Commit graph

59 commits

Author SHA1 Message Date
smallmodel
1022ce531a
Fix AL buffers having sound data past end of the sound buffer 2024-09-04 20:10:56 +02:00
smallmodel
7852929da3
Fix the music replaying when loading from save after it ended 2024-09-01 20:38:11 +02:00
smallmodel
010a5ffc74
Mark entities as missing until they are received
This fixes a bug where the plane sound in t1l1 would stop immediately because the entity isn't received at this point
2024-09-01 16:21:56 +02:00
smallmodel
2239efa439
Fix sample_offset() returning a wrong value with looping sounds
The returned offset will now be the correct when the stream has been re-read from the beginning due to the sound looping
2024-08-30 21:12:39 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds 2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly 2024-08-26 01:29:42 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed 2024-08-25 16:49:24 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0 2024-08-24 19:19:55 +02:00
smallmodel
d399ffd609
Set the correct sound velocity 2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound 2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values 2024-08-24 17:35:35 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL value type, it must be an integer 2024-08-24 16:39:43 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable 2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type 2024-08-24 14:25:25 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified 2024-08-23 23:38:52 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped 2024-08-23 20:38:41 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time 2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only 2024-08-23 12:07:28 +02:00
smallmodel
5e60b89a0d
Fix linux compile error 2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity 2024-08-22 15:39:28 +02:00
smallmodel
f67a7c6621
List available devices and use Generic Software if Generic Hardware is the default 2024-08-22 13:30:04 +02:00
smallmodel
4839a2026b
Fix string casting 2024-08-22 12:43:18 +02:00
smallmodel
219dbbb5b7
Open the default device by passing in the default device name instead of NULL 2024-08-22 12:39:14 +02:00
smallmodel
a399fdf6cf
Removed useless comments 2024-08-17 21:07:25 +02:00
smallmodel
783c24d6f7
Fix sound never playing from entities that are not sent to clients 2024-08-17 17:24:17 +02:00
smallmodel
1254146223
Fix streamed sound stopping before end 2024-08-17 11:09:35 +02:00
smallmodel
deb18c53b7
Implement streaming support for OpenAL
See #333, and #324
2024-08-12 20:26:17 +02:00
smallmodel
3af24ee0ea
Exclude new sound CPP files directly when not using the new sound system instead of using #ifdef 2024-08-09 20:30:35 +02:00
smallmodel
cd6ec5e3a7
Fix streamed sound, use 2D instead with properly implemented panning 2024-08-06 18:43:15 +02:00
smallmodel
279b1413ec
Clear the active music when stopping the triggered music 2024-08-05 19:09:29 +02:00
smallmodel
9c5297882c
Renamed CHANNEL_FLAG_PLAYABLE to CHANNEL_FLAG_PLAY_DEFERRED 2024-08-05 18:49:41 +02:00
smallmodel
a6d508d791
Fix sounds replaying when unpausing
This caused some sounds to play again when saving
2024-08-05 18:49:16 +02:00
smallmodel
c5ef60040a
Fix sounds not being resumed properly after loading from save 2024-07-22 20:44:00 +02:00
smallmodel
757b4849f8
Add a fix to load the music from save
This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
5816391e9b
Fixes loopsound not properly working (not playing, or not being 3D) 2024-07-02 20:25:08 +02:00
smallmodel
543c00037a
Implements sample playback rate 2024-07-02 20:10:54 +02:00
smallmodel
d5f435ee90
Makes loops work as they should 2024-07-02 20:01:01 +02:00
smallmodel
02e2e92d36
Uses linear sound distance model 2024-07-02 19:30:29 +02:00
smallmodel
a0d3333ebb
Fixes chan->bufferdata not being set to NULL when released 2024-07-02 18:45:51 +02:00
smallmodel
9615fafc1e
Fixes incorrect usage of DotProduct result in an integer 2024-07-01 19:03:21 +02:00
smallmodel
5fc2425f3a
Set the mindist/maxdist for 3D sounds 2024-07-01 18:52:04 +02:00
smallmodel
eefe8ee2d1
Allow 3D / pan with streamed or MP3 sounds 2024-07-01 18:17:04 +02:00
smallmodel
edb1cb0ebe
Renamed SFX_FLAG_NO_DATA to SFX_FLAG_STREAMED 2024-07-01 18:05:24 +02:00
smallmodel
140242a761
Fixes MP3 files like dialog improperly working 2024-07-01 18:00:20 +02:00
smallmodel
ae13be0c37
Fixes OpenAL errors 2024-07-01 17:39:47 +02:00
smallmodel
74ff3b920e
Fixes OpenAL 2D origin 2024-07-01 17:39:32 +02:00
smallmodel
2cd6b981f1
Puts the volume gain constant in a variable 2024-07-01 16:46:54 +02:00
smallmodel
0a634c633b
Fixed crash when loading MP3 in OpenAL 2024-01-28 19:41:31 +01:00
smallmodel
ac02afaae6
Don't spam the console with OpenAL errors 2024-01-21 23:48:49 +01:00