Commit graph

845 commits

Author SHA1 Message Date
OM
a3755ff308 Set GAME_API_VERSION to 15 2023-07-02 19:41:46 +02:00
OM
87b238e6de Renamed gameImport to game_import_t, and gameExport_t to game_export_t 2023-07-02 19:22:17 +02:00
OM
7db4d1a3f4 Newline fix 2023-07-02 19:18:37 +02:00
OM
7b34f064d0 Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
OM
36dce22071 Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi) 2023-07-02 19:16:48 +02:00
OM
fa69717bed Using "main" for loading DLLs as they are now combined 2023-07-02 19:15:35 +02:00
OM
174d3f7447 Send the correct CGM number depending on the protocol used 2023-07-02 18:32:26 +02:00
OM
b6a44fe810 Send fog info depending on the protocol used 2023-07-02 18:31:58 +02:00
OM
b9c5a4d5ba Write server frametime depending on the protocol used 2023-07-02 18:31:43 +02:00
OM
b67b3863ba Added view model anim normalization 2023-07-02 18:31:18 +02:00
OM
1947c30d3d Export MSG_IsProtocolVersion15 2023-07-02 18:30:52 +02:00
OM
9d3fa377df Set breakthrough clientType if maintt is the target 2023-07-02 18:29:42 +02:00
OM
9603f8e38a Parse the fog info depending on the game version 2023-07-01 21:20:15 +02:00
OM
cb95284d0c Draw spectator view depending on the protocol version 2023-07-01 21:18:58 +02:00
OM
00b926db29 Init the client game export for scores and CG message 2023-07-01 21:18:30 +02:00
OM
cf009a4628 Parse CG message based on game protocol version 2023-07-01 21:17:59 +02:00
OM
e456964be4 Parse the scores based on the game version 2023-07-01 21:17:42 +02:00
OM
8418da422c Stopwatch: checking protocol at runtime instead 2023-07-01 21:17:30 +02:00
OM
0f0fbb7b0d Merge branch 'main' into features/universal-client 2023-07-01 20:52:39 +02:00
OM
8a7cb7fb24 Merge branch 'main' of github.com:openmoh/openmohaa 2023-07-01 20:52:18 +02:00
pryon
ca468b9407
Implement RB_SurfaceMarkFragment (#47)
Looks good
Btw it won't be possible to make a common function, because like others `RB_Surface*`, both functions use a different struct (even if some of the fields have the same name between structures)
2023-07-01 20:51:14 +02:00
OM
7eac426e31 Added net_pm_flags field for denormalized pm_flags (depending on the target game) 2023-06-29 22:16:46 +02:00
OM
e33a562c04 CG_PlayerTeamIcon: Removed TARGET_GAME_PROTOCOL check 2023-06-29 21:29:57 +02:00
OM
dbfa741a06 Unified configstrings and player state flags (they will be normalized by the client/server instead) 2023-06-29 21:29:38 +02:00
OM
f1aecd3939 Removed compile-time TARGET_GAME_PROTOCOL check (use runtime detection instead) 2023-06-29 21:29:14 +02:00
OM
e8a9eb775e Added protocol/targetGame variables 2023-06-29 21:28:43 +02:00
OM
a4d71bb150 Added bg_compat.cpp 2023-06-29 21:28:19 +02:00
OM
3def146e90 Get normalized playerstate flags and configstring when receiving them 2023-06-29 21:28:08 +02:00
OM
906f9cb89d Denormalize player state flags when sending them to client 2023-06-29 21:27:45 +02:00
OM
cbe6354d2d Denormalize configstring when sending it to the client 2023-06-29 21:27:19 +02:00
OM
931c3147f8 Initialize targetGame and protocol in imports 2023-06-29 21:26:34 +02:00
OM
f02cc7942d Added bg_compat to translate configstrings and playerstate flags for target games 2023-06-29 21:26:02 +02:00
OM
75aeba31c6 Added com_target_game startup variable
FS_Startup now uses `fs_basegame` variable for mainta/maintt
2023-06-29 21:25:26 +02:00
OM
ff0474a483 Adding specific bg_x files manually 2023-06-29 21:24:11 +02:00
OM
7e18d51550 Added Com_InitHunkMemory 2023-06-28 22:48:28 +02:00
OM
ba4680d510 Added defines for each moh games 2023-06-28 22:48:10 +02:00
OM
c83bbd6a58 Disabled pak files checking because it was causing trouble between languages 2023-06-27 21:05:38 +02:00
OM
79ce5261a5 Bumped version number 2023-06-27 00:28:58 +02:00
OM
9fdda882e5 Execute known commands in a separate function called CL_ProcessServerCommand
Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM
55e07205e3 Fixed sval_func1 not having a sourcepos (leading to invalid memory access) 2023-06-27 00:01:30 +02:00
OM
3ff4a7b8e4 Removed Quake III arena's boring call to Hunk_ClearTempMemory from FS_FreeFile 2023-06-27 00:01:12 +02:00
OM
f6c25921dc Fixed linux compilation errors 2023-06-25 22:07:17 +02:00
OM
f38645d19f Removed static variables from extern 2023-06-25 21:34:53 +02:00
OM
6134b150c1 ioq3 files backport 2023-06-25 20:26:47 +02:00
OM
e275c4692e Fixed linked doors assertion failure 2023-06-25 20:04:11 +02:00
OM
fdd4968ba9 Set homePath to an empty string 2023-06-25 19:35:53 +02:00
OM
02993eaa9b Backported ioq3 features 2023-06-25 19:35:41 +02:00
OM
7e44b955d7 newline 2023-06-25 19:35:13 +02:00
OM
1855bf1bd4 Removed cl_curl.cpp as there is cl_curl.c 2023-06-25 19:34:42 +02:00
pryon
adc6a6579f
Implement R_TerrainHeightForPoly (#45)
* Implement R_TerrainHeightForPoly

* Add back the original assert messages using the && va trick
2023-06-25 00:09:35 +02:00