Commit graph

23 commits

Author SHA1 Message Date
smallmodel
4d231fbc50
Call LocalChannel instead of GetLocalFromGlobal 2024-06-11 00:05:28 +02:00
smallmodel
31ea951357
Fixed SkelMorphGetXyz implementation 2024-06-05 00:43:08 +02:00
smallmodel
77de0b78ba
First test if the entity has morphs before proceeding to loop through vertices 2024-06-04 20:20:40 +02:00
smallmodel
0181fbcfa0
Use the weight's bone index if there is no morph 2024-06-04 19:52:32 +02:00
smallmodel
c3abbd9014
Added assertion checks 2024-05-20 13:10:12 +02:00
smallmodel
6d9a794aaf
Fixed assertion failed when numskins equals MAX_TIKI_SHADER 2023-11-06 19:17:03 +01:00
smallmodel
4885c536c8
Fixed wrong RB_CHECKOVERFLOW call (maybe #67) 2023-08-28 15:20:31 +02:00
smallmodel
b6204dab78
Added LOD support 2023-08-28 02:32:33 +02:00
smallmodel
c2cc57fa6b
Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing) 2023-07-22 21:27:56 +02:00
pryon
6891d297d2
Implement R_CountTikiLodTris (#48)
* Implement R_CountTikiLodTris

* Fix several bugs in R_DrawDebugNumber and a buffer overrun in R_DebugLine
2023-07-17 00:24:56 +02:00
smallmodel
70463db037
Fixed normals being corrupted/uninitialized and causing weird artifacts, such as strange water lines in some maps 2023-07-15 21:21:27 +02:00
smallmodel
f4790a0e50
Added R_CountTikiLodTris (unimplemented) 2023-07-09 15:13:24 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
f3be59f64d update 2023-05-26 23:32:27 +02:00
OM
4dc60b9aa4 Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
OM
d966afe4ef Added *g_bInfoworldtris* 2023-05-19 02:10:03 +02:00
OM
4671aa9893 Replaced memset with a *for* loop 2023-05-18 01:36:13 +02:00
OM
21958db630 Made static models rendering work 2023-05-16 23:35:39 +02:00
OM
2b6bd8c8d2 Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
L
c93faed19a Pre-added renderer files 2023-05-09 19:18:16 +02:00
L
0d7b822216 Implemented R_LoadFont 2023-05-09 19:13:37 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00