smallmodel
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fe35e02ed4
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Fixed weapon pickup logic, like player picking up the weapon indefinitely when reaching max ammo
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2024-03-03 18:09:19 +01:00 |
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smallmodel
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76c9e4e048
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Fixed pickup message appearing twice
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2024-02-28 23:33:10 +01:00 |
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smallmodel
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07c840a4a9
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Don't assert for NULL owner
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2024-02-28 22:10:18 +01:00 |
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smallmodel
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35a8c4edfa
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g_droppeditemlife: make sure the value is non-null
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2024-02-28 22:10:07 +01:00 |
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smallmodel
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2d6ac6f0be
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Fixed weapon melee AI broadcast
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2024-02-25 19:15:41 +01:00 |
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smallmodel
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434a48af7d
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Initialize m_iNumShotsFired
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2024-02-06 22:57:37 +01:00 |
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smallmodel
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d5908bd75c
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Fixed frag grenade spelling in SP
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2024-02-04 16:30:31 +01:00 |
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smallmodel
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2e10a96d11
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Crosshair must always be shown in 1.11 and below regardless of the property
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2024-01-08 23:05:21 +01:00 |
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smallmodel
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3be17376e4
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Fixed wrong landmine defuse direction
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2023-12-28 18:55:43 +01:00 |
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smallmodel
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e50a041c12
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
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smallmodel
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c399f45841
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Weapon::SetItemSlot() fixed missing bitwise negate
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2023-11-15 19:36:09 +01:00 |
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smallmodel
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77eb7a5259
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Added position and forward parameters to Sentient::GunTarget()
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2023-10-17 19:45:22 +02:00 |
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smallmodel
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4368035da4
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Remove the weapon from owner when being destroyed
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2023-10-09 19:32:08 +02:00 |
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smallmodel
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334314a137
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Fixed crash when the owner is NULL
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2023-10-02 01:45:19 +02:00 |
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smallmodel
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98b7e01069
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Implemented Weapon::SetItemSlot
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2023-09-19 20:18:13 +02:00 |
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smallmodel
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6c7542ec0c
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Fixed weapon muzzle position
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2023-09-18 23:45:17 +02:00 |
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smallmodel
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e1093d0c0c
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Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
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smallmodel
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acc9c241a3
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Added const specifier for Weapon::IsCarryableTurret()
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2023-09-17 16:27:58 +02:00 |
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smallmodel
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f4ec3939a5
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Weapon::Shoot(): process default value in switch/case for firemode
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2023-09-12 21:47:51 +02:00 |
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smallmodel
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c5a46be23e
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Optimized calls to Event() (avoid allocating a new Event when it can be reused)
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2023-09-07 18:22:07 +02:00 |
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smallmodel
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c2e24da9bd
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Initialize tracerspeed to 1 (this fixes turret bullets on mohaas/mohaab)
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2023-08-24 23:19:49 +02:00 |
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smallmodel
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03c5864034
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Fixed secondarycharge animation
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2023-08-17 22:37:09 +02:00 |
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smallmodel
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07b7f10912
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Fixed UnlimitedAmmo() behavior (use the behavior from mohaas/mohaab)
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2023-08-17 21:31:22 +02:00 |
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smallmodel
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c4738966fe
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
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smallmodel
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f0571385d5
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Export events for AISpawnPoint
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2023-08-14 19:00:16 +02:00 |
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smallmodel
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973d7c5f34
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Implemented Weapon::Charge
Cancel overcooked events in Weapon::ReleaseFire
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2023-08-13 16:07:11 +02:00 |
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smallmodel
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a175ea27d7
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Cleanup weapon class
Added ShowInfo, SetItemSlot and SetIdleState
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2023-08-12 00:10:47 +02:00 |
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smallmodel
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64ba900511
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Use GetRemoteOwner() properly
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2023-08-11 03:09:33 +02:00 |
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smallmodel
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b0f26acc18
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Fixed max movement time
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2023-08-03 21:43:50 +02:00 |
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smallmodel
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ffa5a91cd2
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Added Landmine and Defuse fire types for Shoot
Added GetUseCrosshair()
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2023-08-02 19:53:14 +02:00 |
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smallmodel
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4c17d12fc6
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Added new fire types
Added GetFireAnim()
Using m_sTagBarrel rather than an hardcoded tag name
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2023-08-01 21:18:35 +02:00 |
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smallmodel
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0259f1a251
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Reworked Weapon::ReadyToFire and Weapon::PickupWeapon with mohaas/mohaab features
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2023-08-01 20:36:52 +02:00 |
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smallmodel
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b2be03cce3
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Initialize all weapon vars, including mohaas/mohaab variables
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2023-08-01 19:31:25 +02:00 |
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smallmodel
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7e054c8beb
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Implemented all mohaas/mohaab events
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2023-07-31 23:41:53 +02:00 |
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smallmodel
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6562bcb164
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Added mohaas/mohaab weapon events (unimplemented)
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2023-07-30 19:41:11 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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