integral);
int (*Argc)();
char *(*Argv)(int arg);
char *(*Args)();
@ -257,6 +259,7 @@ typedef struct gameImport_s {
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
fileHandle_t (*FS_FOpenFileWrite)(const char *fileName);
fileHandle_t (*FS_FOpenFileAppend)(const char *fileName);
long (*FS_FOpenFile)(const char* qpath, fileHandle_t *file, qboolean uniqueFILE, qboolean quiet);
const char *(*FS_PrepFileWrite)(const char *fileName);
size_t (*FS_Write)(const void *buffer, size_t size, fileHandle_t fileHandle);
size_t (*FS_Read)(void *buffer, size_t len, fileHandle_t fileHandle);
@ -478,7 +481,7 @@ typedef struct gameImport_s {
void (*HudDrawAlpha)(int info, float alpha);
void (*HudDrawString)(int info, const char *string);
void (*HudDrawFont)(int info, const char *fontName);
qboolean (*SanitizeName)(const char *oldName, char *newName);
qboolean (*SanitizeName)(const char *oldName, char *newName, size_t bufferSize);
//
// Added in OPM

View file

@ -87,6 +87,13 @@ Called on a first-time connect
*/
void G_InitClientPersistant( gclient_t *client, const char *userinfo )
{
// Clear the persistent data
client->pers = {};
// Added in OPM
// Reset the persistent session data.
// This fixes some bugs like the player getting score
// from previous maps
G_WriteClientSessionData( client );
}

View file

@ -924,10 +924,10 @@ float G_GetAngle(Vector movedir)
angle = RAD2DEG(atan(1.0) * 2 + atan(-movedir[0] / sqrt(-movedir[0] * movedir[0] + 1.0)));
if (movedir[1] < 0) {
return 360 - angle;
return (int)((360 - angle) * 10000) / 10000.0;
}
return angle;
return (int)(angle * 10000) / 10000.0;
}
/*
@ -2171,9 +2171,9 @@ void G_PrintToAllClients(const char *pszString, int iType)
}
} else {
if (iType == 0) {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_YELLOW "%s\n\"", pszString);
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_YELLOW "%s\"", pszString);
} else {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_WHITE "%s\n\"", pszString);
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_WHITE "%s\"", pszString);
}
}
}
@ -2232,9 +2232,12 @@ G_PrintDeathMessageEmulated(const char *s1, const char *s2, char *attackerName,
result2 = NULL;
if (type == tolower(type)) {
// Enemy
hudColor = 4;
} else {
hudColor = 5;
// Friend
//hudColor = 5;
hudColor = 4;
}
if (*s1 != 'x') {
@ -2327,7 +2330,7 @@ void G_PrintDeathMessage_Old(const char *pszString)
continue;
}
gi.SendServerCommand(ent - g_entities, "print \"" HUD_MESSAGE_CHAT_RED "%s\"", pszString);
gi.SendServerCommand(ent - g_entities, "print \"%s\"", pszString);
}
}
@ -2449,3 +2452,7 @@ gentity_t *G_GetGEntity(int ent_num)
return ent;
}
unsigned int G_GetWeaponCommand(unsigned int buttons) {
return GetWeaponCommand(buttons, g_protocol >= PROTOCOL_MOHTA_MIN ? WEAPON_COMMAND_MAX_VER17 : WEAPON_COMMAND_MAX_VER6);
}

View file

@ -327,3 +327,4 @@ const char *WeaponHandNumToName(weaponhand_t hand);
weaponhand_t WeaponHandNameToNum(str side);
void G_DebugTargets(Entity *e, str from);
void G_DebugDamage(float damage, Entity *victim, Entity *attacker, Entity *inflictor);
unsigned int G_GetWeaponCommand(unsigned int buttons);

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -686,10 +686,17 @@ void GameScript::ArchiveCodePos(Archiver& arc, unsigned char **codePos)
void GameScript::Close(void)
{
// Free up catch blocks
for (int i = m_CatchBlocks.NumObjects(); i > 0; i--) {
delete m_CatchBlocks.ObjectAt(i);
}
// Added in OPM
// Free up allocated state scripts
for (int i = m_StateScripts.NumObjects(); i > 0; i--) {
delete m_StateScripts.ObjectAt(i);
}
m_CatchBlocks.FreeObjectList();
if (m_ProgToSource) {
@ -814,7 +821,11 @@ StateScript *GameScript::CreateCatchStateScript(unsigned char *try_begin_code_po
StateScript *GameScript::CreateSwitchStateScript(void)
{
return new StateScript;
StateScript *stateScript = new StateScript;
m_StateScripts.AddObject(stateScript);
return stateScript;
}
StateScript *GameScript::GetCatchStateScript(unsigned char *in, unsigned char *& out)
@ -866,7 +877,7 @@ ScriptThreadLabel::ScriptThreadLabel()
m_Label = STRING_EMPTY;
}
ScriptThread *ScriptThreadLabel::Create(Listener *listener)
ScriptThread *ScriptThreadLabel::Create(Listener *listener) const
{
ScriptClass *scriptClass;
ScriptThread *thread;
@ -896,7 +907,7 @@ ScriptThread *ScriptThreadLabel::Create(Listener *listener)
return thread;
}
void ScriptThreadLabel::Execute(Listener *listener)
void ScriptThreadLabel::Execute(Listener *listener) const
{
if (!m_Script) {
return;
@ -909,12 +920,7 @@ void ScriptThreadLabel::Execute(Listener *listener)
}
}
void ScriptThreadLabel::Execute(Listener *listener, Event& ev)
{
Execute(listener, &ev);
}
void ScriptThreadLabel::Execute(Listener *listener, Event *ev)
void ScriptThreadLabel::Execute(Listener *listener, Event& ev) const
{
if (!m_Script) {
return;
@ -927,7 +933,13 @@ void ScriptThreadLabel::Execute(Listener *listener, Event *ev)
}
}
void ScriptThreadLabel::Execute(Listener *listener, Event *ev) const
{
Execute(listener, *ev);
}
void ScriptThreadLabel::Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param)
const
{
if (!m_Script) {
return;
@ -1214,7 +1226,7 @@ bool ScriptThreadLabel::TrySetScript(const_str label)
return true;
}
void ScriptThreadLabel::GetScriptValue(ScriptVariable *var)
void ScriptThreadLabel::GetScriptValue(ScriptVariable *var) const
{
if (!m_Script) {
var->Clear();
@ -1228,12 +1240,12 @@ void ScriptThreadLabel::GetScriptValue(ScriptVariable *var)
var->setConstArrayValue(var_array, 2);
}
bool ScriptThreadLabel::IsSet(void)
bool ScriptThreadLabel::IsSet(void) const
{
return m_Script != NULL;
}
bool ScriptThreadLabel::IsFile(const_str filename)
bool ScriptThreadLabel::IsFile(const_str filename) const
{
return m_Script && m_Script->ConstFilename() == filename && m_Label == STRING_EMPTY;
}

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -119,6 +119,7 @@ class GameScript : public AbstractScript
protected:
// try/throw variable
Container<CatchBlock *> m_CatchBlocks;
Container<StateScript *> m_StateScripts;
public:
// program variables
@ -169,11 +170,11 @@ private:
public:
ScriptThreadLabel();
ScriptThread *Create(Listener *listener);
void Execute(Listener *listener = NULL);
void Execute(Listener *listener, Event& ev);
void Execute(Listener *listener, Event *ev);
void Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param);
ScriptThread *Create(Listener *listener) const;
void Execute(Listener *listener = NULL) const;
void Execute(Listener *listener, Event& ev) const;
void Execute(Listener *listener, Event *ev) const;
void Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param) const;
void Clear();
void Set(const char *label);
@ -188,10 +189,10 @@ public:
bool TrySetScript(const_str label);
bool TrySetScript(const char *label);
bool IsSet(void);
bool IsFile(const_str filename);
bool IsSet(void) const;
bool IsFile(const_str filename) const;
void GetScriptValue(ScriptVariable *var);
void GetScriptValue(ScriptVariable *var) const;
void Archive(Archiver& arc);

View file

@ -114,7 +114,7 @@ void Health::PickupHealth(Event *ev)
gi.SendServerCommand(
player->edict - g_entities,
"print \"" HUD_MESSAGE_YELLOW "%s \"",
"print \"" HUD_MESSAGE_YELLOW "%s\n\"",
gi.LV_ConvertString(va("Recovered %d Health", amount))
);
}

View file

@ -418,15 +418,11 @@ void Item::RemoveFromOwner(void)
void Item::Delete(void)
{
if (g_iInThinks) {
if (owner) {
if (g_iInThinks && owner) {
RemoveFromOwner();
}
PostEvent(EV_Remove, 0);
} else {
delete this;
}
Animate::Delete();
}
void Item::SetNoRemove(Event *ev)

View file

@ -969,8 +969,8 @@ void Level::CleanUp(qboolean samemap, qboolean resetConfigStrings)
gi.setConfigstring(CS_RAIN_NUMSHADERS, "0");
gi.setConfigstring(CS_CURRENT_OBJECTIVE, "");
for (int i = CS_OBJECTIVES; i < CS_OBJECTIVES + MAX_OBJECTIVES; i++) {
gi.setConfigstring(i, "");
for (i = 0; i < MAX_OBJECTIVES; i++) {
gi.setConfigstring(CS_OBJECTIVES + i, "");
}
gi.setConfigstring(CS_VOTE_TIME, "");
@ -1097,6 +1097,12 @@ void Level::SpawnEntities(char *entities, int svsTime)
int start, end;
char name[128];
if (gi.Cvar_Get("g_invulnoverride", "0", 0)->integer == 1) {
// Added in 2.30
// Clear the invulnerable override when loading
gi.cvar_set("g_invulnoverride", "0");
}
Com_Printf("-------------------- Spawning Entities -----------------------\n");
t1 = gi.Milliseconds();
@ -1505,7 +1511,7 @@ void Level::ServerSpawned(void)
void Level::SetMap(const char *themapname)
{
char *spawnpos;
const char *spawnpos;
int i;
str text;
@ -1516,8 +1522,8 @@ void Level::SetMap(const char *themapname)
// set a specific spawnpoint if the map was started with a $
spawnpos = strchr((char *)themapname, '$');
if (spawnpos) {
mapname = (const char *)(spawnpos - themapname);
spawnpoint = mapname;
mapname = str(themapname, 0, spawnpos - themapname);
spawnpoint = spawnpos + 1;
} else {
mapname = themapname;
spawnpoint = "";
@ -1582,6 +1588,30 @@ void Level::Precache(void)
LoadAllScripts("global", ".scr");
InitVoteOptions();
// Added in OPM
// Cache all player models in multi-player
// This avoids using precache scripts
if (g_gametype->integer != GT_SINGLE_PLAYER) {
char **fileList;
int numFiles;
int i;
fileList = gi.FS_ListFiles("models/player", ".tik", qfalse, &numFiles);
for (i = 0; i < numFiles; i++) {
const char *filename = fileList[i];
const size_t filelen = strlen(filename);
if (!Q_stricmpn(filename, "allied_", 7) || !Q_stricmpn(filename, "american_", 9)
|| !Q_stricmpn(filename, "german_", 7) || !Q_stricmpn(filename, "IT_", 3)
|| !Q_stricmpn(filename, "SC_", 3)) {
CacheResource(va("models/player/%s", filename));
}
}
gi.FS_FreeFileList(fileList);
}
}
/*
@ -1724,6 +1754,10 @@ void Level::FreeEdict(gentity_t *ed)
{
gclient_t *client;
// clear the model so it decreases the user count
// and free memory if the model is not used anywhere
gi.clearmodel(ed);
// unlink from world
gi.unlinkentity(ed);
@ -1910,6 +1944,8 @@ void Level::CheckVote(void)
level.m_voteNo++;
}
}
numVoters++;
}
level.m_numVoters = numVoters;

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -146,8 +146,7 @@ If PROJECTILES is set, the trigger will respond to projectiles (rockets, grenade
Event EV_ExplodingWall_StopRotating
(
"stoprotating",
EV_DEFAULT,
"stoprotating", EV_DEFAULT,
NULL,
NULL,
"Stop rotating the wall.",
@ -155,17 +154,16 @@ Event EV_ExplodingWall_StopRotating
);
Event EV_ExplodingWall_OnGround
(
"checkonground",
EV_DEFAULT,
"checkonground", EV_DEFAULT,
NULL,
NULL,
"Check if exploding wall is on ground.",
EV_NORMAL
);
Event EV_ExplodingWall_AngleSpeed
(
"anglespeed",
EV_DEFAULT,
"anglespeed", EV_DEFAULT,
"f",
"speed",
"Set the angle speed.",
@ -173,8 +171,7 @@ Event EV_ExplodingWall_AngleSpeed
);
Event EV_ExplodingWall_LandRadius
(
"land_radius",
EV_DEFAULT,
"land_radius", EV_DEFAULT,
"f",
"radius",
"Set the land radius.",
@ -182,8 +179,7 @@ Event EV_ExplodingWall_LandRadius
);
Event EV_ExplodingWall_LandAngles
(
"land_angles",
EV_DEFAULT,
"land_angles", EV_DEFAULT,
"v",
"angles",
"Set the land angles.",
@ -191,15 +187,13 @@ Event EV_ExplodingWall_LandAngles
);
Event EV_ExplodingWall_BaseVelocity
(
"base_velocity",
EV_DEFAULT,
"base_velocity", EV_DEFAULT,
"v",
"velocity",
"Set the base velocity.",
EV_NORMAL
);
Event EV_ExplodingWall_RandomVelocity
(
Event EV_ExplodingWall_RandomVelocity(
"random_velocity",
EV_DEFAULT,
"v",
@ -209,8 +203,7 @@ Event EV_ExplodingWall_RandomVelocity
);
Event EV_ExplodingWall_SetDmg
(
"dmg",
EV_DEFAULT,
"dmg", EV_DEFAULT,
"i",
"dmg",
"Set the damage from the exploding wall.",
@ -218,17 +211,16 @@ Event EV_ExplodingWall_SetDmg
);
Event EV_ExplodingWall_SetExplosions
(
"explosions",
EV_DEFAULT,
"explosions", EV_DEFAULT,
"i",
"explosions",
"Set the number of explosions.",
EV_NORMAL
);
Event EV_ExplodingWall_Setup
(
"setup",
EV_CODEONLY,
"setup", EV_CODEONLY,
NULL,
NULL,
"Initializes the exploding wall.",
@ -253,49 +245,41 @@ CLASS_DECLARATION(Trigger, ExplodingWall, "func_explodingwall") {
};
void ExplodingWall::AngleSpeed(Event *ev)
{
angle_speed = ev->GetFloat(1);
}
void ExplodingWall::LandRadius(Event *ev)
{
land_radius = ev->GetFloat(1);
}
void ExplodingWall::LandAngles(Event *ev)
{
land_angles = ev->GetVector(1);
}
void ExplodingWall::BaseVelocity(Event *ev)
{
base_velocity = ev->GetVector(1);
}
void ExplodingWall::RandomVelocity(Event *ev)
{
random_velocity = ev->GetVector(1);
}
void ExplodingWall::SetDmg(Event *ev)
{
dmg = ev->GetInteger(1);
}
void ExplodingWall::SetExplosions(Event *ev)
{
explosions = ev->GetInteger(1);
}
void ExplodingWall::Explode(Event *ev)
{
Entity *other;
Vector pos;
@ -390,7 +374,6 @@ void ExplodingWall::Explode(Event *ev)
}
void ExplodingWall::DamageEvent(Event *ev)
{
Event *event;
Entity *inflictor;
@ -427,7 +410,6 @@ void ExplodingWall::DamageEvent(Event *ev)
}
void ExplodingWall::GroundDamage(Event *ev)
{
Entity *inflictor;
Entity *attacker;
@ -467,14 +449,12 @@ void ExplodingWall::GroundDamage(Event *ev)
}
void ExplodingWall::SetupSecondStage(void)
{
health = max_health;
takedamage = DAMAGE_YES;
}
void ExplodingWall::StopRotating(Event *ev)
{
avelocity = vec_zero;
setAngles(land_angles);
@ -484,7 +464,6 @@ void ExplodingWall::StopRotating(Event *ev)
}
void ExplodingWall::CheckOnGround(Event *ev)
{
if ((velocity == vec_zero) && groundentity) {
Vector delta;
@ -532,7 +511,6 @@ void ExplodingWall::CheckOnGround(Event *ev)
}
void ExplodingWall::TouchFunc(Event *ev)
{
Entity *other;
@ -568,7 +546,6 @@ void ExplodingWall::TouchFunc(Event *ev)
}
void ExplodingWall::Setup(Event *ev)
{
if (spawnflags & INVISIBLE) {
if (Targeted()) {
@ -650,6 +627,7 @@ Event EV_Teleporter_StopTeleport
"entity",
"Releases the entity at the end of the teleport.",
EV_NORMAL
);
Event EV_Teleporter_SetThread
(
@ -759,7 +737,6 @@ void Teleporter::StartTeleport(Event *ev)
}
void Teleporter::Teleport(Event *ev)
{
Entity *dest;
int i;
@ -873,7 +850,6 @@ void Teleporter::Teleport(Event *ev)
}
void Teleporter::StopTeleport(Event *ev)
{
Entity *other;
@ -974,6 +950,7 @@ Event EV_UseAnim_Reset
NULL,
"Reset's the Use Anim after it has no longer been touched.",
EV_NORMAL
);
Event EV_UseAnim_Thread
(
@ -983,15 +960,16 @@ Event EV_UseAnim_Thread
"label",
"Sets which thread to use when this UseAnim is triggered.",
EV_NORMAL
);
Event EV_UseAnim_Count
(
"count",
EV_DEFAULT,
"count", EV_DEFAULT,
"i",
"newCount",
"Sets how many times the UseAnim can be triggered.",
EV_NORMAL
);
Event EV_UseAnim_TriggerTarget
(
@ -1019,6 +997,7 @@ Event EV_UseAnim_SetKey
"keyName",
"set the key needed to make this UseAnim function.",
EV_NORMAL
);
Event EV_UseAnim_SetState
(
@ -1029,8 +1008,7 @@ Event EV_UseAnim_SetState
"set the state to use for the player.",
EV_NORMAL
);
Event EV_UseAnim_SetCamera
(
Event EV_UseAnim_SetCamera(
"camera",
EV_DEFAULT,
"s",
@ -1047,9 +1025,9 @@ Event EV_UseAnim_SetNumLoops
"loopCount",
"set the number of times to loop an animation per use.",
EV_NORMAL
);
Event EV_UseAnim_SetDelay
(
Event EV_UseAnim_SetDelay(
"delay",
EV_DEFAULT,
"f",
@ -1120,7 +1098,6 @@ UseAnim::UseAnim()
}
void UseAnim::Touched(Event *ev)
{
Entity *other;
@ -1142,7 +1119,6 @@ void UseAnim::Touched(Event *ev)
}
bool UseAnim::canBeUsed(Entity *activator)
{
Entity *dest;
@ -1210,7 +1186,6 @@ bool UseAnim::canBeUsed(Entity *activator)
bool UseAnim::GetInformation(
Entity *activator, Vector *org, Vector *angles, str *animation, int *loopcount, str *state, str *camera
)
{
Entity *dest;
UseAnimDestination *uadest;
@ -1282,7 +1257,6 @@ bool UseAnim::GetInformation(
}
void UseAnim::TriggerTargets(Entity *activator)
{
//
// fire off our trigger target if appropriate
@ -1312,7 +1286,6 @@ void UseAnim::TriggerTargets(Entity *activator)
}
void UseAnim::Reset(Event *ev)
{
//
// find out if our triggertarget is of type door and only reset if the door is closed
@ -1363,25 +1336,21 @@ void UseAnim::Reset(Event *ev)
}
void UseAnim::SetThread(Event *ev)
{
thread.SetThread(ev->GetValue(1));
}
void UseAnim::SetDelay(Event *ev)
{
delay = ev->GetFloat(1);
}
void UseAnim::SetTriggerTarget(Event *ev)
{
triggertarget = ev->GetString(1);
}
void UseAnim::SetCount(Event *ev)
{
count = ev->GetInteger(1);
}
@ -1518,6 +1487,7 @@ Event EV_UseObject_StopThread
"label",
"Sets which stop thread to use when this UseObject is finished.",
EV_NORMAL
);
Event EV_UseObject_ResetThread
(
@ -1527,6 +1497,7 @@ Event EV_UseObject_ResetThread
"label",
"Sets which thread to call when resetting.",
EV_NORMAL
);
Event EV_UseObject_Count
(
@ -1536,6 +1507,7 @@ Event EV_UseObject_Count
"newCount",
"Sets how many times the UseObject can be triggered.",
EV_NORMAL
);
Event EV_UseObject_Cone
(
@ -1545,6 +1517,7 @@ Event EV_UseObject_Cone
"newCone",
"Sets the cone in angles of where the Useobject can be used.",
EV_NORMAL
);
Event EV_UseObject_Offset
(
@ -1554,6 +1527,7 @@ Event EV_UseObject_Offset
"newOffset",
"Sets the offset to use for this UseObject.",
EV_NORMAL
);
Event EV_UseObject_YawOffset
(
@ -1563,6 +1537,7 @@ Event EV_UseObject_YawOffset
"newYawOffset",
"Sets the yaw offset to use for this UseObject.",
EV_NORMAL
);
Event EV_UseObject_State
(
@ -1581,6 +1556,7 @@ Event EV_UseObject_StateBackwards
"newState",
"Sets the backward state to use for this UseObject.",
EV_NORMAL
);
Event EV_UseObject_TriggerTarget
(
@ -1626,6 +1602,7 @@ Event EV_UseObject_Resetting
NULL,
"Intermediate function for useobject reset.",
EV_NORMAL
);
Event EV_UseObject_DamageTriggered
(
@ -1662,6 +1639,7 @@ Event EV_UseObject_UseMaterial
"nameOfUseMaterial",
"the name of the material that glows when active.",
EV_NORMAL
);
Event EV_UseObject_SetActiveState
(
@ -1671,6 +1649,7 @@ Event EV_UseObject_SetActiveState
NULL,
"event that sets up the proper skin for the useobject.",
EV_NORMAL
);
#define MULTI_STATE (1 << 0)
@ -1821,87 +1800,73 @@ void UseObject::SetActiveState(Event *ev)
}
void UseObject::SetMoveThread(Event *ev)
{
move_thread.SetThread(ev->GetValue(1));
}
void UseObject::SetStopThread(Event *ev)
{
stop_thread.SetThread(ev->GetValue(1));
}
void UseObject::SetResetThread(Event *ev)
{
reset_thread.SetThread(ev->GetValue(1));
}
void UseObject::ActivateEvent(Event *ev)
{
active = qtrue;
PostEvent(EV_UseObject_SetActiveState, 0);
}
void UseObject::DeactivateEvent(Event *ev)
{
active = qfalse;
PostEvent(EV_UseObject_SetActiveState, 0);
}
void UseObject::SetTriggerTarget(Event *ev)
{
triggertarget = ev->GetString(1);
}
void UseObject::SetOffset(Event *ev)
{
offset = ev->GetVector(1);
}
void UseObject::SetYawOffset(Event *ev)
{
yaw_offset = ev->GetFloat(1);
}
void UseObject::SetCount(Event *ev)
{
count = ev->GetInteger(1);
}
void UseObject::SetCone(Event *ev)
{
cone = cos(DEG2RAD(ev->GetFloat(1)));
}
void UseObject::SetState(Event *ev)
{
state = ev->GetString(1);
}
void UseObject::SetBackwardsState(Event *ev)
{
state_backwards = ev->GetString(1);
}
void UseObject::UseMaterialEvent(Event *ev)
{
useMaterial = ev->GetString(1);
}
void UseObject::SetResetTime(Event *ev)
{
reset_time = ev->GetFloat(1);
}
@ -1912,7 +1877,6 @@ void UseObject::Reset(Event *ev)
}
void UseObject::Resetting(Event *ev)
{
SetActiveState(NULL);
NewAnim("start");
@ -1948,7 +1912,6 @@ void UseObject::Resetting(Event *ev)
}
bool UseObject::canBeUsed(Vector org, Vector dir)
{
float dot;
Vector forward;
@ -1992,7 +1955,6 @@ bool UseObject::canBeUsed(Vector org, Vector dir)
}
void UseObject::DamageFunc(Event *ev)
{
Event *e;
Entity *attacker;
@ -2029,14 +1991,12 @@ void UseObject::DamageFunc(Event *ev)
}
void UseObject::DamageTriggered(Event *ev)
{
// grab the attacker from our event
Stop(ev->GetEntity(1));
}
void UseObject::Setup(Entity *activator, Vector *org, Vector *ang, str *newstate)
{
if ((spawnflags & MULTI_STATE) && objectState) {
*newstate = state_backwards;
@ -2060,7 +2020,6 @@ void UseObject::Setup(Entity *activator, Vector *org, Vector *ang, str *newstate
}
void UseObject::Start(Event *ev)
{
//
// fire off the move_thread
@ -2079,7 +2038,6 @@ void UseObject::Start(Event *ev)
}
bool UseObject::Loop(void)
{
if (!count) {
return qfalse;
@ -2089,7 +2047,6 @@ bool UseObject::Loop(void)
}
void UseObject::Stop(Entity *activator)
{
if ((spawnflags & MULTI_STATE) && objectState) {
NewAnim("start");
@ -2222,7 +2179,6 @@ MonkeyBars::MonkeyBars()
}
void MonkeyBars::SetAngleEvent(Event *ev)
{
dir = ev->GetFloat(1);
}
@ -2252,7 +2208,6 @@ HorizontalPipe::HorizontalPipe()
}
void HorizontalPipe::SetAngleEvent(Event *ev)
{
dir = ev->GetFloat(1);
}
@ -2263,14 +2218,15 @@ void HorizontalPipe::SetAngleEvent(Event *ev)
Event EV_TossObject_SetBounceSound
(
"bouncesound", EV_DEFAULT,
"bouncesound",
EV_DEFAULT,
"s",
"sound",
"When bouncing, what sound to play on impact",
EV_NORMAL
);
Event EV_TossObject_SetBounceSoundChance
(
Event EV_TossObject_SetBounceSoundChance(
"bouncesoundchance",
EV_DEFAULT,
"f[0,1]",
@ -2309,31 +2265,26 @@ TossObject::TossObject(str model)
}
void TossObject::SetBounceSound(str bounce)
{
bouncesound = bounce;
}
void TossObject::SetBounceSound(Event *ev)
{
bouncesound = ev->GetString(1);
}
void TossObject::SetBounceSoundChance(float chance)
{
bouncesoundchance = chance;
}
void TossObject::SetBounceSoundChance(Event *ev)
{
bouncesoundchance = ev->GetFloat(1);
}
void TossObject::Stop(Event *ev)
{
setMoveType(MOVETYPE_NONE);
setSolidType(SOLID_NOT);
@ -2345,7 +2296,6 @@ void TossObject::Stop(Event *ev)
}
void TossObject::Touch(Event *ev)
{
Entity *ent;
@ -2368,7 +2318,6 @@ void TossObject::Touch(Event *ev)
}
void TossObject::SetVelocity(float severity)
{
setSolidType(SOLID_BBOX);
velocity[0] = 100.0 * crandom();
@ -2413,8 +2362,7 @@ Pushable object
Event EV_PushObject_Start
(
"start",
EV_DEFAULT,
"start", EV_DEFAULT,
NULL,
NULL,
"Sets up the pushobject.",
@ -2423,8 +2371,7 @@ Event EV_PushObject_Start
Event EV_PushObject_SetDamage
(
"dmg",
EV_DEFAULT,
"dmg", EV_DEFAULT,
"i",
"damage",
"Set the damage.",
@ -2433,8 +2380,7 @@ Event EV_PushObject_SetDamage
Event EV_PushObject_SetPushSound
(
"pushsound",
EV_DEFAULT,
"pushsound", EV_DEFAULT,
"s",
"sound",
"Set the pushing sound",
@ -2464,13 +2410,11 @@ PushObject::PushObject()
}
void PushObject::SetPushSound(Event *ev)
{
pushsound = ev->GetString(1);
}
void PushObject::Start(Event *ev)
{
// make sure that this touches triggers
flags |= FL_TOUCH_TRIGGERS;
@ -2483,7 +2427,6 @@ void PushObject::Start(Event *ev)
}
qboolean PushObject::canPush(Vector dir)
{
trace_t trace;
@ -2494,7 +2437,6 @@ qboolean PushObject::canPush(Vector dir)
}
qboolean PushObject::Push(Entity *pusher, Vector move)
{
trace_t trace;
@ -2524,13 +2466,11 @@ qboolean PushObject::Push(Entity *pusher, Vector move)
}
Entity *PushObject::getOwner(void)
{
return (Entity *)owner;
}
void PushObject::BlockFunc(Event *ev)
{
Entity *other;
@ -2544,7 +2484,6 @@ void PushObject::BlockFunc(Event *ev)
}
void PushObject::SetDamage(Event *ev)
{
dmg = ev->GetInteger(1);
}
@ -2632,6 +2571,7 @@ Event EV_FallingRock_SetBounceSound
"sound",
"Set the sound to play when the rock bounces",
EV_NORMAL
);
CLASS_DECLARATION(Entity, FallingRock, "func_fallingrock") {
@ -2666,7 +2606,6 @@ FallingRock::FallingRock()
}
Entity *FallingRock::SetNextBounceDir(void)
{
Entity *ent;
@ -2686,7 +2625,6 @@ Entity *FallingRock::SetNextBounceDir(void)
}
void FallingRock::NextBounce(void)
{
float time;
float distance;
@ -2729,7 +2667,6 @@ void FallingRock::NextBounce(void)
}
void FallingRock::Rotate(Event *ev)
{
float mat[3][3];
float ang;
@ -2747,19 +2684,16 @@ void FallingRock::Rotate(Event *ev)
}
void FallingRock::SetWait(Event *ev)
{
wait = ev->GetFloat(1);
}
void FallingRock::SetSpeed(Event *ev)
{
speed = ev->GetFloat(1);
}
void FallingRock::SetDmg(Event *ev)
{
dmg = ev->GetInteger(1);
}
@ -2772,13 +2706,11 @@ void FallingRock::SetBounceSound(str sound)
}
void FallingRock::SetBounceSound(Event *ev)
{
SetBounceSound(ev->GetString(1));
}
void FallingRock::Activate(Event *ev)
{
if (active == 1) {
return;
@ -2802,7 +2734,6 @@ void FallingRock::Activate(Event *ev)
}
void FallingRock::StartFalling(Event *ev)
{
if (current) {
return;
@ -2827,7 +2758,6 @@ void FallingRock::StartFalling(Event *ev)
}
void FallingRock::Touch(Event *ev)
{
Entity *other;
@ -2858,7 +2788,6 @@ void FallingRock::Touch(Event *ev)
}
void FallingRock::Bounce(Event *ev)
{
Vector delta;
@ -3094,7 +3023,7 @@ void FuncLadder::AdjustPositionOnLadder(Entity *pUser)
);
}
pUser->setOrigin(trace.endpos + m_vFacingDir * 0.005);
pUser->setOrigin(trace.endpos);
}
void FuncLadder::EnsureOverLadder(Entity *pUser)
@ -3155,10 +3084,19 @@ void FuncLadder::EnsureForwardOffLadder(Entity *pUser)
pUser->setOrigin(trace.endpos);
}
const Vector& FuncLadder::getFacingAngles() const
{
return m_vFacingAngles;
}
const Vector& FuncLadder::getFacingDir() const
{
return m_vFacingDir;
}
Event EV_InfoLandmark_Name
(
"landmark_name",
EV_DEFAULT,
"landmark_name", EV_DEFAULT,
"s",
"name",
"Set the name of this landmark",
@ -3166,8 +3104,7 @@ Event EV_InfoLandmark_Name
);
Event EV_InfoLandmark_SetOrigin
(
"origin",
EV_DEFAULT,
"origin", EV_DEFAULT,
"v",
"origin",
"Set the origin of the landmark.",

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -565,6 +565,9 @@ public:
void EnsureOverLadder(Entity *pUser);
void EnsureForwardOffLadder(Entity *pUser);
const Vector& getFacingAngles() const;
const Vector& getFacingDir() const;
void Archive(Archiver& arc) override;
};

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -35,26 +35,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MOVE_ANGLES 1
#define MOVE_ORIGIN 2
CLASS_DECLARATION( Trigger, Mover, "mover" )
{
CLASS_DECLARATION(Trigger, Mover, "mover") {
{&EV_MoveDone, &Mover::MoveDone},
{NULL, NULL }
};
Mover::Mover()
{
endevent = NULL;
}
Mover::~Mover()
{
}
Mover::~Mover() {}
void Mover::MoveDone
(
Event *ev
)
void Mover::MoveDone(Event *ev)
{
Event *event;
Vector move;
@ -62,57 +55,51 @@ void Mover::MoveDone
// zero out the movement
avelocity = vec_zero;
if( moveflags & MOVE_ANGLES )
{
if (moveflags & MOVE_ANGLES) {
amove = angledest - localangles;
}
else
{
} else {
amove = vec_zero;
}
velocity = vec_zero;
if( moveflags & MOVE_ORIGIN )
{
if (moveflags & MOVE_ORIGIN) {
move = finaldest - localorigin;
}
else
{
} else {
move = vec_zero;
}
accel = vec_zero;
aaccel = vec_zero;
if( !G_PushMove( this, move, amove ) )
{
if (!G_PushMove(this, move, amove)) {
// Added in OPM
// Check to make sure the event isn't pending
// blocked events called by G_PushMove() might alter
// the mover
if (!EventPending(EV_MoveDone)) {
// Delay finish till we can move into the final position
PostEvent(EV_MoveDone, FRAMETIME);
}
return;
}
//
// After moving, set origin to exact final destination
//
if( moveflags & MOVE_ORIGIN )
{
if (moveflags & MOVE_ORIGIN) {
setLocalOrigin(finaldest);
}
if( moveflags & MOVE_ANGLES )
{
if (moveflags & MOVE_ANGLES) {
localangles = angledest;
if( ( localangles.x >= 360 ) || ( localangles.x < 0 ) )
{
if ((localangles.x >= 360) || (localangles.x < 0)) {
localangles.x -= ((int)localangles.x / 360) * 360;
}
if( ( localangles.y >= 360 ) || ( localangles.y < 0 ) )
{
if ((localangles.y >= 360) || (localangles.y < 0)) {
localangles.y -= ((int)localangles.y / 360) * 360;
}
if( ( localangles.z >= 360 ) || ( localangles.z < 0 ) )
{
if ((localangles.z >= 360) || (localangles.z < 0)) {
localangles.z -= ((int)localangles.z / 360) * 360;
}
}
@ -120,9 +107,10 @@ void Mover::MoveDone
event = endevent;
endevent = NULL;
if( event )
if (event) {
ProcessEvent(event);
}
}
/*
=============
@ -141,13 +129,11 @@ void Mover::MoveTo( Vector tdest, Vector angdest, float tspeed, Event& event )
assert(tspeed >= 0.0f);
if( !tspeed )
{
if (!tspeed) {
error("MoveTo", "No speed is defined!");
}
if( tspeed < 0.0f )
{
if (tspeed < 0.0f) {
error("MoveTo", "Speed is negative!");
}
@ -156,8 +142,7 @@ void Mover::MoveTo( Vector tdest, Vector angdest, float tspeed, Event& event )
moveflags = 0;
if( endevent )
{
if (endevent) {
delete endevent;
}
@ -166,17 +151,14 @@ void Mover::MoveTo( Vector tdest, Vector angdest, float tspeed, Event& event )
finaldest = tdest;
angledest = angdest;
if( finaldest != localorigin )
{
if (finaldest != localorigin) {
moveflags |= MOVE_ORIGIN;
}
if( angledest != localangles )
{
if (angledest != localangles) {
moveflags |= MOVE_ANGLES;
}
if( !moveflags )
{
if (!moveflags) {
// stop the object from moving
velocity = vec_zero;
avelocity = vec_zero;
@ -192,13 +174,10 @@ void Mover::MoveTo( Vector tdest, Vector angdest, float tspeed, Event& event )
angdestdelta[1] = angledist(angdest[1] - localangles[1]);
angdestdelta[2] = angledist(angdest[2] - localangles[2]);
if( tdest == localorigin )
{
if (tdest == localorigin) {
// calculate length of vector based on angles
len = angdestdelta.length();
}
else
{
} else {
// calculate length of vector based on distance
len = vdestdelta.length();
}
@ -206,21 +185,18 @@ void Mover::MoveTo( Vector tdest, Vector angdest, float tspeed, Event& event )
// divide by speed to get time to reach dest
traveltime = len / tspeed;
if( traveltime < level.frametime )
{
if (traveltime < level.frametime) {
traveltime = level.frametime;
vdestdelta = vec_zero;
angdestdelta = vec_zero;
}
// scale the destdelta vector by the time spent traveling to get velocity
if( moveflags & MOVE_ORIGIN )
{
if (moveflags & MOVE_ORIGIN) {
velocity = vdestdelta * (1.0f / traveltime);
}
if( moveflags & MOVE_ANGLES )
{
if (moveflags & MOVE_ANGLES) {
avelocity = angdestdelta * (1.0f / traveltime);
}
@ -232,20 +208,13 @@ void Mover::MoveTo( Vector tdest, Vector angdest, float tspeed, Event& event )
LinearInterpolate
===============
*/
void Mover::LinearInterpolate
(
Vector tdest,
Vector angdest,
float time,
Event &event
)
void Mover::LinearInterpolate(Vector tdest, Vector angdest, float time, Event& event)
{
Vector vdestdelta;
Vector angdestdelta;
float t;
if( endevent )
{
if (endevent) {
delete endevent;
}
endevent = new Event(event);
@ -256,31 +225,49 @@ void Mover::LinearInterpolate
CancelEventsOfType(EV_MoveDone);
// Quantize to FRAMETIME
if( time < FRAMETIME )
{
if (time < FRAMETIME) {
time = FRAMETIME;
}
moveflags = 0;
t = 1 / time;
// scale the destdelta vector by the time spent traveling to get velocity
if( finaldest != localorigin )
{
if (finaldest != localorigin) {
vdestdelta = tdest - localorigin;
velocity = vdestdelta * t;
moveflags |= MOVE_ORIGIN;
}
if( angledest != localangles )
{
if (angledest != localangles) {
angdestdelta = angdest - localangles;
avelocity = angdestdelta * t;
moveflags |= MOVE_ANGLES;
}
if( g_bBeforeThinks )
if (g_bBeforeThinks) {
time -= FRAMETIME;
}
PostEvent(EV_MoveDone, time);
}
/*
=============
Stop
===============
*/
void Mover::Stop()
{
if (endevent) {
delete endevent;
endevent = NULL;
}
CancelEventsOfType(EV_MoveDone);
moveflags = 0;
avelocity = vec_zero;
velocity = vec_zero;
accel = vec_zero;
aaccel = vec_zero;
}

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -48,13 +48,11 @@ class Mover : public Trigger
void MoveDone(Event *ev);
void MoveTo(Vector tdest, Vector angdest, float tspeed, Event& event);
void LinearInterpolate(Vector tdest, Vector angdest, float time, Event& event);
void Stop();
void Archive(Archiver& arc) override;
};
inline void Mover::Archive
(
Archiver &arc
)
inline void Mover::Archive(Archiver& arc)
{
Trigger::Archive(arc);

View file

@ -1001,7 +1001,7 @@ PathNode *PathSearch::FindCornerNodeForWall(
PathNode *PathSearch::FindCornerNodeForExactPath(Entity *pSelf, Sentient *enemy, float fMaxPath)
{
PathNode *pPathNode[4096];
PathNode *pPathNode[MAX_PATHNODES];
PathNode *pParentNode;
size_t i, iDepth;
Vector vEnd;
@ -1554,7 +1554,7 @@ void DrawNode(int iNodeCount)
Vector aStart;
Vector aEnd;
PathNode *node;
PathNode *nodelist[4096];
PathNode *nodelist[MAX_PATHNODES];
Vector end;
Vector start;
Vector p;
@ -1562,8 +1562,8 @@ void DrawNode(int iNodeCount)
playerorigin = g_entities[0].client->ps.origin;
if (iNodeCount > 4096) {
iNodeCount = 4096;
if (iNodeCount > MAX_PATHNODES) {
iNodeCount = MAX_PATHNODES;
}
if (ai_showallnode->integer) {
@ -2500,7 +2500,10 @@ PathNode *PathSearch::FindNearestSniperNode(Entity*pEnt, Vector& vPos, Entity *p
PathNode *PathSearch::GetSpawnNode(ClassDef *cls)
{
if (m_bNodesloaded) {
if (m_bNodesloaded
// Fixed in OPM
&& m_LoadIndex < nodecount
) {
return pathnodes[m_LoadIndex++];
} else {
// Otherwise create a new node

View file

@ -252,7 +252,7 @@ private:
static int m_LoadIndex;
public:
static PathNode *pathnodes[4096];
static PathNode *pathnodes[MAX_PATHNODES];
static int nodecount;
static float total_dist;
static const char *last_error;

View file

@ -58,6 +58,13 @@ const Vector power_color(0.0, 1.0, 0.0);
const Vector acolor(1.0, 1.0, 1.0);
const Vector bcolor(1.0, 0.0, 0.0);
ScriptDelegate Player::scriptDelegate_connected("player_connected", "Sent once when the player connected");
ScriptDelegate Player::scriptDelegate_disconnecting("player_disconnecting", "The player is disconnecting");
ScriptDelegate Player::scriptDelegate_spawned("player_spawned", "The player has spawned");
ScriptDelegate Player::scriptDelegate_damage("player_damaged", "The player got hit");
ScriptDelegate Player::scriptDelegate_kill("player_killed", "The player got killed");
ScriptDelegate Player::scriptDelegate_textMessage("player_textMessage", "The player just sent a text message");
//
// mohaas 2.0 and above
//
@ -1904,7 +1911,6 @@ CLASS_DECLARATION(Sentient, Player, "player") {
{&EV_Player_AdminRights, &Player::AdminRights },
{&EV_Player_BindWeap, &Player::BindWeap },
{&EV_Player_Dive, &Player::Dive },
{&EV_Player_DMMessage, &Player::EventDMMessage },
{&EV_Player_FreezeControls, &Player::FreezeControls },
{&EV_Player_SetTeam, &Player::EventSetTeam },
{&EV_Player_GetConnState, &Player::GetConnState },
@ -2209,6 +2215,12 @@ Player::~Player()
// when the player is deleted
RemoveFromVehiclesAndTurrets();
// Added in OPM
// Remove the player at destructor
if (g_gametype->integer != GT_SINGLE_PLAYER && dmManager.PlayerCount()) {
dmManager.RemovePlayer(this);
}
entflags &= ~ECF_PLAYER;
}
@ -2258,6 +2270,8 @@ void Player::Init(void)
Event *ev = new Event;
ev->AddEntity(this);
scriptDelegate_connected.Trigger(this, *ev);
scriptedEvents[SE_CONNECTED].Trigger(ev);
}
@ -2413,6 +2427,12 @@ void Player::InitHealth(void)
//
m_fHealRate = 0;
edict->s.eFlags &= ~EF_DEAD;
// Fixed in OPM
// This avoid losing weapons when dying and then immediately respawning
CancelEventsOfType(EV_Player_DMDeathDrop);
// And this prevents the player from dying when respawning immediately after getting killed
CancelEventsOfType(EV_Player_Dead);
}
void Player::InitModel(void)
@ -2657,6 +2677,11 @@ void Player::ChooseSpawnPoint(void)
void Player::EndLevel(Event *ev)
{
if (IsDead()) {
ScriptError("cannot do player.endlevel if the player is dead");
return;
}
InitPowerups();
if (health > max_health) {
health = max_health;
@ -3200,6 +3225,7 @@ void Player::Killed(Event *ev)
event->AddInteger(ev->GetInteger(10));
event->AddEntity(this);
scriptDelegate_kill.Trigger(this, *event);
scriptedEvents[SE_KILL].Trigger(event);
Unregister(STRING_DEATH);
@ -4057,9 +4083,9 @@ void Player::ClientMove(usercmd_t *ucmd)
// Also use the weapon movement speed
//
if (!IsZoomed()) {
client->ps.speed = (float)client->ps.speed * pWeap->m_fMovementSpeed;
client->ps.speed = (float)client->ps.speed * pWeap->GetMovementSpeed();
} else {
client->ps.speed = (float)client->ps.speed * pWeap->m_fZoomMovement * pWeap->m_fMovementSpeed;
client->ps.speed = (float)client->ps.speed * pWeap->GetZoomMovement();
}
}
}
@ -4250,7 +4276,7 @@ void Player::ClientInactivityTimer(void)
//
// The player reached maximum team kills
//
G_PrintToAllClients(va("%s %s", client->pers.netname, message.c_str()), qfalse);
G_PrintToAllClients(va("%s %s\n", client->pers.netname, message.c_str()), 2);
if (Q_stricmp(Info_ValueForKey(client->pers.userinfo, "ip"), "localhost")) {
//
@ -4742,7 +4768,7 @@ void Player::Think(void)
}
} else {
if ((server_new_buttons & BUTTON_USE)) {
SetPlayerSpectateRandom();
SetPlayerSpectate(true);
}
}
@ -4801,7 +4827,7 @@ void Player::Think(void)
}
if (!IsDead()) {
m_iClientWeaponCommand = (server_new_buttons & WEAPON_COMMAND_MASK) >> 7;
m_iClientWeaponCommand = G_GetWeaponCommand(server_new_buttons);
switch (m_iClientWeaponCommand) {
case 0:
@ -5414,6 +5440,13 @@ void Player::EvaluateState(State *forceTorso, State *forceLegs)
StopPartAnimating(torso);
animdone_Torso = true;
} else if (torsoAnim != "") {
if (torsoAnim == partAnim[torso]) {
// Fixed in OPM
// Stop the part if it's the same animation
// so the new animation can play and make some action
// like activate the new weapon.
StopPartAnimating(torso);
}
SetPartAnim(torsoAnim.c_str(), torso);
}
} else {
@ -5421,6 +5454,11 @@ void Player::EvaluateState(State *forceTorso, State *forceLegs)
StopPartAnimating(torso);
animdone_Torso = true;
} else if (torsoAnim != "") {
if (torsoAnim == partAnim[torso]) {
// Fixed in OPM
// See above
StopPartAnimating(torso);
}
SetPartAnim(torsoAnim.c_str(), torso);
}
@ -5504,7 +5542,6 @@ void Player::EvaluateState(State *forceTorso, State *forceLegs)
laststate_Legs = NULL;
}
animdone_Legs = false;
if (currentState_Legs) {
if (laststate_Legs) {
// Process exit commands of the last state
@ -5525,7 +5562,26 @@ void Player::EvaluateState(State *forceTorso, State *forceLegs)
StopPartAnimating(legs);
animdone_Legs = true;
} else if (legsAnim != "") {
float oldTime;
if (currentState_Legs == laststate_Legs) {
//
// Added in OPM
// This allows different animations in the same state
// to be continued at the same moment.
// This is used to avoid "ghost walking" where the player
// would switch weapons indefinitely to avoid footstep sounds
//
oldTime = GetTime(m_iPartSlot[legs]);
SetPartAnim(legsAnim, legs);
if (animtimes[m_iPartSlot[legs]] > 0) {
SetTime(m_iPartSlot[legs], fmod(oldTime, animtimes[m_iPartSlot[legs]]));
}
} else {
SetPartAnim(legsAnim, legs);
}
}
} else {
currentState_Legs = laststate_Legs;
@ -5536,21 +5592,25 @@ void Player::EvaluateState(State *forceTorso, State *forceLegs)
}
if (g_showplayeranim->integer) {
if (last_leg_anim_name != AnimName(legs)) {
gi.DPrintf("Legs change from %s to %s\n", last_leg_anim_name.c_str(), AnimName(legs));
last_leg_anim_name = AnimName(legs);
str sNewAnim;
sNewAnim = AnimName(m_iPartSlot[legs]);
if (last_leg_anim_name != sNewAnim) {
gi.DPrintf("Legs anim change from %s to %s\n", last_leg_anim_name.c_str(), sNewAnim.c_str());
last_leg_anim_name = sNewAnim;
}
if (last_torso_anim_name != AnimName(torso)) {
gi.DPrintf("Torso change from %s to %s\n", last_torso_anim_name.c_str(), AnimName(torso));
last_torso_anim_name = AnimName(torso);
sNewAnim = AnimName(m_iPartSlot[torso]);
if (last_torso_anim_name != sNewAnim) {
gi.DPrintf("Torso anim change from %s to %s\n", last_torso_anim_name.c_str(), sNewAnim.c_str());
last_torso_anim_name = sNewAnim;
}
}
if (g_showplayerstate->integer) {
if (startstate_Legs != currentState_Legs) {
gi.DPrintf(
"Legs change from %s to %s\n",
"Legs state change from %s to %s\n",
startstate_Legs ? startstate_Legs->getName() : "NULL",
currentState_Legs ? currentState_Legs->getName() : "NULL"
);
@ -5558,7 +5618,7 @@ void Player::EvaluateState(State *forceTorso, State *forceLegs)
if (startstate_Torso != currentState_Torso) {
gi.DPrintf(
"Torso change from %s to %s\n",
"Torso state change from %s to %s\n",
startstate_Torso ? startstate_Torso->getName() : "NULL",
currentState_Torso ? currentState_Torso->getName() : "NULL"
);
@ -6456,20 +6516,17 @@ void Player::DamageFeedback(void)
//
damage_blood = 0;
if (g_target_game >= target_game_e::TG_MOHTA) {
//
// Added in 2.0
// No more damage angles since MOHTA
// Don't show damage when in god mode
//
if (IsSubclassOfPlayer()) {
if (flags & FL_GODMODE) {
damage_count = 0;
damage_blood = 0;
damage_alpha = 0;
damage_angles = vec_zero;
}
}
}
void Player::GetPlayerView(Vector *pos, Vector *angle)
{
@ -7279,7 +7336,7 @@ void Player::UpdateStats(void)
trace = G_Trace(m_vViewPos, vec_zero, vec_zero, vEnd, this, MASK_BEAM, qfalse, "infoclientcheck");
if (trace.ent && trace.ent->entity->IsSubclassOfPlayer()) {
if (trace.ent && trace.ent->entity->IsSubclassOfPlayer() && !(trace.ent->r.svFlags & SVF_NOCLIENT)) {
Player *p = static_cast<Player *>(trace.ent->entity);
if (IsSpectator() || p->GetTeam() == GetTeam()) {
@ -8785,25 +8842,25 @@ void Player::EnsurePlayerHasAllowedWeapons()
Q_strncpyz(client->pers.dm_primary, "smg", sizeof(client->pers.dm_primary));
} else if (!Q_stricmp(client->pers.dm_primary, "smg")) {
if (!(dmflags->integer & DF_WEAPON_NO_RIFLE)) {
if (!(dmflags->integer & DF_WEAPON_NO_SMG)) {
return;
}
Q_strncpyz(client->pers.dm_primary, "mg", sizeof(client->pers.dm_primary));
} else if (!Q_stricmp(client->pers.dm_primary, "mg")) {
if (!(dmflags->integer & DF_WEAPON_NO_RIFLE)) {
if (!(dmflags->integer & DF_WEAPON_NO_MG)) {
return;
}
Q_strncpyz(client->pers.dm_primary, "shotgun", sizeof(client->pers.dm_primary));
} else if (!Q_stricmp(client->pers.dm_primary, "shotgun")) {
if (!(dmflags->integer & DF_WEAPON_NO_RIFLE)) {
if (!(dmflags->integer & DF_WEAPON_NO_SHOTGUN)) {
return;
}
Q_strncpyz(client->pers.dm_primary, "heavy", sizeof(client->pers.dm_primary));
} else if (!Q_stricmp(client->pers.dm_primary, "heavy")) {
if (!(dmflags->integer & DF_WEAPON_NO_RIFLE)) {
if (!(dmflags->integer & DF_WEAPON_NO_ROCKET)) {
return;
}
@ -8872,7 +8929,12 @@ void Player::EquipWeapons()
}
break;
case NA_GERMAN:
if (g_target_game < target_game_e::TG_MOHTA || dmflags->integer & DF_OLD_SNIPER) {
if (g_target_game < target_game_e::TG_MOHTA
|| dmflags->integer & DF_OLD_SNIPER
// Added in OPM
// This was also a feature of Daven's fixes
// Use KAR98 for panzer skins
|| !Q_stricmpn(client->pers.dm_playergermanmodel, "german_panzer", 13)) {
// Old snipers are forced older versions of the game
giveItem("weapons/kar98sniper.tik");
event->AddString("KAR98 - Sniper");
@ -9649,19 +9711,21 @@ void Player::ArmorDamage(Event *ev)
event->AddInteger(ev->GetInteger(10));
event->AddEntity(this);
scriptDelegate_damage.Trigger(this, *event);
scriptedEvents[SE_DAMAGE].Trigger(event);
}
void Player::Disconnect(void)
{
Event *ev = new Event;
ev->AddListener(this);
scriptDelegate_disconnecting.Trigger(this, *ev);
scriptedEvents[SE_DISCONNECTED].Trigger(ev);
if (g_gametype->integer != GT_SINGLE_PLAYER) {
dmManager.RemovePlayer(this);
}
// if (g_gametype->integer != GT_SINGLE_PLAYER) {
// dmManager.RemovePlayer(this);
// }
}
void Player::CallVote(Event *ev)
@ -10320,7 +10384,7 @@ void Player::Stats(Event *ev)
m_iObjectivesCompleted,
iNumShotsFired,
iNumHits,
(iNumHits / iNumShotsFired * 100.f),
((float)iNumHits / (float)iNumShotsFired * 100.f),
szPreferredWeapon.c_str(),
m_iNumHitsTaken,
m_iNumObjectsDestroyed,
@ -10374,9 +10438,12 @@ void Player::EventStuffText(Event *ev)
Event *event = new Event(EV_Player_StuffText);
event->AddValue(ev->GetValue(1));
PostEvent(event, level.frametime, 0);
} else {
gi.SendServerCommand(edict - g_entities, "stufftext \"%s\"", ev->GetString(1).c_str());
return;
}
gi.SendServerCommand(edict - g_entities, "stufftext \"%s\"", ev->GetString(1).c_str());
delegate_stufftext.Execute(ev->GetString(1));
}
void Player::EventSetVoiceType(Event *ev)
@ -10563,6 +10630,17 @@ void Player::EventDMMessage(Event *ev)
return;
}
if (!Q_stricmp(client->pers.netname, "console")) {
// Added in OPM
// Reserved name
gi.Printf(
"Client %d trying to send a message using a reserved name ('%s')\n",
edict - g_entities,
client->pers.netname
);
return;
}
sToken = ev->GetString(2);
// Check for taunts
@ -10737,11 +10815,18 @@ void Player::EventDMMessage(Event *ev)
Q_strcat(szPrintString, sizeof(szPrintString), ": ");
Q_strcat(szPrintString, sizeof(szPrintString), gi.LV_ConvertString(pTmpInstantMsg));
} else {
bool met_comment;
bool met_comment = false;
Q_strcat(szPrintString, sizeof(szPrintString), ":");
iStringLength = strlen(szPrintString);
// Added in OPM.
// Checks for comments in string (as COM_Parse will parse them)
// This was fixed in 2.0 but make the fix compatible with older versions
if (g_protocol < protocol_e::PROTOCOL_MOHTA_MIN && strstr(client->pers.netname, "/*")) {
met_comment = true;
}
for (i = 2; i <= ev->NumArgs(); i++) {
sToken = ev->GetString(i);
// Added in 2.40
@ -10753,13 +10838,7 @@ void Player::EventDMMessage(Event *ev)
break;
}
// Added in OPM.
// Checks for comments in string (as COM_Parse will parse them)
if (strstr(sToken, "/*")) {
met_comment = true;
}
if (strstr(sToken, "*/") && met_comment) {
if (met_comment && strstr(sToken, "*/")) {
// ignore messages containing comments
return;
}
@ -10772,15 +10851,44 @@ void Player::EventDMMessage(Event *ev)
Q_strcat(szPrintString, sizeof(szPrintString), "\n");
// ignore names containing comments
if (g_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
if (strstr(client->pers.netname, "//")
|| (strstr(client->pers.netname, "/*") && strstr(client->pers.netname, "*/"))) {
return;
}
}
//
// Added in OPM
//=============
// Print the dm message to console
sToken = "";
for (i = 2; i <= ev->NumArgs(); i++) {
if (i != 2) {
sToken += " ";
}
sToken += ev->GetString(i);
}
//=============
if (iMode == 0) {
//
// everyone
//
// Added in OPM
if (bInstaMessage) {
gi.Printf(
"%s (%zu) says (voice) to everyone: %s\n", client->pers.netname, edict - g_entities, pTmpInstantMsg
);
} else {
gi.Printf(
"%s (%zu) says (text) to everyone: %s\n", client->pers.netname, edict - g_entities, sToken.c_str()
);
}
if (!IsSpectator() || g_spectate_allow_full_chat->integer) {
for (i = 0; i < game.maxclients; i++) {
ent = &g_entities[i];
@ -10821,10 +10929,27 @@ void Player::EventDMMessage(Event *ev)
gi.SendServerCommand(i, "%s", szPrintString);
}
}
if (!bInstaMessage) {
Event event;
// sent to everyone (not a team)
event.AddString(sToken);
event.AddInteger(false);
scriptDelegate_textMessage.Trigger(this, event);
}
} else if (iMode < 0) {
//
// team message
//
// Added in OPM
if (bInstaMessage) {
gi.Printf("%s (%zu) says (voice) to team: %s\n", client->pers.netname, edict - g_entities, pTmpInstantMsg);
} else {
gi.Printf("%s (%zu) says (text) to team: %s\n", client->pers.netname, edict - g_entities, sToken.c_str());
}
if (IsSpectator()) {
for (i = 0; i < game.maxclients; i++) {
ent = &g_entities[i];
@ -10867,6 +10992,15 @@ void Player::EventDMMessage(Event *ev)
}
}
}
if (!bInstaMessage) {
Event event;
// sent to team
event.AddString(sToken);
event.AddInteger(true);
scriptDelegate_textMessage.Trigger(this, event);
}
} else if (iMode <= game.maxclients) {
ent = &g_entities[iMode - 1];
@ -10884,6 +11018,25 @@ void Player::EventDMMessage(Event *ev)
return;
}
// Added in OPM
if (bInstaMessage) {
gi.Printf(
"%s (%zu) says (voice) to client #%d: %s\n",
client->pers.netname,
edict - g_entities,
iMode - 1,
pTmpInstantMsg
);
} else {
gi.Printf(
"%s (%zu) says (text) to client #%d: %s\n",
client->pers.netname,
edict - g_entities,
iMode - 1,
sToken.c_str()
);
}
gi.SendServerCommand(iMode - 1, "%s", szPrintString);
if (ent->entity != this) {
@ -11203,9 +11356,13 @@ void Player::EventIPrint(Event *ev)
}
if (iBold) {
gi.SendServerCommand(edict - g_entities, "print \"" HUD_MESSAGE_WHITE "%s\n\"", sString.c_str());
gi.SendServerCommand(
edict - g_entities, "print \"" HUD_MESSAGE_WHITE "%s\n\"", gi.LV_ConvertString(sString.c_str())
);
} else {
gi.SendServerCommand(edict - g_entities, "print \"" HUD_MESSAGE_YELLOW "%s\n\"", sString.c_str());
gi.SendServerCommand(
edict - g_entities, "print \"" HUD_MESSAGE_YELLOW "%s\n\"", gi.LV_ConvertString(sString.c_str())
);
}
}
@ -11499,13 +11656,15 @@ qboolean Player::CheckCanSwitchTeam(teamtype_t team)
}
if (pNewTeam->m_players.NumObjects() > numTeamPlayers) {
gi.SendServerCommand(
edict - g_entities,
"print \"" HUD_MESSAGE_WHITE "%s\n\"",
gi.LV_ConvertString(
const char *message = gi.LV_ConvertString(
"That team has enough players. Choose the team that has the lowest number of players."
)
);
gi.SendServerCommand(
edict - g_entities, "print \"" HUD_MESSAGE_WHITE "%s\n\"", gi.LV_ConvertString(message)
);
gi.centerprintf(edict, message);
return qfalse;
}
}
@ -11681,6 +11840,13 @@ void Player::FireWeapon(int number, firemode_t mode)
return;
}
if (G_GetWeaponCommand(last_ucmd.buttons)) {
// Added in OPM
// If there is a weapon command (like DROP), then just don't fire
// this prevent tricky behaviors, like silent firing
return;
}
Sentient::FireWeapon(number, mode);
if (g_gametype->integer != GT_SINGLE_PLAYER) {
@ -11978,18 +12144,15 @@ bool Player::IsReady(void) const
void Player::Spawned(void)
{
Event *ev = new Event;
ev->AddEntity(this);
scriptDelegate_spawned.Trigger(this, *ev);
scriptedEvents[SE_SPAWN].Trigger(ev);
}
void Player::AddKills(int num)
{
num_kills += num;
if (g_gametype->integer >= GT_TEAM_ROUNDS) {
num_deaths += num;
}
}
void Player::AddDeaths(int num)

View file

@ -37,6 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "actor.h"
#include "vehicle.h"
#include "dm_manager.h"
#include "scriptdelegate.h"
extern Event EV_Player_EndLevel;
extern Event EV_Player_GiveCheat;
@ -310,6 +311,16 @@ private:
bool m_bShowingHint;
#endif
public:
MulticastDelegate<void(const str& text)> delegate_stufftext;
static ScriptDelegate scriptDelegate_connected;
static ScriptDelegate scriptDelegate_disconnecting;
static ScriptDelegate scriptDelegate_spawned;
static ScriptDelegate scriptDelegate_damage;
static ScriptDelegate scriptDelegate_kill;
static ScriptDelegate scriptDelegate_textMessage;
public:
int m_iNumObjectives;
int m_iObjectivesCompleted;

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