smallmodel
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98816156d7
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Delete created scriptclass / thread when there is an exception, in ScriptThreadLabel::Create()
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2023-10-26 19:58:26 +02:00 |
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smallmodel
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b59bd449d4
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Removed useless Clear() in GetScriptValue()
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2023-10-15 19:52:02 +02:00 |
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smallmodel
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33e9c5b1ea
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Formatted source files
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2023-09-09 16:46:42 +02:00 |
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smallmodel
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078c90bbc9
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Create a ScriptThread directly rather than calling Director.CreateScriptThread
This avoids exception when called by ScriptThreadLabel::Execute(). Because Execute() doesn't have try/catch, the program would crash.
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2023-09-09 16:42:15 +02:00 |
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smallmodel
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a307450e17
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Made sourceLine argument optional to avoid string allocation
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2023-08-19 21:12:03 +02:00 |
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smallmodel
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fe5473bc85
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Added Set and SetScript with const_str
Fixed try/catch
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2023-08-19 20:48:03 +02:00 |
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smallmodel
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84adaa07e0
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Removed reverse_label_list (use label_list enumeration instead)
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2023-08-19 15:48:29 +02:00 |
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smallmodel
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b1753df1ed
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Reworked con_set and con_arrayset so that they have their own Entry class
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2023-08-19 02:56:51 +02:00 |
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smallmodel
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467802c466
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Fixed crash when loading savegame
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2023-08-16 19:13:52 +02:00 |
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smallmodel
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efed6d0eac
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Fixed script developer printf
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2023-08-16 02:43:22 +02:00 |
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smallmodel
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430c7d1a57
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Fixed ScriptCheck always failing regardless of the g_scriptcheck value
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2023-08-13 20:19:40 +02:00 |
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smallmodel
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5e83e03e33
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Major grammar/lexer/compiler fixes
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2023-08-13 03:34:09 +02:00 |
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smallmodel
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ca61fde54b
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Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
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2023-08-02 20:59:54 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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