smallmodel
54c142ce78
Flag mistake, now using GLS_MULTITEXTURE_ENV instead of GLS_FOG_WHITE
2023-08-28 19:46:31 +02:00
smallmodel
c106aeef2b
Clear fog when drawing 2D window
2023-08-28 19:45:54 +02:00
smallmodel
66bde85807
Added GLS_COLOR_MASK and GLS_FOG_BITS
2023-08-28 19:45:40 +02:00
smallmodel
08363511a7
farclip must be an integer
2023-08-28 18:36:03 +02:00
smallmodel
d6b93b712c
Fixed sound location when in camera view + subtract refdef viewangles when PMF_DAMAGE_ANGLES is set
2023-08-28 18:35:47 +02:00
smallmodel
a85d6d0f4c
Added PMF_DAMAGE_ANGLES for mohaas/mohaab
2023-08-28 18:34:50 +02:00
smallmodel
2c1f341099
Initialize cg.farplaneColorOverride values to -1
2023-08-28 17:53:47 +02:00
smallmodel
52bb709ca5
Implemented CG_SetupFog() and CG_SetupPortalSky()
...
CG_SetupFog() must be called by CG_CalcViewValues()
CG_SetupPortalSky() must be called in CG_DrawActiveFrame()
2023-08-28 17:53:35 +02:00
smallmodel
24ea958748
Added R_ClearRealDlights() declaration
2023-08-28 17:45:11 +02:00
smallmodel
b6143ce54c
Better fog rendering
...
Implemented RB_SetupFog()
2023-08-28 17:36:57 +02:00
smallmodel
463ea7d34b
Using viewParms.isPortalSky
2023-08-28 17:36:34 +02:00
smallmodel
1015302a7f
Remove GLS_FOG_ENABLED if stateBits has GLS_FOG_WHITE
2023-08-28 17:36:19 +02:00
smallmodel
c73f5917f8
Removed image->UseCount
2023-08-28 17:36:01 +02:00
smallmodel
9315cfa488
Added mohaas/mohaab variables
2023-08-28 17:35:54 +02:00
smallmodel
0f58b5780a
Fixed fall damage on mohaas/mohaab
...
Use a percentage of the health instead
2023-08-28 15:49:28 +02:00
smallmodel
edd5f07d48
Added healrate support (from mohaas)
2023-08-28 15:49:07 +02:00
smallmodel
a7f258f2b1
Fixed health not healing with the healrate
2023-08-28 15:48:12 +02:00
smallmodel
65dcb72cba
Fixed AmmoPickup not sending a message to the player
2023-08-28 15:41:06 +02:00
smallmodel
4885c536c8
Fixed wrong RB_CHECKOVERFLOW call (maybe #67 )
2023-08-28 15:20:31 +02:00
smallmodel
b6204dab78
Added LOD support
2023-08-28 02:32:33 +02:00
smallmodel
5b5951483a
Added GetLodCutoff() and GetToolLodCutoff()
2023-08-28 02:26:36 +02:00
smallmodel
194d53569f
Added foliage AFunc
2023-08-28 00:51:43 +02:00
smallmodel
5e8b54be7e
Added new cvars from mohaas/mohaab
2023-08-27 23:24:06 +02:00
smallmodel
8dc91e413e
Commented out GLS_MULTITEXTURE_ENV since it was removed in mohaas
2023-08-27 23:18:48 +02:00
smallmodel
57cf513b39
Added $bumpmap and normalmap (from mohaab)
2023-08-27 23:18:32 +02:00
smallmodel
bb1326860b
Added normalmap fields
2023-08-27 23:18:21 +02:00
smallmodel
136838e40b
Fixed R_ColorShiftLightingBytes()
...
The lighting bytes must use tr.overbrightShift instead of tr.overbrightBits.
This makes the rendering more colorful
2023-08-27 22:18:09 +02:00
smallmodel
30d9483504
Decreased SHADERNUM and STATICMODEL shift values
...
When the number of shaders reached >1023, some surfaces started to be have random shaders started on them
The number of sorted shaders in a single game can now be up to 2048
2023-08-27 22:17:16 +02:00
smallmodel
05d3c50866
Stage fixes
...
Initialize animation phase to 0
Made CollapseMultitexture() work for more shaders
2023-08-27 22:15:08 +02:00
smallmodel
d5e93d863a
Set ps.walking in CG_TransitionSnapshot() instead
2023-08-27 19:53:29 +02:00
smallmodel
d3f93aae15
Interpolate fLeanAngle #66
2023-08-27 19:32:38 +02:00
smallmodel
963e4aa7ec
Restore saved Cgame state if the server is different (clear it otherwise)
2023-08-27 19:31:45 +02:00
smallmodel
5a250ea247
Fill cent->snapShotTime
2023-08-27 19:30:08 +02:00
smallmodel
bc8d8aafc0
Fixed the viewmodel not being normal when no prediction is active
2023-08-27 19:14:23 +02:00
smallmodel
f67ab4ec7f
Fixed HUD being hidden when in camera (like MG42)
2023-08-27 18:56:37 +02:00
smallmodel
cf9af20fbd
Console history and wheel scroll
...
Implemented KeyEvent() for both UIConsole and UIDMConsole
Added a call to AddHistory() in UIConsole::KeyEnter()
2023-08-27 18:55:49 +02:00
smallmodel
3be2a3eb79
Made m_caret a size_t
2023-08-27 18:49:39 +02:00
smallmodel
7dfd18f4fb
setTopItem(): don't set value below 0
2023-08-27 18:40:58 +02:00
smallmodel
05fc960338
Implemented getCount(), getPosition() and setPosition()
...
Fixed IteratePrev() being wrong
2023-08-27 18:40:38 +02:00
smallmodel
21d41ce14b
Use facfont-20 for objective font
2023-08-27 17:48:18 +02:00
smallmodel
1562ba3f97
Fixed CG_ImpactMark being wrong with fSScale and fTScale
2023-08-27 17:48:10 +02:00
smallmodel
2798e73707
Fixed CG_CastFootShadow not working if only one of the red/green/blue channels was below 0.01
2023-08-27 17:47:49 +02:00
smallmodel
89aeee4269
TIKI_LoadSetupCase: reworked case integer values
2023-08-27 17:29:04 +02:00
smallmodel
d50302fa41
Fixed tiki radius being wrong
2023-08-27 17:28:25 +02:00
smallmodel
8efae54450
Removed zero vectors assert in ProjectPointOnPlane(), it was removed since F.A.K.K 2
2023-08-27 17:13:12 +02:00
smallmodel
2785a72789
Fixed R_GatherLightSources crash
2023-08-27 17:01:53 +02:00
smallmodel
ac55a44761
Implemented CG_CastFootShadow, CG_CastSimpleFeetShadow
...
Reimplemented CG_EntityShadow
2023-08-27 17:01:40 +02:00
smallmodel
42f1a286a8
Added MASK_FOOTSHADOW
2023-08-27 16:33:51 +02:00
smallmodel
241fa5d485
Fixed backtrace always showing 0x0
2023-08-26 21:16:48 +02:00
smallmodel
e87f9c5710
Removed calls to NET_Init() as this function is already called from main()
2023-08-26 21:14:35 +02:00