Commit graph

808 commits

Author SHA1 Message Date
OM
79ce5261a5 Bumped version number 2023-06-27 00:28:58 +02:00
OM
9fdda882e5 Execute known commands in a separate function called CL_ProcessServerCommand
Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM
55e07205e3 Fixed sval_func1 not having a sourcepos (leading to invalid memory access) 2023-06-27 00:01:30 +02:00
OM
3ff4a7b8e4 Removed Quake III arena's boring call to Hunk_ClearTempMemory from FS_FreeFile 2023-06-27 00:01:12 +02:00
OM
f6c25921dc Fixed linux compilation errors 2023-06-25 22:07:17 +02:00
OM
f38645d19f Removed static variables from extern 2023-06-25 21:34:53 +02:00
OM
6134b150c1 ioq3 files backport 2023-06-25 20:26:47 +02:00
OM
e275c4692e Fixed linked doors assertion failure 2023-06-25 20:04:11 +02:00
OM
fdd4968ba9 Set homePath to an empty string 2023-06-25 19:35:53 +02:00
OM
02993eaa9b Backported ioq3 features 2023-06-25 19:35:41 +02:00
OM
7e44b955d7 newline 2023-06-25 19:35:13 +02:00
OM
1855bf1bd4 Removed cl_curl.cpp as there is cl_curl.c 2023-06-25 19:34:42 +02:00
pryon
adc6a6579f
Implement R_TerrainHeightForPoly (#45)
* Implement R_TerrainHeightForPoly

* Add back the original assert messages using the && va trick
2023-06-25 00:09:35 +02:00
OM
92f4667dcf Incremented version number 2023-06-24 00:18:21 +02:00
OM
1ee8463ff5 Arithmetic operations fixes 2023-06-22 18:32:15 +02:00
OM
3cc1e89b45 Tiny fixes related to bad printf formatting and sizes 2023-06-21 21:01:37 +02:00
OM
ba489a6412 Replaced %error-verbose with %define parse.error verbose 2023-06-20 21:17:18 +02:00
OM
a3d76e11a1 Removed %z and use UTC instead 2023-06-20 19:37:04 +02:00
OM
c0e34432bf Added more verbosity 2023-06-20 19:03:29 +02:00
OM
53bae86d6c Fixed version working directory 2023-06-20 18:56:50 +02:00
OM
3fb2efa344 Added comments 2023-06-20 18:49:21 +02:00
OM
0c13a22c60 Fixed product date 2023-06-20 18:42:53 +02:00
OM
b1f3d9379b Updated version semantics 2023-06-20 18:33:29 +02:00
OM
d82eb25487 Use q_version.h 2023-06-19 23:34:12 +02:00
OM
c9577629d2 Added versioning system 2023-06-19 23:33:59 +02:00
OM
19b4ba5db0 Moved version stuff to q_version.h 2023-06-19 19:57:50 +02:00
OM
f7e18fe7c1 Updated version number 2023-06-18 19:11:37 +02:00
OM
ed330e63fe Commented out unused gamespy libraries 2023-06-18 19:11:05 +02:00
OM
281fa4a844 Windows: uses installed SDL first 2023-06-18 18:23:40 +02:00
OM
ff2bc55c4a Added C_ONLY def so ASM code never gets compiled 2023-06-18 12:18:27 +02:00
OM
ca11cdb54e Fixed CMakeLists (tested with CMake 3.10) 2023-06-18 12:18:10 +02:00
OM
baa67f7095 Removed BoxOnPlaneSide ASM version 2023-06-18 02:34:32 +02:00
OM
4a4f1bcb62 Prevent .lib files from being exported 2023-06-17 20:16:00 +02:00
OM
c8f25c5a03 Small fixes 2023-06-17 17:00:17 +02:00
OM
147851c506 Moved flex/bison generated files to subfolder "generated"
Added FLEX/BISON cmake generation
2023-06-17 16:54:12 +02:00
OM
04c7565281 Fixed a few warnings 2023-06-17 02:27:12 +02:00
Zack Middleton
570e53d9fb Fix macOS client/server failing to start from terminal
The macOS client and server were completely unusable when run from a
terminal. They blocked forever in `[NSApp run];` which was called by
Sys_InitProtocolHandler(). `applicationDidFinishLaunching` was never
called to exit the NSApp run loop.

Use SDL's SDL_DROPFILE event to receive URLs to handle on macOS instead.
This also handles URLs while the game is running (connect to new server)
instead of nothing happening when clicking a link while the game is
running.
2023-06-17 02:19:29 +02:00
OM
d19b91263f Cast to float 2023-06-17 02:09:56 +02:00
OM
6a6d472658 Moved lib importation (wsock, threads, etc) to syslib 2023-06-17 02:09:50 +02:00
OM
7830a02068 Removed bg_lib (useless) 2023-06-17 02:09:11 +02:00
OM
5b97245dd1 Reworked CMakeLists 2023-06-17 01:44:38 +02:00
OM
ba881b768d Added _LINUX define for gamespy 2023-06-17 01:43:42 +02:00
OM
c287638f99 Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
OM
2ac8f3e39d Removed game.cpp/level.cpp from server folder as they were useless 2023-06-17 01:23:52 +02:00
OM
e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
OM
55c0366382 Fixed FFA scoreboard 2023-06-11 13:03:14 +02:00
OM
0c8af97818 Increased *DEF_COMSOUNDMEGS* to 16
Fatal error out if no sound was freed
2023-06-11 12:49:19 +02:00
OM
d2146807fd S_FreeOldestSound: returns *qfalse* if the sound wasn't freed 2023-06-11 12:48:39 +02:00
OM
425406bf94 Safe NULL m_spawnthing check 2023-06-11 12:41:34 +02:00
OM
e28563a7f4 Assert on debug builds 2023-06-11 12:41:02 +02:00