smallmodel
3f139f463b
Remove stub print
2024-09-18 00:19:05 +02:00
smallmodel
0597191319
Implement SkelVec3::IsUnit
2024-09-18 00:18:08 +02:00
smallmodel
f4c8b0c21f
Initialize the cube build info
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This should fix lighting being too dark or incorrect in some places
2024-09-17 22:22:42 +02:00
smallmodel
bba7031f3d
Add more clarity to code
2024-09-17 22:20:20 +02:00
smallmodel
4785913e02
compare_light_intensities should compare intensity as integers directly
2024-09-17 21:31:50 +02:00
smallmodel
a6808d1f6a
Fix incorrect light color for point lights and spot lights, also handle negative point light intensity
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This fixes lighting from sphere being computed incorrectly for entities, making entities often look black or having strange lighting color
2024-09-17 21:27:14 +02:00
smallmodel
7188e9832a
Fix leaf iteration
2024-09-17 20:51:00 +02:00
smallmodel
0cce0c81fb
Prevent world values from being overridden by entities
2024-09-17 20:32:39 +02:00
smallmodel
a60baa03e0
Add MAX_SPHERE_LIGHTS
2024-09-17 20:06:35 +02:00
smallmodel
b0c8dafb33
Correctly compute colors for static model in vertex lit texture
2024-09-17 20:02:37 +02:00
smallmodel
b672fc8b29
Add #if, #if_not and #else shader statements
2024-09-17 20:00:24 +02:00
smallmodel
eac69f659f
For dot/oneminusdot, shader needs normal
2024-09-17 20:00:00 +02:00
smallmodel
d9ab65154c
Fix incorrect lighting grid blend
2024-09-17 00:27:01 +02:00
smallmodel
c120aed8bb
Fix incorrect static model grid lighting
2024-09-16 22:11:58 +02:00
smallmodel
ecdbe3d959
Don't check lightmap for RB_StageIteratorVertexLitTextureUnfogged to be used
2024-09-16 22:01:04 +02:00
smallmodel
96d10fb8b0
Mark r_light_nolight as cheat
2024-09-16 20:50:02 +02:00
smallmodel
2ab826268d
Clear the legs state during the torso evaluation when the movecontrol is not legs
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The legs state won't be stuck anymore waiting for an empty animation. This could happen under special circumstances, when the torso evaluation sets the movecontrol to non-legs (clears the legs anim) and then back to legs in subsequent iterations.
Fixes #105 , the issue cannot be exploited anymore for land-sharking
2024-09-16 20:20:19 +02:00
smallmodel
c3e3f368e0
use cheats
rather than sv_cheats
to check if the client is connected to a cheat server
2024-09-16 18:59:36 +02:00
smallmodel
f35582489d
Fix support for british, russian and italian voices in Spearhead and Breakthrough
2024-09-16 18:09:56 +02:00
smallmodel
9acea3484d
Play zing sounds only if the location if the zing is valid
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This fixes a potential crash where uninitialized position would be passed to the sound system
2024-09-16 17:39:15 +02:00
smallmodel
a72da9b73e
Fix incorrect terrain height for poly
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This caused decals to float in the air when they were placed on the terrain
2024-09-15 23:49:42 +02:00
smallmodel
df53d35967
Fix real dynamic lighting algorithm for both terrain and patch
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This fixes #356 where real dynamic lighting would look completely wrong, making it look like there are graphical artifacts on surfaces
2024-09-15 21:23:17 +02:00
smallmodel
e5e7421d3c
Fix terrain lightmap when there is a dynamic light map
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This fixes terrain having a completely wrong lightmap texture coordinates for dynamic lighting
2024-09-15 21:21:38 +02:00
smallmodel
6ff25d00fc
Use lightmap offset for grid surface when a dlightmap is specified
2024-09-15 21:15:01 +02:00
smallmodel
4a5b0b3105
Fix y lightmap position when allocating a new lightmap block
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See the issue with dynamic lights: #356
2024-09-15 19:39:22 +02:00
smallmodel
d05d964432
Fix NaN lmapStep for terrain patches
2024-09-15 19:34:25 +02:00
smallmodel
daa4a67b49
Reuse dlightmap in R_CheckDlightSurface and R_CheckDlightTerrain
2024-09-15 19:34:06 +02:00
smallmodel
9c0224911c
Reset the number of dynamic lights when calculating the real terrain lighting
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This fixes a crash that can occur when there is only the terrain that can be lit with dlights
2024-09-15 12:02:05 +02:00
smallmodel
ef5759cff5
Don't execute commands during the intro
2024-09-15 01:21:20 +02:00
smallmodel
77292fb9ab
First person spectator fix (not working yet)
2024-09-15 01:21:17 +02:00
smallmodel
6fb9ab078e
Implement RE_DrawBackground_DrawPixels
2024-09-15 01:12:00 +02:00
smallmodel
844a72e0f3
Add DrawPixels and PixelZoom
2024-09-15 01:11:52 +02:00
smallmodel
46e9046629
Implement VehicleHalfTrack
2024-09-15 01:03:37 +02:00
smallmodel
e5af60787e
Partially implement GetZone/IsInZone
2024-09-15 00:42:35 +02:00
smallmodel
4b0696a187
Implement remaining methods of ClientGameCommandManager
2024-09-15 00:42:22 +02:00
smallmodel
a6377fedab
Remove useless code
2024-09-14 23:36:19 +02:00
smallmodel
2f884e6d55
Call Key_GetCatcher/Key_SetCatcher instead of modifying the variable directly
2024-09-14 23:32:24 +02:00
smallmodel
28f8c65771
Key_SetCatcher() must use cls.keyCatchers
2024-09-14 23:30:30 +02:00
smallmodel
b509ef5ab4
Deactivate the mouse only when loading
2024-09-14 23:29:30 +02:00
smallmodel
9f48dabaec
Play the game's intro when starting
2024-09-14 22:59:27 +02:00
smallmodel
5b0224ae3c
Implement support for playing movies
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Videos like briefings and intro are now played correctly
2024-09-14 22:58:43 +02:00
smallmodel
c3ef267d6d
Implement movie audio in OpenAL code
2024-09-14 21:55:15 +02:00
smallmodel
fe9b298705
Export cl_movieaudio
2024-09-14 21:53:19 +02:00
smallmodel
0b106cf47e
Print errors only when developer mode is set
2024-09-14 13:21:08 +02:00
smallmodel
9b417c9b26
Add EV_Client_ForceFeedback (unused)
2024-09-14 13:20:55 +02:00
smallmodel
37d5458c4c
Partially implement cinematic support for reading RoQ files (no audio yet)
2024-09-13 23:00:31 +02:00
smallmodel
77d48cb104
Don't call UI_ClearBackground in cinematic mode
2024-09-13 22:58:37 +02:00
smallmodel
a25200741a
Finis the loading screen if it's the default
2024-09-13 22:23:53 +02:00
smallmodel
d04a32920a
Fix an incorrect parameter value passed to FS_Read when reading the DCL file
2024-09-13 21:49:45 +02:00
smallmodel
792b676c11
Set the number of brush models
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The level marks system depends on the number of brush models and leafs, having a number that doesn't match what was saved would cause a crash
2024-09-13 21:47:57 +02:00