smallmodel
ea78d96bc3
Fixed disabled view model animation
...
Fixed pmove viewheight
2023-08-13 17:59:41 +02:00
smallmodel
0be9e69833
Added protocol for pmove_t for PM_CheckDuck
2023-08-13 17:59:21 +02:00
smallmodel
8171641e3a
Fixed "dmmessage" not being logged (it's a bug in all versions of mohaas/mohaab)
2023-08-13 16:13:08 +02:00
smallmodel
ee6014a30f
Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement)
2023-08-13 16:11:59 +02:00
smallmodel
16c22a3ee5
Added "idle0", "idle1", "idle2" view model animations
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Fixed respawn time after death
Fixed Sentient not switching to the primary weapon when spawning
Fixed weapon select not showing
Initialize all Player variables
Remove projectiles when switching teams
Set viewmodelanim to disabled when reaching the weapon's max fire movement
2023-08-13 16:11:25 +02:00
smallmodel
571e48fecf
Call Weapon::Charge in Sentient::ChargeWeapon
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Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel
973d7c5f34
Implemented Weapon::Charge
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Cancel overcooked events in Weapon::ReleaseFire
2023-08-13 16:07:11 +02:00
smallmodel
a1c5ca288a
Renamed m_iOwnerTeam to m_iTeam
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Implemented SetFuse, ArcToTarget, BecomeBomb, and DieInwater
Fixed projectile life being wrong when charging
2023-08-13 16:06:49 +02:00
smallmodel
e330d00565
Added dmmessage monitoring
2023-08-13 14:19:14 +02:00
smallmodel
6feeb21e21
Fixed uninitialized angular delta variable
2023-08-13 14:19:05 +02:00
smallmodel
bb5cf24d5f
Fixed "isabandoned" mispelling
2023-08-13 03:34:28 +02:00
smallmodel
0dda70cca1
Fixed event parameters being wrong
2023-08-13 03:34:19 +02:00
smallmodel
5e83e03e33
Major grammar/lexer/compiler fixes
2023-08-13 03:34:09 +02:00
smallmodel
d2b3f6c12b
Added stub yacc / lex
2023-08-12 20:00:12 +02:00
smallmodel
f5af33b181
Major script engine fixes
2023-08-12 19:59:40 +02:00
smallmodel
0da1ed8764
Fixed canseenoents having the wrong name
2023-08-12 19:59:17 +02:00
smallmodel
8aa6f29c4c
Added all script functions from mohaas/mohaab
2023-08-12 14:02:43 +02:00
smallmodel
1b7a4442d3
Added no_fade parameter to G_BeginIntermission
2023-08-12 14:00:14 +02:00
smallmodel
a163df993c
Added MOD_MINE_EXPLOSION
2023-08-12 13:59:56 +02:00
smallmodel
2787007b9d
Cleaned up class
2023-08-12 03:10:10 +02:00
smallmodel
cea2c178b5
Fixed header
2023-08-12 03:05:06 +02:00
smallmodel
77a9cd5a9a
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
smallmodel
ec3259271e
Removed THREAD_CONTEXT_SWITCH
2023-08-12 03:03:34 +02:00
smallmodel
ae02abba3b
Cleaned up ScriptMaster
2023-08-12 03:03:26 +02:00
smallmodel
bf960f6f32
Cleaned up ScriptThread
2023-08-12 02:40:30 +02:00
smallmodel
66a1087099
Moved ScriptMaster methods here
2023-08-12 02:40:03 +02:00
smallmodel
c1a431f857
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
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Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
2023-08-12 00:49:07 +02:00
smallmodel
dac5279a59
Archive is_paused and angular_delta
2023-08-12 00:47:39 +02:00
smallmodel
a175ea27d7
Cleanup weapon class
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Added ShowInfo, SetItemSlot and SetIdleState
2023-08-12 00:10:47 +02:00
smallmodel
ddac42e21e
Call Weapon::GetZoom() instead
2023-08-11 23:54:43 +02:00
smallmodel
34535ad415
Moved AnimationEvent from Animate to a separate source file
2023-08-11 21:48:25 +02:00
smallmodel
c0597e441c
Moved AnimationEvent from Animate to a separate source file
...
Implemented whole animate class from mohaas/mohaab
2023-08-11 21:30:47 +02:00
smallmodel
04b66684dd
Added a function to get an animation's angular delta over time
2023-08-11 21:11:16 +02:00
smallmodel
244a2e66f9
Added TIKI_Anim_DeltaOverTime
2023-08-11 21:10:29 +02:00
smallmodel
55b737e730
Set global channel from local to -1
2023-08-11 21:10:14 +02:00
smallmodel
059dacf2a7
Added GetAngularDeltaOverTime() to return the animation's angular delta over time
2023-08-11 21:09:47 +02:00
smallmodel
41f7003747
Fixed SetPlayerView, SetupView, PlayerAngles
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UpdateStats changes:
- Added support for allied and axis objective locations
- Vehicle health
- Healrate
- Secondary ammo
2023-08-11 03:13:36 +02:00
smallmodel
64ba900511
Use GetRemoteOwner() properly
2023-08-11 03:09:33 +02:00
smallmodel
e371b4bbd3
Replaced unused stats
2023-08-11 03:09:19 +02:00
smallmodel
aa44150525
Added some mohaas/mohaab methods (stubs)
2023-08-11 03:09:10 +02:00
smallmodel
3572be718a
Use usercmd_s instead of usercmd_t
2023-08-11 03:08:56 +02:00
smallmodel
a56d74814b
Try to play pain animation in DamageFeedback
2023-08-11 01:58:22 +02:00
smallmodel
8d41b58635
Using hitloc enum instead of macros
2023-08-11 01:34:21 +02:00
smallmodel
e80f326ee6
Proper implementation of DamageFeedback
2023-08-11 01:21:50 +02:00
smallmodel
c5bd64912a
Added MOVETYPE_PORTABLE_TURRET
2023-08-11 01:21:29 +02:00
smallmodel
8a808b616e
Apply fall damage differently on mohaas/mohaab
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Ignore world effects if no-cliping
2023-08-11 00:54:15 +02:00
smallmodel
91bb2f2e0b
Enable god mode for the vehicle the player is in
2023-08-11 00:48:09 +02:00
smallmodel
aa4e6a0651
Removed SpawnDamageEffect
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DoUse: Call RemoveFromVehiclesAndTurretsInternal() directly
Use G_PMDrawTrace if sv_drawtrace is above 1
Set allow lean while moving
Disable movement prediction if player is glued onto something
Multiply the speed by the weapon movement speed
Added Teamkill warn and kick
Added support for invulnerability, sprint and team spawn
Added support for heal rate
Added talk icon
2023-08-11 00:43:40 +02:00
smallmodel
8e9ff2b289
Added G_PMDrawTrace
2023-08-11 00:13:29 +02:00
smallmodel
d53ab8540e
Fixed Unix compilation warnings/errors
2023-08-10 23:06:03 +02:00