L
ecf0157dba
CG_GetColumnName return const char*
2023-05-01 00:09:16 +02:00
L
eebeaafd9d
Added cg_marks.c function stubs
2023-05-01 00:08:56 +02:00
L
1dbfe29970
CG_ParseCGMessage() stub
2023-05-01 00:08:43 +02:00
L
769fb56285
Added cg_ui.cpp stub
2023-05-01 00:08:23 +02:00
L
39623d910b
FS_ReadFile doesn't take a quiet parameter on client
2023-04-30 23:30:26 +02:00
L
0e0c9a9b37
Added more imports
...
Fixed FS_ReadFile not taking quiet parameter
2023-04-30 23:30:00 +02:00
L
d8cffd6adf
Added GetCGameAPI export
2023-04-30 23:29:21 +02:00
L
ed24b4b95a
Removed the use of CG_AdjustPositionForMover
...
Fixed CG_PredictPlayerState interpolation
2023-04-30 20:37:17 +02:00
L
fb0cea2056
Added CG_InitializeSpecialEffectsManager declaration
2023-04-30 20:36:51 +02:00
L
385c7bd904
Removed the use of CG_Item
2023-04-30 20:36:40 +02:00
L
7e0147d842
Fixed compilation issues with CGAME_DLL
2023-04-30 20:36:22 +02:00
L
e49bb9af31
Compilation error fixes
2023-04-30 20:20:58 +02:00
L
7daa98c9fa
Constant string fix
2023-04-30 20:20:45 +02:00
L
144c3b3c75
Replaced tikihandle with dtiki_t
2023-04-30 20:20:36 +02:00
L
d3e3446781
Added cg_specialfx.h header file
2023-04-30 17:22:57 +02:00
L
ed770e53e1
Fixed CG_CreateBeam color
2023-04-30 17:22:49 +02:00
L
9ec34ad19d
stub test emitter
2023-04-30 17:03:26 +02:00
L
1cd8a3e0fc
Fixed surface type mask
2023-04-30 16:58:55 +02:00
L
97f400564a
Using dtiki_t* rather than tiki handle
2023-04-30 16:58:44 +02:00
L
19ea1ac76f
Fixed TIKI_Name parameter
2023-04-30 16:33:17 +02:00
L
ce53e2c57d
Removed CGAME_DLL checks
2023-04-30 14:54:23 +02:00
L
9df167cea1
Added MASK_SURF_TYPE
2023-04-30 14:53:35 +02:00
L
6b8ffca431
CG_OffsetFirstPersonView: stub function
...
Removed CG_InterpolateView
CG_CalcViewValues implementation, todo damage angles and viewkick
CG_DrawActiveFrame: Added frameTime, removed info screen text check
2023-04-30 14:53:19 +02:00
L
835f60f00b
Using TIKI_Orientation instead of Tag_LerpedOrientation
...
Fixed current_tiki check
2023-04-30 14:52:12 +02:00
L
42171cc799
Added CG_InitializeSpecialEffectsManager
2023-04-30 14:51:44 +02:00
L
dda56346bc
CG_ResetEntity: reset frameinfos as well as foot on ground
...
Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
2023-04-30 14:51:23 +02:00
L
0745c42af9
Using const char* instead of char* for names
...
Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
L
1e876faffc
CG_ResetPlayerEntity: removed camera stuff
2023-04-30 14:49:35 +02:00
L
8bd7acd1da
Renamed CG_InitMarkPolys to CG_InitMarks
2023-04-30 14:49:13 +02:00
L
12a53f36cc
CG_ProcessConfigString: Process rain and tiki
...
CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00
L
4b9894b2bc
Removed CG_Item as it's not used anymore
2023-04-30 14:47:43 +02:00
L
4b020c54ee
Added stub functions
2023-04-30 14:47:27 +02:00
L
672d9fc4a2
Replaced tikihandle with dtiki_t*
2023-04-30 14:47:18 +02:00
L
9a9b20276e
CG_CreateModelBeam: using cgi.R_Model_GetHandle
2023-04-30 14:46:56 +02:00
L
f73419ca8d
Modified cg_t and cgs_t to add MOH:AA fields
...
Added shaders and fonts in media_t
Added cobjective_t and crain_t
Renamed CG_InitMarkPolys to CG_InitMarks
Added CG_ResetVSSSources
2023-04-30 14:46:24 +02:00
L
b113a4c38c
Added stub MOH:AA source files
2023-04-30 14:15:14 +02:00
L
abfb82f340
Multiple compilation errors fixes #1
2023-04-30 01:42:57 +02:00
L
c3e027c54f
Fixed GAME_DLL issue with entity
2023-04-30 01:42:36 +02:00
L
67322b2665
Moved *surfaceflags.h* to *../qcommon/surfaceflags.h*
2023-04-30 01:42:22 +02:00
L
423112b2fd
Removed ET_SPRITE
2023-04-30 01:10:05 +02:00
L
d48f252bb0
Include tiki.h
2023-04-30 01:09:57 +02:00
L
054d833dd6
Added SlerpQuaternion
2023-04-30 01:09:45 +02:00
L
45b8178295
Include TIKI
2023-04-30 00:05:21 +02:00
L
1cf4076be1
Added MAX_HUDDRAW_ELEMENTS
2023-04-30 00:05:07 +02:00
L
6e59e30f17
Only declare functions when compiling the APP module
2023-04-30 00:04:55 +02:00
L
353ed34a71
Fixed errors with Container<>
2023-04-30 00:04:23 +02:00
L
6e0ce3f0e4
Moved a few structs to *code/cgame/tr_types.h*
2023-04-30 00:04:12 +02:00
L
dc6d3ca5c6
Restored hdelement_t and clientAnim_t
2023-04-30 00:03:37 +02:00
L
5b5fb1c4d6
Removed CGAME_DLL check
2023-04-30 00:03:11 +02:00
L
29f328abf0
Added Ubertools CGAME module
2023-04-30 00:02:16 +02:00