Commit graph

2816 commits

Author SHA1 Message Date
smallmodel
e32222884d
Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
smallmodel
49a7a1f8ff
minimum visibility is 0.999 and not 1.0 2024-02-26 15:53:17 +01:00
smallmodel
e5275c0f05
Fixed MASK_TRANSITION being wrong 2024-02-25 21:26:08 +01:00
smallmodel
c391605f61
Fixed AI attacking the disguised player
This fixes #203
2024-02-25 20:10:02 +01:00
smallmodel
73c9e6f1d8
Ignore disabled ennemies 2024-02-25 19:16:07 +01:00
smallmodel
2d6ac6f0be
Fixed weapon melee AI broadcast 2024-02-25 19:15:41 +01:00
smallmodel
57870103a6
Fixed TriggerVehicle not responding to VehicleCollisionEntity 2024-02-25 18:54:42 +01:00
smallmodel
64604b5c44
Disable non-pvs sound in single-player
This fixes #267 where configstrings are full
2024-02-25 18:43:42 +01:00
smallmodel
9960884e3c
Initialize watchFadeTime 2024-02-23 23:53:27 +01:00
smallmodel
593982d586
Added assertion test 2024-02-23 23:53:18 +01:00
smallmodel
f229c1c5a8
Fixed player health in SP 2024-02-23 23:21:44 +01:00
smallmodel
35e9f9982c
Preallocate arguments for sp/dm commands 2024-02-23 23:19:59 +01:00
smallmodel
a0cb46d4a1
Formatting 2024-02-23 23:09:57 +01:00
smallmodel
e8a48184b9
Set the ground entity number to the glue master 2024-02-23 23:09:29 +01:00
smallmodel
d2aa26248f
Don't allow ducking when physics are off
This fixes #251
2024-02-23 23:02:29 +01:00
smallmodel
0f1de72ae6
Initialize the ground entity number 2024-02-23 22:51:08 +01:00
smallmodel
efaea69c09
Don't evaluate state when immobile 2024-02-23 21:12:38 +01:00
smallmodel
a67dbff603
Reset state to STAND when the player has no physics 2024-02-23 21:12:23 +01:00
smallmodel
35e6435382
Reimplemented DropInventoryItems from 2.30 2024-02-22 23:12:04 +01:00
smallmodel
7a2735885f
Send information about sentient's team
This fixes #259
2024-02-22 22:50:36 +01:00
smallmodel
cc721a3db6
Lexer fixes for integer
This fixes map loading issues (fixes #258)
2024-02-22 21:36:31 +01:00
smallmodel
1a5cac2c6a
Implemented all parm methods
This fixes, #249 and fixes #217
2024-02-22 20:44:15 +01:00
smallmodel
ef08f1c8f3
Fixed turret fire issues 2024-02-22 20:21:53 +01:00
smallmodel
8919890dbe
Fixed entity collision for vehicles
This fixes vehicle not properly handling damage triggers (fixes #223, fixes #240)
2024-02-22 19:59:28 +01:00
smallmodel
cf6335d180
Fixed VehicleTouched not handling damage properly if there is no driver 2024-02-22 18:29:31 +01:00
smallmodel
a86a707e4a
Added more variables to initialize 2024-02-22 18:29:16 +01:00
smallmodel
9d61993878
Archive name_index 2024-02-21 20:59:41 +01:00
smallmodel
6eb20a3524
Added PostSpawn for ammo
This fixed ammo being spawned in the air without falling (fixes #244)
2024-02-21 20:59:28 +01:00
smallmodel
7314543c88
Fixed snow bullet hit effect
This fixes #246
2024-02-21 20:17:01 +01:00
smallmodel
bb4b10d752
Use result from Cvar_InfoString_Big for CS_SYSTEMINFO 2024-02-21 20:13:24 +01:00
smallmodel
416c568c51
Make CVAR_ROM variables appear first in info strings 2024-02-21 20:13:08 +01:00
smallmodel
65d3a51a17
Use '\n' instead of 10 2024-02-21 20:12:14 +01:00
smallmodel
e55f5902d5
Avoid using constant values 2024-02-21 20:12:05 +01:00
smallmodel
b0180383df
Fixed FFA scores
This fixes #242
2024-02-21 19:37:49 +01:00
smallmodel
61f0fc665f
Fixed MG42 reload anim name 2024-02-20 23:29:47 +01:00
smallmodel
b0c1d79132
Fixed AI mg42 fire delay 2024-02-20 23:29:38 +01:00
smallmodel
7945c2ca66
Fixed target's m_Team accidentally being overwritten
This causes NPC to look invulnerable (fixes #238)
2024-02-20 22:57:02 +01:00
smallmodel
8b2b1a9a47
S_AddLoopingSound: ignore null sfx handle 2024-02-20 22:42:54 +01:00
smallmodel
b76f9a9a6c
Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
smallmodel
8af5da5fca
tiki assert check 2024-02-20 20:45:05 +01:00
smallmodel
cbe6d85bcd
Added multiple cache per entity 2024-02-20 20:44:55 +01:00
smallmodel
6b6e2c947c
Fixed vNorm not being initializing causing crashes on rare occasions
This should fix #169
2024-02-20 19:53:08 +01:00
smallmodel
66fcc2cd14
Cleaned up VSS_AddRepulsion 2024-02-20 19:52:11 +01:00
smallmodel
af829772f9
Cleaned up VSS_CalcRepulsionForces and fixed vss index 2024-02-20 18:54:59 +01:00
smallmodel
7b6a558fe5
Check for valid turret gun in P_UserAim
When the player dies, it gets detached from turret can would cause crash (#216)
2024-02-19 23:41:57 +01:00
smallmodel
4122ee4168
Fixed RunAndShoot state crash due to NULL moving patrol node
(#214)
2024-02-19 23:25:39 +01:00
smallmodel
b77f62ab58
Load/Save SimpleArchivedEntity
This fixes #213 where elevator wouldn't go up because of missing waypoint
2024-02-19 23:23:15 +01:00
smallmodel
783bf1b63c
Archive ignorevelocity member 2024-02-19 23:22:53 +01:00
smallmodel
a0728b4a8a
Using MASK_CLICKITEM mask for ClickItemAttack 2024-02-19 23:10:14 +01:00
smallmodel
ea6e865cc8
Added MASK_CLICKITEM 2024-02-19 19:59:14 +01:00