smallmodel
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bfb0fbd656
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Fixed vision_distance being used even if it's 0
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2023-10-23 18:57:44 +02:00 |
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smallmodel
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d3d44001ef
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Fixed CanSee implementation
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2023-10-21 16:50:26 +02:00 |
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smallmodel
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77eb7a5259
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Added position and forward parameters to Sentient::GunTarget()
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2023-10-17 19:45:22 +02:00 |
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smallmodel
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96c9a014e6
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When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction
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2023-10-06 20:13:31 +02:00 |
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smallmodel
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e1093d0c0c
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Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
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smallmodel
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974e86b698
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Fixed weapon being detached even if the holster tag is an empty string
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2023-09-17 19:08:11 +02:00 |
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smallmodel
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571e48fecf
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Call Weapon::Charge in Sentient::ChargeWeapon
Don't charge again if sentient is already charging weapon
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2023-08-13 16:07:46 +02:00 |
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smallmodel
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c1a431f857
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Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
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2023-08-12 00:49:07 +02:00 |
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smallmodel
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ef18c389be
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Cleanup entity class
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
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2023-08-09 23:09:09 +02:00 |
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smallmodel
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987af7eb81
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Cleaned up Sentient class
Moved combat stuff to sentient_combat.cpp
Formatted source files
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2023-08-09 19:45:39 +02:00 |
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