smallmodel
a9792bd4c3
Add comments above all actor.cpp
methods
2024-09-01 20:21:44 +02:00
smallmodel
c19bc7e7a2
Add comments about new additions from 2.0 and above
2024-09-01 20:04:10 +02:00
smallmodel
e59a24ded3
Fix actors enemy not being able to be set if enemy switch is disabled
2024-08-31 16:17:37 +02:00
smallmodel
2fe4e85543
Fix path goal end anim script never reaching
...
The end anim script should be executed below a certain speed (1/4 below normal speed).
This fixes a bug in e3l4 where the game would never continue past the first bunker. The actor would get stuck after collecting supplies for the first bunker at the beginning because it stopped too far away from the target origin
2024-08-30 00:44:14 +02:00
smallmodel
68f2635c06
Should be DotProduct2D
2024-08-29 23:31:46 +02:00
smallmodel
7a0a671f18
Use the correct value when comparing the sound awareness multiplied by the range factor
2024-08-28 00:41:53 +02:00
smallmodel
0b3aad5ad2
Fix entnum comparison (must be greater than or equal to the squadmate's entnum)
2024-08-27 00:09:13 +02:00
smallmodel
93e7561cb3
Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately
2024-08-26 01:05:58 +02:00
smallmodel
6b3402c631
Fix actor accuracy being crazy, killing the player easily
2024-08-05 18:43:56 +02:00
smallmodel
040f8db0ef
Fixes wrong sound volume and pitch
2024-07-02 19:10:48 +02:00
smallmodel
01d938b5ba
Fixes some variables being uninitialized
2024-06-22 19:03:04 +02:00
smallmodel
74ccb03e54
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
smallmodel
135b519dd8
Reduced actor's change of getting curious
2024-06-02 23:47:06 +02:00
smallmodel
19c68aa25d
Ignore player collision if the actor is already nonsolid
...
This fixes #277 where the vehicle could get stuck due to the actor being solid afterwards
2024-04-21 20:33:31 +02:00
smallmodel
5ee7cb16bb
for ANIM_MODE_SCRIPTED and ANIM_MODE_NOCLIP, set the yaw based on the angular delta
2024-04-21 20:28:54 +02:00
smallmodel
7945c2ca66
Fixed target's m_Team accidentally being overwritten
...
This causes NPC to look invulnerable (fixes #238 )
2024-02-20 22:57:02 +01:00
smallmodel
03943a23ac
Fixed badplace and run and shoot think never working
2024-02-17 20:10:00 +01:00
smallmodel
60f6bb17e3
Fixed AI parameters not fixing AI parameters
2024-02-15 20:40:55 +01:00
smallmodel
abfdac59ba
Make aiMaxDeviation only supported on 2.0 and above
2024-02-15 00:21:01 +01:00
smallmodel
aab24260e2
FriendlyInLineOfFire should return false below 2.0
2024-02-14 20:47:54 +01:00
smallmodel
e450156bf7
Fixed path goal movement
2024-02-14 20:46:43 +01:00
smallmodel
c4855029a9
Fixed motion facing
2024-02-14 20:32:40 +01:00
smallmodel
4fa457118f
Fixed CanMovePathWithLeash() not returning the correct result
2024-02-14 20:06:35 +01:00
smallmodel
a5c6654dcb
Fixed m_fMaxDistanceSquared initialization value
2024-02-14 19:22:19 +01:00
smallmodel
5e461786f9
Added a comment about FriendlyInLineOfFire
2024-02-13 18:15:54 +01:00
smallmodel
bc0d373dcd
Fixed AI getting blocked because of an obstacle
2024-02-13 17:37:28 +01:00
smallmodel
0f37a8f6ea
Fixed m_fLeashSquared initialization
2024-02-13 16:42:54 +01:00
smallmodel
eb993dbd43
Fixed grenade toss location and wall facing
2024-02-13 16:22:56 +01:00
smallmodel
d217b1d561
Fixed some events having wrong parameters for documentation
2023-12-28 20:50:47 +01:00
smallmodel
e50a041c12
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
smallmodel
990aa5cdb2
Initialize m_iBadPlaceIndex to 0
2023-11-14 00:06:26 +01:00
smallmodel
a262fe5d9d
Removed pAnimThread assert as it can be NULL
2023-11-02 19:11:44 +01:00
smallmodel
bafe60f48f
Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol
2023-11-01 20:16:44 +01:00
smallmodel
c0c6598151
Actor::WeaponSound() was not properly working
2023-10-31 23:23:29 +01:00
smallmodel
c741591a36
Syntax clarity
2023-10-30 23:00:21 +01:00
smallmodel
b0201aef5d
Set number of arguments when constructing a new Event
2023-10-29 20:20:56 +01:00
smallmodel
0906124867
Use CurrentThink() to get the current think
2023-10-28 00:01:57 +02:00
smallmodel
5a4fb90c96
Fixed THINKSTATE_ATTACK animation inside ChangeAnim() + weight should be 2.0 for ChangeMotionAnim()
2023-10-24 23:16:45 +02:00
smallmodel
4d876fdf5d
Fixed wrong state being ended in EndState()
2023-10-24 21:35:49 +02:00
smallmodel
4e4af590e5
Added m_pAnimThread assertion check
2023-10-23 22:55:09 +02:00
smallmodel
45c8c704af
Fixed ai_debugpath having an infinite line
2023-10-23 18:58:16 +02:00
smallmodel
86e9ae343a
Don't move to patorl current node with m_bPatrolWaitTrigger
2023-10-23 15:55:58 +02:00
smallmodel
e850dd1963
Make sure to prevent to transition to curious if curious isn't enabled (moh 2.30 feature)
2023-10-23 11:59:06 +02:00
smallmodel
5cffe3fb05
Fixed infinite loop with ai_debugpath
2023-10-22 21:15:58 +02:00
smallmodel
34a4a0c892
HandleKilled() didn't handle the last param
2023-10-22 20:16:36 +02:00
smallmodel
f82b6b75ff
Fixed DetectSmokeGrenades and LookAt crash
2023-10-18 20:00:32 +02:00
smallmodel
4daff05142
Fixed some methods not working as intended
2023-10-18 19:45:31 +02:00
smallmodel
6f03e388bf
Finished actor source file implementation from moh 2.0 and above
2023-10-18 19:23:55 +02:00
smallmodel
d5b61fe5cc
Pathing fixes, leash fixes
2023-10-17 23:38:33 +02:00
smallmodel
5b46e48a17
Fixed grenade code (path, give), path leash, gun target
2023-10-17 20:38:58 +02:00