smallmodel
1022ce531a
Fix AL buffers having sound data past end of the sound buffer
2024-09-04 20:10:56 +02:00
smallmodel
7852929da3
Fix the music replaying when loading from save after it ended
2024-09-01 20:38:11 +02:00
smallmodel
010a5ffc74
Mark entities as missing until they are received
...
This fixes a bug where the plane sound in t1l1 would stop immediately because the entity isn't received at this point
2024-09-01 16:21:56 +02:00
smallmodel
2239efa439
Fix sample_offset() returning a wrong value with looping sounds
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The returned offset will now be the correct when the stream has been re-read from the beginning due to the sound looping
2024-08-30 21:12:39 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
...
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds
2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly
2024-08-26 01:29:42 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed
2024-08-25 16:49:24 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0
2024-08-24 19:19:55 +02:00
smallmodel
d399ffd609
Set the correct sound velocity
2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound
2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values
2024-08-24 17:35:35 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL
value type, it must be an integer
2024-08-24 16:39:43 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable
2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type
2024-08-24 14:25:25 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified
2024-08-23 23:38:52 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped
2024-08-23 20:38:41 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time
2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only
2024-08-23 12:07:28 +02:00
smallmodel
5e60b89a0d
Fix linux compile error
2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity
2024-08-22 15:39:28 +02:00
smallmodel
f67a7c6621
List available devices and use Generic Software if Generic Hardware is the default
2024-08-22 13:30:04 +02:00
smallmodel
4839a2026b
Fix string casting
2024-08-22 12:43:18 +02:00
smallmodel
219dbbb5b7
Open the default device by passing in the default device name instead of NULL
2024-08-22 12:39:14 +02:00
smallmodel
a399fdf6cf
Removed useless comments
2024-08-17 21:07:25 +02:00
smallmodel
783c24d6f7
Fix sound never playing from entities that are not sent to clients
2024-08-17 17:24:17 +02:00
smallmodel
1254146223
Fix streamed sound stopping before end
2024-08-17 11:09:35 +02:00
smallmodel
deb18c53b7
Implement streaming support for OpenAL
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See #333 , and #324
2024-08-12 20:26:17 +02:00
smallmodel
3af24ee0ea
Exclude new sound CPP files directly when not using the new sound system instead of using #ifdef
2024-08-09 20:30:35 +02:00
smallmodel
cd6ec5e3a7
Fix streamed sound, use 2D instead with properly implemented panning
2024-08-06 18:43:15 +02:00
smallmodel
279b1413ec
Clear the active music when stopping the triggered music
2024-08-05 19:09:29 +02:00
smallmodel
9c5297882c
Renamed CHANNEL_FLAG_PLAYABLE to CHANNEL_FLAG_PLAY_DEFERRED
2024-08-05 18:49:41 +02:00
smallmodel
a6d508d791
Fix sounds replaying when unpausing
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This caused some sounds to play again when saving
2024-08-05 18:49:16 +02:00
smallmodel
c5ef60040a
Fix sounds not being resumed properly after loading from save
2024-07-22 20:44:00 +02:00
smallmodel
757b4849f8
Add a fix to load the music from save
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This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
5816391e9b
Fixes loopsound not properly working (not playing, or not being 3D)
2024-07-02 20:25:08 +02:00
smallmodel
543c00037a
Implements sample playback rate
2024-07-02 20:10:54 +02:00
smallmodel
d5f435ee90
Makes loops work as they should
2024-07-02 20:01:01 +02:00
smallmodel
02e2e92d36
Uses linear sound distance model
2024-07-02 19:30:29 +02:00
smallmodel
a0d3333ebb
Fixes chan->bufferdata not being set to NULL when released
2024-07-02 18:45:51 +02:00
smallmodel
9615fafc1e
Fixes incorrect usage of DotProduct result in an integer
2024-07-01 19:03:21 +02:00
smallmodel
5fc2425f3a
Set the mindist/maxdist for 3D sounds
2024-07-01 18:52:04 +02:00
smallmodel
eefe8ee2d1
Allow 3D / pan with streamed or MP3 sounds
2024-07-01 18:17:04 +02:00
smallmodel
edb1cb0ebe
Renamed SFX_FLAG_NO_DATA
to SFX_FLAG_STREAMED
2024-07-01 18:05:24 +02:00
smallmodel
140242a761
Fixes MP3 files like dialog improperly working
2024-07-01 18:00:20 +02:00
smallmodel
ae13be0c37
Fixes OpenAL errors
2024-07-01 17:39:47 +02:00
smallmodel
74ff3b920e
Fixes OpenAL 2D origin
2024-07-01 17:39:32 +02:00
smallmodel
2cd6b981f1
Puts the volume gain constant in a variable
2024-07-01 16:46:54 +02:00
smallmodel
0a634c633b
Fixed crash when loading MP3 in OpenAL
2024-01-28 19:41:31 +01:00
smallmodel
ac02afaae6
Don't spam the console with OpenAL errors
2024-01-21 23:48:49 +01:00