Commit graph

2463 commits

Author SHA1 Message Date
smallmodel
bff58ae615
Removed trace.startsolid check 2024-01-21 23:30:48 +01:00
smallmodel
748934edcd
Fixed incorrect box in brush testing 2024-01-21 23:30:38 +01:00
smallmodel
d9fb375812
Fixed collision issues due to steps 2024-01-21 20:46:15 +01:00
smallmodel
55582a85ab
Fixed entityNum callback 2024-01-18 20:39:04 +01:00
smallmodel
9255c5259d
Fixed spawnpoint issues 2024-01-18 20:23:41 +01:00
smallmodel
f1e2a45520
Don't crash if the length is 0 2024-01-18 20:05:57 +01:00
smallmodel
cb9e69238c
Initialize buffer to 0 (integer) 2024-01-17 23:15:38 +01:00
smallmodel
56b2971dee
Fixed AL positioning and volume 2024-01-17 20:44:32 +01:00
smallmodel
ad917d96c8
Use roundf() for more clarity 2024-01-17 19:33:07 +01:00
smallmodel
1fd7bd3fa5
Fixed MP3 loading and improperly configured channels 2024-01-16 20:54:41 +01:00
smallmodel
1234bd89c7
Fixed wrong configstring for the soundtrack 2024-01-16 20:54:10 +01:00
smallmodel
187ee87f10
Make sure to initialize new sound system 2024-01-16 20:28:13 +01:00
smallmodel
5ae88b816d
Initialize pSoundAlias to NULL 2024-01-16 20:27:56 +01:00
smallmodel
3418691f88
Added S_NeedFullRestart and S_ReLoad 2024-01-16 20:27:43 +01:00
smallmodel
4e8a51db81
Fixed Wav not loading properly 2024-01-16 20:27:32 +01:00
smallmodel
2629ef17c3
Made snd_codec c++ aware 2024-01-16 20:27:20 +01:00
smallmodel
9b63625c2b
Add snd_codec 2024-01-16 20:27:10 +01:00
smallmodel
970d72cf07
Implemented snd_openal_new.cpp 2024-01-15 23:04:25 +01:00
smallmodel
d88870bc04
Added more exports 2024-01-15 23:04:13 +01:00
smallmodel
9b35e13923
Added qalGetSourceiv / qalGetBufferfv 2024-01-15 23:04:01 +01:00
smallmodel
032eb11cfb
Implemented various methods 2024-01-12 00:04:36 +01:00
smallmodel
9ea7b77231
Added channel flags and loopsound flags 2024-01-12 00:04:20 +01:00
smallmodel
318dc18891
Added MAX_OPENAL_POSITION_CHANNELS 2024-01-10 23:03:03 +01:00
smallmodel
8d327cd0a0
Added more SFX flags and exports 2024-01-10 23:02:30 +01:00
smallmodel
d3de937ee0
Added FS_CorrectCase 2024-01-10 19:45:53 +01:00
smallmodel
3be1673eb9
Added boolean sound DMA variables 2024-01-10 19:32:44 +01:00
smallmodel
13f23ace76
Added macros for more clarity 2024-01-09 23:30:29 +01:00
smallmodel
26c50f15dc
Added s_volume and sfx exports + added load_sfx_info() declaration 2024-01-09 23:28:28 +01:00
smallmodel
46aa58d0cd
Made qal.h C++ aware 2024-01-09 23:28:01 +01:00
smallmodel
aac9dd40de
Add USE_OPENAL=1 definition when USE_SOUND_NEW is defined 2024-01-09 23:27:51 +01:00
smallmodel
71dba1b7dc
Added snd_info.cpp 2024-01-08 23:25:48 +01:00
smallmodel
8b85e4e075
Export number_of_sfx_infos and sfx_infos 2024-01-08 23:25:41 +01:00
smallmodel
028489d673
Implemented snd_mem_new.c 2024-01-08 23:15:12 +01:00
smallmodel
5c4c14a17d
Added SFX flags 2024-01-08 23:15:09 +01:00
smallmodel
2e10a96d11
Crosshair must always be shown in 1.11 and below regardless of the property 2024-01-08 23:05:21 +01:00
smallmodel
09ad42ba47
Fixed players not being able to use while firing, below 2.0 2024-01-08 22:56:26 +01:00
smallmodel
88ccaee5cc
Implemented C++ sound DMA 2024-01-08 20:07:26 +01:00
smallmodel
e936a0b995
Added more declarations 2024-01-08 20:03:25 +01:00
smallmodel
ff5b0b7607
Added snd_mem_new.c 2024-01-08 19:43:47 +01:00
smallmodel
edd2fd5e63
Renamed aarch64 to arm64 2024-01-08 18:37:33 +01:00
smallmodel
08d97e0277
Added snd_miles source files 2024-01-07 23:50:02 +01:00
smallmodel
21d0675035
Using vec3_t instead of a pointer to float 2024-01-07 23:42:32 +01:00
smallmodel
1dfb81917c
Added public driver functions 2024-01-07 23:38:57 +01:00
smallmodel
af8c92f090
Added public OPENAL driver declarations 2024-01-07 23:36:32 +01:00
smallmodel
04e0242422
Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
pryon
110ffc3a01
Implement UIField (#90)
* Implement UIField

* Formatting and naming fixes

- Ran clang-format on previously modified files
- Replaced ifdef guards with `#pragma once`
- Changed wording in comments above OPM-only changes for easier searchability
2024-01-04 23:51:16 +01:00
smallmodel
6b4a8bd627
Fixed jumpstart modheight not working on AA 2024-01-02 23:32:06 +01:00
smallmodel
0d851fdb68
Players now get correct weapons depending on the target game version 2024-01-02 18:38:21 +01:00
smallmodel
5064f2c16d
Added g_target_game 2024-01-02 18:30:46 +01:00
smallmodel
ac46d0eef0
Added sv_minplayers variable 2024-01-02 18:14:13 +01:00