smallmodel
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4885c536c8
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Fixed wrong RB_CHECKOVERFLOW call (maybe #67)
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2023-08-28 15:20:31 +02:00 |
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smallmodel
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b6204dab78
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Added LOD support
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2023-08-28 02:32:33 +02:00 |
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smallmodel
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c2cc57fa6b
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Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing)
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2023-07-22 21:27:56 +02:00 |
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pryon
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6891d297d2
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Implement R_CountTikiLodTris (#48)
* Implement R_CountTikiLodTris
* Fix several bugs in R_DrawDebugNumber and a buffer overrun in R_DebugLine
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2023-07-17 00:24:56 +02:00 |
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smallmodel
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70463db037
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Fixed normals being corrupted/uninitialized and causing weird artifacts, such as strange water lines in some maps
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2023-07-15 21:21:27 +02:00 |
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smallmodel
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f4790a0e50
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Added R_CountTikiLodTris (unimplemented)
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2023-07-09 15:13:24 +02:00 |
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OM
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7b79877516
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
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OM
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f3be59f64d
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update
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2023-05-26 23:32:27 +02:00 |
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OM
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4dc60b9aa4
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
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OM
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d966afe4ef
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Added *g_bInfoworldtris*
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2023-05-19 02:10:03 +02:00 |
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OM
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4671aa9893
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Replaced memset with a *for* loop
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2023-05-18 01:36:13 +02:00 |
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OM
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21958db630
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Made static models rendering work
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2023-05-16 23:35:39 +02:00 |
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OM
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2b6bd8c8d2
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Fixed dynamic light issues
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2023-05-15 14:21:16 +02:00 |
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OM
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7228a07e50
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
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L
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c93faed19a
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
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L
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0d7b822216
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Implemented R_LoadFont
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2023-05-09 19:13:37 +02:00 |
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L
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53c1c94dac
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
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