smallmodel
01381ed084
Add HTTP support and update checking
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2025-02-24 02:20:31 +01:00
smallmodel
2ce8450a7e
Use fprintf to stderr
2024-11-21 01:14:08 +01:00
smallmodel
58d8a73269
Don't abort() on interrupt or on program termination
2024-11-20 12:46:04 +01:00
smallmodel
c788d57c52
Use abort() rather than doing a segfault
2024-11-19 23:15:01 +01:00
smallmodel
01dfbcdbfe
Properly print the backtrace and generate a core dump on both Windows/Unix
2024-11-19 21:45:49 +01:00
pryon
92190220aa
Implement clipboard functionality
2024-09-21 19:32:23 +02:00
smallmodel
205709271b
Add fixes from upstream ioq3
2024-09-19 19:24:31 +02:00
smallmodel
c901bcf321
Call Sys_PrintBackTrace() directly from Sys_SigHandler()
2023-09-01 22:53:08 +02:00
Zack Middleton
570e53d9fb
Fix macOS client/server failing to start from terminal
...
The macOS client and server were completely unusable when run from a
terminal. They blocked forever in `[NSApp run];` which was called by
Sys_InitProtocolHandler(). `applicationDidFinishLaunching` was never
called to exit the NSApp run loop.
Use SDL's SDL_DROPFILE event to receive URLs to handle on macOS instead.
This also handles URLs while the game is running (connect to new server)
instead of nothing happening when clicking a link while the game is
running.
2023-06-17 02:19:29 +02:00
OM
6b1da4af57
Removed "quotes" in command-line...
2023-05-29 01:32:40 +02:00
OM
ca3340b158
ioquake3 porting
2023-05-24 19:29:36 +02:00
L
5a87b21efc
Fixed all compilation errors
2023-05-08 00:02:31 +02:00
L
b9bab148ee
Added "-dbg" suffix for debug builds
2023-02-05 14:15:24 +01:00
L
ca203c1cd9
Initialize localization
2023-02-03 00:15:16 +01:00
L
08f151c665
Fixed ARM compilation
2023-02-01 22:45:04 +01:00
L
d4faf0c0e0
Fixed compilation errors on Unix
2023-02-01 00:28:40 +01:00
L
dc36511b5a
Updated platform files to ioq3 codebase
2023-01-31 00:54:21 +01:00
L
3700daa2d7
Game version improvement
2023-01-29 22:58:23 +01:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00