Commit graph

2140 commits

Author SHA1 Message Date
smallmodel
c5e48c67bb
Return "unarmed" for item prefix/name that cannot be found 2023-11-04 19:02:08 +01:00
smallmodel
cc62ebcffc
Don't display an error for viewmodelanim fps tiki 2023-11-04 19:01:48 +01:00
smallmodel
0f36504959
Implemented vote options for cgame module 2023-11-04 18:43:10 +01:00
smallmodel
1fb8e25209
Use PRId64 and PRIu64 format specifier for sprintf in str with 64-bit int constructor 2023-11-04 00:41:06 +01:00
smallmodel
260876b1a2
Always print messages to console regardless of whether or not it's a game message / death message 2023-11-04 00:23:49 +01:00
smallmodel
e4fc074f09
Formatted cl_ui source files 2023-11-04 00:22:35 +01:00
smallmodel
7899e5161e
Add a newline at the end of dmmessage errors 2023-11-04 00:20:27 +01:00
smallmodel
95603b1142
Convert chat prefix for localization 2023-11-04 00:08:53 +01:00
smallmodel
bf8e0eb812
Other player was not receiving the private message 2023-11-04 00:05:18 +01:00
smallmodel
0c04ffc1e8
Added and implemented InfoLandmark 2023-11-03 22:10:14 +01:00
smallmodel
bd86acf118
EV_REMOVE should be -9.0 2023-11-03 22:07:43 +01:00
smallmodel
6caa16444e
Return an str for battle language instead of const char* 2023-11-03 22:00:49 +01:00
smallmodel
94d4cbeb82
Enhanced Player's dmmessage implementation (say + voice) 2023-11-03 21:56:31 +01:00
smallmodel
b31f4bc00c
Added and implemented CG_xxxVote functions 2023-11-03 21:28:46 +01:00
smallmodel
cf0808e119
Added client vote options code (partially implemented) 2023-11-03 21:09:18 +01:00
smallmodel
92333909fd
Fixed commands being executed twice 2023-11-03 20:40:45 +01:00
smallmodel
9c68af92be
Added more console commands to initialize 2023-11-02 20:23:45 +01:00
smallmodel
bc5d7f5e93
Added "reloadmap" console command from moh 2.0 and above 2023-11-02 20:20:58 +01:00
smallmodel
f2ba9a88be
Reimplemented G_ScriptCmd() 2023-11-02 20:15:08 +01:00
smallmodel
81b711364e
Use Event::Exists() instead of getting it, to see if an event exists 2023-11-02 20:14:34 +01:00
smallmodel
554e0c7fac
Formatted gamecmds source files 2023-11-02 20:07:29 +01:00
smallmodel
bd2c1c387b
Added Event::Exists() to check if a given command name exists 2023-11-02 20:05:59 +01:00
smallmodel
f19edac9ca
Fixed audio spatialization
The yaw was inverted specifically for the Miles Sound System. But as the engine was never using Miles, the yaw mustn't be inverted
2023-11-02 19:57:46 +01:00
smallmodel
1698f6d1bf
The return value of an event must be the first value 2023-11-02 19:53:26 +01:00
smallmodel
2c3180813a
Fixed improper path lookahead 2023-11-02 19:33:10 +01:00
smallmodel
a262fe5d9d
Removed pAnimThread assert as it can be NULL 2023-11-02 19:11:44 +01:00
smallmodel
a69249ee22
Fixed an issue where PathAvoidsSquadMates() would set bad coordinates for path 2023-11-02 19:11:29 +01:00
smallmodel
393c2a81d1
Check for indice bounds 2023-11-01 23:06:14 +01:00
smallmodel
3a6be342ce
Added new ScriptModel functions from mohaas 2.0 and above 2023-11-01 22:35:07 +01:00
smallmodel
6616bfe53e
Formatted document 2023-11-01 22:21:09 +01:00
smallmodel
bafe60f48f
Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol 2023-11-01 20:16:44 +01:00
smallmodel
e306c415f0
Only move the client if there is no turret or if the turret doesn't allow user's aim 2023-11-01 20:15:44 +01:00
smallmodel
56a8c8d48d
Set parm.owner, prevent to trigger non-use trigger with EV_USE, set projectile owner 2023-11-01 20:10:57 +01:00
smallmodel
421f1d39a4
SV_HitEntity must return true if something was hit 2023-11-01 20:09:46 +01:00
smallmodel
7c655944a5
Convert fields name to lower 2023-11-01 19:16:01 +01:00
smallmodel
0a27f37dc0
Set the last entity network time
This fixes Actor sometimes stuck on idle state
2023-11-01 18:03:29 +01:00
smallmodel
4695932ea1
Added StoppedNotify()
This fixes scripts waiting for another executing script which fixes Actor being stuck on some animations
2023-11-01 17:31:46 +01:00
smallmodel
7fe7a12167
In CreateThreadInternal and CreateScriptInternal, use GetScriptClass() directly from ScriptThread 2023-11-01 16:53:31 +01:00
smallmodel
f9487b0ba3
Ignore CR in source line 2023-11-01 16:53:09 +01:00
smallmodel
7c5c34741c
Added more script trace and initialize state to STATE_EXECUTION in ScriptVM constructor 2023-11-01 16:52:30 +01:00
smallmodel
d09459f4bf
Made Unpause() more explicit 2023-10-31 23:24:11 +01:00
smallmodel
c0c6598151
Actor::WeaponSound() was not properly working 2023-10-31 23:23:29 +01:00
smallmodel
f52fcc6f0e
Process the parent of each entity correctly 2023-10-31 23:22:43 +01:00
smallmodel
2e9ef64bd2
g_timescripts misspell 2023-10-31 23:21:55 +01:00
smallmodel
ff3ee39830
Fixed field name not showing in the exception message 2023-10-31 20:39:28 +01:00
smallmodel
abd757f3bc
Actor health must be above to 0 for NPC to count 2023-10-30 23:01:43 +01:00
smallmodel
c741591a36
Syntax clarity 2023-10-30 23:00:21 +01:00
smallmodel
78c481d725
Added g_shownpc support 2023-10-30 23:00:07 +01:00
smallmodel
b2ece37819
Added G_ClientDrawTags() 2023-10-30 22:59:39 +01:00
smallmodel
a557b29ecf
Removed useless SetDirty() call in ScriptMaster::SetTime() 2023-10-30 22:59:25 +01:00